probably fix global voices

This commit is contained in:
izio38
2019-05-17 19:59:25 +02:00
committed by GitHub
parent 83e517330f
commit 5d3bfc59a6
+4 -1
View File
@@ -37,8 +37,11 @@ AddEventHandler('onClientMapStart', function()
end
end)
AddEventHandler('playerSpawned', function()
NetworkSetTalkerProximity(voice.default)
end
Citizen.CreateThread(function()
NetworkSetTalkerProximity(voice.default)
while true do
Citizen.Wait(1)