fix(es_extended/client/modules/death): fix death module trying to access invalid ped

This commit is contained in:
Kenshin13
2024-12-23 16:39:48 +01:00
parent 831e4097f7
commit 553303fd28
+1 -1
View File
@@ -63,7 +63,7 @@ end
AddEventHandler("esx:onPlayerSpawn", function()
Citizen.CreateThreadNow(function()
while ESX.PlayerLoaded and not ESX.PlayerData.dead do
if IsPedDeadOrDying(ESX.PlayerData.ped, true) or IsPedFatallyInjured(ESX.PlayerData.ped) then
if DoesEntityExist(ESX.PlayerData.ped) and (IsPedDeadOrDying(ESX.PlayerData.ped, true) or IsPedFatallyInjured(ESX.PlayerData.ped)) then
Death:Died()
break
end