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fix(skinchanger/client/main): fix HeadOverlay not being applied correctly
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@@ -140,7 +140,7 @@ function SkinChanger:SetFace()
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end
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function SkinChanger:SetHeadOverlay()
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local features = {{"age_1", "age_2"}, {"blemishes_1", "blemishes_2"}, {"beard_1", "beard_2"}, {"eyebrows_1", "eyebrows_2"}, {"makeup_1", "makeup_2"}, {"lipstick_1", "lipstick_2"}, {"blush_1", "blush_2"}, {"complexion_1", "complexion_2"}, {"sun_1", "sun_2"}, {"moles_1", "moles_2"}, {"chest_1", "chest_2"}}
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local features = {{"blemishes_1", "blemishes_2"}, {"beard_1", "beard_2"}, {"eyebrows_1", "eyebrows_2"}, {"age_1", "age_2"}, {"makeup_1", "makeup_2"}, {"blush_1", "blush_2"}, {"complexion_1", "complexion_2"}, {"sun_1", "sun_2"}, {"lipstick_1", "lipstick_2"}, {"moles_1", "moles_2"}, {"chest_1", "chest_2"}}
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for i = 1, #features, 1 do
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local feature = features[i]
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SetPedHeadOverlay(self.playerPed, i - 1, self.character[feature[1]], Normalise(self.character[feature[2]], 10))
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@@ -148,10 +148,9 @@ function SkinChanger:SetHeadOverlay()
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end
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function SkinChanger:SetHeadOverlayColour()
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local features = {{"beard_3", "beard_4"}, {"eyebrows_3", "eyebrows_4"}, {"makeup_3", "makeup_4"}, {"lipstick_3", "lipstick_4"}, {"blush_3", 0}, {"chest_3", 0}}
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for i = 1, #features, 1 do
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local feature = features[i]
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SetPedHeadOverlayColor(self.playerPed, i - 1, 1, self.character[feature[1]], self.character[feature[2]])
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local features = {[1] = {"beard_3", "beard_4"}, [2] = {"eyebrows_3", "eyebrows_4"}, [4] = {"makeup_3", "makeup_4"}, [5] = {"blush_3", 0}, [8] = {"lipstick_3", "lipstick_4"}, [10] = {"chest_3", 0}}
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for i, feature in pairs(features) do
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SetPedHeadOverlayColor(self.playerPed, i, 1, self.character[feature[1]], self.character[feature[2]])
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end
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if self.character["bodyb_1"] == -1 then
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SetPedHeadOverlay(self.playerPed, 11, 255, (self.character["bodyb_2"] / 10) + 0.0) -- Body Blemishes + opacity
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