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Merge pull request #1509 from Kenshiin13/fix-player-death
fix(es_extended/client/main): fix player death race condition
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@@ -4,16 +4,6 @@ ESX.SecureNetEvent("esx:requestModel", function(model)
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ESX.Streaming.RequestModel(model)
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end)
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local function ApplyMetadata(metadata)
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if metadata.health then
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SetEntityHealth(ESX.PlayerData.ped, metadata.health)
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end
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if metadata.armor and metadata.armor > 0 then
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SetPedArmour(ESX.PlayerData.ped, metadata.armor)
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end
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end
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RegisterNetEvent("esx:playerLoaded", function(xPlayer, _, skin)
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ESX.PlayerData = xPlayer
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@@ -34,8 +24,6 @@ RegisterNetEvent("esx:playerLoaded", function(xPlayer, _, skin)
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ESX.PlayerLoaded = true
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ApplyMetadata(ESX.PlayerData.metadata)
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local timer = GetGameTimer()
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while not HaveAllStreamingRequestsCompleted(ESX.PlayerData.ped) and (GetGameTimer() - timer) < 2000 do
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Wait(0)
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@@ -58,8 +46,10 @@ RegisterNetEvent("esx:playerLoaded", function(xPlayer, _, skin)
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StartServerSyncLoops()
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end)
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local isFirstSpawn = true
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ESX.SecureNetEvent("esx:onPlayerLogout", function()
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ESX.PlayerLoaded = false
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isFirstSpawn = true
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end)
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ESX.SecureNetEvent("esx:setMaxWeight", function(newMaxWeight)
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@@ -72,7 +62,21 @@ local function onPlayerSpawn()
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end
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AddEventHandler("playerSpawned", onPlayerSpawn)
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AddEventHandler("esx:onPlayerSpawn", onPlayerSpawn)
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AddEventHandler("esx:onPlayerSpawn", function()
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onPlayerSpawn()
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if isFirstSpawn then
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isFirstSpawn = false
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if ESX.PlayerData.metadata.health and (ESX.PlayerData.metadata.health > 0 or Config.SaveDeathStatus) then
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SetEntityHealth(ESX.PlayerData.ped, ESX.PlayerData.metadata.health)
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end
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if ESX.PlayerData.metadata.armor and ESX.PlayerData.metadata.armor > 0 then
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SetPedArmour(ESX.PlayerData.ped, ESX.PlayerData.metadata.armor)
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end
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end
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end)
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AddEventHandler("esx:onPlayerDeath", function()
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ESX.SetPlayerData("ped", PlayerPedId())
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@@ -40,6 +40,7 @@ Config.LogPaycheck = false -- Logs paychecks to a nominated Discord channel via
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Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
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Config.MaxWeight = 24 -- the max inventory weight without a backpack
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Config.PaycheckInterval = 7 * 60000 -- how often to receive paychecks in milliseconds
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Config.SaveDeathStatus = true -- Save the death status of a player
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Config.EnableDebug = false -- Use Debug options?
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Config.DefaultJobDuty = true -- A players default duty status when changing jobs
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@@ -272,7 +272,6 @@ function Multicharacter:PlayerLoaded(playerData, isNew, skin)
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TriggerServerEvent("esx:onPlayerSpawn")
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TriggerEvent("esx:onPlayerSpawn")
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TriggerEvent("playerSpawned")
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TriggerEvent("esx:restoreLoadout")
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self:Reset()
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