mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Breaking changes: implemented global weight inventory system, read description before updating!
- Fixed #256 - Implements #173 __NO OFFICIAL ESX SCRIPT WILL WORK WITH THIS AT THE MOMENT__ This commit will break your entire ESX if you dont use the new SQL format, follow the new one if you want it all to work properly. Scripts using `item.limit` will break too, instead use `xPlayer.canCarryItem(item, count)`
This commit is contained in:
+226
-265
@@ -157,14 +157,14 @@ ESX.UI.Menu.Open = function(type, namespace, name, data, submit, cancel, change,
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ESX.UI.Menu.RegisteredTypes[type].close(namespace, name)
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for i=1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] ~= nil then
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if ESX.UI.Menu.Opened[i] then
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if ESX.UI.Menu.Opened[i].type == type and ESX.UI.Menu.Opened[i].namespace == namespace and ESX.UI.Menu.Opened[i].name == name then
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ESX.UI.Menu.Opened[i] = nil
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end
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end
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end
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if close ~= nil then
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if close then
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close()
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end
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@@ -224,7 +224,7 @@ end
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ESX.UI.Menu.Close = function(type, namespace, name)
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for i=1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] ~= nil then
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if ESX.UI.Menu.Opened[i] then
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if ESX.UI.Menu.Opened[i].type == type and ESX.UI.Menu.Opened[i].namespace == namespace and ESX.UI.Menu.Opened[i].name == name then
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ESX.UI.Menu.Opened[i].close()
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ESX.UI.Menu.Opened[i] = nil
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@@ -235,7 +235,7 @@ end
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ESX.UI.Menu.CloseAll = function()
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for i=1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] ~= nil then
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if ESX.UI.Menu.Opened[i] then
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ESX.UI.Menu.Opened[i].close()
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ESX.UI.Menu.Opened[i] = nil
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end
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@@ -244,7 +244,7 @@ end
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ESX.UI.Menu.GetOpened = function(type, namespace, name)
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for i=1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] ~= nil then
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if ESX.UI.Menu.Opened[i] then
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if ESX.UI.Menu.Opened[i].type == type and ESX.UI.Menu.Opened[i].namespace == namespace and ESX.UI.Menu.Opened[i].name == name then
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return ESX.UI.Menu.Opened[i]
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end
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@@ -289,7 +289,7 @@ ESX.Game.Teleport = function(entity, coords, cb)
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SetEntityCoords(entity, coords.x, coords.y, coords.z)
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if cb ~= nil then
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if cb then
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cb()
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end
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end
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@@ -302,7 +302,7 @@ ESX.Game.SpawnObject = function(model, coords, cb)
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local obj = CreateObject(model, coords.x, coords.y, coords.z, true, false, true)
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if cb ~= nil then
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if cb then
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cb(obj)
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end
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end)
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@@ -316,7 +316,7 @@ ESX.Game.SpawnLocalObject = function(model, coords, cb)
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local obj = CreateObject(model, coords.x, coords.y, coords.z, false, false, true)
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if cb ~= nil then
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if cb then
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cb(obj)
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end
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end)
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@@ -356,7 +356,7 @@ ESX.Game.SpawnVehicle = function(modelName, coords, heading, cb)
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SetVehRadioStation(vehicle, 'OFF')
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if cb ~= nil then
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if cb then
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cb(vehicle)
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end
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end)
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@@ -383,7 +383,7 @@ ESX.Game.SpawnLocalVehicle = function(modelName, coords, heading, cb)
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SetVehRadioStation(vehicle, 'OFF')
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if cb ~= nil then
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if cb then
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cb(vehicle)
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end
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end)
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@@ -407,11 +407,9 @@ ESX.Game.GetObjects = function()
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end
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ESX.Game.GetClosestObject = function(filter, coords)
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local objects = ESX.Game.GetObjects()
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local closestDistance = -1
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local closestObject = -1
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local filter = filter
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local coords = coords
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local objects = ESX.Game.GetObjects()
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local closestDistance, closestObject = -1, -1
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local filter, coords = filter, coords
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if type(filter) == 'string' then
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if filter ~= '' then
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@@ -419,9 +417,11 @@ ESX.Game.GetClosestObject = function(filter, coords)
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end
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end
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if coords == nil then
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if coords then
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coords = vector3(coords.x, coords.y, coords.z)
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else
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local playerPed = PlayerPedId()
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coords = GetEntityCoords(playerPed)
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coords = GetEntityCoords(playerPed)
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end
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for i=1, #objects, 1 do
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@@ -435,16 +435,17 @@ ESX.Game.GetClosestObject = function(filter, coords)
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for j=1, #filter, 1 do
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if objectModel == GetHashKey(filter[j]) then
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foundObject = true
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break
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end
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end
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end
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if foundObject then
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local objectCoords = GetEntityCoords(objects[i])
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local distance = GetDistanceBetweenCoords(objectCoords, coords.x, coords.y, coords.z, true)
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local distance = #(objectCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestObject = objects[i]
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closestObject = objects[i]
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closestDistance = distance
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end
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end
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@@ -468,17 +469,15 @@ ESX.Game.GetPlayers = function()
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end
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ESX.Game.GetClosestPlayer = function(coords)
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local players = ESX.Game.GetPlayers()
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local closestDistance = -1
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local closestPlayer = -1
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local coords = coords
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local usePlayerPed = false
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local playerPed = PlayerPedId()
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local playerId = PlayerId()
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local players, closestDistance, closestPlayer = ESX.Game.GetPlayers(), -1, -1
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local coords, usePlayerPed = coords, false
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local playerPed, playerId = PlayerPedId(), PlayerId()
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if coords == nil then
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if coords then
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coords = vector3(coords.x, coords.y, coords.z)
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else
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usePlayerPed = true
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coords = GetEntityCoords(playerPed)
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coords = GetEntityCoords(playerPed)
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end
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for i=1, #players, 1 do
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@@ -486,10 +485,10 @@ ESX.Game.GetClosestPlayer = function(coords)
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if not usePlayerPed or (usePlayerPed and players[i] ~= playerId) then
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local targetCoords = GetEntityCoords(target)
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local distance = GetDistanceBetweenCoords(targetCoords, coords.x, coords.y, coords.z, true)
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local distance = #(coords - targetCoords)
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if closestDistance == -1 or closestDistance > distance then
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closestPlayer = players[i]
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closestPlayer = players[i]
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closestDistance = distance
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end
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end
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@@ -724,66 +723,66 @@ end
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ESX.Game.SetVehicleProperties = function(vehicle, props)
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SetVehicleModKit(vehicle, 0)
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if props.plate ~= nil then
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if props.plate then
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SetVehicleNumberPlateText(vehicle, props.plate)
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end
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if props.plateIndex ~= nil then
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if props.plateIndex then
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SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
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end
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if props.bodyHealth ~= nil then
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if props.bodyHealth then
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SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
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end
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if props.engineHealth ~= nil then
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if props.engineHealth then
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SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
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end
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if props.fuelLevel ~= nil then
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if props.fuelLevel then
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SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
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end
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if props.dirtLevel ~= nil then
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if props.dirtLevel then
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SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
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end
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if props.color1 ~= nil then
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if props.color1 then
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local color1, color2 = GetVehicleColours(vehicle)
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SetVehicleColours(vehicle, props.color1, color2)
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end
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if props.color2 ~= nil then
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if props.color2 then
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local color1, color2 = GetVehicleColours(vehicle)
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SetVehicleColours(vehicle, color1, props.color2)
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end
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if props.pearlescentColor ~= nil then
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if props.pearlescentColor then
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
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end
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if props.wheelColor ~= nil then
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if props.wheelColor then
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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SetVehicleExtraColours(vehicle, pearlescentColor, props.wheelColor)
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end
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if props.wheels ~= nil then
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if props.wheels then
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SetVehicleWheelType(vehicle, props.wheels)
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end
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if props.windowTint ~= nil then
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if props.windowTint then
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SetVehicleWindowTint(vehicle, props.windowTint)
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end
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if props.neonEnabled ~= nil then
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if props.neonEnabled then
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SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
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SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
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SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
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SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
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end
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if props.extras ~= nil then
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if props.extras then
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for id,enabled in pairs(props.extras) do
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if enabled then
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SetVehicleExtra(vehicle, tonumber(id), 0)
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@@ -793,191 +792,191 @@ ESX.Game.SetVehicleProperties = function(vehicle, props)
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end
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end
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if props.neonColor ~= nil then
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if props.neonColor then
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SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
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end
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if props.modSmokeEnabled ~= nil then
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if props.modSmokeEnabled then
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ToggleVehicleMod(vehicle, 20, true)
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end
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if props.tyreSmokeColor ~= nil then
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if props.tyreSmokeColor then
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SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
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end
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if props.modSpoilers ~= nil then
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if props.modSpoilers then
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SetVehicleMod(vehicle, 0, props.modSpoilers, false)
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end
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if props.modFrontBumper ~= nil then
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if props.modFrontBumper then
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SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
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end
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if props.modRearBumper ~= nil then
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if props.modRearBumper then
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SetVehicleMod(vehicle, 2, props.modRearBumper, false)
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end
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if props.modSideSkirt ~= nil then
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if props.modSideSkirt then
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SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
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end
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if props.modExhaust ~= nil then
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if props.modExhaust then
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SetVehicleMod(vehicle, 4, props.modExhaust, false)
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end
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if props.modFrame ~= nil then
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if props.modFrame then
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SetVehicleMod(vehicle, 5, props.modFrame, false)
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end
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if props.modGrille ~= nil then
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if props.modGrille then
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SetVehicleMod(vehicle, 6, props.modGrille, false)
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end
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if props.modHood ~= nil then
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if props.modHood then
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SetVehicleMod(vehicle, 7, props.modHood, false)
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end
