Add playerloaded event and min value + get comonent value

This commit is contained in:
Jérémie N'gadi
2017-08-05 19:02:47 +02:00
parent 4d54c8f83e
commit 4c3b885c63
+33 -10
View File
@@ -1,6 +1,7 @@
ESX = nil
local HasLoadedModel = false
local LastSkin = nil
local PlayerLoaded = false
Citizen.CreateThread(function()
while ESX == nil do
@@ -11,6 +12,8 @@ end)
function OpenMenu(submitCb, cancelCb, restrict)
local playerPed = GetPlayerPed(-1)
TriggerEvent('skinchanger:getSkin', function(skin)
LastSkin = skin
end)
@@ -45,11 +48,18 @@ function OpenMenu(submitCb, cancelCb, restrict)
-- Insert elements
for i=1, #_components, 1 do
local value = _components[i].value
if _components[i].componentId ~= nil then
value = GetPedPropIndex(playerPed, _components[i].componentId)
end
local data = {
label = _components[i].label,
name = _components[i].name,
value = _components[i].value,
name = _components[i].name,
value = value,
min = _components[i].min,
textureof = _components[i].textureof,
type = 'slider'
}
@@ -148,6 +158,11 @@ AddEventHandler('playerSpawned', function()
TriggerEvent('skinchanger:loadDefaultModel', true)
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerLoaded = true
end)
AddEventHandler('esx_skin:getLastSkin', function(cb)
cb(LastSkin)
end)
@@ -176,16 +191,24 @@ AddEventHandler('skinchanger:modelLoaded', function()
if not HasLoadedModel then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
Citizen.CreateThread(function()
HasLoadedModel = true
if skin == nil then
OpenSaveableMenu(nil, nil, nil)
else
TriggerEvent('skinchanger:loadSkin', skin)
while not PlayerLoaded do
Citizen.Wait(0)
end
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
HasLoadedModel = true
if skin == nil then
OpenSaveableMenu(nil, nil, nil)
else
TriggerEvent('skinchanger:loadSkin', skin)
end
end)
end)
end