mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
Added proper sql max item amount info
This commit is contained in:
+9
-21
@@ -11,10 +11,8 @@ local Keys = {
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}
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local PlayerData = {}
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local menuIsShowed = false
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local hintIsShowed = false
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local menuIsShowed = false
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local hintIsShowed = false
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local hasAlreadyEnteredMarker = false
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local Blips = {}
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local JobBlips = {}
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@@ -30,19 +28,17 @@ local isInPublicMarker = false
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local newTask = false
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local hintToDisplay = "no hint to display"
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local jobDone = false
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local onDuty = false
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local moneyInBank = 0
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local spawner = 0
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local onDuty = false
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local moneyInBank = 0
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local spawner = 0
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local myPlate = {}
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local isJobVehicleDestroyed = false
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local cautionVehicleInCaseofDrop = 0
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local cautionVehicleInCaseofDrop = 0
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local maxCautionVehicleInCaseofDrop = 0
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local vehicleObjInCaseofDrop = nil
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local vehicleInCaseofDrop = nil
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local vehicleHashInCaseofDrop = nil
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local vehicleObjInCaseofDrop = nil
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local vehicleInCaseofDrop = nil
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local vehicleHashInCaseofDrop = nil
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local vehicleMaxHealthInCaseofDrop = nil
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local vehicleOldHealthInCaseofDrop = nil
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@@ -173,7 +169,6 @@ AddEventHandler('esx_jobs:action', function(job, zone)
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SetEntityCoords(GetPlayerPed(-1), w.Teleport.x, w.Teleport.y, w.Teleport.z)
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end
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TriggerEvent('esx_vehiclelock:updatePlayerCars', "remove", myPlate[i])
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table.remove(myPlate, i)
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if vehicleObjInCaseofDrop.HasCaution then
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@@ -322,17 +317,10 @@ AddEventHandler('esx_jobs:spawnJobVehicle', function(spawnPoint, vehicle)
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SetNetworkIdCanMigrate(id, true)
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local platePrefix = "WORK"
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for k,v in pairs(Config.Plates) do
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if PlayerData.job.name == k then
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platePrefix = v
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end
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end
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plate = platePrefix .. plate
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SetVehicleNumberPlateText(veh, plate)
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table.insert(myPlate, plate)
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plate = string.gsub(plate, " ", "")
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TriggerEvent('esx_vehiclelock:updatePlayerCars', "add", plate)
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SetVehRadioStation(veh, "OFF")
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TaskWarpPedIntoVehicle(playerPed, veh, -1)
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isJobVehicleDestroyed = false
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+23
-38
@@ -1,45 +1,30 @@
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Config = {}
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Config.DrawDistance = 100.0
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Config.Locale = 'fr'
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Config.Plates = {
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taxi = "TAXI",
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fisherman = "FISH",
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cop = "LSPD",
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ambulance = "EMS",
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depanneur = "MECA",
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fuel = "FUEL",
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lumberjack = "BUCH",