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if props.modFender ~= nil then
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if props.modFender then
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SetVehicleMod(vehicle, 8, props.modFender, false)
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end
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if props.modRightFender ~= nil then
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if props.modRightFender then
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SetVehicleMod(vehicle, 9, props.modRightFender, false)
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end
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if props.modRoof ~= nil then
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if props.modRoof then
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SetVehicleMod(vehicle, 10, props.modRoof, false)
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end
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if props.modEngine ~= nil then
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if props.modEngine then
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SetVehicleMod(vehicle, 11, props.modEngine, false)
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end
|
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if props.modBrakes ~= nil then
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if props.modBrakes then
|
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SetVehicleMod(vehicle, 12, props.modBrakes, false)
|
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end
|
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|
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if props.modTransmission ~= nil then
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if props.modTransmission then
|
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SetVehicleMod(vehicle, 13, props.modTransmission, false)
|
||||
end
|
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|
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if props.modHorns ~= nil then
|
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if props.modHorns then
|
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SetVehicleMod(vehicle, 14, props.modHorns, false)
|
||||
end
|
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|
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if props.modSuspension ~= nil then
|
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if props.modSuspension then
|
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SetVehicleMod(vehicle, 15, props.modSuspension, false)
|
||||
end
|
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|
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if props.modArmor ~= nil then
|
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if props.modArmor then
|
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SetVehicleMod(vehicle, 16, props.modArmor, false)
|
||||
end
|
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|
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if props.modTurbo ~= nil then
|
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if props.modTurbo then
|
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ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
||||
end
|
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|
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if props.modXenon ~= nil then
|
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if props.modXenon then
|
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ToggleVehicleMod(vehicle, 22, props.modXenon)
|
||||
end
|
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|
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if props.modFrontWheels ~= nil then
|
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if props.modFrontWheels then
|
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SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
|
||||
end
|
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|
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if props.modBackWheels ~= nil then
|
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if props.modBackWheels then
|
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SetVehicleMod(vehicle, 24, props.modBackWheels, false)
|
||||
end
|
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|
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if props.modPlateHolder ~= nil then
|
||||
if props.modPlateHolder then
|
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SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
|
||||
end
|
||||
|
||||
if props.modVanityPlate ~= nil then
|
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if props.modVanityPlate then
|
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SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
|
||||
end
|
||||
|
||||
if props.modTrimA ~= nil then
|
||||
if props.modTrimA then
|
||||
SetVehicleMod(vehicle, 27, props.modTrimA, false)
|
||||
end
|
||||
|
||||
if props.modOrnaments ~= nil then
|
||||
if props.modOrnaments then
|
||||
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
|
||||
end
|
||||
|
||||
if props.modDashboard ~= nil then
|
||||
if props.modDashboard then
|
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SetVehicleMod(vehicle, 29, props.modDashboard, false)
|
||||
end
|
||||
|
||||
if props.modDial ~= nil then
|
||||
if props.modDial then
|
||||
SetVehicleMod(vehicle, 30, props.modDial, false)
|
||||
end
|
||||
|
||||
if props.modDoorSpeaker ~= nil then
|
||||
if props.modDoorSpeaker then
|
||||
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
|
||||
end
|
||||
|
||||
if props.modSeats ~= nil then
|
||||
if props.modSeats then
|
||||
SetVehicleMod(vehicle, 32, props.modSeats, false)
|
||||
end
|
||||
|
||||
if props.modSteeringWheel ~= nil then
|
||||
if props.modSteeringWheel then
|
||||
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
|
||||
end
|
||||
|
||||
if props.modShifterLeavers ~= nil then
|
||||
if props.modShifterLeavers then
|
||||
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
|
||||
end
|
||||
|
||||
if props.modAPlate ~= nil then
|
||||
if props.modAPlate then
|
||||
SetVehicleMod(vehicle, 35, props.modAPlate, false)
|
||||
end
|
||||
|
||||
if props.modSpeakers ~= nil then
|
||||
if props.modSpeakers then
|
||||
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
|
||||
end
|
||||
|
||||
if props.modTrunk ~= nil then
|
||||
if props.modTrunk then
|
||||
SetVehicleMod(vehicle, 37, props.modTrunk, false)
|
||||
end
|
||||
|
||||
if props.modHydrolic ~= nil then
|
||||
if props.modHydrolic then
|
||||
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
|
||||
end
|
||||
|
||||
if props.modEngineBlock ~= nil then
|
||||
if props.modEngineBlock then
|
||||
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
|
||||
end
|
||||
|
||||
if props.modAirFilter ~= nil then
|
||||
if props.modAirFilter then
|
||||
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
|
||||
end
|
||||
|
||||
if props.modStruts ~= nil then
|
||||
if props.modStruts then
|
||||
SetVehicleMod(vehicle, 41, props.modStruts, false)
|
||||
end
|
||||
|
||||
if props.modArchCover ~= nil then
|
||||
if props.modArchCover then
|
||||
SetVehicleMod(vehicle, 42, props.modArchCover, false)
|
||||
end
|
||||
|
||||
if props.modAerials ~= nil then
|
||||
if props.modAerials then
|
||||
SetVehicleMod(vehicle, 43, props.modAerials, false)
|
||||
end
|
||||
|
||||
if props.modTrimB ~= nil then
|
||||
if props.modTrimB then
|
||||
SetVehicleMod(vehicle, 44, props.modTrimB, false)
|
||||
end
|
||||
|
||||
if props.modTank ~= nil then
|
||||
if props.modTank then
|
||||
SetVehicleMod(vehicle, 45, props.modTank, false)
|
||||
end
|
||||
|
||||
if props.modWindows ~= nil then
|
||||
if props.modWindows then
|
||||
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
||||
end
|
||||
|
||||
if props.modLivery ~= nil then
|
||||
if props.modLivery then
|
||||
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
||||
SetVehicleLivery(vehicle, props.modLivery)
|
||||
end
|
||||
@@ -1013,7 +1012,7 @@ end
|
||||
|
||||
ESX.ShowInventory = function()
|
||||
local playerPed = PlayerPedId()
|
||||
local elements = {}
|
||||
local elements, currentWeight = {}, 0
|
||||
|
||||
if ESX.PlayerData.money > 0 then
|
||||
local formattedMoney = _U('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.money))
|
||||
@@ -1029,16 +1028,16 @@ ESX.ShowInventory = function()
|
||||
})
|
||||
end
|
||||
|
||||
for i=1, #ESX.PlayerData.accounts, 1 do
|
||||
if ESX.PlayerData.accounts[i].money > 0 then
|
||||
local formattedMoney = _U('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
|
||||
local canDrop = ESX.PlayerData.accounts[i].name ~= 'bank'
|
||||
for k,v in pairs(ESX.PlayerData.accounts) do
|
||||
if v.money > 0 then
|
||||
local formattedMoney = _U('locale_currency', ESX.Math.GroupDigits(v.money))
|
||||
local canDrop = v.name ~= 'bank'
|
||||
|
||||
table.insert(elements, {
|
||||
label = ('%s: <span style="color:green;">%s</span>'):format(ESX.PlayerData.accounts[i].label, formattedMoney),
|
||||
count = ESX.PlayerData.accounts[i].money,
|
||||
label = ('%s: <span style="color:green;">%s</span>'):format(v.label, formattedMoney),
|
||||
count = v.money,
|
||||
type = 'item_account',
|
||||
value = ESX.PlayerData.accounts[i].name,
|
||||
value = v.name,
|
||||
usable = false,
|
||||
rare = false,
|
||||
canRemove = canDrop
|
||||
@@ -1046,30 +1045,32 @@ ESX.ShowInventory = function()
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, #ESX.PlayerData.inventory, 1 do
|
||||
if ESX.PlayerData.inventory[i].count > 0 then
|
||||
for k,v in ipairs(ESX.PlayerData.inventory) do
|
||||
if v.count > 0 then
|
||||
currentWeight = currentWeight + (v.weight * v.count)
|
||||
table.insert(elements, {
|
||||
label = ESX.PlayerData.inventory[i].label .. ' x' .. ESX.PlayerData.inventory[i].count,
|
||||
count = ESX.PlayerData.inventory[i].count,
|
||||
label = ('%s x%s'):format(v.label, v.count),
|
||||
count = v.count,
|
||||
type = 'item_standard',
|
||||
value = ESX.PlayerData.inventory[i].name,
|
||||
usable = ESX.PlayerData.inventory[i].usable,
|
||||
rare = ESX.PlayerData.inventory[i].rare,
|
||||
canRemove = ESX.PlayerData.inventory[i].canRemove
|
||||
value = v.name,
|
||||
usable = v.usable,
|
||||
rare = v.rare,
|
||||
canRemove = v.canRemove
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, #Config.Weapons, 1 do
|
||||
local weaponHash = GetHashKey(Config.Weapons[i].name)
|
||||
for k,v in ipairs(Config.Weapons) do
|
||||
local weaponHash = GetHashKey(v.name)
|
||||
|
||||
if HasPedGotWeapon(playerPed, weaponHash, false) and Config.Weapons[i].name ~= 'WEAPON_UNARMED' then
|
||||
if HasPedGotWeapon(playerPed, weaponHash, false) then
|
||||
local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
|
||||
|
||||
table.insert(elements, {
|
||||
label = Config.Weapons[i].label .. ' [' .. ammo .. ']',
|
||||
label = ('%s [%s]'):format(v.label, ammo),
|
||||
count = 1,
|
||||
type = 'item_weapon',
|
||||
value = Config.Weapons[i].name,
|
||||
value = v.name,
|
||||
ammo = ammo,
|
||||
usable = false,
|
||||
rare = false,
|
||||
@@ -1080,14 +1081,12 @@ ESX.ShowInventory = function()
|
||||
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory',
|
||||
{
|
||||
title = _U('inventory'),
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory', {
|
||||
title = _U('inventory', currentWeight, ESX.PlayerData.maxWeight),
|
||||
align = 'bottom-right',
|
||||
elements = elements,
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
menu.close()
|
||||
|
||||
local player, distance = ESX.Game.GetClosestPlayer()
|
||||
local elements = {}
|
||||
|
||||
@@ -1104,207 +1103,169 @@ ESX.ShowInventory = function()
|
||||
end
|
||||
|
||||
if data.current.type == 'item_weapon' and data.current.ammo > 0 and player ~= -1 and distance <= 3.0 then
|
||||
table.insert(elements, {label = _U('giveammo'), action = 'giveammo', type = data.current.type, value = data.current.value})
|
||||
table.insert(elements, {label = _U('giveammo'), action = 'give_ammo', type = data.current.type, value = data.current.value})
|
||||
end
|
||||
|
||||
table.insert(elements, {label = _U('return'), action = 'return'})
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory_item',
|
||||
{
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory_item', {
|
||||
title = data.current.label,
|
||||
align = 'bottom-right',
|
||||
elements = elements,
|
||||
}, function(data1, menu1)
|
||||
|
||||
local item = data1.current.value
|
||||
local type = data1.current.type
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if data1.current.action == 'give' then
|
||||
local playersInArea = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
||||
local foundPlayers, elements = false, {}
|
||||
|
||||
local players = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
||||
local foundPlayers = false
|
||||
local elements = {}
|
||||
|
||||
for i=1, #players, 1 do
|
||||
if players[i] ~= PlayerId() then
|
||||
for k,v in ipairs(playersInArea) do
|
||||
if v ~= PlayerId() then
|
||||
foundPlayers = true
|
||||
|
||||
table.insert(elements, {
|
||||
label = GetPlayerName(players[i]),
|
||||
player = players[i]
|
||||
label = GetPlayerName(v),
|
||||
player = v
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if not foundPlayers then
|
||||
if foundPlayers then
|
||||
foundPlayers = false
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'give_item_to', {
|
||||
title = _U('give_to'),
|
||||
align = 'bottom-right',
|
||||
elements = elements
|
||||
}, function(data2, menu2)
|
||||
local playersInArea, nearbyPlayer = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
||||
|
||||
for k,v in ipairs(playersInArea) do
|
||||
if v ~= PlayerId() then
|
||||
|
||||
if v == data2.current.player then
|
||||
foundPlayers = true
|
||||
nearbyPlayer = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if foundPlayers then
|
||||
if type == 'item_weapon' then
|
||||
local closestPed = GetPlayerPed(nearbyPlayer)
|
||||
local sourceAmmo = GetAmmoInPedWeapon(playerPed, GetHashKey(item))
|
||||
|
||||
if IsPedOnFoot(closestPed) then
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(nearbyPlayer), type, item, sourceAmmo)
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
end
|
||||
else
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
|
||||
title = _U('amount')
|
||||
}, function(data3, menu3)
|
||||
local quantity = tonumber(data3.value)
|
||||
local closestPed = GetPlayerPed(nearbyPlayer)
|
||||
|
||||
if IsPedOnFoot(closestPed) then
|
||||
if quantity then
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(nearbyPlayer), type, item, quantity)
|
||||
menu3.close()
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
end
|
||||
end, function(data3, menu3)
|
||||
menu3.close()
|
||||
end)
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
menu2.close()
|
||||
end
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end) -- give end
|
||||
else
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
return
|
||||
end
|
||||
|
||||
foundPlayers = false
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'give_item_to',
|
||||
{
|
||||
title = _U('give_to'),
|
||||
align = 'bottom-right',
|
||||
elements = elements
|
||||
}, function(data2, menu2)
|
||||
|
||||
local players, nearbyPlayer = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
||||
|
||||
for i=1, #players, 1 do
|
||||
if players[i] ~= PlayerId() then
|
||||
|
||||
if players[i] == data2.current.player then
|
||||
foundPlayers = true
|
||||
nearbyPlayer = players[i]
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not foundPlayers then
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
menu2.close()
|
||||
return
|
||||
end
|
||||
|
||||
elseif data1.current.action == 'remove' then
|
||||
if IsPedOnFoot(playerPed) then
|
||||
if type == 'item_weapon' then
|
||||
|
||||
local closestPed = GetPlayerPed(nearbyPlayer)
|
||||
local sourceAmmo = GetAmmoInPedWeapon(PlayerPedId(), GetHashKey(item))
|
||||
|
||||
if IsPedSittingInAnyVehicle(closestPed) then
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(nearbyPlayer), type, item, sourceAmmo)
|
||||
menu2.close()
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item)
|
||||
menu1.close()
|
||||
|
||||
else
|
||||
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
|
||||
else -- type: item_standard
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_remove', {
|
||||
title = _U('amount')
|
||||
}, function(data3, menu3)
|
||||
local quantity = tonumber(data3.value)
|
||||
local closestPed = GetPlayerPed(nearbyPlayer)
|
||||
|
||||
if IsPedSittingInAnyVehicle(closestPed) then
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
if quantity ~= nil then
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(nearbyPlayer), type, item, quantity)
|
||||
|
||||
menu3.close()
|
||||
}, function(data2, menu2)
|
||||
local quantity = tonumber(data2.value)
|
||||
|
||||
if quantity then
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
end
|
||||
|
||||
end, function(data3, menu3)
|
||||
menu3.close()
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
end
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end) -- give end
|
||||
|
||||
elseif data1.current.action == 'remove' then
|
||||
|
||||
if IsPedSittingInAnyVehicle(playerPed) then
|
||||
return
|
||||
end
|
||||
|
||||
if type == 'item_weapon' then
|
||||
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item)
|
||||
menu1.close()
|
||||
|
||||
else -- type: item_standard
|
||||
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_remove', {
|
||||
title = _U('amount')
|
||||
}, function(data2, menu2)
|
||||
local quantity = tonumber(data2.value)
|
||||
|
||||
if quantity == nil then
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
else
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
end
|
||||
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
end
|
||||
|
||||
elseif data1.current.action == 'use' then
|
||||
TriggerServerEvent('esx:useItem', item)
|
||||
|
||||
elseif data1.current.action == 'return' then
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.ShowInventory()
|
||||
elseif data1.current.action == 'giveammo' then
|
||||
elseif data1.current.action == 'give_ammo' then
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
local closestPed = GetPlayerPed(closestPlayer)
|
||||
local pedAmmo = GetAmmoInPedWeapon(playerPed, GetHashKey(item))
|
||||
|
||||
if IsPedSittingInAnyVehicle(closestPed) then
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
if closestPlayer ~= -1 and closestDistance < 3.0 then
|
||||
if pedAmmo > 0 then
|
||||
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
|
||||
title = _U('amountammo')
|
||||
}, function(data2, menu2)
|
||||
|
||||
local quantity = tonumber(data2.value)
|
||||
|
||||
if quantity ~= nil then
|
||||
if quantity <= pedAmmo and quantity >= 0 then
|
||||
|
||||
local finalAmmoSource = math.floor(pedAmmo - quantity)
|
||||
SetPedAmmo(playerPed, item, finalAmmoSource)
|
||||
AddAmmoToPed(closestPed, item, quantity)
|
||||
|
||||
ESX.ShowNotification(_U('gave_ammo', quantity, GetPlayerName(closestPlayer)))
|
||||
-- todo notify target that he received ammo
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
if IsPedOnFoot(closestPed) then
|
||||
if closestPlayer ~= -1 and closestDistance < 3.0 then
|
||||
if pedAmmo > 0 then
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
|
||||
title = _U('amountammo')
|
||||
}, function(data2, menu2)
|
||||
local quantity = tonumber(data2.value)
|
||||
|
||||
if quantity then
|
||||
if pedAmmo >= quantity and quantity > 0 then
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), 'item_ammo', item, quantity)
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
end
|
||||
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
end
|
||||
end
|
||||
|
||||
end, function(data1, menu1)
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.ShowInventory()
|
||||
end)
|
||||
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
|
||||
+14
-6
@@ -40,6 +40,11 @@ AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setMaxWeight')
|
||||
AddEventHandler('esx:setMaxWeight', function(newMaxWeight)
|
||||
ESX.PlayerData.maxWeight = newMaxWeight
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:createMissingPickups')
|
||||
AddEventHandler('esx:createMissingPickups', function(missingPickups)
|
||||
for pickupId,v in pairs(missingPickups) do
|
||||
@@ -200,6 +205,14 @@ AddEventHandler('esx:addWeaponComponent', function(weaponName, weaponComponent)
|
||||
GiveWeaponComponentToPed(playerPed, weaponHash, componentHash)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setWeaponAmmo')
|
||||
AddEventHandler('esx:setWeaponAmmo', function(weaponName, weaponAmmo)
|
||||
local playerPed = PlayerPedId()
|
||||
local weaponHash = GetHashKey(weaponName)
|
||||
|
||||
SetPedAmmo(playerPed, weaponHash, weaponAmmo)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeWeapon')
|
||||
AddEventHandler('esx:removeWeapon', function(weaponName, ammo)
|
||||
local playerPed = PlayerPedId()
|
||||
@@ -256,7 +269,6 @@ end)
|
||||
RegisterNetEvent('esx:loadIPL')
|
||||
AddEventHandler('esx:loadIPL', function(name)
|
||||
Citizen.CreateThread(function()
|
||||
LoadMpDlcMaps()
|
||||
RequestIpl(name)
|
||||
end)
|
||||
end)
|
||||
@@ -342,11 +354,7 @@ AddEventHandler('esx:pickup', function(id, label, player)
|
||||
obj = obj,
|
||||
label = label,
|
||||
inRange = false,
|
||||
coords = {
|
||||
x = x,
|
||||
y = y,
|
||||
z = z
|
||||
}
|
||||
coords = {x = x, y = y, z = z}
|
||||
}
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -8,6 +8,7 @@ Config.EnableSocietyPayouts = false -- pay from the society account that the pla
|
||||
Config.DisableWantedLevel = true
|
||||
Config.EnableHud = true -- enable the default hud? Display current job and accounts (black, bank & cash)
|
||||
Config.EnablePvP = true -- enable pvp?
