mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-28 23:01:26 +00:00
inventory context implementation
This commit is contained in:
@@ -1088,22 +1088,26 @@ end
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function ESX.ShowInventory()
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local playerPed = ESX.PlayerData.ped
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local elements, currentWeight = {}, 0
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local elements = {
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{unselectable = true, icon = 'fas fa-box', title = 'Player Inventory'}
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}
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local currentWeight = 0
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for i=1, #(ESX.PlayerData.accounts) do
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if ESX.PlayerData.accounts[i].money > 0 then
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local formattedMoney = TranslateCap('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
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local formattedMoney = _U('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
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local canDrop = ESX.PlayerData.accounts[i].name ~= 'bank'
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table.insert(elements, {
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label = ('%s: <span style="color:green;">%s</span>'):format(ESX.PlayerData.accounts[i].label, formattedMoney),
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elements[#elements+1] = {
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icon = 'fas fa-money-bill-wave',
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title = ('%s: <span style="color:green;">%s</span>'):format(ESX.PlayerData.accounts[i].label, formattedMoney),
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count = ESX.PlayerData.accounts[i].money,
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type = 'item_account',
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value = ESX.PlayerData.accounts[i].name,
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usable = false,
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rare = false,
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canRemove = canDrop
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})
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}
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end
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end
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@@ -1111,15 +1115,16 @@ function ESX.ShowInventory()
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if v.count > 0 then
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currentWeight = currentWeight + (v.weight * v.count)
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table.insert(elements, {
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label = ('%s x%s'):format(v.label, v.count),
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elements[#elements+1] = {
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icon = 'fas fa-box',
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title = ('%s x%s'):format(v.label, v.count),
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count = v.count,
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type = 'item_standard',
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value = v.name,
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usable = v.usable,
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rare = v.rare,
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canRemove = v.canRemove
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})
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}
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end
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end
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@@ -1135,8 +1140,9 @@ function ESX.ShowInventory()
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label = v.label
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end
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table.insert(elements, {
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label = label,
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elements[#elements+1] = {
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icon = 'fas fa-gun',
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title = label,
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count = 1,
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type = 'item_weapon',
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value = v.name,
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@@ -1145,76 +1151,80 @@ function ESX.ShowInventory()
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ammo = ammo,
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canGiveAmmo = (v.ammo ~= nil),
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canRemove = true
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})
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}
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end
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end
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ESX.UI.Menu.CloseAll()
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elements[#elements+1] = {
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unselectable = true,
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icon = "fas fa-weight",
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title = "Current Weight: "..currentWeight
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}
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ESX.CloseContext()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory', {
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title = TranslateCap('inventory', currentWeight, ESX.PlayerData.maxWeight),
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align = 'bottom-right',
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elements = elements
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}, function(data, menu)
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menu.close()
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ESX.OpenContext("right", elements, function(menu,element)
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local player, distance = ESX.Game.GetClosestPlayer()
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elements = {}
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if data.current.usable then
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table.insert(elements, {
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label = TranslateCap('use'),
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elements2 = {}
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if element.usable then
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elements2[#elements2+1] = {
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icon = "fas fa-utensils",
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title = _U('use'),
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action = 'use',
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type = data.current.type,
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value = data.current.value
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})
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type = element.type,
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value = element.value
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}
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end
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if data.current.canRemove then
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if element.canRemove then
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if player ~= -1 and distance <= 3.0 then
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table.insert(elements, {
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label = TranslateCap('give'),
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elements2[#elements2+1] = {
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icon = "fas fa-hands",
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title = _U('give'),
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action = 'give',
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type = data.current.type,
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value = data.current.value
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})
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type = element.type,
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value = element.value
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}
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end
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table.insert(elements, {
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label = TranslateCap('remove'),
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elements2[#elements2+1] = {
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icon = "fas fa-trash",
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title = _U('remove'),
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action = 'remove',
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type = data.current.type,
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value = data.current.value
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})
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type = element.type,
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value = element.value