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miner = "MINE",
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reporter = "JOUR",
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slaughterer = "ABAT",
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textil = "COUT",
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}
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Config.Jobs = {}
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Config.Jobs = {}
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Config.PublicZones = {
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EnterBuilding = {
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Pos = { x = -118.213, y = -607.142, z = 35.280 },
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Size = { x = 3.0, y = 3.0, z = 0.2 },
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Color = { r = 204, g = 204, b = 0 },
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Marker = 1,
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Blip = false,
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Name = "Le Maclerait Libéré",
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Type = "teleport",
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.",
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Teleport = { x = -139.098, y = -620.748, z = 167.820 }
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},
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EnterBuilding = {
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Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
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Size = {x = 3.0, y = 3.0, z = 0.2},
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = false,
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Name = _U('reporter_name'),
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Type = "teleport",
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Hint = _U('public_enter'),
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Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
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},
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ExitBuilding = {
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Pos = { x = -139.458, y = -617.323, z = 167.820 },
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Size = { x = 3.0, y = 3.0, z = 0.2 },
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Color = { r = 204, g = 204, b = 0 },
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Marker = 1,
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Blip = false,
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Name = "Le Maclerait Libéré",
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Type = "teleport",
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour aller à l'entrée de l'immeuble.",
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Teleport = { x = -113.07, y = -604.93, z = 35.28 },
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},
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ExitBuilding = {
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Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
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Size = {x = 3.0, y = 3.0, z = 0.2},
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = false,
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Name = _U('reporter_name'),
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Type = "teleport",
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Hint = _U('public_leave'),
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Teleport = { x = -113.07, y = -604.93, z = 35.28 },
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},
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}
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+20
-20
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
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('slaughterer',0,'interim','Intérimaire',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
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;
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INSERT INTO `items` (`name`, `label`) VALUES
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('alive_chicken', 'Poulet vivant'),
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('slaughtered_chicken', 'Poulet abattu'),
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('packaged_chicken', 'Poulet en barquette'),
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('fish', 'Poisson'),
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('stone', 'Pierre'),
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('washed_stone', 'Pierre Lavée'),
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('copper', 'Cuivre'),
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('iron', 'Fer'),
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('gold', 'Or'),
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('diamond', 'Diamant'),
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('wood', 'Bois'),
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('cutted_wood', 'Bois coupé'),
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('packaged_plank', 'Paquet de planches'),
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('petrol', 'Pétrole'),
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('petrol_raffin', 'Pétrole Raffiné'),
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('essence', 'Essence'),
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('whool', 'Laine'),