|
||||
Config.MaxWeight = 24 -- the max inventory weight without backpack
|
||||
|
||||
Config.PaycheckInterval = 7 * 60000
|
||||
|
||||
|
||||
+194
-438
@@ -1,50 +1,20 @@
|
||||
Config.Weapons = {
|
||||
|
||||
{
|
||||
name = 'WEAPON_KNIFE',
|
||||
label = _U('weapon_knife'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_NIGHTSTICK',
|
||||
label = _U('weapon_nightstick'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_HAMMER',
|
||||
label = _U('weapon_hammer'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_BAT',
|
||||
label = _U('weapon_bat'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_GOLFCLUB',
|
||||
label = _U('weapon_golfclub'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_CROWBAR',
|
||||
label = _U('weapon_crowbar'),
|
||||
components = {}
|
||||
},
|
||||
{name = 'WEAPON_KNIFE', label = _U('weapon_knife'), components = {}},
|
||||
{name = 'WEAPON_NIGHTSTICK', label = _U('weapon_nightstick'), components = {}},
|
||||
{name = 'WEAPON_HAMMER', label = _U('weapon_hammer'), components = {}},
|
||||
{name = 'WEAPON_BAT', label = _U('weapon_bat'), components = {}},
|
||||
{name = 'WEAPON_GOLFCLUB', label = _U('weapon_golfclub'), components = {}},
|
||||
{name = 'WEAPON_CROWBAR', label = _U('weapon_crowbar'), components = {}},
|
||||
|
||||
{
|
||||
name = 'WEAPON_PISTOL',
|
||||
label = _U('weapon_pistol'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_PISTOL_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_PISTOL_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP_02') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_PISTOL_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_PISTOL_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_PISTOL_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP_02')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_PISTOL_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -52,11 +22,11 @@ Config.Weapons = {
|
||||
name = 'WEAPON_COMBATPISTOL',
|
||||
label = _U('weapon_combatpistol'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_COMBATPISTOL_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_COMBATPISTOL_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_COMBATPISTOL_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_COMBATPISTOL_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -64,11 +34,11 @@ Config.Weapons = {
|
||||
name = 'WEAPON_APPISTOL',
|
||||
label = _U('weapon_appistol'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_APPISTOL_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_APPISTOL_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_APPISTOL_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_APPISTOL_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_APPISTOL_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_APPISTOL_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -76,27 +46,23 @@ Config.Weapons = {
|
||||
name = 'WEAPON_PISTOL50',
|
||||
label = _U('weapon_pistol50'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_PISTOL50_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_PISTOL50_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_PISTOL50_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_PISTOL50_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_PISTOL50_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_PISTOL50_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_REVOLVER',
|
||||
label = _U('weapon_revolver'),
|
||||
components = {}
|
||||
},
|
||||
{name = 'WEAPON_REVOLVER', label = _U('weapon_revolver'), components = {}},
|
||||
|
||||
{
|
||||
name = 'WEAPON_SNSPISTOL',
|
||||
label = _U('weapon_snspistol'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_SNSPISTOL_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_SNSPISTOL_CLIP_02') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SNSPISTOL_VARMOD_LOWRIDER') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_SNSPISTOL_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_SNSPISTOL_CLIP_02')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SNSPISTOL_VARMOD_LOWRIDER')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -104,11 +70,11 @@ Config.Weapons = {
|
||||
name = 'WEAPON_HEAVYPISTOL',
|
||||
label = _U('weapon_heavypistol'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_HEAVYPISTOL_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_HEAVYPISTOL_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_HEAVYPISTOL_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_HEAVYPISTOL_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_HEAVYPISTOL_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_HEAVYPISTOL_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -116,9 +82,9 @@ Config.Weapons = {
|
||||
name = 'WEAPON_VINTAGEPISTOL',
|
||||
label = _U('weapon_vintagepistol'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_VINTAGEPISTOL_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_VINTAGEPISTOL_CLIP_02') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_VINTAGEPISTOL_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_VINTAGEPISTOL_CLIP_02')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -126,12 +92,12 @@ Config.Weapons = {
|
||||
name = 'WEAPON_MICROSMG',
|
||||
label = _U('weapon_microsmg'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MICROSMG_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MICROSMG_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MACRO') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_MICROSMG_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MICROSMG_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MICROSMG_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_PI_FLSH')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MACRO')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_MICROSMG_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -139,13 +105,13 @@ Config.Weapons = {
|
||||
name = 'WEAPON_SMG',
|
||||
label = _U('weapon_smg'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_SMG_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_SMG_CLIP_02') },
|
||||
{ name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_SMG_CLIP_03') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MACRO_02') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SMG_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_SMG_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_SMG_CLIP_02')},
|
||||
{name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_SMG_CLIP_03')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MACRO_02')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SMG_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -153,12 +119,12 @@ Config.Weapons = {
|
||||
name = 'WEAPON_ASSAULTSMG',
|
||||
label = _U('weapon_assaultsmg'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_ASSAULTSMG_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_ASSAULTSMG_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MACRO') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_ASSAULTSMG_VARMOD_LOWRIDER') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_ASSAULTSMG_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_ASSAULTSMG_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MACRO')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_ASSAULTSMG_VARMOD_LOWRIDER')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -166,8 +132,8 @@ Config.Weapons = {
|
||||
name = 'WEAPON_MINISMG',
|
||||
label = _U('weapon_minismg'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MINISMG_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MINISMG_CLIP_02') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MINISMG_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MINISMG_CLIP_02')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -175,10 +141,10 @@ Config.Weapons = {
|
||||
name = 'WEAPON_MACHINEPISTOL',
|
||||
label = _U('weapon_machinepistol'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MACHINEPISTOL_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MACHINEPISTOL_CLIP_02') },
|
||||
{ name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_MACHINEPISTOL_CLIP_03') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MACHINEPISTOL_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MACHINEPISTOL_CLIP_02')},
|
||||
{name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_MACHINEPISTOL_CLIP_03')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_PI_SUPP')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -186,12 +152,12 @@ Config.Weapons = {
|
||||
name = 'WEAPON_COMBATPDW',
|
||||
label = _U('weapon_combatpdw'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_COMBATPDW_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_COMBATPDW_CLIP_02') },
|
||||
{ name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_COMBATPDW_CLIP_03') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_SMALL') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_COMBATPDW_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_COMBATPDW_CLIP_02')},
|
||||
{name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_COMBATPDW_CLIP_03')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_SMALL')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -199,9 +165,9 @@ Config.Weapons = {
|
||||
name = 'WEAPON_PUMPSHOTGUN',
|
||||
label = _U('weapon_pumpshotgun'),
|
||||
components = {
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_SR_SUPP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER') }
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_SR_SUPP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -209,7 +175,7 @@ Config.Weapons = {
|
||||
name = 'WEAPON_SAWNOFFSHOTGUN',
|
||||
label = _U('weapon_sawnoffshotgun'),
|
||||
components = {
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SAWNOFFSHOTGUN_VARMOD_LUXE') }
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SAWNOFFSHOTGUN_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -217,11 +183,11 @@ Config.Weapons = {
|
||||
name = 'WEAPON_ASSAULTSHOTGUN',
|
||||
label = _U('weapon_assaultshotgun'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_ASSAULTSHOTGUN_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_ASSAULTSHOTGUN_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_ASSAULTSHOTGUN_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_ASSAULTSHOTGUN_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -229,9 +195,9 @@ Config.Weapons = {
|
||||
name = 'WEAPON_BULLPUPSHOTGUN',
|
||||
label = _U('weapon_bullpupshotgun'),
|
||||
components = {
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') }
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -239,12 +205,12 @@ Config.Weapons = {
|
||||
name = 'WEAPON_HEAVYSHOTGUN',
|
||||
label = _U('weapon_heavyshotgun'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_HEAVYSHOTGUN_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_HEAVYSHOTGUN_CLIP_02') },
|
||||
{ name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_HEAVYSHOTGUN_CLIP_03') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_HEAVYSHOTGUN_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_HEAVYSHOTGUN_CLIP_02')},
|
||||
{name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_HEAVYSHOTGUN_CLIP_03')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -252,14 +218,14 @@ Config.Weapons = {
|
||||
name = 'WEAPON_ASSAULTRIFLE',
|
||||
label = _U('weapon_assaultrifle'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_ASSAULTRIFLE_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_ASSAULTRIFLE_CLIP_02') },
|
||||
{ name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_ASSAULTRIFLE_CLIP_03') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MACRO') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_ASSAULTRIFLE_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_ASSAULTRIFLE_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_ASSAULTRIFLE_CLIP_02')},
|
||||
{name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_ASSAULTRIFLE_CLIP_03')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MACRO')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_ASSAULTRIFLE_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -267,14 +233,14 @@ Config.Weapons = {
|
||||
name = 'WEAPON_CARBINERIFLE',
|
||||
label = _U('weapon_carbinerifle'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_CARBINERIFLE_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_CARBINERIFLE_CLIP_02') },
|
||||
{ name = 'clip_box', label = _U('component_clip_box'), hash = GetHashKey('COMPONENT_CARBINERIFLE_CLIP_03') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MEDIUM') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_CARBINERIFLE_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_CARBINERIFLE_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_CARBINERIFLE_CLIP_02')},
|
||||
