mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:01:22 +00:00
🔁 1.10.4 sync
1.10.4 hotfix sync
This commit is contained in:
@@ -4,6 +4,6 @@ game 'gta5'
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author 'ESX-Framework'
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description 'cron'
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lua54 'yes'
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version '1.10.3'
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version '1.10.4'
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server_script 'server/main.lua'
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@@ -18,54 +18,48 @@ RegisterNetEvent("esx:requestModel", function(model)
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ESX.Streaming.RequestModel(model)
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end)
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function ESX.SpawnPlayer(skin, coords, cb)
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local p = promise.new()
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TriggerEvent("skinchanger:loadSkin", skin, function()
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p:resolve()
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end)
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Citizen.Await(p)
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local playerPed = PlayerPedId()
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FreezeEntityPosition(playerPed, true)
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SetEntityCoordsNoOffset(playerPed, coords.x, coords.y, coords.z, false, false, false, true)
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SetEntityHeading(playerPed, coords.heading)
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while not HasCollisionLoadedAroundEntity(playerPed) do
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Wait(0)
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end
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FreezeEntityPosition(playerPed, false)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, coords.heading, true, true, false)
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cb()
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end
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RegisterNetEvent("esx:playerLoaded")
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AddEventHandler("esx:playerLoaded", function(xPlayer, isNew, skin)
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AddEventHandler("esx:playerLoaded", function(xPlayer, _, skin)
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ESX.PlayerData = xPlayer
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if Config.Multichar then
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Wait(3000)
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else
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exports.spawnmanager:spawnPlayer({
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x = ESX.PlayerData.coords.x,
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y = ESX.PlayerData.coords.y,
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z = ESX.PlayerData.coords.z + 0.25,
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heading = ESX.PlayerData.coords.heading,
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model = `mp_m_freemode_01`,
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skipFade = false,
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}, function()
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TriggerServerEvent("esx:onPlayerSpawn")
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if not Config.Multichar then
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ESX.SpawnPlayer(skin, ESX.PlayerData.coords, function()
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TriggerEvent("esx:onPlayerSpawn")
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TriggerEvent("esx:restoreLoadout")
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if isNew then
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TriggerEvent("skinchanger:loadDefaultModel", skin.sex == 0)
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elseif skin then
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TriggerEvent("skinchanger:loadSkin", skin)
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end
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TriggerServerEvent("esx:onPlayerSpawn")
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TriggerEvent("esx:loadingScreenOff")
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ShutdownLoadingScreen()
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ShutdownLoadingScreenNui()
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end)
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end
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ESX.PlayerLoaded = true
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while ESX.PlayerData.ped == nil do
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while not DoesEntityExist(ESX.PlayerData.ped) do
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Wait(20)
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end
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ESX.PlayerLoaded = true
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while not HasCollisionLoadedAroundEntity(ESX.PlayerData.ped) do
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Wait(0)
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end
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if Config.EnablePVP then
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SetCanAttackFriendly(ESX.PlayerData.ped, true, false)
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NetworkSetFriendlyFireOption(true)
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end
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local playerId = PlayerId()
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local metadata = ESX.PlayerData.metadata
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if metadata.health then
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SetEntityHealth(ESX.PlayerData.ped, metadata.health)
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end
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@@ -74,6 +68,17 @@ AddEventHandler("esx:playerLoaded", function(xPlayer, isNew, skin)
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SetPedArmour(ESX.PlayerData.ped, metadata.armor)
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end
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local timer = GetGameTimer()
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while not HaveAllStreamingRequestsCompleted(ESX.PlayerData.ped) and (GetGameTimer() - timer) < 2000 do
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Wait(0)
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end
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if Config.EnablePVP then
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SetCanAttackFriendly(ESX.PlayerData.ped, true, false)
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NetworkSetFriendlyFireOption(true)
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end
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local playerId = PlayerId()
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-- RemoveHudComponents
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for i = 1, #Config.RemoveHudComponents do
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if Config.RemoveHudComponents[i] then
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@@ -197,10 +202,15 @@ AddEventHandler("esx:playerLoaded", function(xPlayer, isNew, skin)
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end
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end
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if IsScreenFadedOut() then
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DoScreenFadeIn(500)
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end
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SetDefaultVehicleNumberPlateTextPattern(-1, Config.CustomAIPlates)
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StartServerSyncLoops()
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end)
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RegisterNetEvent("esx:onPlayerLogout")
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AddEventHandler("esx:onPlayerLogout", function()
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ESX.PlayerLoaded = false