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('fabric', 'Tissu'),
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('clothe', 'Vêtement')
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INSERT INTO `items` (`name`, `label`, `limit`) VALUES
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('alive_chicken', 'Poulet vivant', 20),
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('slaughtered_chicken', 'Poulet abattu', 20),
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('packaged_chicken', 'Poulet en barquette', 100),
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('fish', 'Poisson', 100),
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('stone', 'Pierre', 7),
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('washed_stone', 'Pierre Lavée', 7),
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('copper', 'Cuivre', 56),
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('iron', 'Fer', 42),
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('gold', 'Or', 21),
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('diamond', 'Diamant', 50),
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('wood', 'Bois', 20),
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('cutted_wood', 'Bois coupé', 20),
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('packaged_plank', 'Paquet de planches', 100),
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('petrol', 'Pétrole', 24),
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('petrol_raffin', 'Pétrole Raffiné', 24),
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('essence', 'Essence', 24),
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('whool', 'Laine', 40),
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('fabric', 'Tissu', 80),
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('clothe', 'Vêtement', 40)
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;
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@@ -26,6 +26,8 @@ Locales['br'] = {
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['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
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['delivery_point'] = 'ponto de entrega',
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['delivery'] = 'Entrega',
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['public_enter'] = 'pressione ~INPUT_PICKUP~ para entrar no prédio.',
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['public_leave'] = 'pressione ~INPUT_PICKUP~ para ir à entrada do edifício.',
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-- Trabalho de Lenhador
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['lj_locker_room'] = "Vestiario Lenhador",
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+4
-1
@@ -1,6 +1,6 @@
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Locales['de'] = {
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-- Global menus
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['bank_deposit'] = 'eine Kaution von ~g~',
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['bank_deposit_g'] = 'eine Kaution von ~g~',
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['bank_deposit_r'] = 'eine Kaution von ~g~$',
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['bank_deposit2'] = '$ ~s~wurde nach deiner Ohmacht getätigt.',
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['foot_work'] = 'du musst zu Fuß sein um arbeiten zu können.',
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@@ -14,6 +14,9 @@ Locales['de'] = {
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['not_enough2'] = ' umd die Aktion fortzuführen.',
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['caution_taken'] = ' ~s~wurde von dir abgezogen.',
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['caution_returned'] = ' ~s~wurde dir zurück gegeben.',
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['public_enter'] = 'drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.',
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['public_leave'] = 'drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.',
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['reporter_name'] = 'arbeitsamt',
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-- Lumber Jack job
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['lj_cr_title'] = 'Garderobe',
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+14
-12
@@ -9,7 +9,7 @@ Locales['en'] = {
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['bank_deposit2'] = '$ ~s~was made to you after your fainting.',
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['foot_work'] = 'you have to be on foot to be able to work.',
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['next_point'] = 'go to the next step after completing this one.',
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['security_deposit'] = 'the security given will be ~g~$',
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['security_deposit'] = 'you will be given ~g~$',
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['not_your_vehicle'] = "this is not your vehicle or you must be a driver.",
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['in_vehicle'] = 'you must be in a vehicle.',
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['wrong_point'] = "you are not at the right point of delivery.",
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@@ -26,6 +26,8 @@ Locales['en'] = {
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['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
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['delivery_point'] = 'delivery point',