{name = 'clip_box', label = _U('component_clip_box'), hash = GetHashKey('COMPONENT_CARBINERIFLE_CLIP_03')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MEDIUM')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_CARBINERIFLE_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -282,12 +248,12 @@ Config.Weapons = {
|
||||
name = 'WEAPON_ADVANCEDRIFLE',
|
||||
label = _U('weapon_advancedrifle'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_ADVANCEDRIFLE_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_ADVANCEDRIFLE_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_SMALL') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_ADVANCEDRIFLE_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_ADVANCEDRIFLE_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_ADVANCEDRIFLE_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_SMALL')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_ADVANCEDRIFLE_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -295,14 +261,14 @@ Config.Weapons = {
|
||||
name = 'WEAPON_SPECIALCARBINE',
|
||||
label = _U('weapon_specialcarbine'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_SPECIALCARBINE_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_SPECIALCARBINE_CLIP_02') },
|
||||
{ name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_SPECIALCARBINE_CLIP_03') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MEDIUM') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SPECIALCARBINE_VARMOD_LOWRIDER') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_SPECIALCARBINE_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_SPECIALCARBINE_CLIP_02')},
|
||||
{name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_SPECIALCARBINE_CLIP_03')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MEDIUM')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SPECIALCARBINE_VARMOD_LOWRIDER')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -310,13 +276,13 @@ Config.Weapons = {
|
||||
name = 'WEAPON_BULLPUPRIFLE',
|
||||
label = _U('weapon_bullpuprifle'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_BULLPUPRIFLE_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_BULLPUPRIFLE_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_SMALL') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_BULLPUPRIFLE_VARMOD_LOW') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_BULLPUPRIFLE_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_BULLPUPRIFLE_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_SMALL')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_BULLPUPRIFLE_VARMOD_LOW')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -324,9 +290,9 @@ Config.Weapons = {
|
||||
name = 'WEAPON_COMPACTRIFLE',
|
||||
label = _U('weapon_compactrifle'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_COMPACTRIFLE_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_COMPACTRIFLE_CLIP_02') },
|
||||
{ name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_COMPACTRIFLE_CLIP_03') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_COMPACTRIFLE_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_COMPACTRIFLE_CLIP_02')},
|
||||
{name = 'clip_drum', label = _U('component_clip_drum'), hash = GetHashKey('COMPONENT_COMPACTRIFLE_CLIP_03')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -334,10 +300,10 @@ Config.Weapons = {
|
||||
name = 'WEAPON_MG',
|
||||
label = _U('weapon_mg'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MG_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MG_CLIP_02') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_SMALL_02') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_MG_VARMOD_LOWRIDER') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MG_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MG_CLIP_02')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_SMALL_02')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_MG_VARMOD_LOWRIDER')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -345,11 +311,11 @@ Config.Weapons = {
|
||||
name = 'WEAPON_COMBATMG',
|
||||
label = _U('weapon_combatmg'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_COMBATMG_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_COMBATMG_CLIP_02') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MEDIUM') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_COMBATMG_VARMOD_LOWRIDER') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_COMBATMG_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_COMBATMG_CLIP_02')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_MEDIUM')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_COMBATMG_VARMOD_LOWRIDER')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -357,8 +323,8 @@ Config.Weapons = {
|
||||
name = 'WEAPON_GUSENBERG',
|
||||
label = _U('weapon_gusenberg'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_GUSENBERG_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_GUSENBERG_CLIP_02') },
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_GUSENBERG_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_GUSENBERG_CLIP_02')},
|
||||
}
|
||||
},
|
||||
|
||||
@@ -366,10 +332,10 @@ Config.Weapons = {
|
||||
name = 'WEAPON_SNIPERRIFLE',
|
||||
label = _U('weapon_sniperrifle'),
|
||||
components = {
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_LARGE') },
|
||||
{ name = 'scope_advanced', label = _U('component_scope_advanced'), hash = GetHashKey('COMPONENT_AT_SCOPE_MAX') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SNIPERRIFLE_VARMOD_LUXE') }
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_LARGE')},
|
||||
{name = 'scope_advanced', label = _U('component_scope_advanced'), hash = GetHashKey('COMPONENT_AT_SCOPE_MAX')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP_02')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_SNIPERRIFLE_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -377,8 +343,8 @@ Config.Weapons = {
|
||||
name = 'WEAPON_HEAVYSNIPER',
|
||||
label = _U('weapon_heavysniper'),
|
||||
components = {
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_LARGE') },
|
||||
{ name = 'scope_advanced', label = _U('component_scope_advanced'), hash = GetHashKey('COMPONENT_AT_SCOPE_MAX') }
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_LARGE')},
|
||||
{name = 'scope_advanced', label = _U('component_scope_advanced'), hash = GetHashKey('COMPONENT_AT_SCOPE_MAX')}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -386,266 +352,56 @@ Config.Weapons = {
|
||||
name = 'WEAPON_MARKSMANRIFLE',
|
||||
label = _U('weapon_marksmanrifle'),
|
||||
components = {
|
||||
{ name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MARKSMANRIFLE_CLIP_01') },
|
||||
{ name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MARKSMANRIFLE_CLIP_02') },
|
||||
{ name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH') },
|
||||
{ name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM') },
|
||||
{ name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP') },
|
||||
{ name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP') },
|
||||
{ name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_MARKSMANRIFLE_VARMOD_LUXE') }
|
||||
{name = 'clip_default', label = _U('component_clip_default'), hash = GetHashKey('COMPONENT_MARKSMANRIFLE_CLIP_01')},
|
||||
{name = 'clip_extended', label = _U('component_clip_extended'), hash = GetHashKey('COMPONENT_MARKSMANRIFLE_CLIP_02')},
|
||||
{name = 'flashlight', label = _U('component_flashlight'), hash = GetHashKey('COMPONENT_AT_AR_FLSH')},
|
||||
{name = 'scope', label = _U('component_scope'), hash = GetHashKey('COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM')},
|
||||
{name = 'suppressor', label = _U('component_suppressor'), hash = GetHashKey('COMPONENT_AT_AR_SUPP')},
|
||||
{name = 'grip', label = _U('component_grip'), hash = GetHashKey('COMPONENT_AT_AR_AFGRIP')},
|
||||
{name = 'luxary_finish', label = _U('component_luxary_finish'), hash = GetHashKey('COMPONENT_MARKSMANRIFLE_VARMOD_LUXE')}
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_GRENADELAUNCHER',
|
||||
label = _U('weapon_grenadelauncher'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_RPG',
|
||||
label = _U('weapon_rpg'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_STINGER',
|
||||
label = _U('weapon_stinger'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_MINIGUN',
|
||||
label = _U('weapon_minigun'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_GRENADE',
|
||||
label = _U('weapon_grenade'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_STICKYBOMB',
|
||||
label = _U('weapon_stickybomb'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_SMOKEGRENADE',
|
||||
label = _U('weapon_smokegrenade'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_BZGAS',
|
||||
label = _U('weapon_bzgas'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_MOLOTOV',
|
||||
label = _U('weapon_molotov'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_FIREEXTINGUISHER',
|
||||
label = _U('weapon_fireextinguisher'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_PETROLCAN',
|
||||
label = _U('weapon_petrolcan'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_DIGISCANNER',
|
||||
label = _U('weapon_digiscanner'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_BALL',
|
||||
label = _U('weapon_ball'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_BOTTLE',
|
||||
label = _U('weapon_bottle'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_DAGGER',
|
||||
label = _U('weapon_dagger'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_FIREWORK',
|
||||
label = _U('weapon_firework'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_MUSKET',
|
||||
label = _U('weapon_musket'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_STUNGUN',
|
||||
label = _U('weapon_stungun'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_HOMINGLAUNCHER',
|
||||
label = _U('weapon_hominglauncher'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_PROXMINE',
|
||||
label = _U('weapon_proxmine'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_SNOWBALL',
|
||||
label = _U('weapon_snowball'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_FLAREGUN',
|
||||
label = _U('weapon_flaregun'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_GARBAGEBAG',
|
||||
label = _U('weapon_garbagebag'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_HANDCUFFS',
|
||||
label = _U('weapon_handcuffs'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_MARKSMANPISTOL',
|
||||
label = _U('weapon_marksmanpistol'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_KNUCKLE',
|
||||
label = _U('weapon_knuckle'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_HATCHET',
|
||||
label = _U('weapon_hatchet'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_RAILGUN',
|
||||
label = _U('weapon_railgun'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_MACHETE',
|
||||
label = _U('weapon_machete'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_SWITCHBLADE',
|
||||
label = _U('weapon_switchblade'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_DBSHOTGUN',
|
||||
label = _U('weapon_dbshotgun'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_AUTOSHOTGUN',
|
||||
label = _U('weapon_autoshotgun'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_BATTLEAXE',
|
||||
label = _U('weapon_battleaxe'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_COMPACTLAUNCHER',
|
||||
label = _U('weapon_compactlauncher'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_PIPEBOMB',
|
||||
label = _U('weapon_pipebomb'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_POOLCUE',
|
||||
label = _U('weapon_poolcue'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_WRENCH',
|
||||
label = _U('weapon_wrench'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_FLASHLIGHT',
|
||||
label = _U('weapon_flashlight'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'GADGET_NIGHTVISION',
|
||||
label = _U('gadget_nightvision'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'GADGET_PARACHUTE',
|
||||
label = _U('gadget_parachute'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_FLARE',
|
||||
label = _U('weapon_flare'),
|
||||
components = {}
|
||||
},
|
||||
|
||||
{
|
||||
name = 'WEAPON_DOUBLEACTION',
|
||||
label = _U('weapon_doubleaction'),
|
||||
components = {}
|
||||
}
|
||||
|
||||
}
|
||||
{name = 'WEAPON_GRENADELAUNCHER', label = _U('weapon_grenadelauncher'), components = {}},
|
||||
{name = 'WEAPON_RPG', label = _U('weapon_rpg'), components = {}},
|
||||
{name = 'WEAPON_STINGER', label = _U('weapon_stinger'), components = {}},
|
||||
{name = 'WEAPON_MINIGUN', label = _U('weapon_minigun'), components = {}},
|
||||
{name = 'WEAPON_GRENADE', label = _U('weapon_grenade'), components = {}},
|
||||
{name = 'WEAPON_STICKYBOMB', label = _U('weapon_stickybomb'), components = {}},
|
||||
{name = 'WEAPON_SMOKEGRENADE', label = _U('weapon_smokegrenade'), components = {}},
|
||||
{name = 'WEAPON_BZGAS', label = _U('weapon_bzgas'), components = {}},
|
||||
