More WIP code

This commit is contained in:
ElPumpo
2018-08-04 20:32:09 +02:00
parent 8c1494d5c7
commit 5d4603db4f
5 changed files with 248 additions and 59 deletions
+76 -23
View File
@@ -20,8 +20,7 @@ Citizen.CreateThread(function()
Citizen.Wait(0)
end
while ESX.GetPlayerData() == nil do
print('playerdata nil!! (boat)')
while ESX.GetPlayerData().job == nil do
Citizen.Wait(10)
end
@@ -41,7 +40,7 @@ function OpenBoatShop(shop)
label = (string.format ('%s - <span style="color: green;">$%i</span>', Config.Vehicles[i].label, Config.Vehicles[i].price)),
name = Config.Vehicles[i].label,
model = Config.Vehicles[i].model,
price = Config.Vehicles[i].price,
price = Config.Vehicles[i].price
})
end
@@ -64,11 +63,11 @@ function OpenBoatShop(shop)
if data2.current.value == 'yes' then
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
print(props.model)
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
props.modelAlt = data.current.model
ESX.TriggerServerCallback('esx_boat:buyBoat', function (bought)
@@ -89,7 +88,7 @@ function OpenBoatShop(shop)
menu2.close()
end
end, props, data.current.model)
end, props)
else
menu2.close()
@@ -99,10 +98,7 @@ function OpenBoatShop(shop)
menu2.close()
end)
end, function (data, menu)
-- exit menu
menu.close()
DeleteSpawnedVehicles()
@@ -122,8 +118,6 @@ function OpenBoatShop(shop)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
end)
end, function (data, menu)
end)
-- spawn first vehicle
@@ -135,6 +129,66 @@ function OpenBoatShop(shop)
end)
end
function OpenBoatGarage(garage)
ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats)
if #ownedBoats == 0 then
ESX.ShowNotification(_U('garage_noboats'))
else
-- get all available boats
local elements = {}
for i=1, #ownedBoats, 1 do
table.insert(elements, {
label = getVehicleModelFromHash(ownedBoats[i].model),
vehicleProps = ownedBoats[i]
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage',
{
title = _U('garage'),
align = 'top-left',
elements = elements
}, function (data, menu)
-- make sure the spawn point isn't blocked
local closestVehicle = GetClosestVehicle(garage.SpawnPoint.x, garage.SpawnPoint.y, garage.SpawnPoint.z, 3.0, 0, 71)
local playerPed = PlayerPedId()
local vehicleProps = data.current.vehicleProps
if not DoesEntityExist(closestVehicle) then
TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
ESX.ShowNotification(_U('garage_taken'))
ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, 20, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
end)
menu.close()
else
ESX.ShowNotification(_U('garage_blocked'))
end
end, function (data, menu)
menu.close()
CurrentAction = 'garage_out'
CurrentActionMsg = _U('garage_open')
end)
end
end)
end
function StoreBoatInGarage(vehicle)
end
-- Key controls
Citizen.CreateThread(function()
while true do
@@ -150,20 +204,19 @@ Citizen.CreateThread(function()
end)
function DeleteSpawnedVehicles()
while #spawnedVehicles > 0 do
local vehicle = spawnedVehicles[1]
ESX.Game.DeleteVehicle(vehicle)
table.remove(spawnedVehicles, 1)
end
end
function getVehicleModelFromHash(hash)
for i=1, #Config.Vehicles, 1 do
if Config.Vehicles[i].hash == hash then
return Config.Vehicles[i].model
end
end
AddEventHandler('onResourceStop', function(resource)
--if resource == GetCurrentResourceName() and ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'boat_shop') then
ESX.UI.Menu.CloseAll()
-- end
end)
return 'Unknown hash [' .. hash .. ']'
end