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['delivery'] = 'delivery',
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['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
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['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
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-- Lumber Jack job
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['lj_locker_room'] = "lumberjack's Locker Room",
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@@ -67,22 +69,22 @@ Locales['en'] = {
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-- Miner
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['m_miner_locker'] = "miner's Locker Room",
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['m_rock'] = ' rock',
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['m_rock'] = 'rock',
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['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
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['m_washrock'] = ' washed rocks ',
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['m_washrock'] = 'rock Washing',
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['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
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['m_rock_smelting'] = 'smelthing',
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['m_copper'] = ' copper',
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['m_sell_copper'] = 'sell copper',
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['m_rock_smelting'] = 'rock Smelting',
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['m_copper'] = 'copper',
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['m_sell_copper'] = 'copper Seller',
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['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
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['m_iron'] = ' iron',
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['m_sell_iron'] = 'sell iron',
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['m_iron'] = 'iron',
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['m_sell_iron'] = 'iron Seller',
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['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
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['m_gold'] = ' gold',
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['m_sell_gold'] = "sell gold",
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['m_gold'] = 'gold',
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['m_sell_gold'] = "gold Seller",
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['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
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['m_diamond'] = ' diamond',
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['m_sell_diamond'] = 'sell diamond',
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['m_diamond'] = 'diamond',
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['m_sell_diamond'] = 'diamond Seller',
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['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
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['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
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+3
-1
@@ -4,7 +4,7 @@ Locales['fr'] = {
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['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
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['citizen_wear'] = 'tenue civile',
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['job_wear'] = 'tenue de travail',
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['bank_deposit'] = 'une caution de ~g~',
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['bank_deposit_g'] = 'une caution de ~g~',
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['bank_deposit_r'] = 'une caution de ~g~$',
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['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.',
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['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
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@@ -26,6 +26,8 @@ Locales['fr'] = {
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['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
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['delivery_point'] = 'point de livraison',
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['delivery'] = 'livraison',
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['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.',
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['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.',
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-- Lumber Jack job
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['lj_locker_room'] = "lumberjack's Locker Room",
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+26
-24
@@ -23,9 +23,11 @@ Locales['sv'] = {
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['spawn_truck_button'] = 'tryck ~INPUT_PICKUP~ för att spawna bilen.',
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['service_vh'] = 'service vehicle',
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['return_vh'] = 'vehicle return',
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['return_vh_button'] = 'tryck ~INPUT_PICKUP~ to return the vehicle.',
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['return_vh_button'] = 'tryck ~INPUT_PICKUP~ för att ge tillbaka fordonet.',