{name = 'WEAPON_MOLOTOV', label = _U('weapon_molotov'), components = {}},
|
||||
{name = 'WEAPON_FIREEXTINGUISHER', label = _U('weapon_fireextinguisher'), components = {}},
|
||||
{name = 'WEAPON_PETROLCAN', label = _U('weapon_petrolcan'), components = {}},
|
||||
{name = 'WEAPON_DIGISCANNER', label = _U('weapon_digiscanner'), components = {}},
|
||||
{name = 'WEAPON_BALL', label = _U('weapon_ball'), components = {}},
|
||||
{name = 'WEAPON_BOTTLE', label = _U('weapon_bottle'), components = {}},
|
||||
{name = 'WEAPON_DAGGER', label = _U('weapon_dagger'), components = {}},
|
||||
{name = 'WEAPON_FIREWORK', label = _U('weapon_firework'), components = {}},
|
||||
{name = 'WEAPON_MUSKET', label = _U('weapon_musket'), components = {}},
|
||||
{name = 'WEAPON_STUNGUN', label = _U('weapon_stungun'), components = {}},
|
||||
{name = 'WEAPON_HOMINGLAUNCHER', label = _U('weapon_hominglauncher'), components = {}},
|
||||
{name = 'WEAPON_PROXMINE', label = _U('weapon_proxmine'), components = {}},
|
||||
{name = 'WEAPON_SNOWBALL', label = _U('weapon_snowball'), components = {}},
|
||||
{name = 'WEAPON_FLAREGUN', label = _U('weapon_flaregun'), components = {}},
|
||||
{name = 'WEAPON_GARBAGEBAG', label = _U('weapon_garbagebag'), components = {}},
|
||||
{name = 'WEAPON_HANDCUFFS', label = _U('weapon_handcuffs'), components = {}},
|
||||
{name = 'WEAPON_MARKSMANPISTOL', label = _U('weapon_marksmanpistol'), components = {}},
|
||||
{name = 'WEAPON_KNUCKLE', label = _U('weapon_knuckle'), components = {}},
|
||||
{name = 'WEAPON_HATCHET', label = _U('weapon_hatchet'), components = {}},
|
||||
{name = 'WEAPON_RAILGUN', label = _U('weapon_railgun'), components = {}},
|
||||
{name = 'WEAPON_MACHETE', label = _U('weapon_machete'), components = {}},
|
||||
{name = 'WEAPON_SWITCHBLADE', label = _U('weapon_switchblade'), components = {}},
|
||||
{name = 'WEAPON_DBSHOTGUN', label = _U('weapon_dbshotgun'), components = {}},
|
||||
{name = 'WEAPON_AUTOSHOTGUN', label = _U('weapon_autoshotgun'), components = {}},
|
||||
{name = 'WEAPON_BATTLEAXE', label = _U('weapon_battleaxe'), components = {}},
|
||||
{name = 'WEAPON_COMPACTLAUNCHER', label = _U('weapon_compactlauncher'), components = {}},
|
||||
{name = 'WEAPON_PIPEBOMB', label = _U('weapon_pipebomb'), components = {}},
|
||||
{name = 'WEAPON_POOLCUE', label = _U('weapon_poolcue'), components = {}},
|
||||
{name = 'WEAPON_WRENCH', label = _U('weapon_wrench'), components = {}},
|
||||
{name = 'WEAPON_FLASHLIGHT', label = _U('weapon_flashlight'), components = {}},
|
||||
{name = 'GADGET_NIGHTVISION', label = _U('gadget_nightvision'), components = {}},
|
||||
{name = 'GADGET_PARACHUTE', label = _U('gadget_parachute'), components = {}},
|
||||
{name = 'WEAPON_FLARE', label = _U('weapon_flare'), components = {}},
|
||||
{name = 'WEAPON_DOUBLEACTION', label = _U('weapon_doubleaction'), components = {}}
|
||||
}
|
||||
+24
-24
@@ -3,31 +3,31 @@ USE `essentialmode`;
|
||||
ALTER TABLE `users`
|
||||
ADD COLUMN `name` VARCHAR(50) NULL DEFAULT '' AFTER `money`,
|
||||
ADD COLUMN `skin` LONGTEXT NULL AFTER `name`,
|
||||
ADD COLUMN `job` varchar(50) NULL DEFAULT 'unemployed' AFTER `skin`,
|
||||
ADD COLUMN `job` VARCHAR(50) NULL DEFAULT 'unemployed' AFTER `skin`,
|
||||
ADD COLUMN `job_grade` INT NULL DEFAULT 0 AFTER `job`,
|
||||
ADD COLUMN `loadout` LONGTEXT NULL AFTER `job_grade`,
|
||||
ADD COLUMN `position` VARCHAR(36) NULL AFTER `loadout`
|
||||
;
|
||||
|
||||
CREATE TABLE `items` (
|
||||
`name` varchar(50) NOT NULL,
|
||||
`label` varchar(50) NOT NULL,
|
||||
`limit` int(11) NOT NULL DEFAULT '-1',
|
||||
`rare` int(11) NOT NULL DEFAULT '0',
|
||||
`can_remove` int(11) NOT NULL DEFAULT '1',
|
||||
`name` VARCHAR(50) NOT NULL,
|
||||
`label` VARCHAR(50) NOT NULL,
|
||||
`weight` TINYINT(1) NOT NULL DEFAULT 1,
|
||||
`rare` TINYINT(1) NOT NULL DEFAULT 0,
|
||||
`can_remove` TINYINT(1) NOT NULL DEFAULT 1,
|
||||
|
||||
PRIMARY KEY (`name`)
|
||||
);
|
||||
|
||||
CREATE TABLE `job_grades` (
|
||||
`id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`job_name` varchar(50) DEFAULT NULL,
|
||||
`grade` int(11) NOT NULL,
|
||||
`name` varchar(50) NOT NULL,
|
||||
`label` varchar(50) NOT NULL,
|
||||
`salary` int(11) NOT NULL,
|
||||
`skin_male` longtext NOT NULL,
|
||||
`skin_female` longtext NOT NULL,
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`job_name` VARCHAR(50) DEFAULT NULL,
|
||||
`grade` INT(11) NOT NULL,
|
||||
`name` VARCHAR(50) NOT NULL,
|
||||
`label` VARCHAR(50) NOT NULL,
|
||||
`salary` INT(11) NOT NULL,
|
||||
`skin_male` LONGTEXT NOT NULL,
|
||||
`skin_female` LONGTEXT NOT NULL,
|
||||
|
||||
PRIMARY KEY (`id`)
|
||||
);
|
||||
@@ -35,8 +35,8 @@ CREATE TABLE `job_grades` (
|
||||
INSERT INTO `job_grades` VALUES (1,'unemployed',0,'unemployed','Unemployed',200,'{}','{}');
|
||||
|
||||
CREATE TABLE `jobs` (
|
||||
`name` varchar(50) NOT NULL,
|
||||
`label` varchar(50) DEFAULT NULL,
|
||||
`name` VARCHAR(50) NOT NULL,
|
||||
`label` VARCHAR(50) DEFAULT NULL,
|
||||
|
||||
PRIMARY KEY (`name`)
|
||||
);
|
||||
@@ -44,19 +44,19 @@ CREATE TABLE `jobs` (
|
||||
INSERT INTO `jobs` VALUES ('unemployed','Unemployed');
|
||||
|
||||
CREATE TABLE `user_accounts` (
|
||||
`id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`identifier` varchar(22) NOT NULL,
|
||||
`name` varchar(50) NOT NULL,
|
||||
`money` double NOT NULL DEFAULT '0',
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`identifier` VARCHAR(22) NOT NULL,
|
||||
`name` VARCHAR(50) NOT NULL,
|
||||
`money` INT(11) NOT NULL DEFAULT '0',
|
||||
|
||||
PRIMARY KEY (`id`)
|
||||
);
|
||||
|
||||
CREATE TABLE `user_inventory` (
|
||||
`id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`identifier` varchar(22) NOT NULL,
|
||||
`item` varchar(50) NOT NULL,
|
||||
`count` int(11) NOT NULL,
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`identifier` VARCHAR(22) NOT NULL,
|
||||
`item` VARCHAR(50) NOT NULL,
|
||||
`count` INT(11) NOT NULL,
|
||||
|
||||
PRIMARY KEY (`id`)
|
||||
);
|
||||
|
||||
+15
-12
@@ -1,7 +1,7 @@
|
||||
Locales['br'] = {
|
||||
-- Inventory
|
||||
['cash'] = 'efectivo',
|
||||
['inventory'] = 'inventario',
|
||||
['inventory'] = 'inventario %s / %s',
|
||||
['use'] = 'usar',
|
||||
['give'] = 'dar',
|
||||
['remove'] = 'remover',
|
||||
@@ -13,14 +13,18 @@ Locales['br'] = {
|
||||
['noammo'] = 'voce nao tem todas essas muniçoes!',
|
||||
['gave_item'] = 'voce deu ~y~%sx~s~ ~b~%s~s~ para ~y~%s~s~',
|
||||
['received_item'] = 'voce recebeu ~y~%sx~s~ ~b~%s~s~ de ~b~%s~s~',
|
||||
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
|
||||
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
|
||||
['gave_weapon'] = 'you gave ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx~s~ bullets for ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_withammo'] = 'you gave ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~',
|
||||
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
|
||||
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
|
||||
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
|
||||
['gave_ammo'] = 'voce deu ~o~%sx~s~ balas para ~y~%s~s~.',
|
||||
['received_ammo'] = 'voce recebeu ~o~%sx~s~ balas de ~b~%s~s~.',
|
||||
['gave_weapon_noweapon'] = '~y~%s~s~ does not have that weapon',
|
||||
['received_weapon'] = 'you received ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx~s~ bullets for your ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_withammo'] = 'you received ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one',
|
||||
['received_weapon_noweapon'] = '~b~%s~s~ attempted to give you ammo for an ~y~%s~s~, but you dont have one',
|
||||
['gave_ammo'] = 'voce deu ~o~%sx~s~ balas para ~y~%s~s~',
|
||||
['received_ammo'] = 'voce recebeu ~o~%sx~s~ balas de ~b~%s~s~',
|
||||
['gave_money'] = 'voce deu ~g~$%s~s~ para ~y~%s~s~',
|
||||
['received_money'] = 'voce recebeu ~g~$%s~s~ de ~b~%s~s~',
|
||||
['gave_account_money'] = 'voce deu ~g~$%s~s~ (%s) para ~y~%s~s~',
|
||||
@@ -33,19 +37,18 @@ Locales['br'] = {
|
||||
['threw_standard'] = 'you threw ~y~%sx~s~ ~b~%s~s~',
|
||||
['threw_money'] = 'you threw ~r~$%s~s~ ~b~cash~s~',
|
||||
['threw_account'] = 'you threw ~r~$%s~s~ ~b~%s~s~',
|
||||
['threw_weapon'] = 'you threw ~y~1x~s~ ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'you threw ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets',
|
||||
['threw_weapon'] = 'you threw ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'you threw ~b~%s~s~ with ~o~%sx~s~ bullets',
|
||||
-- Salary related
|
||||
['received_salary'] = 'voce recebeu seu salario: ~g~$%s~s~ ',
|
||||
['received_help'] = 'voce recebeu seu cheque de bem-estar: ~g~$%s~s~ ',
|
||||
['company_nomoney'] = 'a empresa em que voce esta empregado esta muito pobre para pagar seu salario.',
|
||||
['company_nomoney'] = 'a empresa em que voce esta empregado esta muito pobre para pagar seu salario',
|
||||
['received_paycheck'] = 'recebeu dinheiro',
|
||||
['bank'] = 'banco',
|
||||
['black_money'] = 'dinheiro sujo',
|
||||
|
||||
['act_imp'] = 'acao impossivel',
|
||||
['in_vehicle'] = 'voce nao pode dar nada para alguem no veiculo',
|
||||
['cannot_pickup_room'] = 'voce nao tem espaço suficiente no seu inventario para pegar ~y~%s~s~!',
|
||||
|
||||
-- Commands
|
||||
['setjob'] = 'atribuir um trabalho a um usuario',
|
||||
|
||||
+15
-12
@@ -1,7 +1,7 @@
|
||||
Locales['cs'] = {
|
||||
-- Inventory
|
||||
['cash'] = 'hotovost',
|
||||
['inventory'] = 'inventář',
|
||||
['inventory'] = 'inventář %s / %s',
|
||||
['use'] = 'použít',
|
||||
['give'] = 'dát',
|
||||
['remove'] = 'zahodit',
|
||||
@@ -13,14 +13,18 @@ Locales['cs'] = {
|
||||
['noammo'] = 'nemáte dostatek munice!',
|
||||
['gave_item'] = 'dali jste ~y~%sx~s~ ~b~%s~s~ ~y~%s~s~',
|
||||
['received_item'] = 'obdrželi jste ~y~%sx~s~ ~b~%s~s~ od ~b~%s~s~',
|
||||
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
|
||||
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
|
||||
['gave_weapon'] = 'you gave ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx~s~ bullets for ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_withammo'] = 'you gave ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~',
|
||||
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
|
||||
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
|
||||
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
|
||||
['gave_ammo'] = 'dali jste ~o~%sx~s~ nábojů ~y~%s~s~.',
|
||||
['received_ammo'] = 'obdrželi jste ~o~%sx~s~ nábojů od ~b~%s~s~.',
|
||||
['gave_weapon_noweapon'] = '~y~%s~s~ does not have that weapon',
|
||||
['received_weapon'] = 'you received ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx~s~ bullets for your ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_withammo'] = 'you received ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one',
|
||||
['received_weapon_noweapon'] = '~b~%s~s~ attempted to give you ammo for an ~y~%s~s~, but you dont have one',
|
||||
['gave_ammo'] = 'dali jste ~o~%sx~s~ nábojů ~y~%s~s~',
|
||||
['received_ammo'] = 'obdrželi jste ~o~%sx~s~ nábojů od ~b~%s~s~',
|
||||
['gave_money'] = 'dali jste ~g~$%s~s~ ~y~%s~s~',
|
||||
['received_money'] = 'obdrželi jste ~g~$%s~s~ od ~b~%s~s~',
|
||||
['gave_account_money'] = 'dali jste ~g~$%s~s~ (%s) ~y~%s~s~',
|
||||
@@ -33,19 +37,18 @@ Locales['cs'] = {
|
||||
['threw_standard'] = 'you threw ~y~%sx~s~ ~b~%s~s~',
|
||||
['threw_money'] = 'you threw ~r~$%s~s~ ~b~cash~s~',
|
||||
['threw_account'] = 'you threw ~r~$%s~s~ ~b~%s~s~',
|
||||
['threw_weapon'] = 'you threw ~y~1x~s~ ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'you threw ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets',
|
||||
['threw_weapon'] = 'you threw ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'you threw ~b~%s~s~ with ~o~%sx~s~ bullets',
|
||||
-- Salary related
|
||||
['received_salary'] = 'obdrželi jste výplatu: ~g~$%s~s~',
|
||||
['received_help'] = 'obdrželi jste sociální dávku: ~g~$%s~s~',
|
||||
['company_nomoney'] = 'společnost u které jste zaměstananí nemá peníze na váš plat.',
|
||||
['company_nomoney'] = 'společnost u které jste zaměstananí nemá peníze na váš plat',
|
||||
['received_paycheck'] = 'obdržena výplata',
|
||||
['bank'] = 'bankovní účet',
|
||||
['black_money'] = 'špinavé peníze',
|
||||
|
||||
['act_imp'] = 'akce není možná',
|
||||
['in_vehicle'] = 'nemůže nic dát osobě ve vozidle',
|
||||
['cannot_pickup_room'] = 've vašem inventáři není dostatek místa pro ~y~%s~s~!',
|
||||
|
||||
-- Commands
|
||||
['setjob'] = 'přiřadit práci hráči',
|
||||
|
||||
+13
-10
@@ -1,7 +1,7 @@
|
||||
Locales['de'] = {
|
||||
-- Inventory
|
||||
['cash'] = 'bargeld',
|
||||
['inventory'] = 'inventar',
|
||||
['inventory'] = 'inventar %s / %s',
|
||||
['use'] = 'benutzen',
|
||||
['give'] = 'geben',
|
||||
['remove'] = 'entfernen',
|
||||
@@ -13,12 +13,16 @@ Locales['de'] = {
|
||||
['noammo'] = 'du hast keine munition!',
|
||||
