mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:01:29 +00:00
Add camera movements, eyebrows, ageing, makeup, bags, lipstick
This commit is contained in:
+109
@@ -2,6 +2,11 @@ ESX = nil
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local HasLoadedModel = false
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local LastSkin = nil
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local PlayerLoaded = false
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local cam = nil
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local isCameraActive = false
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local zoomOffset = 0.0
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local camOffset = 0.0
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local heading = 90.0
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Citizen.CreateThread(function()
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while ESX == nil do
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@@ -62,6 +67,8 @@ function OpenMenu(submitCb, cancelCb, restrict)
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value = value,
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min = _components[i].min,
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textureof = _components[i].textureof,
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zoomOffset= _components[i].zoomOffset,
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camOffset = _components[i].camOffset,
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type = 'slider'
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}
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@@ -75,6 +82,10 @@ function OpenMenu(submitCb, cancelCb, restrict)
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end
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CreateSkinCam()
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zoomOffset = _components[1].zoomOffset
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camOffset = _components[1].camOffset
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'skin',
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{
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@@ -87,6 +98,8 @@ function OpenMenu(submitCb, cancelCb, restrict)
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menu.close()
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DeleteSkinCam()
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TriggerEvent('skinchanger:loadSkin', LastSkin)
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if cancelCb ~= nil then
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@@ -97,6 +110,9 @@ function OpenMenu(submitCb, cancelCb, restrict)
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function(data, menu)
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TriggerEvent('skinchanger:getSkin', function(skin)
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zoomOffset = data.current.zoomOffset
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camOffset = data.current.camOffset
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if skin[data.current.name] ~= data.current.value then
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@@ -131,6 +147,97 @@ function OpenMenu(submitCb, cancelCb, restrict)
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end
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function CreateSkinCam()
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if not DoesCamExist(cam) then
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cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
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end
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SetCamActive(cam, true)
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RenderScriptCams(true, true, 500, true, true)
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isCameraActive = true
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SetCamRot(cam, 0.0, 0.0, 270.0, true)
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SetEntityHeading(playerPed, 90.0)
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end
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function DeleteSkinCam()
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isCameraActive = false
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SetCamActive(cam, false)
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RenderScriptCams(false, true, 500, true, true)
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cam = nil
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end
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if isCameraActive then
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DisableControlAction(2, 30, true)
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DisableControlAction(2, 31, true)
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DisableControlAction(2, 32, true)
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DisableControlAction(2, 33, true)
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DisableControlAction(2, 34, true)
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DisableControlAction(2, 35, true)
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DisableControlAction(0, 25, true) -- Input Aim
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DisableControlAction(0, 24, true) -- Input Attack
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local playerPed = GetPlayerPed(-1)
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local coords = GetEntityCoords(playerPed)
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local angle = heading * math.pi / 180.0
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local theta = {
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x = math.cos(angle),
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y = math.sin(angle)
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}
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local pos = {
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x = coords.x + (zoomOffset * theta.x),
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y = coords.y + (zoomOffset * theta.y),
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}
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local angleToLook = heading - 140.0
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if angleToLook > 360 then
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angleToLook = angleToLook - 360
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elseif angleToLook < 0 then
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angleToLook = angleToLook + 360
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end
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angleToLook = angleToLook * math.pi / 180.0
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local thetaToLook = {
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x = math.cos(angleToLook),
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y = math.sin(angleToLook)
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}
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local posToLook = {
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x = coords.x + (zoomOffset * thetaToLook.x),
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y = coords.y + (zoomOffset * thetaToLook.y),
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}
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SetCamCoord(cam, pos.x, pos.y, coords.z + camOffset)
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PointCamAtCoord(cam, posToLook.x, posToLook.y, coords.z + camOffset)
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SetTextComponentFormat("STRING")
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AddTextComponentString("Utilisez ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ et ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ pour tourner la vue.")
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DisplayHelpTextFromStringLabel(0, 0, 0, -1)
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end
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end
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end)
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Citizen.CreateThread(function()
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local angle = 90
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while true do
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Citizen.Wait(0)
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if isCameraActive then
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if IsControlPressed(0, 108) then
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angle = angle - 1
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elseif IsControlPressed(0, 109) then
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angle = angle + 1
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end
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if angle > 360 then
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angle = angle - 360
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elseif angle < 0 then
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angle = angle + 360
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end
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heading = angle + 0.0
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end
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end
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end)
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function OpenSaveableMenu(submitCb, cancelCb, restrict)
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TriggerEvent('skinchanger:getSkin', function(skin)
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@@ -141,6 +248,8 @@ function OpenSaveableMenu(submitCb, cancelCb, restrict)
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menu.close()
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DeleteSkinCam()
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_skin:save', skin)
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