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['delivery_point'] = 'delivery point',
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['delivery'] = 'delivery',
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['public_enter'] = 'tryck ~INPUT_PICKUP~ för att gå in i byggnaden.',
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['public_leave'] = 'tryck ~INPUT_PICKUP~ för att lämna byggnaden.',
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-- Lumber Jack job
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['lj_locker_room'] = "Skogshuggare omklädningsrum",
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@@ -38,7 +40,7 @@ Locales['sv'] = {
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['lj_planks'] = 'brädpaket',
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['lj_cutwood'] = 'hugg trä',
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['lj_pick_boards'] = 'tryck ~INPUT_PICKUP~ för att hämta brädorna.',
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['lj_deliver_button'] = 'tryck ~INPUT_PICKUP~ för att leverera brädorna.',
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['lj_deliver_button'] = 'tryck ~INPUT_PICKUP~ för att sälja brädorna.',
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-- Fisherman
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['fm_fish_locker'] = "Fiskarens Omklädningsrum",
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@@ -50,7 +52,7 @@ Locales['sv'] = {
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['fm_boat_title'] = 'båt',
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['fm_boat_return_title'] = 'boat return',
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['fm_boat_return_button'] = 'tryck ~INPUT_PICKUP~ för att återvända båten.',
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['fm_deliver_fish'] = 'tryck ~INPUT_PICKUP~ för att leverera fisken.',
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['fm_deliver_fish'] = 'tryck ~INPUT_PICKUP~ för att sälja fisk.',
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-- Fuel
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['f_oil_refiner'] = 'Oljeraffinaderi Omklädningsrum',
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@@ -63,31 +65,31 @@ Locales['sv'] = {
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['f_gas'] = 'gas',
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['f_fuel_mixture_button'] = 'tryck ~INPUT_PICKUP~ för att mixa',
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['f_deliver_gas'] = 'deliver Gas',
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['f_deliver_gas_button'] = "tryck ~INPUT_PICKUP~ för att leverera bensin",
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['f_deliver_gas_button'] = "tryck ~INPUT_PICKUP~ för att sälja bensin",
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-- Miner
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['m_miner_locker'] = "Gruvarbetarnas Omklädningsrum",
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['m_rock'] = ' sten',
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['m_rock'] = 'sten',
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['m_pickrocks'] = 'tryck ~INPUT_PICKUP~ för att hämta sten.',
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['m_washrock'] = ' tvättad sten ',
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['m_rock_button'] = 'tryck ~INPUT_PICKUP~ för att tvätta stenarna.',
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['m_rock_smelting'] = 'smälter',
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['m_copper'] = ' coppar',
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['m_sell_copper'] = 'sälj coppar',
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['m_deliver_copper'] = 'tryck ~INPUT_PICKUP~ för att leverera coppar.',
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['m_iron'] = ' järn',
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['m_sell_iron'] = 'sälj järn',
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['m_deliver_iron'] = 'tryck ~INPUT_PICKUP~ för att leverera järn.',
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['m_gold'] = ' guld',
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['m_sell_gold'] = "sälj guld",
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['m_deliver_gold'] = 'tryck ~INPUT_PICKUP~ för att leverera guld.',
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['m_diamond'] = ' diamant',
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['m_sell_diamond'] = 'sälj diamant',
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['m_deliver_diamond'] = 'tryck ~INPUT_PICKUP~ för att leverera diamant.',
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['m_melt_button'] = 'tryck ~INPUT_PICKUP~ för att smälta stenen.',
|
||||
['m_washrock'] = 'sten tvättning',
|
||||
['m_rock_button'] = 'tryck ~INPUT_PICKUP~ för att tvätta sten.',
|
||||
['m_rock_smelting'] = 'stensmältning',
|
||||
['m_copper'] = 'koppar',
|
||||
['m_sell_copper'] = 'kopparsäljare',
|
||||
['m_deliver_copper'] = 'tryck ~INPUT_PICKUP~ för att sälja koppar.',
|
||||
['m_iron'] = 'järn',
|
||||
['m_sell_iron'] = 'järnsäljare',
|
||||
['m_deliver_iron'] = 'tryck ~INPUT_PICKUP~ för att sälja järn.',
|
||||
['m_gold'] = 'guld',
|
||||
['m_sell_gold'] = "guldsäljare",
|
||||
['m_deliver_gold'] = 'tryck ~INPUT_PICKUP~ för att sälja guld.',
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = 'diamantsäljare',
|
||||
['m_deliver_diamond'] = 'tryck ~INPUT_PICKUP~ för att sälja diamant.',
|
||||
['m_melt_button'] = 'tryck ~INPUT_PICKUP~ för att smälta sten.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'Dala City Times',
