mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 11:01:38 +00:00
Multi-language support
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+8
-2
@@ -1,11 +1,17 @@
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dependency 'essentialmode'
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client_script {
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client_scripts {
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'@es_extended/locale.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'client/esx_holdup_cl.lua'
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}
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server_script {
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server_scripts {
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'@es_extended/locale.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'server/esx_holdup_sv.lua'
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}
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@@ -57,7 +57,7 @@ end)
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RegisterNetEvent('esx_holdup:toofarlocal')
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AddEventHandler('esx_holdup:toofarlocal', function(robb)
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holdingup = false
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ESX.ShowNotification('Le braquage vas être annulé, vous ne gagnerez rien!')
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ESX.ShowNotification(_U('robbery_cancelled'))
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robbingName = ""
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secondsRemaining = 0
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incircle = false
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@@ -67,7 +67,7 @@ end)
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RegisterNetEvent('esx_holdup:robberycomplete')
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AddEventHandler('esx_holdup:robberycomplete', function(robb)
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holdingup = false
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ESX.ShowNotification('Braquage réussi vous avez gagné ~g~$' .. Stores[store].reward)
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ESX.ShowNotification(_U('robbery_cancelled') .. Stores[store].reward)
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store = ""
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secondsRemaining = 0
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incircle = false
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@@ -94,7 +94,7 @@ Citizen.CreateThread(function()
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SetBlipScale(blip, 0.8)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("Braquage magasin")
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AddTextComponentString(_U('shop_robbery'))
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EndTextCommandSetBlipName(blip)
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end
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end)
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@@ -110,10 +110,10 @@ Citizen.CreateThread(function()
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if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) < 15.0)then
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if not holdingup then
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DrawMarker(1, v.position.x, v.position.y, v.position.z - 1, 0, 0, 0, 0, 0, 0, 1.0001, 1.0001, 1.5001, 1555, 0, 0,255, 0, 0, 0,0)
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if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) < 1.0)then
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if (incircle == false) then
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DisplayHelpText("Appuyer sur ~INPUT_CONTEXT~ pour braquer ~b~" .. v.nameofstore)
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DisplayHelpText(_U('press_to_rob') .. v.nameofstore)
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end
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incircle = true
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if IsControlJustReleased(1, 51) then
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@@ -128,8 +128,8 @@ Citizen.CreateThread(function()
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if holdingup then
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drawTxt(0.66, 1.44, 1.0,1.0,0.4, "Braquage de magasin: ~r~" .. secondsRemaining .. "~w~ secondes restantes", 255, 255, 255, 255)
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drawTxt(0.66, 1.44, 1.0,1.0,0.4, _U('robbery_of') .. secondsRemaining .. _U('seconds_remaining'), 255, 255, 255, 255)
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local pos2 = Stores[store].position
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if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) > 7.5)then
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@@ -1,3 +1,6 @@
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Config = {}
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Config.Locale = 'fr'
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Stores = {
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--[["paleto_twentyfourseven"] = {
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position = { ['x'] = 1736.32092285156, ['y'] = 6419.4970703125, ['z'] = 35.037223815918 },
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@@ -0,0 +1,23 @@
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Locales['en'] = {
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['robbery_cancelled'] = 'the robbery will be cancelled, you will gain nothing!',
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['robbery_successful'] = 'successful robbery you have gained ~g~$',
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['shop_robbery'] = 'shop Robbery',
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['press_to_rob'] = 'press ~INPUT_CONTEXT~ to rob ~b~',
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['robbery_of'] = 'store robbery: ~r~',
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['seconds_remaining'] = '~w~ seconds remaning',
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['robbery_cancelled_at'] = '~r~ Robbery cancelled at: ~b~',
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['robbery_has_cancelled'] = '~r~ robbery has been cancelled: ~b~',
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['already_robbed'] = 'this store has already been robbed. Please wait: ',
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['seconds'] = 'seconds.',
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['rob_in_prog'] = '~r~ robbery in progress at: ~b~',
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['started_to_rob'] = 'you started to rob ',
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['do_not_move'] = ', do not move away!',
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['alarm_triggered'] = 'the alarm has been triggered',
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['hold_pos'] = 'hold for 5 minutes and the money is yours!',
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['robbery_complete'] = '~r~ Robbery complete.~s~ ~h~ Run!',
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['robbery_complete_at'] = '~r~ Robbery complete at: ~b~',
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['min_two_police'] = 'there must be at least ~b~2 policemen~s~ in town to rob.',
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['robbery_already'] = '~r~A robbery is already in progress.',
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}
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@@ -0,0 +1,23 @@
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Locales['fr'] = {
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['robbery_cancelled'] = 'le braquage vas être annulé, vous ne gagnerez rien!',
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['robbery_successful'] = 'braquage réussi vous avez gagné ~g~$',
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['shop_robbery'] = 'braquage magasin',
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['press_to_rob'] = 'appuyer sur ~INPUT_CONTEXT~ pour braquer ~b~',
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['robbery_of'] = 'braquage de magasin: ~r~',
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['seconds_remaining'] = '~w~ secondes restantes',
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['robbery_cancelled_at'] = '~r~ Braquage annulé à: ~b~',
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['robbery_has_cancelled'] = '~r~ le braquage à été annulé: ~b~',
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['already_robbed'] = 'ce magasin a déjà été braqué. Veuillez attendre: ',
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['seconds'] = 'secondes.',
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['rob_in_prog'] = '~r~ braquage en cours à: ~b~',