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@@ -25,6 +25,7 @@ local function GetData(vehicle)
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end
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CreateThread(function()
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while not ESX.PlayerLoaded do Wait(200) end
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while true do
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ESX.SetPlayerData("coords", GetEntityCoords(playerPed))
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if playerPed ~= PlayerPedId() then
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@@ -1,7 +1,7 @@
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Config = {}
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Config.Locale = GetConvar("esx:locale", "en")
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Config.OxInventory = GetResourceState("ox_inventory") ~= 'missing'
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Config.OxInventory = GetResourceState("ox_inventory") ~= 'missing'
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Config.Accounts = {
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bank = {
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@@ -3,7 +3,7 @@ fx_version 'cerulean'
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game 'gta5'
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description 'ES Extended'
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lua54 'yes'
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version '1.10.3'
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version '1.10.4'
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shared_scripts {
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'locale.lua',
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@@ -4,7 +4,7 @@ game 'gta5'
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author 'ESX-Framework & Brayden'
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description 'Offical ESX Legacy Context Menu'
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lua54 'yes'
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version '1.10.3'
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version '1.10.4'
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ui_page 'index.html'
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@@ -3,7 +3,7 @@ fx_version 'adamant'
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game 'gta5'
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description 'ESX Identity'
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lua54 'yes'
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version '1.10.3'
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version '1.10.4'
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shared_scripts {
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'@es_extended/imports.lua',
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@@ -1,6 +1,6 @@
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game 'common'
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version '1.10.3'
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version '1.10.4'
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fx_version 'cerulean'
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author 'ESX-Framework'
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lua54 'yes'
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@@ -3,7 +3,7 @@ fx_version 'adamant'
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game 'gta5'
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description 'ESX Menu Default'
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lua54 'yes'
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version '1.10.3'
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version '1.10.4'
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client_scripts { '@es_extended/imports.lua', 'client/main.lua' }
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@@ -3,7 +3,7 @@ fx_version 'adamant'
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game 'gta5'
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description 'ESX Menu Dialog'
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lua54 'yes'
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version '1.10.3'
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version '1.10.4'
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client_scripts {
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'@es_extended/imports.lua',
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@@ -3,7 +3,7 @@ fx_version 'adamant'
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game 'gta5'
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description 'ESX Menu List'
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lua54 'yes'
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version '1.10.3'
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version '1.10.4'
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client_scripts {
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@@ -3,7 +3,7 @@ fx_version 'cerulean'
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game 'gta5'
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author 'ESX-Framework - Linden - KASH'
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description 'Official Multicharacter System For ESX Legacy'
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version '1.10.3'
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version '1.10.4'
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lua54 'yes'
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dependencies { 'es_extended', 'esx_context', 'esx_identity', 'esx_skin' }
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@@ -2,7 +2,7 @@ fx_version 'adamant'
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lua54 'yes'
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game 'gta5'
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version '1.10.3'
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version '1.10.4'
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author 'ESX-Framework'
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description 'Official NUI Notification system for ESX'
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@@ -3,7 +3,7 @@ fx_version 'adamant'
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game 'gta5'
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author 'ESX-Framework'
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lua54 'yes'
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version '1.10.3'
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version '1.10.4'
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description 'ESX Progressbar'
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client_scripts { 'Progress.lua' }
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@@ -2,7 +2,7 @@ fx_version 'adamant'
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game 'gta5'
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description 'ESX Skin'
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version '1.10.3'
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version '1.10.4'
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lua54 'yes'
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shared_script '@es_extended/imports.lua'
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@@ -2,7 +2,7 @@ fx_version 'adamant'
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game 'gta5'
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author 'ESX-Framework'
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version '1.10.3'
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version '1.10.4'
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description 'ESX TextUI'
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lua54 'yes'
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@@ -3,7 +3,7 @@ fx_version 'adamant'
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game 'gta5'
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lua54 'yes'
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description 'Official ESX-Legacy resource for handling the Player`s Skin'
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version '1.10.3'
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version '1.10.4'
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client_scripts {
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'@es_extended/locale.lua',
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