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}
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end
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if data.current.type == 'item_weapon' and data.current.canGiveAmmo and data.current.ammo > 0 and player ~= -1 and
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distance <= 3.0 then
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table.insert(elements, {
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label = TranslateCap('giveammo'),
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if element.type == 'item_weapon' and element.canGiveAmmo and element.ammo > 0 and player ~= -1 and distance <= 3.0 then
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elements2[#elements2+1] = {
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icon = "fas fa-gun",
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title = _U('giveammo'),
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action = 'give_ammo',
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type = data.current.type,
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value = data.current.value
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})
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type = element.type,
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value = element.value
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}
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end
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table.insert(elements, {
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label = TranslateCap('return'),
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elements2[#elements2+1] = {
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icon = "fas fa-arrow-left",
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title = _U('return'),
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action = 'return'
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})
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}
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory_item', {
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title = data.current.label,
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align = 'bottom-right',
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elements = elements
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}, function(data1, menu1)
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local item, type = data1.current.value, data1.current.type
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ESX.OpenContext("right", elements2, function(menu2,element2)
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local item, type = element2.value, element2.type
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if data1.current.action == 'give' then
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if element2.action == "give" then
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local playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
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if #playersNearby > 0 then
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local players = {}
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elements = {}
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elements3 = {
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{unselectable = true, icon = "fas fa-users", title = "Nearby Players"}
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}
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for k, playerNearby in ipairs(playersNearby) do
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players[GetPlayerServerId(playerNearby)] = true
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@@ -1222,19 +1232,15 @@ function ESX.ShowInventory()
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ESX.TriggerServerCallback('esx:getPlayerNames', function(returnedPlayers)
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for playerId, playerName in pairs(returnedPlayers) do
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table.insert(elements, {
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label = playerName,
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elements3[#elements3+1] = {
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icon = "fas fa-user",
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title = playerName,
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playerId = playerId
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})
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}
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'give_item_to', {
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title = TranslateCap('give_to'),
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align = 'bottom-right',
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elements = elements
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}, function(data2, menu2)
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local selectedPlayer, selectedPlayerId = GetPlayerFromServerId(data2.current.playerId),
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data2.current.playerId
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ESX.OpenContext("right", elements3, function(menu3,element3)
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local selectedPlayer, selectedPlayerId = GetPlayerFromServerId(element3.playerId), element3.playerId
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playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
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playersNearby = ESX.Table.Set(playersNearby)
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@@ -1244,80 +1250,75 @@ function ESX.ShowInventory()
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if IsPedOnFoot(selectedPlayerPed) and not IsPedFalling(selectedPlayerPed) then
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if type == 'item_weapon' then
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TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, nil)
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menu2.close()
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menu1.close()
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ESX.CloseContext()
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else
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(),
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'inventory_item_count_give', {
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title = TranslateCap('amount')
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}, function(data3, menu3)
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local quantity = tonumber(data3.value)
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local elementsG = {
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{unselectable = true, icon = "fas fa-trash", title = element.title},
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{icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000},
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{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
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}
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if quantity and quantity > 0 and data.current.count >= quantity then
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TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type,
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item, quantity)
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menu3.close()
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menu2.close()
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menu1.close()
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else
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ESX.ShowNotification(TranslateCap('amount_invalid'))
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end
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end, function(data3, menu3)
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menu3.close()
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end)
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ESX.OpenContext("right", elementsG, function(menuG,elementG)
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local quantity = tonumber(menuG.eles[2].inputValue)
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if quantity and quantity > 0 and element.count >= quantity then
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TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, quantity)
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ESX.CloseContext()
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else
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ESX.ShowNotification(_U('amount_invalid'))
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end
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end)
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end
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else
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ESX.ShowNotification(TranslateCap('in_vehicle'))
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ESX.ShowNotification(_U('in_vehicle'))
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end
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else
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ESX.ShowNotification(TranslateCap('players_nearby'))
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menu2.close()
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ESX.ShowNotification(_U('players_nearby'))
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ESX.CloseContext()
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end