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['started_to_rob'] = 'vous avez commencé à braquer ',
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['do_not_move'] = ', ne vous éloignez pas!',
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['alarm_triggered'] = 'l\'alarme à été déclenché',
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['hold_pos'] = 'tenez la position pendant 5min et l\'argent est à vous!',
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['robbery_complete'] = '~r~ Braquage terminé.~s~ ~h~ Fuie!',
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['robbery_complete_at'] = '~r~ Braquage terminé à: ~b~'
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['min_two_police'] = 'il faut minimum ~b~2 policiers~s~ en ville pour braquer.',
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['robbery_already'] = '~r~Un braquage est déjà en cours.',
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}
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+26
-26
@@ -15,36 +15,36 @@ AddEventHandler('esx_holdup:toofar', function(robb)
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rob = false
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for k, v in pairs(xPlayers) do
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if v.job.name == 'police' then
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TriggerClientEvent('esx:showNotification', k, '~r~ Braquage annulé à: ~b~' .. Stores[robb].nameofstore)
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TriggerClientEvent('esx:showNotification', k, _U('robbery_cancelled_at') .. Stores[robb].nameofstore)
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TriggerClientEvent('esx_holdup:killblip', k)
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end
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end
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if(robbers[source])then
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TriggerClientEvent('esx_holdup:toofarlocal', source)
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robbers[source] = nil
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TriggerClientEvent('esx:showNotification', source, '~r~ Le braquage à été annulé: ~b~' .. Stores[robb].nameofstore)
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TriggerClientEvent('esx:showNotification', source, _U('robbery_has_cancelled') .. Stores[robb].nameofstore)
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end
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end)
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RegisterServerEvent('esx_holdup:rob')
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AddEventHandler('esx_holdup:rob', function(robb)
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local source = source
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local xPlayer = ESX.GetPlayerFromId(source)
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local xPlayers = ESX.GetPlayers()
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if Stores[robb] then
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local store = Stores[robb]
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if (os.time() - store.lastrobbed) < 600 and store.lastrobbed ~= 0 then
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TriggerClientEvent('esx:showNotification', source, 'Ce magasin a déjà été braqué. Veuillez attendre: ' .. (1800 - (os.time() - store.lastrobbed)) .. "secondes.")
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TriggerClientEvent('esx:showNotification', source, _U('already_robbed') .. (1800 - (os.time() - store.lastrobbed)) .. _U('seconds'))
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return
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end
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local cops = 0
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for k, v in pairs(xPlayers) do
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if v.job.name == 'police' then
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@@ -52,51 +52,51 @@ AddEventHandler('esx_holdup:rob', function(robb)
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end
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end
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if rob == false then
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if(cops > 1)then
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rob = true
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for k, v in pairs(xPlayers) do
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if v.job.name == 'police' then
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TriggerClientEvent('esx:showNotification', k, '~r~ Braquage en cours à: ~b~' .. store.nameofstore)
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TriggerClientEvent('esx:showNotification', k, _U('rob_in_prog') .. store.nameofstore)
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TriggerClientEvent('esx_holdup:setblip', k, Stores[robb].position)
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end
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end
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TriggerClientEvent('esx:showNotification', source, 'Vous avez commencé à braquer ' .. store.nameofstore .. ', ne vous éloignez pas!')
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TriggerClientEvent('esx:showNotification', source, 'L\'alarme à été déclenché ')
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TriggerClientEvent('esx:showNotification', source, 'Tenez la position pendant 5min et l\'argent est à vous! ')
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end
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TriggerClientEvent('esx:showNotification', source, _U('started_to_rob') .. store.nameofstore .. _U('do_not_move'))
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TriggerClientEvent('esx:showNotification', source, _U('alarm_triggered'))
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TriggerClientEvent('esx:showNotification', source, _U('hold_pos'))
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TriggerClientEvent('esx_holdup:currentlyrobbing', source, robb)
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Stores[robb].lastrobbed = os.time()
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robbers[source] = robb
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local savedSource = source
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SetTimeout(300000, function()
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if(robbers[savedSource])then
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rob = false
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TriggerClientEvent('esx_holdup:robberycomplete', savedSource, job)
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if(xPlayer)then
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if(xPlayer)then
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xPlayer.addAccountMoney('black_money', store.reward)
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TriggerClientEvent('esx:showNotification', source, '~r~ Braquage terminé.~s~ ~h~ Fuie!')
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TriggerClientEvent('esx:showNotification', source, _U('robbery_complete'))
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for k, v in pairs(xPlayers) do
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if v.job.name == 'police' then
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TriggerClientEvent('esx:showNotification', k, '~r~ Braquage terminé à: ~b~' .. store.nameofstore)
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TriggerClientEvent('esx:showNotification', k, _U('robbery_complete_at') .. store.nameofstore)
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TriggerClientEvent('esx_holdup:killblip', k)
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end
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end
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end
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end
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end)
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else
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TriggerClientEvent('esx:showNotification', source, 'Il faut minimum ~b~2 policiers~s~ en ville pour braquer.')
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TriggerClientEvent('esx:showNotification', source, _U('min_two_police'))
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end
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else
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TriggerClientEvent('esx:showNotification', source, '~r~Un braquage est déjà en cours.')
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TriggerClientEvent('esx:showNotification', source, _U('robbery_already'))
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end
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end
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end)
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