['gave_item'] = 'du gibst ~y~%sx~s~ ~b~%s~s~ an ~y~%s~s~',
|
||||
['received_item'] = 'du empfängst ~y~%sx~s~ ~b~%s~s~ von ~b~%s~s~',
|
||||
['gave_weapon'] = 'du gibst ~y~1x~s~ ~b~%s~s~ an ~y~%s~s~',
|
||||
['gave_weapon_ammo'] = 'du gibst ~y~1x~s~ ~b~%s~s~ mit ~o~%sx~s~ Schuss an ~y~%s~s~',
|
||||
['gave_weapon'] = 'du gibst ~b~%s~s~ an ~y~%s~s~',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx~s~ bullets for ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_withammo'] = 'du gibst ~b~%s~s~ mit ~o~%sx~s~ Schuss an ~y~%s~s~',
|
||||
['gave_weapon_hasalready'] = '~y~%s~s~ hat bereits eine(n) ~y~%s~s~',
|
||||
['received_weapon'] = 'du erhälst ~y~1x~s~ ~b~%s~s~ von ~b~%s~s~',
|
||||
['received_weapon_ammo'] = 'du erhälst ~y~1x~s~ ~b~%s~s~ mit ~o~%sx~s~ Schuss von ~b~%s~s~',
|
||||
['gave_weapon_noweapon'] = '~y~%s~s~ does not have that weapon',
|
||||
['received_weapon'] = 'du erhälst ~b~%s~s~ von ~b~%s~s~',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx~s~ bullets for your ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_withammo'] = 'du erhälst ~b~%s~s~ mit ~o~%sx~s~ Schuss von ~b~%s~s~',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ hat versucht dir eine(n) ~y~%s~s~ zu geben, aber du hast bereits eine(n)',
|
||||
['received_weapon_noweapon'] = '~b~%s~s~ attempted to give you ammo for an ~y~%s~s~, but you dont have one',
|
||||
['gave_ammo'] = 'du gibst ~o~%sx~s~ Schuss an ~y~%s~s~',
|
||||
['received_ammo'] = 'du erhälst ~o~%sx~s~ Schuss von ~b~%s~s~',
|
||||
['gave_money'] = 'du gibst ~g~$%s~s~ an ~y~%s~s~',
|
||||
@@ -33,19 +37,18 @@ Locales['de'] = {
|
||||
['threw_standard'] = 'you threw ~y~%sx~s~ ~b~%s~s~',
|
||||
['threw_money'] = 'you threw ~r~$%s~s~ ~b~cash~s~',
|
||||
['threw_account'] = 'you threw ~r~$%s~s~ ~b~%s~s~',
|
||||
['threw_weapon'] = 'you threw ~y~1x~s~ ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'you threw ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets',
|
||||
['threw_weapon'] = 'you threw ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'you threw ~b~%s~s~ with ~o~%sx~s~ bullets',
|
||||
-- Salary related
|
||||
['received_salary'] = 'du hast dein Gehalt erhalten: ~g~$%s~s~',
|
||||
['received_help'] = 'du hast deine Sozialhilfe erhalten.: ~g~$%s~s~',
|
||||
['company_nomoney'] = 'die Firma in der du angestellt bist, ist zu arm um dein Gehalt zu zahlen.',
|
||||
['received_help'] = 'du hast deine Sozialhilfe erhalten: ~g~$%s~s~',
|
||||
['company_nomoney'] = 'die Firma in der du angestellt bist, ist zu arm um dein Gehalt zu zahlen',
|
||||
['received_paycheck'] = 'erhaltener Gehaltsscheck',
|
||||
['bank'] = 'bank',
|
||||
['black_money'] = 'schwarzgeld',
|
||||
|
||||
['act_imp'] = 'Aktion nicht möglich',
|
||||
['in_vehicle'] = 'you can\'t give anything to someone in a vehicle',
|
||||
['cannot_pickup_room'] = 'you do not have enough space in your inventory to pick up ~y~%s~s~!',
|
||||
|
||||
-- Commands
|
||||
['setjob'] = 'assign a job to a user',
|
||||
|
||||
+15
-12
@@ -1,7 +1,7 @@
|
||||
Locales['en'] = {
|
||||
-- Inventory
|
||||
['cash'] = 'cash',
|
||||
['inventory'] = 'inventory',
|
||||
['inventory'] = 'inventory %s / %s',
|
||||
['use'] = 'use',
|
||||
['give'] = 'give',
|
||||
['remove'] = 'throw',
|
||||
@@ -13,14 +13,18 @@ Locales['en'] = {
|
||||
['noammo'] = 'you do not have enough ammo!',
|
||||
['gave_item'] = 'you gave ~y~%sx~s~ ~b~%s~s~ to ~y~%s~s~',
|
||||
['received_item'] = 'you received ~y~%sx~s~ ~b~%s~s~ from ~b~%s~s~',
|
||||
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
|
||||
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
|
||||
['gave_weapon'] = 'you gave ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx~s~ bullets for ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_withammo'] = 'you gave ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~',
|
||||
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
|
||||
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
|
||||
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
|
||||
['gave_ammo'] = 'you gave ~o~%sx~s~ bullets to ~y~%s~s~.',
|
||||
['received_ammo'] = 'you received ~o~%sx~s~ bullets from ~b~%s~s~.',
|
||||
['gave_weapon_noweapon'] = '~y~%s~s~ does not have that weapon',
|
||||
['received_weapon'] = 'you received ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx~s~ bullets for your ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_withammo'] = 'you received ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one',
|
||||
['received_weapon_noweapon'] = '~b~%s~s~ attempted to give you ammo for an ~y~%s~s~, but you dont have one',
|
||||
['gave_ammo'] = 'you gave ~o~%sx~s~ bullets to ~y~%s~s~',
|
||||
['received_ammo'] = 'you received ~o~%sx~s~ bullets from ~b~%s~s~',
|
||||
['gave_money'] = 'you gave ~g~$%s~s~ to ~y~%s~s~',
|
||||
['received_money'] = 'you received ~g~$%s~s~ from ~b~%s~s~',
|
||||
['gave_account_money'] = 'you gave ~g~$%s~s~ (%s) to ~y~%s~s~',
|
||||
@@ -33,19 +37,18 @@ Locales['en'] = {
|
||||
['threw_standard'] = 'you threw ~y~%sx~s~ ~b~%s~s~',
|
||||
['threw_money'] = 'you threw ~r~$%s~s~ ~b~cash~s~',
|
||||
['threw_account'] = 'you threw ~r~$%s~s~ ~b~%s~s~',
|
||||
['threw_weapon'] = 'you threw ~y~1x~s~ ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'you threw ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets',
|
||||
['threw_weapon'] = 'you threw ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'you threw ~b~%s~s~ with ~o~%sx~s~ bullets',
|
||||
-- Salary related
|
||||
['received_salary'] = 'you received your salary: ~g~$%s~s~',
|
||||
['received_help'] = 'you recieved your welfare check: ~g~$%s~s~',
|
||||
['company_nomoney'] = 'the company you\'re employeed at is too poor to pay out your salary.',
|
||||
['company_nomoney'] = 'the company you\'re employeed at is too poor to pay out your salary',
|
||||
['received_paycheck'] = 'received paycheck',
|
||||
['bank'] = 'bank',
|
||||
['black_money'] = 'dirty Money',
|
||||
|
||||
['act_imp'] = 'action impossible',
|
||||
['in_vehicle'] = 'you can\'t give anything to someone in a vehicle',
|
||||
['cannot_pickup_room'] = 'you do not have enough space in your inventory to pick up ~y~%s~s~!',
|
||||
|
||||
-- Commands
|
||||
['setjob'] = 'assign a job to a user',
|
||||
|
||||
+14
-11
@@ -1,7 +1,7 @@
|
||||
Locales['fi'] = {
|
||||
-- Inventory
|
||||
['cash'] = 'käteinen',
|
||||
['inventory'] = 'reppu',
|
||||
['inventory'] = 'reppu %s / %s',
|
||||
['use'] = 'käytä',
|
||||
['give'] = 'anna',
|
||||
['remove'] = 'poista',
|
||||
@@ -13,14 +13,18 @@ Locales['fi'] = {
|
||||
['noammo'] = 'sinulla ei ole ammuksia!',
|
||||
['gave_item'] = 'sinä annoit ~y~%sx~s~ ~b~%s~s~ henkilölle ~y~%s~s~',
|
||||
['received_item'] = 'sinä sait ~y~%sx~s~ ~b~%s~s~ henkilöltä ~b~%s~s~',
|
||||
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
|
||||
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
|
||||
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx~s~ bullets for ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_withammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~',
|
||||
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
|
||||
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
|
||||
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
|
||||
['gave_ammo'] = 'sinä annoit ~o~%sx~s~ ammuksia henkilölle ~y~%s~s~.',
|
||||
['received_ammo'] = 'sinä sait ~o~%sx~s~ ammuksia henkilöltä ~b~%s~s~.',
|
||||
['gave_weapon_noweapon'] = '~y~%s~s~ does not have that weapon',
|
||||
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx~s~ bullets for your ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_withammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one',
|
||||
['received_weapon_noweapon'] = '~b~%s~s~ attempted to give you ammo for an ~y~%s~s~, but you dont have one',
|
||||
['gave_ammo'] = 'sinä annoit ~o~%sx~s~ ammuksia henkilölle ~y~%s~s~',
|
||||
['received_ammo'] = 'sinä sait ~o~%sx~s~ ammuksia henkilöltä ~b~%s~s~',
|
||||
['gave_money'] = 'sinä annoit ~g~$%s~s~ henkilölle ~y~%s~s~',
|
||||
['received_money'] = 'sinä sait ~g~$%s~s~ henkilöltä ~b~%s~s~',
|
||||
['gave_account_money'] = 'sinä annoit ~g~$%s~s~ (%s) henkilölle ~y~%s~s~',
|
||||
@@ -38,14 +42,13 @@ Locales['fi'] = {
|
||||
-- Salary related
|
||||
['received_salary'] = 'sinä vastaanotit palkkaa: ~g~$%s~s~',
|
||||
['received_help'] = 'sinä vastaanotit valtion tukea: ~g~$%s~s~',
|
||||
['company_nomoney'] = 'yritys jolle teet töitä on köyhä eikä voi maksaa palkkaasi.',
|
||||
['company_nomoney'] = 'yritys jolle teet töitä on köyhä eikä voi maksaa palkkaasi',
|
||||
['received_paycheck'] = 'sait palkan',
|
||||
['bank'] = 'pankki',
|
||||
['black_money'] = 'likainen Raha',
|
||||
|
||||
['act_imp'] = 'toiminto mahdoton',
|
||||
['in_vehicle'] = 'et voi antaa ajoneuvossa olevalle mitään.',
|
||||
['cannot_pickup_room'] = 'sinulla ei ole tilaa repussa nostaaksesi ~y~%s~s~!',
|
||||
['in_vehicle'] = 'et voi antaa ajoneuvossa olevalle mitään',
|
||||
|
||||
-- Commands
|
||||
['setjob'] = 'määritä työ käyttäjälle',
|
||||
|
||||
+12
-9
@@ -1,7 +1,7 @@
|
||||
Locales['fr'] = {
|
||||
-- Inventory
|
||||
['cash'] = 'espèces',
|
||||
['inventory'] = 'inventaire',
|
||||
['inventory'] = 'inventaire %s / %s',
|
||||
['use'] = 'utiliser',
|
||||
['give'] = 'donner',
|
||||
['remove'] = 'jeter',
|
||||
@@ -13,14 +13,18 @@ Locales['fr'] = {
|
||||
['noammo'] = 'tu n\'as pas toutes ces munitions!',
|
||||
['gave_item'] = 'vous avez donné ~y~%sx~s~ ~b~%s~s~ à ~y~%s~s~',
|
||||
['received_item'] = 'vous avez reçu ~y~%sx~s~ ~b~%s~s~ par ~b~%s~s~',
|
||||
['gave_weapon'] = 'vous avez donné ~y~1x~s~ ~b~%s~s~ à ~y~%s~s~.',
|
||||
['gave_weapon_ammo'] = 'vous avez donné ~y~1x~s~ ~b~%s~s~ avec ~o~%sx~s~ balles à ~y~%s~s~.',
|
||||
['gave_weapon'] = 'vous avez donné ~y~1x~s~ ~b~%s~s~ à ~y~%s~s~',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx~s~ bullets for ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_withammo'] = 'vous avez donné ~y~1x~s~ ~b~%s~s~ avec ~o~%sx~s~ balles à ~y~%s~s~',
|
||||
['gave_weapon_hasalready'] = '~y~%s~s~ a déjà ~y~%s~s~',
|
||||
['received_weapon'] = 'vous recevez ~y~1x~s~ ~b~%s~s~ de ~b~%s~s~.',
|
||||
['received_weapon_ammo'] = 'vous avez reçu ~y~1x~s~ ~b~%s~s~ avec ~o~%sx~s~ balles de ~b~%s~s~.',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ a tenté de vous donner ~y~%s~s~, mais vous en aviez déjà un exemplaire.',
|
||||
['gave_ammo'] = 'vous donnez ~o~%sx~s~ munitions à ~y~%s~s~.',
|
||||
['received_ammo'] = 'vous recevez ~o~%sx~s~ munitions de ~b~%s~s~.',
|
||||
['gave_weapon_noweapon'] = '~y~%s~s~ does not have that weapon',
|
||||
['received_weapon'] = 'vous recevez ~y~1x~s~ ~b~%s~s~ de ~b~%s~s~',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx~s~ bullets for your ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_withammo'] = 'vous avez reçu ~y~1x~s~ ~b~%s~s~ avec ~o~%sx~s~ balles de ~b~%s~s~',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ a tenté de vous donner ~y~%s~s~, mais vous en aviez déjà un exemplaire',
|
||||
['received_weapon_noweapon'] = '~b~%s~s~ attempted to give you ammo for an ~y~%s~s~, but you dont have one',
|
||||
['gave_ammo'] = 'vous donnez ~o~%sx~s~ munitions à ~y~%s~s~',
|
||||
['received_ammo'] = 'vous recevez ~o~%sx~s~ munitions de ~b~%s~s~',
|
||||
['gave_money'] = 'vous avez donné ~g~$%s~s~ à ~y~%s~s~',
|
||||
['received_money'] = 'vous avez reçu ~g~$%s~s~ par ~b~%s~s~',
|
||||
['gave_account_money'] = 'vous avez donné ~g~$%s~s~ (%s) à ~y~%s~s~',
|
||||
@@ -45,7 +49,6 @@ Locales['fr'] = {
|
||||
|
||||
['act_imp'] = 'action impossible',
|
||||
['in_vehicle'] = 'Vous ne pouvez rien donner à quelqu\'un dans un véhicule',
|
||||
['cannot_pickup_room'] = 'vous n\'avez plus de place pour ~y~%s~s~!',
|
||||
|
||||
-- Commands
|
||||
['setjob'] = 'assigner job',
|
||||
|
||||
+15
-12
@@ -1,7 +1,7 @@
|
||||
Locales['pl'] = {
|
||||
-- Inventory
|
||||
['cash'] = 'gotówka',
|
||||
['inventory'] = 'ekwipunek',
|
||||
['inventory'] = 'ekwipunek %s / %s',
|
||||
['use'] = 'użyj',
|
||||
['give'] = 'daj',
|
||||
['remove'] = 'usuń',
|
||||
@@ -13,14 +13,18 @@ Locales['pl'] = {
|
||||
['noammo'] = 'nie posiadasz wystarczającej ilości amunicji!',
|
||||
['gave_item'] = 'dajesz ~y~%sx~s~ ~b~%s~s~ dla ~y~%s~s~',
|
||||
['received_item'] = 'otrzymujesz ~y~%sx~s~ ~b~%s~s~ od ~b~%s~s~',
|
||||
['gave_weapon'] = 'dajesz ~y~1x~s~ ~b~%s~s~ dla ~y~%s~s~.',
|
||||
['gave_weapon_ammo'] = 'dałeś/aś ~y~1x~s~ ~b~%s~s~ z ~o~%sx~s~ nabojami dla ~y~%s~s~.',
|
||||
['gave_weapon'] = 'dajesz ~b~%s~s~ dla ~y~%s~s~',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx~s~ bullets for ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_withammo'] = 'dałeś/aś ~b~%s~s~ z ~o~%sx~s~ nabojami dla ~y~%s~s~',
|
||||
['gave_weapon_hasalready'] = '~y~%s~s~ już posiada ~y~%s~s~',
|
||||
['received_weapon'] = 'otrzymałeś/aś ~y~1x~s~ ~b~%s~s~ od ~b~%s~s~.',
|
||||
