mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
Stop incompatible resources (see description)
Automaticly stop resources that - a) not compatible with ESX, for example spawnmanager - b) does the same as esx does, but what esx probably does better
This commit is contained in:
+14
@@ -18,3 +18,17 @@ Config.MaxWeight = 24 -- the max inventory weight without backpack
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Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
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Config.EnableDebug = false
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Config.IncompatibleResourcesToStop = {
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['essentialmode'] = 'ES for short, the performance heavy RP framework no one uses - and source for the random unwanted ZAP ads you\'re seeing',
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['es_admin2'] = 'Adminstration tool for the ancient ES framework that wont work with ESX',
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['esplugin_mysql'] = 'MySQL "plugin" for the ancient ES framework that has a SQL injection vulnerability',
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['es_ui'] = 'Money HUD for ES',
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['spawnmanager'] = 'Default resource that takes care of spawning players, ESX does this already',
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['mapmanager'] = 'Default resource that was required by spawnmanager, but neither are used',
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['basic-gamemode'] = 'Resource that is solely for choosing the default game type',
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['fivem'] = 'Resource that is solely for choosing the default game type',
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['fivem-map-hipster'] = 'Default spawn locations for mapmanager',
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['fivem-map-skater'] = 'Default spawn locations for mapmanager',
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['baseevents'] = 'Default resource for handling death events, ESX does this already'
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}
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@@ -19,9 +19,6 @@ function getSharedObject()
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end
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MySQL.ready(function()
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SetMapName('San Andreas')
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SetGameType('Roleplay')
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MySQL.Async.fetchAll('SELECT * FROM items', {}, function(result)
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for k,v in ipairs(result) do
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ESX.Items[v.name] = {
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+30
-1
@@ -1,3 +1,32 @@
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Citizen.CreateThread(function()
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SetMapName('San Andreas')
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SetGameType('Roleplay')
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local resourcesStopped = {}
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for resourceName,reason in pairs(Config.IncompatibleResourcesToStop) do
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local status = GetResourceState(resourceName)
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if status == 'started' or status == 'starting' then
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while status == 'starting' do
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Citizen.Wait(100)
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end
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StopResource(resourceName)
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resourcesStopped[resourceName] = reason
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end
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end
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if ESX.Table.SizeOf(resourcesStopped) > 0 then
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local allStoppedResources = ''
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for resourceName,reason in pairs(resourcesStopped) do
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allStoppedResources = ('%s\n- ^3%s^7, %s'):format(allStoppedResources, resourceName, reason)
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end
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print(('[es_extended] [^3WARNING^7] Stopped %s incompatible resource(s) that can cause issues when used with ESX. They are not needed and can safely be removed from your server, remove these resource(s) from your resource directory and your configuration file:%s'):format(ESX.Table.SizeOf(resourcesStopped), allStoppedResources))
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end
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end)
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RegisterNetEvent('esx:onPlayerJoined')
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AddEventHandler('esx:onPlayerJoined', function()
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if not ESX.Players[source] then
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@@ -216,7 +245,7 @@ function loadESXPlayer(identifier, playerId)
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inventory = xPlayer.getInventory(),
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job = xPlayer.getJob(),
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loadout = xPlayer.getLoadout(),
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maxWeight = xPlayer.maxWeight,
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maxWeight = xPlayer.getMaxWeight(),
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money = xPlayer.getMoney()
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})
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