refactor(esx_lscustom\client):Fixed netid

This commit is contained in:
Amir_Lynx
2022-12-14 17:42:01 +03:30
parent 27462c4044
commit 45f4db04ab
+3 -3
View File
@@ -14,7 +14,7 @@ RegisterNetEvent('esx_lscustom:installMod')
AddEventHandler('esx_lscustom:installMod', function()
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
myCar = ESX.Game.GetVehicleProperties(vehicle)
TriggerServerEvent('esx_lscustom:refreshOwnedVehicle', myCar)
TriggerServerEvent('esx_lscustom:refreshOwnedVehicle', myCar, NetworkGetNetworkIdFromEntity(vehicle))
end)
RegisterNetEvent('esx_lscustom:restoreMods', function(netId, props)
@@ -79,8 +79,8 @@ function OpenLSMenu(elems, menuName, menuTitle, parent)
if data.current.label == TranslateCap('by_default') or string.match(data.current.label, TranslateCap('installed')) then
ESX.ShowNotification(TranslateCap('already_own', data.current.label))
myCar = ESX.Game.GetVehicleProperties(vehicle)
TriggerServerEvent('esx_lscustom:refreshOwnedVehicle', myCar)
myCar = ESX.Game.GetVehicleProperties(vehicle)
TriggerServerEvent('esx_lscustom:refreshOwnedVehicle', myCar, NetworkGetNetworkIdFromEntity(vehicle))
else
local vehiclePrice = 50000