|
||||
['reporter_name'] = 'Aftonbladet',
|
||||
['reporter_garage'] = 'tryck ~INPUT_PICKUP~ för att gå ner till garaget.',
|
||||
|
||||
-- Slaughterer
|
||||
@@ -102,7 +104,7 @@ Locales['sv'] = {
|
||||
['s_packagechicken'] = 'kyckling i förpackning',
|
||||
['s_unpackaged'] = 'kyckling väntar på att förpackas',
|
||||
['s_unpackaged_button'] = 'tryck ~INPUT_PICKUP~ för att förpacka kycklingen.',
|
||||
['s_deliver'] = 'tryck ~INPUT_PICKUP~ för att leverera kycklingsförpackningen.',
|
||||
['s_deliver'] = 'tryck ~INPUT_PICKUP~ för att sälja kycklingsförpackningen.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = "Klädesdesigners Omklädningsrum",
|
||||
@@ -112,5 +114,5 @@ Locales['sv'] = {
|
||||
['dd_makefabric'] = 'tryck ~INPUT_PICKUP~ för att göra tyg.',
|
||||
['dd_clothing'] = 'kläder',
|
||||
['dd_makeclothing'] = 'tryck ~INPUT_PICKUP~ för att hämta kläder.',
|
||||
['dd_deliver_clothes'] = 'tryck ~INPUT_PICKUP~ för att leverera kläder.',
|
||||
['dd_deliver_clothes'] = 'tryck ~INPUT_PICKUP~ för att sälja kläder.',
|
||||
}
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
Config = {}
|
||||
Config.DrawDistance = 100.0
|
||||
Config.Locale = 'br'
|
||||
|
||||
Config.Plates = {
|
||||
fisherman = "PESCA",
|
||||
fueler = "REFINA",
|
||||
lumberjack = "LENHA",
|
||||
miner = "MINE",
|
||||
reporter = "JORN",
|
||||
slaughterer = "ABAT",
|
||||
tailor = "COST"
|
||||
}
|
||||
|
||||
Config.Jobs = {}
|
||||
|
||||
Config.PublicZones = {
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Globo News",
|
||||
Type = "teleport",
|
||||
Hint = "Pressione ~INPUT_PICKUP~ para entrar no prédio.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Globo News",
|
||||
Type = "teleport",
|
||||
Hint = "pressione ~INPUT_PICKUP~ para ir à entrada do edifício.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
}
|
||||
@@ -19,29 +19,29 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('fisherman', 0, 'interim', 'Temporario', 0, '{}', '{}'),
|
||||
('fueler', 0, 'interim', 'Temporario', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Temporario', 0, '{}', '{}'),
|
||||
('tailor', 0,'interim','Temporario',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('tailor', 0, 'interim','Temporario',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'interim', 'Temporario', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer',0,'interim','Temporario',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`) VALUES
|
||||
('alive_chicken', 'Frango Vivo'),
|
||||
('slaughtered_chicken', 'Frango Abatido'),
|
||||
('packaged_chicken', 'Frango na Bandeja'),
|
||||
('fish', 'Peixe'),
|
||||
('stone', 'Pedra'),
|
||||
('washed_stone', 'Pedra Limpa'),
|
||||
('copper', 'Cobre'),
|
||||
('iron', 'Ferro'),
|
||||
('gold', 'Ouro'),
|
||||
('diamond', 'Diamante'),
|
||||
('wood', 'Madeira'),
|
||||
('cutted_wood', 'Madeira Cortada'),
|
||||
('packaged_plank', 'Tábua Embalada'),
|
||||
('petrol', 'Petroleo'),
|
||||
('petrol_raffin', 'Petroleo Refinado'),
|
||||
('essence', 'Gasolina'),
|
||||
('whool', 'Lã'),
|
||||
('fabric', 'Tecido'),
|
||||
('clothe', 'Roupa')
|
||||
('alive_chicken', 'Frango Vivo', 20),
|
||||
('slaughtered_chicken', 'Frango Abatido', 20),
|
||||
('packaged_chicken', 'Frango na Bandeja', 100),
|
||||
('fish', 'Peixe', 100),
|
||||
('stone', 'Pedra', 7),
|
||||
('washed_stone', 'Pedra Limpa', 7),
|
||||
('copper', 'Cobre', 56),
|
||||
('iron', 'Ferro', 42),
|
||||
('gold', 'Ouro', 21),
|
||||
('diamond', 'Diamante', 50),
|
||||
('wood', 'Madeira', 20),
|
||||
('cutted_wood', 'Madeira Cortada', 20),
|
||||
('packaged_plank', 'Tábua Embalada', 100),
|
||||
('petrol', 'Petroleo', 24),
|
||||
('petrol_raffin', 'Petroleo Refinado', 24),
|
||||
('essence', 'Gasolina', 24),
|
||||
('whool', 'Lã', 40),
|
||||
('fabric', 'Tecido', 80),
|
||||
('clothe', 'Roupa', 40)
|
||||
;
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
Config = {}
|
||||
Config.DrawDistance = 100.0
|
||||
Config.Locale = 'de'
|
||||
|
||||
Config.Plates = {
|
||||
fisherman = "FISH",
|
||||
fueler = "FUEL",
|
||||
lumberjack = "BUCH",
|
||||
miner = "MINE",
|
||||
reporter = "JOUR",
|
||||
slaughterer = "ABAT",
|
||||
tailor = "COUT"
|
||||
}
|
||||
|
||||
Config.Jobs = {}
|
||||
|
||||
Config.PublicZones = {
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Arbeitsamt",
|
||||
Type = "teleport",
|
||||
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Arbeitsamt",
|
||||
Type = "teleport",
|
||||
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
}
|
||||
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('slaughterer', 0, 'interim', 'Mitarbeiter', 0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`) VALUES
|
||||
('alive_chicken', 'lebendes Huhn'),
|
||||
('slaughtered_chicken', 'geschlachtetes Huhn'),
|
||||
('packaged_chicken', 'Hähnchenfilet'),
|
||||
('fish', 'Fisch'),
|
||||
('stone', 'Felsbrocken'),
|
||||
('washed_stone', 'gewaschener Felsbrocken'),
|
||||
('copper', 'Kupfer'),
|
||||
('iron', 'Eisen'),
|
||||
('gold', 'Gold'),
|
||||
('diamond', 'Diamant'),
|
||||
('wood', 'Holz'),
|
||||
('cutted_wood', 'Holzstämme'),
|
||||
('packaged_plank', 'Bretterpaket'),
|
||||
('petrol', 'Öl'),
|
||||
('petrol_raffin', 'bearbeitetes Öl'),
|
||||
('essence', 'Benzin'),
|
||||
('whool', 'Wolle'),
|
||||
('fabric', 'Tuch'),
|
||||
('clothe', 'Kleidung')
|
||||
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
|
||||
('alive_chicken', 'lebendes Huhn', 20),
|
||||
('slaughtered_chicken', 'geschlachtetes Huhn', 20),
|
||||
('packaged_chicken', 'Hähnchenfilet', 100),
|
||||
('fish', 'Fisch', 100),
|
||||
