mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 10:01:38 +00:00
chore(coding-style): correct indentation
This commit is contained in:
@@ -0,0 +1,9 @@
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root = true
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[*]
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indent_size = 2
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indent_style = space
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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+12
-16
@@ -3,24 +3,20 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
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description 'Instance'
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server_scripts {
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'@es_extended/locale.lua',
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'locales/br.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'server/main.lua'
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'@es_extended/locale.lua',
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'locales/br.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'server/main.lua'
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}
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client_scripts {
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'@es_extended/locale.lua',
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'locales/br.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'client/main.lua'
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'@es_extended/locale.lua',
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'locales/br.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'client/main.lua'
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}
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+119
-119
@@ -1,13 +1,13 @@
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local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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local GUI = {}
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@@ -18,146 +18,146 @@ local InstancedPlayers = {}
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local RegisteredInstanceTypes = {}
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function ShowNotification(msg)
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SetNotificationTextEntry('STRING')
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AddTextComponentString(msg)
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DrawNotification(0, 1)
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SetNotificationTextEntry('STRING')
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AddTextComponentString(msg)
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DrawNotification(0, 1)
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end
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function GetInstance()
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return Instance
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return Instance
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end
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function CreateInstance(type, data)
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TriggerServerEvent('instance:create', type, data)
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TriggerServerEvent('instance:create', type, data)
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end
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function CloseInstance()
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Instance = {}
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TriggerServerEvent('instance:close')
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Instance = {}
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TriggerServerEvent('instance:close')
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end
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function EnterInstance(instance)
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TriggerServerEvent('instance:enter', instance.host)
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if RegisteredInstanceTypes[instance.type].enter ~= nil then
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RegisteredInstanceTypes[instance.type].enter(instance)
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end
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TriggerServerEvent('instance:enter', instance.host)
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if RegisteredInstanceTypes[instance.type].enter ~= nil then
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RegisteredInstanceTypes[instance.type].enter(instance)
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end
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end
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function LeaveInstance()
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if Instance.host ~= nil then
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if Instance.host ~= nil then
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if #Instance.players > 1 then
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TriggerEvent('esx:showNotification', _U('left_instance'))
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end
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if #Instance.players > 1 then
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TriggerEvent('esx:showNotification', _U('left_instance'))
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end
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if RegisteredInstanceTypes[Instance.type].exit ~= nil then
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RegisteredInstanceTypes[Instance.type].exit(Instance)
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end
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if RegisteredInstanceTypes[Instance.type].exit ~= nil then
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RegisteredInstanceTypes[Instance.type].exit(Instance)
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end
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TriggerServerEvent('instance:leave', Instance.host)
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end
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TriggerServerEvent('instance:leave', Instance.host)
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end
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end
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function InviteToInstance(type, player, data)
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TriggerServerEvent('instance:invite', Instance.host, type, player, data)
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TriggerServerEvent('instance:invite', Instance.host, type, player, data)
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end
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function RegisterInstanceType(type, enter, exit)
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RegisteredInstanceTypes[type] = {
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enter = enter,
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exit = exit
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}
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RegisteredInstanceTypes[type] = {
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enter = enter,
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exit = exit
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}
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end
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AddEventHandler('instance:get', function(cb)
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cb(GetInstance())
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cb(GetInstance())
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end)
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AddEventHandler('instance:create', function(type, data)
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CreateInstance(type, data)
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CreateInstance(type, data)
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end)
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AddEventHandler('instance:close', function()
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CloseInstance()
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CloseInstance()
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end)
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AddEventHandler('instance:enter', function(instance)
