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probably fix global voices
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+4
-1
@@ -37,8 +37,11 @@ AddEventHandler('onClientMapStart', function()
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end
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end)
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AddEventHandler('playerSpawned', function()
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NetworkSetTalkerProximity(voice.default)
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end
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Citizen.CreateThread(function()
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NetworkSetTalkerProximity(voice.default)
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while true do
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Citizen.Wait(1)
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