('stone', 'Felsbrocken', 7),
|
||||
('washed_stone', 'gewaschener Felsbrocken', 7),
|
||||
('copper', 'Kupfer', 56),
|
||||
('iron', 'Eisen', 42),
|
||||
('gold', 'Gold', 21),
|
||||
('diamond', 'Diamant', 50),
|
||||
('wood', 'Holz', 20),
|
||||
('cutted_wood', 'Holzstämme', 20),
|
||||
('packaged_plank', 'Bretterpaket', 100),
|
||||
('petrol', 'Öl', 24),
|
||||
('petrol_raffin', 'bearbeitetes Öl', 24),
|
||||
('essence', 'Benzin', 24),
|
||||
('whool', 'Wolle', 40),
|
||||
('fabric', 'Tuch', 80),
|
||||
('clothe', 'Kleidung', 40)
|
||||
;
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
Config = {}
|
||||
Config.DrawDistance = 100.0
|
||||
Config.Locale = 'en'
|
||||
|
||||
Config.Plates = {
|
||||
fisherman = "FISH",
|
||||
fueler = "FUEL",
|
||||
lumberjack = "BUCH",
|
||||
miner = "MINE",
|
||||
reporter = "JOUR",
|
||||
slaughterer = "ABAT",
|
||||
tailor = "COUT"
|
||||
}
|
||||
|
||||
Config.Jobs = {}
|
||||
|
||||
Config.PublicZones = {
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "San Andreas Times",
|
||||
Type = "teleport",
|
||||
Hint = "Press ~INPUT_PICKUP~ to enter the building.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "San Andreas Times",
|
||||
Type = "teleport",
|
||||
Hint = "Press ~INPUT_PICKUP~ to go to the entrance of the building.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
}
|
||||
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('slaughterer', 0, 'interim', 'Employee', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`) VALUES
|
||||
('alive_chicken', 'living chicken'),
|
||||
('slaughtered_chicken', 'slaughtered chicken'),
|
||||
('packaged_chicken', 'chicken fillet'),
|
||||
('fish', 'fish'),
|
||||
('stone', 'stone'),
|
||||
('washed_stone', 'washed stone'),
|
||||
('copper', 'copper'),
|
||||
('iron', 'iron'),
|
||||
('gold', 'gold'),
|
||||
('diamond', 'diamond'),
|
||||
('wood', 'wood'),
|
||||
('cutted_wood', 'cut wood'),
|
||||
('packaged_plank', 'packaged wood'),
|
||||
('petrol', 'oil'),
|
||||
('petrol_raffin', 'processed oil'),
|
||||
('essence', 'gas'),
|
||||
('whool', 'wool'),
|
||||
('fabric', 'fabric'),
|
||||
('clothe', 'cloth')
|
||||
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
|
||||
('alive_chicken', 'living chicken', 20),
|
||||
('slaughtered_chicken', 'slaughtered chicken', 20),
|
||||
('packaged_chicken', 'chicken fillet', 100),
|
||||
('fish', 'fish', 100),
|
||||
('stone', 'stone', 7),
|
||||
('washed_stone', 'washed stone', 7),
|
||||
('copper', 'copper', 56),
|
||||
('iron', 'iron', 42),
|
||||
('gold', 'gold', 21),
|
||||
('diamond', 'diamond', 50),
|
||||
('wood', 'wood', 20),
|
||||
('cutted_wood', 'cut wood', 20),
|
||||
('packaged_plank', 'packaged wood', 100),
|
||||
('petrol', 'oil', 24),
|
||||
('petrol_raffin', 'processed oil', 24),
|
||||
('essence', 'gas', 24),
|
||||
('whool', 'wool', 40),
|
||||
('fabric', 'fabric', 80),
|
||||
('clothe', 'cloth', 40)
|
||||
;
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
Config = {}
|
||||
Config.DrawDistance = 100.0
|
||||
Config.Locale = 'sv'
|
||||
|
||||
Config.Plates = {
|
||||
fisherman = "FISK",
|
||||
fueler = "FUEL",
|
||||
lumberjack = "LUMB",
|
||||
miner = "GRUV",
|
||||
reporter = "TV4",
|
||||
slaughterer = "SLAK",
|
||||
tailor = "KLÄD"
|
||||
}
|
||||
|
||||
Config.Jobs = {}
|
||||
|
||||
Config.PublicZones = {
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "San Andreas Times",
|
||||
Type = "teleport",
|
||||
Hint = "Tryck ~INPUT_PICKUP~ för att gå in i byggnaden.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "San Andreas Times",
|
||||
Type = "teleport",
|
||||
Hint = "Tryck ~INPUT_PICKUP~ för att gå till ingången till byggnaden.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
}
|
||||
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('slaughterer', 0, 'interim', 'Anställd', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`) VALUES
|
||||
('alive_chicken', 'levande kyckling'),
|
||||
('slaughtered_chicken', 'slaktad kyckling'),
|
||||
('packaged_chicken', 'paketerad kyckling'),
|
||||
('fish', 'fisk'),
|
||||
('stone', 'sten'),
|
||||
('washed_stone', 'tvättad sten'),
|
||||
('copper', 'coppar'),
|
||||
('iron', 'järn'),
|
||||
('gold', 'guld'),
|
||||
('diamond', 'diamant'),
|
||||
('wood', 'trä'),
|
||||
('cutted_wood', 'sågat trä'),
|
||||
('packaged_plank', 'paketerad trä'),
|
||||
('petrol', 'olja'),
|
||||
('petrol_raffin', 'bearbetad olja'),
|
||||
('essence', 'gas'),
|
||||
('whool', 'ull'),
|
||||
('fabric', 'tyg'),
|
||||
('clothe', 'kläde')
|
||||
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
|
||||
('alive_chicken', 'levande kyckling', 20),
|
||||
('slaughtered_chicken', 'slaktad kyckling', 20),
|
||||
('packaged_chicken', 'paketerad kyckling', 100),
|
||||
('fish', 'fisk', 100),
|
||||
('stone', 'sten', 7),
|
||||
('washed_stone', 'tvättad sten', 7),
|
||||
('copper', 'coppar', 56),
|
||||
('iron', 'järn', 42),
|
||||
('gold', 'guld', 21),
|
||||
('diamond', 'diamant', 50),
|
||||
('wood', 'trä', 20),
|
||||
('cutted_wood', 'sågat trä', 20),
|
||||
('packaged_plank', 'paketerad trä', 100),
|
||||
('petrol', 'olja', 24),
|
||||
('petrol_raffin', 'bearbetad olja', 24),
|
||||
('essence', 'gas', 24),
|
||||
('whool', 'ull', 40),
|
||||
('fabric', 'tyg', 80),
|
||||
('clothe', 'kläde', 40)
|
||||
;
|
||||
|
||||
@@ -47,6 +47,9 @@ local function Work(source, item)
|
||||
if PlayersWorking[source] == true then
|
||||
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
if xPlayer == nil then
|
||||
return
|
||||
end
|
||||
|
||||
for i=1, #item, 1 do
|
||||
local itemQtty = 0
|
||||
|
||||
Reference in New Issue
Block a user