['received_weapon_ammo'] = 'otrzymałeś/aś ~y~1x~s~ ~b~%s~s~ z ~o~%sx~s~ nabojami od ~b~%s~s~.',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ próbował/a przekazać ci ~y~%s~s~, lecz już posiadasz jedno.',
|
||||
['gave_ammo'] = 'dajesz ~o~%sx~s~ naboje dla ~y~%s~s~.',
|
||||
['received_ammo'] = 'otrzymujesz ~o~%sx~s~ naboje od ~b~%s~s~.',
|
||||
['gave_weapon_noweapon'] = '~y~%s~s~ does not have that weapon',
|
||||
['received_weapon'] = 'otrzymałeś/aś ~b~%s~s~ od ~b~%s~s~',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx~s~ bullets for your ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_withammo'] = 'otrzymałeś/aś ~b~%s~s~ z ~o~%sx~s~ nabojami od ~b~%s~s~',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ próbował/a przekazać ci ~y~%s~s~, lecz już posiadasz jedno',
|
||||
['received_weapon_noweapon'] = '~b~%s~s~ attempted to give you ammo for an ~y~%s~s~, but you dont have one',
|
||||
['gave_ammo'] = 'dajesz ~o~%sx~s~ naboje dla ~y~%s~s~',
|
||||
['received_ammo'] = 'otrzymujesz ~o~%sx~s~ naboje od ~b~%s~s~',
|
||||
['gave_money'] = 'dajesz ~g~%s$~s~ dla ~y~%s~s~',
|
||||
['received_money'] = 'otrzymujesz ~g~%s$~s~ od ~b~%s~s~',
|
||||
['gave_account_money'] = 'dajesz ~g~%s$~s~ (%s) dla ~y~%s~s~',
|
||||
@@ -33,19 +37,18 @@ Locales['pl'] = {
|
||||
['threw_standard'] = 'wyrzuciłeś/aś ~y~%sx~s~ ~b~%s~s~',
|
||||
['threw_money'] = 'wyrzuciłeś/aś ~r~$%s~s~ ~b~gotówki~s~',
|
||||
['threw_account'] = 'wyrzuciłeś/aś ~r~$%s~s~ ~b~%s~s~',
|
||||
['threw_weapon'] = 'wyrzuciłeś/aś ~y~1x~s~ ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'wyrzuciłeś/aś ~y~1x~s~ ~b~%s~s~ z ~o~%sx~s~ nabojami',
|
||||
['threw_weapon'] = 'wyrzuciłeś/aś ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'wyrzuciłeś/aś ~b~%s~s~ z ~o~%sx~s~ nabojami',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'otrzymałeś wynagrodzenie: ~g~%s$~s~',
|
||||
['received_help'] = 'otrzymałem zapomogę: ~g~$%s~s~',
|
||||
['company_nomoney'] = 'firma, w której pracujesz, jest zbyt biedna, by wypłacić twoją pensję.',
|
||||
['company_nomoney'] = 'firma, w której pracujesz, jest zbyt biedna, by wypłacić twoją pensję',
|
||||
['received_paycheck'] = 'otrzymana wypłata',
|
||||
['bank'] = 'bank',
|
||||
['black_money'] = 'brudne pieniądze',
|
||||
['act_imp'] = 'działanie niemożliwe',
|
||||
['in_vehicle'] = 'nie możesz przekazywać przedmiotów w pojeździe',
|
||||
['cannot_pickup_room'] = 'nie masz wystarczająco dużo miejsca w ekwipunku, aby podnieść ~y~%s~s~!',
|
||||
|
||||
-- Commands
|
||||
['setjob'] = 'przydziel prace użytkownikowi',
|
||||
|
||||
+16
-13
@@ -1,7 +1,7 @@
|
||||
Locales['sv'] = {
|
||||
-- Inventory
|
||||
['cash'] = 'kontanter',
|
||||
['inventory'] = 'mitt förråd',
|
||||
['inventory'] = 'mitt förråd %s / %s',
|
||||
['use'] = 'använd',
|
||||
['give'] = 'ge',
|
||||
['remove'] = 'kasta',
|
||||
@@ -13,14 +13,18 @@ Locales['sv'] = {
|
||||
['noammo'] = 'du har inte tillräckligt med ammunition!',
|
||||
['gave_item'] = 'du gav ~y~%sx~s~ ~b~%s~s~ till ~y~%s~s~',
|
||||
['received_item'] = 'du tog emot ~y~%sx~s~ ~b~%s~s~ från ~b~%s~s~',
|
||||
['gave_weapon'] = 'du gav ~y~1x~s~ ~b~%s~s~ till ~y~%s~s~.',
|
||||
['gave_weapon_ammo'] = 'du gav ~y~1x~s~ ~b~%s~s~ med ~o~%sx~s~ skott till ~y~%s~s~.',
|
||||
['gave_weapon'] = 'du gav ~b~%s~s~ till ~y~%s~s~',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx~s~ bullets for ~b~%s~s~ to ~y~%s~s~',
|
||||
['gave_weapon_withammo'] = 'du gav ~b~%s~s~ med ~o~%sx~s~ skott till ~y~%s~s~',
|
||||
['gave_weapon_hasalready'] = '~y~%s~s~ har redan en ~y~%s~s~',
|
||||
['received_weapon'] = 'du tog emot ~y~1x~s~ ~b~%s~s~ från ~b~%s~s~.',
|
||||
['received_weapon_ammo'] = 'du tog emot ~y~1x~s~ ~b~%s~s~ med ~o~%sx~s~ skott från ~b~%s~s~.',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ försökte ge dig en ~y~%s~s~, men det har du redan.',
|
||||
['gave_ammo'] = 'du gav ~o~%sx~s~ skott till ~y~%s~s~.',
|
||||
['received_ammo'] = 'du tog emot ~o~%sx~s~ skott från ~b~%s~s~.',
|
||||
['gave_weapon_noweapon'] = '~y~%s~s~ does not have that weapon',
|
||||
['received_weapon'] = 'du tog emot ~b~%s~s~ från ~b~%s~s~',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx~s~ bullets for your ~b~%s~s~ from ~b~%s~s~',
|
||||
['received_weapon_withammo'] = 'du tog emot ~b~%s~s~ med ~o~%sx~s~ skott från ~b~%s~s~',
|
||||
['received_weapon_hasalready'] = '~b~%s~s~ försökte ge dig en ~y~%s~s~, men det har du redan',
|
||||
['received_weapon_noweapon'] = '~b~%s~s~ attempted to give you ammo for an ~y~%s~s~, but you dont have one',
|
||||
['gave_ammo'] = 'du gav ~o~%sx~s~ skott till ~y~%s~s~',
|
||||
['received_ammo'] = 'du tog emot ~o~%sx~s~ skott från ~b~%s~s~',
|
||||
['gave_money'] = 'du gav ~g~%s SEK~s~ till ~y~%s~s~',
|
||||
['received_money'] = 'du tog emot ~g~%s SEK~s~ från ~b~%s~s~',
|
||||
['gave_account_money'] = 'du gav ~g~%s SEK~s~ (%s) till ~y~%s~s~',
|
||||
@@ -33,22 +37,21 @@ Locales['sv'] = {
|
||||
['threw_standard'] = 'du kastade ~y~%sx~s~ ~b~%s~s~',
|
||||
['threw_money'] = 'du kastade ~r~$%s~s~ ~b~kontanter~s~',
|
||||
['threw_account'] = 'du kastade ~r~$%s~s~ ~b~%s~s~',
|
||||
['threw_weapon'] = 'du kastade ~y~1x~s~ ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'du kastade ~y~1x~s~ ~b~%s~s~ med ~o~%sx~s~ skott',
|
||||
['threw_weapon'] = 'du kastade ~b~%s~s~',
|
||||
['threw_weapon_ammo'] = 'du kastade ~b~%s~s~ med ~o~%sx~s~ skott',
|
||||
-- Salary related
|
||||
['received_salary'] = 'du har mottagit din lön på ~g~%s SEK~s~',
|
||||
['received_help'] = 'du har mottagit bidrag på ~g~%s SEK~s~',
|
||||
['company_nomoney'] = 'företaget du är anställt hos har inte råd att betala ut din lön.',
|
||||
['company_nomoney'] = 'företaget du är anställt hos har inte råd att betala ut din lön',
|
||||
['received_paycheck'] = 'mottagit lön',
|
||||
['bank'] = 'bank',
|
||||
['black_money'] = 'svarta pengar',
|
||||
|
||||
['act_imp'] = 'åtgärd omöjlig',
|
||||
['in_vehicle'] = 'du kan inte ge saker till en som sitter i ett fordon!',
|
||||
['cannot_pickup_room'] = 'du har inte plats för att plocka upp ~y~%s~s~!',
|
||||
|
||||
-- Commands
|
||||
['setjob'] = 'tilldela ett jobb till en användare',
|
||||
['setjob'] = 'tilldela ett jobb till en spelare',
|
||||
['id_param'] = 'spelarens ID',
|
||||
['setjob_param2'] = 'det jobb du vill tilldela',
|
||||
['setjob_param3'] = 'job level',
|
||||
|
||||
+60
-22
@@ -8,6 +8,7 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
|
||||
self.loadout = loadout
|
||||
self.name = name
|
||||
self.lastPosition = lastPosition
|
||||
self.maxWeight = Config.MaxWeight
|
||||
|
||||
self.source = self.player.get('source')
|
||||
self.identifier = self.player.get('identifier')
|
||||
@@ -350,6 +351,28 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
|
||||
end
|
||||
end
|
||||
|
||||
self.getWeight = function()
|
||||
local inventoryWeight = 0
|
||||
|
||||
for k,v in ipairs(self.inventory) do
|
||||
inventoryWeight = inventoryWeight + (v.count * v.weight)
|
||||
end
|
||||
|
||||
return inventoryWeight
|
||||
end
|
||||
|
||||
self.canCarryItem = function(name, count)
|
||||
local currentWeight, itemWeight = self.getWeight(), ESX.Items[name].weight
|
||||
local newWeight = currentWeight + (itemWeight * count)
|
||||
|
||||
return newWeight <= self.maxWeight
|
||||
end
|
||||
|
||||
self.setMaxWeight = function(newWeight)
|
||||
self.maxWeight = newWeight
|
||||
TriggerClientEvent('esx:setMaxWeight', self.source, self.maxWeight)
|
||||
end
|
||||
|
||||
self.setJob = function(job, grade)
|
||||
grade = tostring(grade)
|
||||
local lastJob = json.decode(json.encode(self.job))
|
||||
@@ -403,13 +426,21 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
|
||||
self.addWeaponComponent = function(weaponName, weaponComponent)
|
||||
local loadoutNum, weapon = self.getWeapon(weaponName)
|
||||
|
||||
if self.hasWeaponComponent(weaponName, weaponComponent) then
|
||||
return
|
||||
if weapon then
|
||||
if not self.hasWeaponComponent(weaponName, weaponComponent) then
|
||||
table.insert(self.loadout[loadoutNum].components, weaponComponent)
|
||||
TriggerClientEvent('esx:addWeaponComponent', self.source, weaponName, weaponComponent)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(self.loadout[loadoutNum].components, weaponComponent)
|
||||
self.addWeaponAmmo = function(weaponName, ammoCount)
|
||||
local loadoutNum, weapon = self.getWeapon(weaponName)
|
||||
|
||||
TriggerClientEvent('esx:addWeaponComponent', self.source, weaponName, weaponComponent)
|
||||
if weapon then
|
||||
weapon.ammo = weapon.ammo + ammoCount
|
||||
TriggerClientEvent('esx:setWeaponAmmo', self.source, weaponName, weapon.ammo)
|
||||
end
|
||||
end
|
||||
|
||||
self.removeWeapon = function(weaponName, ammo)
|
||||
@@ -437,34 +468,41 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
|
||||
self.removeWeaponComponent = function(weaponName, weaponComponent)
|
||||
local loadoutNum, weapon = self.getWeapon(weaponName)
|
||||
|
||||
if not weapon then
|
||||
return
|
||||
end
|
||||
|
||||
for k,v in ipairs(self.loadout[loadoutNum].components) do
|
||||
if v.name == weaponComponent then
|
||||
table.remove(self.loadout[loadoutNum].components, k)
|
||||
break
|
||||
if weapon then
|
||||
for k,v in ipairs(self.loadout[loadoutNum].components) do
|
||||
if v.name == weaponComponent then
|
||||
table.remove(self.loadout[loadoutNum].components, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('esx:removeWeaponComponent', self.source, weaponName, weaponComponent)
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('esx:removeWeaponComponent', self.source, weaponName, weaponComponent)
|
||||
self.removeWeaponAmmo = function(weaponName, ammoCount)
|
||||
local loadoutNum, weapon = self.getWeapon(weaponName)
|
||||
|
||||
if weapon then
|
||||
weapon.ammo = weapon.ammo - ammoCount
|
||||
TriggerClientEvent('esx:setWeaponAmmo', self.source, weaponName, weapon.ammo)
|
||||
end
|
||||
end
|
||||
|
||||
self.hasWeaponComponent = function(weaponName, weaponComponent)
|
||||
local loadoutNum, weapon = self.getWeapon(weaponName)
|
||||
|
||||
if not weapon then
|
||||
if weapon then
|
||||
for k,v in ipairs(weapon.components) do
|
||||
if v == weaponComponent then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
for k,v in ipairs(weapon.components) do
|
||||
if v == weaponComponent then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
self.hasWeapon = function(weaponName)
|
||||
|
||||
+16
-16
@@ -1,14 +1,14 @@
|
||||
ESX = {}
|
||||
ESX.Players = {}
|
||||
ESX = {}
|
||||
ESX.Players = {}
|
||||
ESX.UsableItemsCallbacks = {}
|
||||
ESX.Items = {}
|
||||
ESX.ServerCallbacks = {}
|
||||
ESX.TimeoutCount = -1
|
||||
ESX.CancelledTimeouts = {}
|
||||
ESX.LastPlayerData = {}
|
||||
ESX.Pickups = {}
|
||||
ESX.PickupId = 0
|
||||
ESX.Jobs = {}
|
||||
ESX.Items = {}
|
||||
ESX.ServerCallbacks = {}
|
||||
ESX.TimeoutCount = -1
|
||||
ESX.CancelledTimeouts = {}
|
||||
ESX.LastPlayerData = {}
|
||||
ESX.Pickups = {}
|
||||
ESX.PickupId = 0
|
||||
ESX.Jobs = {}
|
||||
|
||||
AddEventHandler('esx:getSharedObject', function(cb)
|
||||
cb(ESX)
|
||||
@@ -20,12 +20,12 @@ end
|
||||
|
||||
MySQL.ready(function()
|
||||
MySQL.Async.fetchAll('SELECT * FROM items', {}, function(result)
|
||||
for i=1, #result, 1 do
|
||||
ESX.Items[result[i].name] = {
|
||||
label = result[i].label,
|
||||
limit = result[i].limit,
|
||||
rare = (result[i].rare == 1 and true or false),
|
||||
canRemove = (result[i].can_remove == 1 and true or false),
|
||||
for k,v in ipairs(result) do
|
||||
ESX.Items[v.name] = {
|
||||
label = v.label,
|
||||
weight = v.weight,
|
||||
rare = v.rare,
|
||||
canRemove = v.can_remove
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
+73
-105
@@ -47,26 +47,26 @@ AddEventHandler('es:playerLoaded', function(source, _player)
|
||||
-- Get inventory
|
||||
table.insert(tasks, function(cb)
|
||||
|
||||
MySQL.Async.fetchAll('SELECT * FROM user_inventory WHERE identifier = @identifier', {
|
||||
MySQL.Async.fetchAll('SELECT item, count FROM user_inventory WHERE identifier = @identifier', {
|
||||
['@identifier'] = player.getIdentifier()
|
||||
}, function(inventory)
|
||||
local tasks2 = {}
|
||||
|
||||
for i=1, #inventory do
|
||||
local item = ESX.Items[inventory[i].item]
|
||||
for k,v in ipairs(inventory) do
|
||||
local item = ESX.Items[v.item]
|
||||
|
||||
if item then
|
||||
table.insert(userData.inventory, {
|
||||
name = inventory[i].item,
|
||||
count = inventory[i].count,
|
||||
name = v.item,
|
||||
count = v.count,
|
||||
label = item.label,
|
||||
limit = item.limit,
|
||||
usable = ESX.UsableItemsCallbacks[inventory[i].item] ~= nil,
|
||||
weight = item.weight,
|
||||
usable = ESX.UsableItemsCallbacks[v.item] ~= nil,
|
||||
rare = item.rare,
|
||||
canRemove = item.canRemove
|
||||
})
|
||||
else
|
||||
print(('es_extended: invalid item "%s" ignored!'):format(inventory[i].item))
|
||||