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EnterInstance(instance)
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EnterInstance(instance)
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end)
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AddEventHandler('instance:leave', function()
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LeaveInstance()
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LeaveInstance()
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end)
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AddEventHandler('instance:invite', function(type, player, data)
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InviteToInstance(type, player, data)
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InviteToInstance(type, player, data)
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end)
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AddEventHandler('instance:registerType', function(name, enter, exit)
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RegisterInstanceType(name, enter, exit)
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RegisterInstanceType(name, enter, exit)
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end)
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RegisterNetEvent('instance:onInstancedPlayersData')
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AddEventHandler('instance:onInstancedPlayersData', function(instancedPlayers)
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InstancedPlayers = instancedPlayers
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InstancedPlayers = instancedPlayers
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end)
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RegisterNetEvent('instance:onCreate')
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AddEventHandler('instance:onCreate', function(instance)
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Instance = {}
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Instance = {}
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end)
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RegisterNetEvent('instance:onEnter')
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AddEventHandler('instance:onEnter', function(instance)
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Instance = instance
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Instance = instance
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end)
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RegisterNetEvent('instance:onLeave')
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AddEventHandler('instance:onClose', function(instance)
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Instance = {}
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Instance = {}
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end)
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RegisterNetEvent('instance:onClose')
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AddEventHandler('instance:onClose', function(instance)
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Instance = {}
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Instance = {}
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end)
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RegisterNetEvent('instance:onPlayerEntered')
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AddEventHandler('instance:onPlayerEntered', function(instance, player)
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Instance = instance
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ShowNotification(GetPlayerName(GetPlayerFromServerId(player)) .. _('entered_into'))
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Instance = instance
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ShowNotification(GetPlayerName(GetPlayerFromServerId(player)) .. _('entered_into'))
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end)
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RegisterNetEvent('instance:onPlayerLeft')
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AddEventHandler('instance:onPlayerLeft', function(instance, player)
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Instance = instance
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ShowNotification(GetPlayerName(GetPlayerFromServerId(player)) .. _('left_out'))
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Instance = instance
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ShowNotification(GetPlayerName(GetPlayerFromServerId(player)) .. _('left_out'))
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end)
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RegisterNetEvent('instance:onInvite')
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AddEventHandler('instance:onInvite', function(instance, type, data)
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InstanceInvite = {
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type = type,
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host = instance,
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data = data
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}
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InstanceInvite = {
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type = type,
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host = instance,
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data = data
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}
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Citizen.CreateThread(function()
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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Citizen.Wait(10000)
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if InstanceInvite ~= nil then
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ShowNotification(_U('invite_expired'))
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InstanceInvite = nil
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end
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if InstanceInvite ~= nil then
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ShowNotification(_U('invite_expired'))
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InstanceInvite = nil
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end
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end)
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end)
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end)
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@@ -165,111 +165,111 @@ RegisterInstanceType('default')
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-- Input invites
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Citizen.CreateThread(function()
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while true do
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while true do
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Wait(0)
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Wait(0)
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if InstanceInvite ~= nil then
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SetTextComponentFormat('STRING')
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AddTextComponentString(_U('press_to_enter'))
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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end
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if InstanceInvite ~= nil then
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SetTextComponentFormat('STRING')
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AddTextComponentString(_U('press_to_enter'))
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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end
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end
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end
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end)
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-- Controls
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Citizen.CreateThread(function()
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while true do
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while true do
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Wait(0)
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Wait(0)
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if InstanceInvite ~= nil and IsControlPressed(0, Keys['E']) and (GetGameTimer() - GUI.Time) > 150 then
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if InstanceInvite ~= nil and IsControlPressed(0, Keys['E']) and (GetGameTimer() - GUI.Time) > 150 then
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local playerPed = GetPlayerPed(-1)
