Merge pull request #1592 from Kenshiin13/fix-death

fix(es_extended/client/modules/death): fix death thread on first spawn
This commit is contained in:
Kenshin13
2025-01-10 22:39:23 +01:00
committed by GitHub
@@ -62,6 +62,8 @@ end
AddEventHandler("esx:onPlayerSpawn", function()
Citizen.CreateThreadNow(function()
while not ESX.PlayerLoaded do Wait(0) end
while ESX.PlayerLoaded and not ESX.PlayerData.dead do
if DoesEntityExist(ESX.PlayerData.ped) and (IsPedDeadOrDying(ESX.PlayerData.ped, true) or IsPedFatallyInjured(ESX.PlayerData.ped)) then
Death:Died()