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https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
feat(esx/server): onesync entity spawning and iterators
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@@ -5,6 +5,7 @@ game 'gta5'
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description 'ES Extended'
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version '1.5.0'
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lua54 'yes'
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shared_scripts {
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'locale.lua',
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@@ -20,6 +21,7 @@ server_scripts {
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'server/common.lua',
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'server/classes/player.lua',
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'server/functions.lua',
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'server/onesync.lua',
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'server/paycheck.lua',
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'server/main.lua',
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'server/commands.lua',
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@@ -0,0 +1,203 @@
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ESX.OneSync = {}
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---@class vector3
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---@field x number
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---@field y number
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---@field z number
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local function getNearbyPlayers(source, closest, distance, ignore)
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local result = {}
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local count = 0
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if not distance then distance = 100 end
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if type(source) == 'number' then
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source = GetPlayerPed(source)
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if not source then
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error("Received invalid first argument (source); should be playerId or vector3 coordinates")
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end
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source = GetEntityCoords(GetPlayerPed(source))
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end
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for _, xPlayer in pairs(ESX.Players) do
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if not ignore or not ignore[xPlayer.source] then
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local entity = GetPlayerPed(xPlayer.source)
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local coords = GetEntityCoords(entity)
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if not closest then
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local dist = #(source - coords)
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if dist <= distance then
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count += 1
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result[count] = {id = xPlayer.source, ped = entity, coords = coords, dist = dist}
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end
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else
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local dist = #(source - coords)
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if dist <= (result.dist or distance) then
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result = {id = xPlayer.source, ped = entity, coords = coords, dist = dist}
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end
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end
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end
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end
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return result
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end
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---@param source vector3|number playerId or vector3 coordinates
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---@param maxDistance number
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---@param ignore table playerIds to ignore, where the key is playerId and value is true
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function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore)
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return getNearbyPlayers(source, false, maxDistance, ignore)
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end
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---@param source vector3|number playerId or vector3 coordinates
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---@param maxDistance number
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---@param ignore table playerIds to ignore, where the key is playerId and value is true
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function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore)
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return getNearbyPlayers(source, true, maxDistance, ignore)
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end
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---@param model number|string
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---@param coords vector3|table
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---@param heading number
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---@param cb function
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function ESX.OneSync.SpawnVehicle(model, coords, heading, cb)
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if type(model) == 'string' then model = GetHashKey(model) end
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CreateThread(function()
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local entity = Citizen.InvokeNative(`CREATE_AUTOMOBILE`, model, coords.x, coords.y, coords.z, heading)
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while not DoesEntityExist(entity) do Wait(50) end
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-- Sometimes peds can spawn in the vehicle
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local ped = GetPedInVehicleSeat(entity, -1)
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if ped > 0 then
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for i = -1, 6 do
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ped = GetPedInVehicleSeat(entity, i)
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local popType = GetEntityPopulationType(ped)
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if popType <= 5 or popType >= 1 then
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DeleteEntity(ped)
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end
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end
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end
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cb(entity)
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end)
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end
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---@param model number|string
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---@param coords vector3|table
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---@param heading number
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---@param cb function
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function ESX.OneSync.SpawnObject(model, coords, heading, cb)
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if type(model) == 'string' then model = GetHashKey(model) end
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CreateThread(function()
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local entity = CreateObject(model, coords, true, true)
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while not DoesEntityExist(entity) do Wait(50) end
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SetEntityHeading(entity, heading)
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cb(entity)
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end)
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end
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---@param model number|string
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---@param coords vector3|table
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---@param heading number
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---@param cb function
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function ESX.OneSync.SpawnPed(model, coords, heading, cb)
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if type(model) == 'string' then model = GetHashKey(model) end
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CreateThread(function()
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local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true)
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while not DoesEntityExist(entity) do Wait(50) end
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cb(entity)
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end)
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end
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---@param model number|string
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---@param vehicle number entityId
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---@param seat number
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---@param cb function
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function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb)
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if type(model) == 'string' then model = GetHashKey(model) end
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CreateThread(function()
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local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true)
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while not DoesEntityExist(entity) do Wait(50) end
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cb(entity)
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end)
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end
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local function getNearbyEntities(entities, coords, modelFilter, maxDistance, isPed)
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local nearbyEntities = {}
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coords = type(coords) == 'number' and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
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for _, entity in pairs(entities) do
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if not isPed or (isPed and not IsPedAPlayer(entity)) then
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if not modelFilter or modelFilter[GetEntityModel(entity)] then
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local entityCoords = GetEntityCoords(entity)
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if not maxDistance or #(coords - entityCoords) <= maxDistance then
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nearbyEntities[#nearbyEntities+1] = {entity=entity, coords=entityCoords}
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end
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end
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end
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end
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return nearbyEntities
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end
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---@param coords vector3
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---@param maxDistance number
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return table
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function ESX.OneSync.GetPedsInArea(coords, maxDistance, modelFilter)
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return getNearbyEntities(GetAllPeds(), coords, modelFilter, maxDistance, true)
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end
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---@param coords vector3
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---@param maxDistance number
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return table
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function ESX.OneSync.GetObjectsInArea(coords, maxDistance, modelFilter)
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return getNearbyEntities(GetAllObjects(), coords, modelFilter, maxDistance)
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end
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---@param coords vector3
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---@param maxDistance number
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return table
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function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter)
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return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
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end
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local function getClosestEntity(entities, coords, modelFilter, isPed)
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local distance, closestEntity, closestCoords = maxDistance or 100, nil, nil
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coords = type(coords) == 'number' and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
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for _, entity in pairs(entities) do
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if not isPed or (isPed and not IsPedAPlayer(entity)) then
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if not modelFilter or modelFilter[GetEntityModel(entity)] then
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local entityCoords = GetEntityCoords(entity)
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local dist = #(coords - entityCoords)
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if dist < distance then
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closestEntity, distance, closestCoords = entity, dist, entityCoords
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end
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end
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end
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end
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return closestEntity, distance, closestCoords
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end
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---@param coords vector3
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return number entityId, number distance, vector3 coords
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function ESX.OneSync.GetClosestPed(coords, modelFilter)
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return getClosestEntity(GetAllPeds(), coords, modelFilter, true)
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end
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---@param coords vector3
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return number entityId, number distance, vector3 coords
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function ESX.OneSync.GetClosestObject(coords, modelFilter)
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return getClosestEntity(GetAllObjects(), coords, modelFilter)
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end
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---@param coords vector3
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return number entityId, number distance, vector3 coords
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function ESX.OneSync.GetClosestVehicle(coords, modelFilter)
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return getClosestEntity(GetAllVehicles(), coords, modelFilter)
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end
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