Merge pull request #42 from FumaPraQue/patch-1

Minor fix to vehicle request collision
This commit is contained in:
Jérémie N'gadi
2018-02-19 03:22:20 +01:00
committed by GitHub
+2 -2
View File
@@ -397,7 +397,7 @@ ESX.Game.SpawnVehicle = function(modelName, coords, heading, cb)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
while not HasCollisionLoadedAroundEntity(vehicle) do
RequestCollisionAtCoord(coords.x, coords.x, coords.x)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
Citizen.Wait(0)
end
@@ -430,7 +430,7 @@ ESX.Game.SpawnLocalVehicle = function(modelName, coords, heading, cb)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
while not HasCollisionLoadedAroundEntity(vehicle) do
RequestCollisionAtCoord(coords.x, coords.x, coords.x)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
Citizen.Wait(0)
end