Minor improvements

This commit is contained in:
ElPumpo
2018-09-21 19:39:23 +02:00
parent 16e982f966
commit 275c5bca21
+42 -62
View File
@@ -11,6 +11,7 @@ local Keys = {
}
local isDead = false
local inAnim = false
ESX = nil
Citizen.CreateThread(function()
@@ -20,7 +21,7 @@ Citizen.CreateThread(function()
end
end)
AddEventHandler('esx:onPlayerDeath', function()
AddEventHandler('esx:onPlayerDeath', function(data)
isDead = true
end)
@@ -29,31 +30,19 @@ AddEventHandler('playerSpawned', function(spawn)
end)
function startAttitude(lib, anim)
Citizen.CreateThread(function()
local playerPed = GetPlayerPed(-1)
RequestAnimSet(anim)
while not HasAnimSetLoaded(anim) do
Citizen.Wait(1)
end
SetPedMovementClipset(playerPed, anim, true)
ESX.Streaming.RequestAnimSet(lib, function()
SetPedMovementClipset(PlayerPedId(), anim, true)
end)
end
function startAnim(lib, anim)
Citizen.CreateThread(function()
RequestAnimDict(lib)
while not HasAnimDictLoaded( lib) do
Citizen.Wait(1)
end
TaskPlayAnim(GetPlayerPed(-1), lib ,anim ,8.0, -8.0, -1, 0, 0, false, false, false)
ESX.Streaming.RequestAnimDict(lib, function()
TaskPlayAnim(PlayerPedId(), lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
end)
end
function startScenario(anim)
TaskStartScenarioInPlace(GetPlayerPed(-1), anim, 0, false)
TaskStartScenarioInPlace(PlayerPedId(), anim, 0, false)
end
function OpenAnimationsMenu()
@@ -63,20 +52,16 @@ function OpenAnimationsMenu()
table.insert(elements, {label = Config.Animations[i].label, value = Config.Animations[i].name})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'animations',
{
title = 'Animations',
align = 'top-left',
elements = elements
},
function(data, menu)
OpenAnimationsSubMenu(data.current.value)
end,
function(data, menu)
menu.close()
end
)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'animations',
{
title = 'Animations',
align = 'top-left',
elements = elements
}, function(data, menu)
OpenAnimationsSubMenu(data.current.value)
end, function(data, menu)
menu.close()
end)
end
function OpenAnimationsSubMenu(menu)
@@ -84,46 +69,42 @@ function OpenAnimationsSubMenu(menu)
local elements = {}
for i=1, #Config.Animations, 1 do
if Config.Animations[i].name == menu then
title = Config.Animations[i].label
for j=1, # Config.Animations[i].items, 1 do
table.insert(elements, {label = Config.Animations[i].items[j].label, type = Config.Animations[i].items[j].type, value = Config.Animations[i].items[j].data})
for j=1, #Config.Animations[i].items, 1 do
table.insert(elements, {
label = Config.Animations[i].items[j].label,
type = Config.Animations[i].items[j].type,
value = Config.Animations[i].items[j].data
})
end
break
end
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'animations_sub',
{
title = title,
align = 'top-left',
elements = elements
}, function(data, menu)
local type = data.current.type
local lib = data.current.value.lib
local anim = data.current.value.anim
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'animations_sub',
{
title = title,
align = 'top-left',
elements = elements
}, function(data, menu)
local type = data.current.type
local lib = data.current.value.lib
local anim = data.current.value.anim
if type == 'scenario' then
startScenario(anim)
else
if type == 'attitude' then
startAttitude(lib, anim)
else
startAnim(lib, anim)
end
end
end, function(data, menu)
menu.close()
if type == 'scenario' then
startScenario(anim)
elseif type == 'attitude' then
startAttitude(lib, anim)
elseif type == 'anim' then
startAnim(lib, anim)
end
)
end, function(data, menu)
menu.close()
end)
end
-- Key Controls
@@ -135,9 +116,8 @@ Citizen.CreateThread(function()
OpenAnimationsMenu()
end
-- todo: if not cuffed? or any other action
if IsControlJustReleased(0, Keys['X']) and GetLastInputMethod(2) and not isDead then
ClearPedTasks(GetPlayerPed(-1))
ClearPedTasks(PlayerPedId())
end
end