refactor(es_extended): Cleanup messy files

This commit is contained in:
Kasey FItton
2024-10-24 14:49:06 +01:00
parent 852198d8aa
commit 6abe153226
6 changed files with 86 additions and 95 deletions
+28 -6
View File
@@ -1,8 +1,30 @@
exports("getSharedObject", function()
return ESX
end)
Core = {}
ESX.PlayerData = {}
ESX.PlayerLoaded = false
Core.Input = {}
ESX.UI = {}
ESX.UI.Menu = {}
ESX.UI.Menu.RegisteredTypes = {}
ESX.UI.Menu.Opened = {}
AddEventHandler("esx:getSharedObject", function()
local Invoke = GetInvokingResource()
error(("Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/tutorials-esx/sharedevent for how to fix!"):format(Invoke))
ESX.Game = {}
ESX.Game.Utils = {}
ESX.Scaleform = {}
ESX.Scaleform.Utils = {}
ESX.Streaming = {}
CreateThread(function()
while not Config.Multichar do
Wait(100)
if NetworkIsPlayerActive(PlayerId()) then
exports.spawnmanager:setAutoSpawn(false)
DoScreenFadeOut(0)
Wait(500)
TriggerServerEvent("esx:onPlayerJoined")
break
end
end
end)
+42 -18
View File
@@ -1,21 +1,3 @@
ESX = {}
Core = {}
ESX.PlayerData = {}
ESX.PlayerLoaded = false
Core.Input = {}
ESX.UI = {}
ESX.UI.Menu = {}
ESX.UI.Menu.RegisteredTypes = {}
ESX.UI.Menu.Opened = {}
ESX.Game = {}
ESX.Game.Utils = {}
ESX.Scaleform = {}
ESX.Scaleform.Utils = {}
ESX.Streaming = {}
function ESX.IsPlayerLoaded()
return ESX.PlayerLoaded
end
@@ -68,6 +50,48 @@ function ESX.SetPlayerData(key, val)
end
end
function Core.FreezePlayer(freeze)
local player = PlayerId()
local ped = PlayerPedId()
SetPlayerControl(player, not freeze, 0)
if freeze then
SetEntityCollision(ped, false, false)
FreezeEntityPosition(ped, true)
else
SetEntityCollision(ped, true, true)
FreezeEntityPosition(ped, false)
end
end
function ESX.SpawnPlayer(skin, coords, cb)
local p = promise.new()
TriggerEvent("skinchanger:loadSkin", skin, function()
p:resolve()
end)
Citizen.Await(p)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
local playerPed = PlayerPedId()
local timer = GetGameTimer()
Core.FreezePlayer(true)
SetEntityCoordsNoOffset(playerPed, coords.x, coords.y, coords.z, false, false, true)
SetEntityHeading(playerPed, coords.heading)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
while not HasCollisionLoadedAroundEntity(playerPed) and (GetGameTimer() - timer) < 5000 do
Wait(0)
end
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, coords.heading, 0, true)
TriggerEvent('playerSpawned', coords)
cb()
end
function ESX.Progressbar(...)
return IsResourceFound('esx_progressbar') and exports['esx_progressbar']:Progressbar(...)
end
+1 -55
View File
@@ -1,63 +1,9 @@
local pickups = {}
CreateThread(function()
while not Config.Multichar do
Wait(100)
if NetworkIsPlayerActive(PlayerId()) then
exports.spawnmanager:setAutoSpawn(false)
DoScreenFadeOut(0)
Wait(500)
TriggerServerEvent("esx:onPlayerJoined")
break
end
end
end)
RegisterNetEvent("esx:requestModel", function(model)
ESX.Streaming.RequestModel(model)
end)
local function freezePlayer(freeze)
local player = PlayerId()
local ped = PlayerPedId()
SetPlayerControl(player, not freeze, 0)
if freeze then
SetEntityCollision(ped, false, false)
FreezeEntityPosition(ped, true)
else
SetEntityCollision(ped, true, true)
FreezeEntityPosition(ped, false)
end
end
function ESX.SpawnPlayer(skin, coords, cb)
local p = promise.new()
TriggerEvent("skinchanger:loadSkin", skin, function()
p:resolve()
end)
Citizen.Await(p)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
local playerPed = PlayerPedId()
local timer = GetGameTimer()
freezePlayer(true)
SetEntityCoordsNoOffset(playerPed, coords.x, coords.y, coords.z, false, false, true)
SetEntityHeading(playerPed, coords.heading)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
while not HasCollisionLoadedAroundEntity(playerPed) and (GetGameTimer() - timer) < 5000 do
Wait(0)
end
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, coords.heading, 0, true)
TriggerEvent('playerSpawned', coords)
cb()
end
local function EnablePvP()
if Config.EnablePVP then
@@ -237,7 +183,7 @@ AddEventHandler("esx:playerLoaded", function(xPlayer, _, skin)
ClearPedTasksImmediately(ESX.PlayerData.ped)
if not Config.Multichar then
freezePlayer(false)
Core.FreezePlayer(false)
end
if IsScreenFadedOut() then
+10
View File
@@ -0,0 +1,10 @@
ESX = {}
exports("getSharedObject", function()
return ESX
end)
AddEventHandler("esx:getSharedObject", function()
local Invoke = GetInvokingResource()
error(("Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/tutorials-esx/sharedevent for how to fix!"):format(Invoke))
end)
+5 -6
View File
@@ -11,6 +11,10 @@ shared_scripts {
'config.lua',
'config.weapons.lua',
'common/main.lua',
'common/functions.lua',
'common/modules/*.lua',
}
server_scripts {
@@ -27,24 +31,19 @@ server_scripts {
'server/main.lua',
'server/commands.lua',
'common/modules/*.lua',
'common/functions.lua',
'server/modules/actions.lua',
'server/modules/npwd.lua',
'server/modules/createJob.lua'
}
client_scripts {
'client/common.lua',
'client/common.lua',
'client/functions.lua',
'client/wrapper.lua',
'client/modules/callback.lua',
'client/main.lua',
'common/modules/*.lua',
'common/functions.lua',
'client/modules/actions.lua',
'client/modules/death.lua',
'client/modules/npwd.lua',
-10
View File
@@ -1,4 +1,3 @@
ESX = {}
ESX.Players = {}
ESX.Jobs = {}
ESX.JobsPlayerCount = {}
@@ -18,15 +17,6 @@ RegisterNetEvent("esx:onPlayerSpawn", function()
ESX.Players[source].spawned = true
end)
AddEventHandler("esx:getSharedObject", function()
local Invoke = GetInvokingResource()
error(("Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/tutorials-esx/sharedevent for how to fix!"):format(Invoke))
end)
exports("getSharedObject", function()
return ESX
end)
if Config.OxInventory then
Config.PlayerFunctionOverride = "OxInventory"
SetConvarReplicated("inventory:framework", "esx")