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end, function(data2, menu2)
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menu2.close()
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end)
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end, players)
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else
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ESX.ShowNotification(TranslateCap('players_nearby'))
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end
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elseif data1.current.action == 'remove' then
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elseif element2.action == "remove" then
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if IsPedOnFoot(playerPed) and not IsPedFalling(playerPed) then
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local dict, anim = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@', 'plant_floor'
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ESX.Streaming.RequestAnimDict(dict)
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if type == 'item_weapon' then
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menu1.close()
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ESX.CloseContext()
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TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
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RemoveAnimDict(dict)
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Wait(1000)
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TriggerServerEvent('esx:removeInventoryItem', type, item)
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else
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_remove', {
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title = TranslateCap('amount')
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}, function(data2, menu2)
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local quantity = tonumber(data2.value)
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local elementsR = {
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{unselectable = true, icon = "fas fa-trash", title = element.title},
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{icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to remove..", inputMin = 1, inputMax = 1000},
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{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
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}
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if quantity and quantity > 0 and data.current.count >= quantity then
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menu2.close()
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menu1.close()
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ESX.OpenContext("right", elementsR, function(menuR,elementR)
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local quantity = tonumber(menuR.eles[2].inputValue)
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if quantity and quantity > 0 and element.count >= quantity then
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ESX.CloseContext()
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TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
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RemoveAnimDict(dict)
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Wait(1000)
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TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
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else
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ESX.ShowNotification(TranslateCap('amount_invalid'))
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ESX.ShowNotification(_U('amount_invalid'))
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end
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end, function(data2, menu2)
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menu2.close()
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end)
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end
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end
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elseif data1.current.action == 'use' then
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elseif element2.action == "use" then
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ESX.CloseContext()
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TriggerServerEvent('esx:useItem', item)
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elseif data1.current.action == 'return' then
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ESX.UI.Menu.CloseAll()
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elseif element2.action == "return" then
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ESX.CloseContext()
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ESX.ShowInventory()
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elseif data1.current.action == 'give_ammo' then
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elseif element2.action == "give_ammo" then
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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local closestPed = GetPlayerPed(closestPlayer)
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local pedAmmo = GetAmmoInPedWeapon(playerPed, joaat(item))
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@@ -1325,42 +1326,37 @@ function ESX.ShowInventory()
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if IsPedOnFoot(closestPed) and not IsPedFalling(closestPed) then
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if closestPlayer ~= -1 and closestDistance < 3.0 then
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if pedAmmo > 0 then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
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title = TranslateCap('amountammo')
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}, function(data2, menu2)
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local quantity = tonumber(data2.value)
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local elementsGA = {
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{unselectable = true, icon = "fas fa-trash", title = element.title},
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{icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000},
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{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
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}
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ESX.OpenContext("right", elementsGA, function(menuGA,elementGA)
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local quantity = tonumber(menuGA.eles[2].inputValue)
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if quantity and quantity > 0 then
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if pedAmmo >= quantity then
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer),
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'item_ammo', item, quantity)
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menu2.close()
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menu1.close()
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), 'item_ammo', item, quantity)
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ESX.CloseContext()
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else
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ESX.ShowNotification(TranslateCap('noammo'))
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ESX.ShowNotification(_U('noammo'))
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end
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else
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ESX.ShowNotification(TranslateCap('amount_invalid'))
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ESX.ShowNotification(_U('amount_invalid'))
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end
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end, function(data2, menu2)
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menu2.close()
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end)
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else
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ESX.ShowNotification(TranslateCap('noammo'))
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ESX.ShowNotification(_U('noammo'))
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end
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else
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ESX.ShowNotification(TranslateCap('players_nearby'))
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ESX.ShowNotification(_U('players_nearby'))
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end
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else
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ESX.ShowNotification(TranslateCap('in_vehicle'))
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ESX.ShowNotification(_U('in_vehicle'))
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end
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end
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end, function(data1, menu1)
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ESX.UI.Menu.CloseAll()
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ESX.ShowInventory()
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end)
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end, function(data, menu)
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menu.close()
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end)
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end
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