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local playerPed = GetPlayerPed(-1)
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EnterInstance(InstanceInvite)
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EnterInstance(InstanceInvite)
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ShowNotification(_U('entered_instance'))
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ShowNotification(_U('entered_instance'))
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InstanceInvite = nil
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GUI.Time = GetGameTimer()
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InstanceInvite = nil
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GUI.Time = GetGameTimer()
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end
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end
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end
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end
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end)
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-- Instance players
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Citizen.CreateThread(function()
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while true do
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while true do
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Wait(0)
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Wait(0)
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if Instance.host ~= nil then
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if Instance.host ~= nil then
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local playerPed = GetPlayerPed(-1)
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local playerPed = GetPlayerPed(-1)
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for i=0, 32, 1 do
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for i=0, 32, 1 do
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local found = false
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local found = false
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for j=1, #Instance.players, 1 do
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for j=1, #Instance.players, 1 do
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instancePlayer = GetPlayerFromServerId(Instance.players[j])
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instancePlayer = GetPlayerFromServerId(Instance.players[j])
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if i == instancePlayer then
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found = true
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end
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if i == instancePlayer then
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found = true
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end
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end
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end
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if not found then
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if not found then
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local otherPlayerPed = GetPlayerPed(i)
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local otherPlayerPed = GetPlayerPed(i)
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SetEntityLocallyInvisible(otherPlayerPed)
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SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
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end
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SetEntityLocallyInvisible(otherPlayerPed)
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SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
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end
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end
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end
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else
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else
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local playerPed = GetPlayerPed(-1)
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local playerPed = GetPlayerPed(-1)
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for i=0, 32, 1 do
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for i=0, 32, 1 do
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local found = false
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local found = false
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for j=1, #InstancedPlayers, 1 do
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for j=1, #InstancedPlayers, 1 do
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instancePlayer = GetPlayerFromServerId(InstancedPlayers[j])
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instancePlayer = GetPlayerFromServerId(InstancedPlayers[j])
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if i == instancePlayer then
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found = true
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end
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if i == instancePlayer then
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found = true
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end
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end
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end
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if found then
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if found then
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local otherPlayerPed = GetPlayerPed(i)
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local otherPlayerPed = GetPlayerPed(i)
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SetEntityLocallyInvisible(otherPlayerPed)
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SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
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end
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SetEntityLocallyInvisible(otherPlayerPed)
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SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
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end
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end
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end
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end
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||||
end
|
||||
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||||
end
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||||
end
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end)
|
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Citizen.CreateThread(function()
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TriggerEvent('instance:loaded')
|
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end)
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TriggerEvent('instance:loaded')
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end)
|
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+4
-6
@@ -1,8 +1,6 @@
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Locales['br'] = {
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['left_instance'] = 'Você deixou a instância',
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['invite_expired'] = 'Convite expirado',
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['press_to_enter'] = 'Pressione ~INPUT_CONTEXT~ para entrar na instância',
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['entered_instance'] = 'Você entrou na instância',
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|
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['left_instance'] = 'Você deixou a instância',
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['invite_expired'] = 'Convite expirado',
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['press_to_enter'] = 'Pressione ~INPUT_CONTEXT~ para entrar na instância',
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['entered_instance'] = 'Você entrou na instância',
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}
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+6
-8
@@ -1,10 +1,8 @@
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Locales['en'] = {
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['left_instance'] = 'you have left the instance',
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['invite_expired'] = 'invite expired',
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['press_to_enter'] = 'press ~INPUT_CONTEXT~ to enter the instance',
|
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['entered_instance'] = 'you entered the instance',
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['entered_into'] = ' entered the instance',
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['left_out'] = ' left the instance',
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['left_instance'] = 'you have left the instance',
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['invite_expired'] = 'invite expired',
|
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['press_to_enter'] = 'press ~INPUT_CONTEXT~ to enter the instance',
|
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['entered_instance'] = 'you entered the instance',
|
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['entered_into'] = ' entered the instance',
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['left_out'] = ' left the instance',
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}
|
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+6
-8
@@ -1,10 +1,8 @@
|
||||
Locales['fr'] = {
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['left_instance'] = 'vous avez quitté l\'instance',
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['invite_expired'] = 'invitation expirée',
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||||
['press_to_enter'] = 'appuyez sur ~INPUT_CONTEXT~ pour entrer dans l\'instance',
|
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['entered_instance'] = 'vous êtes entré dans l\'instance',
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||||
['entered_into'] = ' est entré dans l\'instance',
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['left_out'] = ' est sorti dans l\'instance',
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['left_instance'] = 'vous avez quitté l\'instance',
|
||||
['invite_expired'] = 'invitation expirée',
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||||
['press_to_enter'] = 'appuyez sur ~INPUT_CONTEXT~ pour entrer dans l\'instance',
|
||||
['entered_instance'] = 'vous êtes entré dans l\'instance',
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['entered_into'] = ' est entré dans l\'instance',
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||||
['left_out'] = ' est sorti dans l\'instance',
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||||
}
|
||||
|
||||
+74
-74
@@ -2,142 +2,142 @@ local Instances = {}
|
||||
|
||||
function GetInstancedPlayers()
|
||||
|
||||
local players = {}
|
||||
local players = {}
|
||||
|
||||
for k,v in pairs(Instances) do
|
||||
for i=1, #v.players, 1 do
|
||||
table.insert(players, v.players[i])
|
||||
end
|
||||
end
|
||||
for k,v in pairs(Instances) do
|
||||
for i=1, #v.players, 1 do
|
||||
table.insert(players, v.players[i])
|
||||
end
|
||||
end
|
||||
|
||||
return players
|
||||
return players
|
||||
|
||||
end
|
||||
|
||||
function CreateInstance(type, player, data)
|
||||
|
||||
Instances[player] = {
|
||||
type = type,
|
||||
host = player,
|
||||
players = {},
|
||||
data = data
|
||||
}
|
||||
Instances[player] = {
|
||||
type = type,
|
||||
host = player,
|
||||
players = {},
|
||||
data = data
|
||||
}
|
||||
|
||||
TriggerEvent('instance:onCreate', Instances[player])
|
||||
TriggerClientEvent('instance:onCreate', player, Instances[player])
|
||||
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
|
||||
TriggerEvent('instance:onCreate', Instances[player])
|
||||
TriggerClientEvent('instance:onCreate', player, Instances[player])
|
||||
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
|
||||
|
||||
end
|
||||
|
||||
function CloseInstance(instance)
|
||||
|
||||
if Instances[instance] ~= nil then
|
||||
if Instances[instance] ~= nil then
|
||||
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
TriggerClientEvent('instance:onClose', Instances[instance].players[i])
|
||||
end
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
TriggerClientEvent('instance:onClose', Instances[instance].players[i])
|
||||
end
|
||||
|
||||
Instances[instance] = nil
|
||||
Instances[instance] = nil
|
||||
|
||||
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
|
||||
TriggerEvent('instance:onClose', instance)
|
||||
end
|
||||
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
|
||||
TriggerEvent('instance:onClose', instance)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function AddPlayerToInstance(instance, player)
|
||||
|
||||
local found = false
|
||||
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] == player then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
local found = false
|
||||
|
||||
if not found then
|
||||
table.insert(Instances[instance].players, player)
|
||||
end
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] == player then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('instance:onEnter', player, Instances[instance])
|
||||
if not found then
|
||||
table.insert(Instances[instance].players, player)
|
||||
end
|
||||
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] ~= player then
|
||||
TriggerClientEvent('instance:onPlayerEntered', Instances[instance].players[i], Instances[instance], player)
|
||||
end
|
||||
TriggerClientEvent('instance:onEnter', player, Instances[instance])
|
||||
|
||||
end
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] ~= player then
|
||||
TriggerClientEvent('instance:onPlayerEntered', Instances[instance].players[i], Instances[instance], player)
|
||||
end
|
||||
|
||||
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
|
||||
end
|
||||
|
||||
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
|
||||
|
||||
end
|
||||
|
||||
function RemovePlayerFromInstance(instance, player)
|
||||
|
||||
if Instances[instance] ~= nil then
|
||||
if Instances[instance] ~= nil then
|
||||
|
||||
TriggerClientEvent('instance:onLeave', player, Instances[instance])
|
||||
TriggerClientEvent('instance:onLeave', player, Instances[instance])
|
||||
|
||||
if Instances[instance].host == player then
|
||||
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] ~= player then
|
||||
TriggerClientEvent('instance:onPlayerLeft', Instances[instance].players[i], Instances[instance], player)
|
||||
end
|
||||
end
|
||||
if Instances[instance].host == player then
|
||||
|
||||
CloseInstance(instance)
|
||||
|
||||
else
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] ~= player then
|
||||
TriggerClientEvent('instance:onPlayerLeft', Instances[instance].players[i], Instances[instance], player)
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] == player then
|
||||
Instances[instance].players[i] = nil
|
||||
end
|
||||
end
|
||||
CloseInstance(instance)
|
||||
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] ~= player then
|
||||
TriggerClientEvent('instance:onPlayerLeft', Instances[instance].players[i], Instances[instance], player)
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
|
||||
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] == player then
|
||||
Instances[instance].players[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
for i=1, #Instances[instance].players, 1 do
|
||||
if Instances[instance].players[i] ~= player then
|
||||
TriggerClientEvent('instance:onPlayerLeft', Instances[instance].players[i], Instances[instance], player)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function InvitePlayerToInstance(instance, type, player, data)
|
||||
TriggerClientEvent('instance:onInvite', player, instance, type, data)
|
||||
TriggerClientEvent('instance:onInvite', player, instance, type, data)
|
||||
end
|
||||
|
||||
RegisterServerEvent('instance:create')
|
||||
AddEventHandler('instance:create', function(type, data)
|
||||
CreateInstance(type, source, data)
|
||||
CreateInstance(type, source, data)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('instance:close')
|
||||
AddEventHandler('instance:close', function()
|
||||
CloseInstance(source)
|
||||
CloseInstance(source)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('instance:enter')
|
||||
AddEventHandler('instance:enter', function(instance)
|
||||
AddPlayerToInstance(instance, source)
|
||||
AddPlayerToInstance(instance, source)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('instance:leave')
|
||||
AddEventHandler('instance:leave', function(instance)
|
||||
RemovePlayerFromInstance(instance, source)
|
||||
RemovePlayerFromInstance(instance, source)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('instance:invite')
|
||||
AddEventHandler('instance:invite', function(instance, type, player, data)
|
||||
InvitePlayerToInstance(instance, type, player, data)
|
||||
InvitePlayerToInstance(instance, type, player, data)
|
||||
end)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user