print(('es_extended: invalid item "%s" ignored!'):format(v.item))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -85,7 +85,7 @@ AddEventHandler('es:playerLoaded', function(source, _player)
|
||||
name = k,
|
||||
count = 0,
|
||||
label = ESX.Items[k].label,
|
||||
limit = ESX.Items[k].limit,
|
||||
weight = ESX.Items[k].weight,
|
||||
usable = ESX.UsableItemsCallbacks[k] ~= nil,
|
||||
rare = ESX.Items[k].rare,
|
||||
canRemove = ESX.Items[k].canRemove
|
||||
@@ -230,7 +230,8 @@ AddEventHandler('es:playerLoaded', function(source, _player)
|
||||
job = xPlayer.getJob(),
|
||||
loadout = xPlayer.getLoadout(),
|
||||
lastPosition = xPlayer.getLastPosition(),
|
||||
money = xPlayer.getMoney()
|
||||
money = xPlayer.getMoney(),
|
||||
maxWeight = xPlayer.maxWeight
|
||||
})
|
||||
|
||||
xPlayer.displayMoney(xPlayer.getMoney())
|
||||
@@ -269,179 +270,161 @@ end)
|
||||
|
||||
RegisterServerEvent('esx:giveInventoryItem')
|
||||
AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount)
|
||||
local _source = source
|
||||
|
||||
local sourceXPlayer = ESX.GetPlayerFromId(_source)
|
||||
local playerId = source
|
||||
local sourceXPlayer = ESX.GetPlayerFromId(playerId)
|
||||
local targetXPlayer = ESX.GetPlayerFromId(target)
|
||||
|
||||
if type == 'item_standard' then
|
||||
|
||||
local sourceItem = sourceXPlayer.getInventoryItem(itemName)
|
||||
local targetItem = targetXPlayer.getInventoryItem(itemName)
|
||||
|
||||
if itemCount > 0 and sourceItem.count >= itemCount then
|
||||
|
||||
if targetItem.limit ~= -1 and (targetItem.count + itemCount) > targetItem.limit then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('ex_inv_lim', targetXPlayer.name))
|
||||
else
|
||||
if targetXPlayer.canCarryItem(itemName, itemCount) then
|
||||
sourceXPlayer.removeInventoryItem(itemName, itemCount)
|
||||
targetXPlayer.addInventoryItem (itemName, itemCount)
|
||||
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('gave_item', itemCount, ESX.Items[itemName].label, targetXPlayer.name))
|
||||
TriggerClientEvent('esx:showNotification', target, _U('received_item', itemCount, ESX.Items[itemName].label, sourceXPlayer.name))
|
||||
sourceXPlayer.showNotification(_U('gave_item', itemCount, sourceItem.label, targetXPlayer.name))
|
||||
targetXPlayer.showNotification(_U('received_item', itemCount, sourceItem.label, sourceXPlayer.name))
|
||||
else
|
||||
sourceXPlayer.showNotification(_U('ex_inv_lim', targetXPlayer.name))
|
||||
end
|
||||
|
||||
else
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
|
||||
sourceXPlayer.showNotification(_U('imp_invalid_quantity'))
|
||||
end
|
||||
|
||||
elseif type == 'item_money' then
|
||||
|
||||
if itemCount > 0 and sourceXPlayer.getMoney() >= itemCount then
|
||||
sourceXPlayer.removeMoney(itemCount)
|
||||
targetXPlayer.addMoney (itemCount)
|
||||
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('gave_money', ESX.Math.GroupDigits(itemCount), targetXPlayer.name))
|
||||
TriggerClientEvent('esx:showNotification', target, _U('received_money', ESX.Math.GroupDigits(itemCount), sourceXPlayer.name))
|
||||
sourceXPlayer.showNotification(_U('gave_money', ESX.Math.GroupDigits(itemCount), targetXPlayer.name))
|
||||
targetXPlayer.showNotification(_U('received_money', ESX.Math.GroupDigits(itemCount), sourceXPlayer.name))
|
||||
else
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
|
||||
sourceXPlayer.showNotification(_U('imp_invalid_amount'))
|
||||
end
|
||||
|
||||
elseif type == 'item_account' then
|
||||
|
||||
if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
|
||||
sourceXPlayer.removeAccountMoney(itemName, itemCount)
|
||||
targetXPlayer.addAccountMoney (itemName, itemCount)
|
||||
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], targetXPlayer.name))
|
||||
TriggerClientEvent('esx:showNotification', target, _U('received_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], sourceXPlayer.name))
|
||||
sourceXPlayer.showNotification(_U('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], targetXPlayer.name))
|
||||
targetXPlayer.showNotification(_U('received_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], sourceXPlayer.name))
|
||||
else
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
|
||||
sourceXPlayer.showNotification(_U('imp_invalid_amount'))
|
||||
end
|
||||
|
||||
elseif type == 'item_weapon' then
|
||||
|
||||
if not targetXPlayer.hasWeapon(itemName) then
|
||||
sourceXPlayer.removeWeapon(itemName)
|
||||
targetXPlayer.addWeapon(itemName, itemCount)
|
||||
|
||||
local weaponLabel = ESX.GetWeaponLabel(itemName)
|
||||
|
||||
if itemCount > 0 then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon_ammo', weaponLabel, itemCount, targetXPlayer.name))
|
||||
TriggerClientEvent('esx:showNotification', target, _U('received_weapon_ammo', weaponLabel, itemCount, sourceXPlayer.name))
|
||||
sourceXPlayer.showNotification(_U('gave_weapon_withammo', weaponLabel, itemCount, targetXPlayer.name))
|
||||
targetXPlayer.showNotification(_U('received_weapon_withammo', weaponLabel, itemCount, sourceXPlayer.name))
|
||||
else
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon', weaponLabel, targetXPlayer.name))
|
||||
TriggerClientEvent('esx:showNotification', target, _U('received_weapon', weaponLabel, sourceXPlayer.name))
|
||||
sourceXPlayer.showNotification(_U('gave_weapon', weaponLabel, targetXPlayer.name))
|
||||
targetXPlayer.showNotification(_U('received_weapon', weaponLabel, sourceXPlayer.name))
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
|
||||
TriggerClientEvent('esx:showNotification', target, _U('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
|
||||
sourceXPlayer.showNotification(_U('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
|
||||
targetXPlayer.showNotification(_U('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
|
||||
end
|
||||
elseif type == 'item_ammo' then
|
||||
if sourceXPlayer.hasWeapon(itemName) then
|
||||
if targetXPlayer.hasWeapon(itemName) then
|
||||
local weaponNum, weapon = sourceXPlayer.getWeapon(itemName)
|
||||
|
||||
if weapon.ammo >= itemCount then
|
||||
sourceXPlayer.removeWeaponAmmo(itemName, itemCount)
|
||||
targetXPlayer.addWeaponAmmo(itemName, itemCount)
|
||||
|
||||
sourceXPlayer.showNotification(_U('gave_weapon_ammo', itemCount, weapon.label, targetXPlayer.name))
|
||||
targetXPlayer.showNotification(_U('received_weapon_ammo', itemCount, weapon.label, sourceXPlayer.name))
|
||||
end
|
||||
else
|
||||
sourceXPlayer.showNotification(_U('gave_weapon_noweapon', targetXPlayer.name))
|
||||
targetXPlayer.showNotification(_U('received_weapon_noweapon', sourceXPlayer.name, weapon.label))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx:removeInventoryItem')
|
||||
AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
|
||||
local _source = source
|
||||
local playerId = source
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if type == 'item_standard' then
|
||||
|
||||
if itemCount == nil or itemCount < 1 then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
|
||||
xPlayer.showNotification(_U('imp_invalid_quantity'))
|
||||
else
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local xItem = xPlayer.getInventoryItem(itemName)
|
||||
|
||||
if (itemCount > xItem.count or xItem.count < 1) then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
|
||||
xPlayer.showNotification(_U('imp_invalid_quantity'))
|
||||
else
|
||||
xPlayer.removeInventoryItem(itemName, itemCount)
|
||||
|
||||
local pickupLabel = ('~y~%s~s~ [~b~%s~s~]'):format(xItem.label, itemCount)
|
||||
ESX.CreatePickup('item_standard', itemName, itemCount, pickupLabel, _source)
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('threw_standard', itemCount, xItem.label))
|
||||
ESX.CreatePickup('item_standard', itemName, itemCount, pickupLabel, playerId)
|
||||
xPlayer.showNotification(_U('threw_standard', itemCount, xItem.label))
|
||||
end
|
||||
end
|
||||
|
||||
elseif type == 'item_money' then
|
||||
|
||||
if itemCount == nil or itemCount < 1 then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
|
||||
xPlayer.showNotification(_U('imp_invalid_amount'))
|
||||
else
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local playerCash = xPlayer.getMoney()
|
||||
|
||||
if (itemCount > playerCash or playerCash < 1) then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
|
||||
xPlayer.showNotification(_U('imp_invalid_amount'))
|
||||
else
|
||||
xPlayer.removeMoney(itemCount)
|
||||
|
||||
local pickupLabel = ('~y~%s~s~ [~g~%s~s~]'):format(_U('cash'), _U('locale_currency', ESX.Math.GroupDigits(itemCount)))
|
||||
ESX.CreatePickup('item_money', 'money', itemCount, pickupLabel, _source)
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('threw_money', ESX.Math.GroupDigits(itemCount)))
|
||||
ESX.CreatePickup('item_money', 'money', itemCount, pickupLabel, playerId)
|
||||
xPlayer.showNotification(_U('threw_money', ESX.Math.GroupDigits(itemCount)))
|
||||
end
|
||||
end
|
||||
|
||||
elseif type == 'item_account' then
|
||||
|
||||
if itemCount == nil or itemCount < 1 then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
|
||||
xPlayer.showNotification(_U('imp_invalid_amount'))
|
||||
else
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local account = xPlayer.getAccount(itemName)
|
||||
|
||||
if (itemCount > account.money or account.money < 1) then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
|
||||
xPlayer.showNotification(_U('imp_invalid_amount'))
|
||||
else
|
||||
xPlayer.removeAccountMoney(itemName, itemCount)
|
||||
|
||||
local pickupLabel = ('~y~%s~s~ [~g~%s~s~]'):format(account.label, _U('locale_currency', ESX.Math.GroupDigits(itemCount)))
|
||||
ESX.CreatePickup('item_account', itemName, itemCount, pickupLabel, _source)
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
|
||||
ESX.CreatePickup('item_account', itemName, itemCount, pickupLabel, playerId)
|
||||
xPlayer.showNotification(_U('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
|
||||
end
|
||||
end
|
||||
|
||||
elseif type == 'item_weapon' then
|
||||
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local loadout = xPlayer.getLoadout()
|
||||
|
||||
for i=1, #loadout, 1 do
|
||||
if loadout[i].name == itemName then
|
||||
itemCount = loadout[i].ammo
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if xPlayer.hasWeapon(itemName) then
|
||||
local weaponLabel, weaponPickup = ESX.GetWeaponLabel(itemName), 'PICKUP_' .. string.upper(itemName)
|
||||
|
||||
local weaponNum, weapon = xPlayer.getWeapon(itemName)
|
||||
local weaponPickup = 'PICKUP_' .. string.upper(itemName)
|
||||
xPlayer.removeWeapon(itemName)
|
||||
|
||||
if itemCount > 0 then
|
||||
TriggerClientEvent('esx:pickupWeapon', _source, weaponPickup, itemName, itemCount)
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('threw_weapon_ammo', weaponLabel, itemCount))
|
||||
if weapon.ammo > 0 then
|
||||
TriggerClientEvent('esx:pickupWeapon', playerId, weaponPickup, itemName, weapon.ammo)
|
||||
xPlayer.showNotification(_U('threw_weapon_ammo', weapon.label, weapon.ammo))
|
||||
else
|
||||
-- workaround for CreateAmbientPickup() giving 30 rounds of ammo when you drop the weapon with 0 ammo
|
||||
TriggerClientEvent('esx:pickupWeapon', _source, weaponPickup, itemName, 1)
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('threw_weapon', weaponLabel))
|
||||
TriggerClientEvent('esx:pickupWeapon', playerId, weaponPickup, itemName, 1)
|
||||
xPlayer.showNotification(_U('threw_weapon', weapon.label))
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx:useItem')
|
||||
AddEventHandler('esx:useItem', function(itemName)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local count = xPlayer.getInventoryItem(itemName).count
|
||||
local count = xPlayer.getInventoryItem(itemName).count
|
||||
|
||||
if count > 0 then
|
||||
ESX.UseItem(source, itemName)
|
||||
else
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('act_imp'))
|
||||
xPlayer.showNotification(_U('act_imp'))
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -452,25 +435,10 @@ AddEventHandler('esx:onPickup', function(id)
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
|
||||
if pickup.type == 'item_standard' then
|
||||
|
||||
local item = xPlayer.getInventoryItem(pickup.name)
|
||||
local canTake = ((item.limit == -1) and (pickup.count)) or ((item.limit - item.count > 0) and (item.limit - item.count)) or 0
|
||||
local total = pickup.count < canTake and pickup.count or canTake
|
||||
local remaining = pickup.count - total
|
||||
|
||||
TriggerClientEvent('esx:removePickup', -1, id)
|
||||
|
||||
if total > 0 then
|
||||
xPlayer.addInventoryItem(pickup.name, total)
|
||||
if xPlayer.canCarryItem(pickup.name, pickup.count) then
|
||||
xPlayer.addInventoryItem(pickup.name, pickup.count)
|
||||
TriggerClientEvent('esx:removePickup', -1, id)
|
||||
end
|
||||
|
||||
if remaining > 0 then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('cannot_pickup_room', item.label))
|
||||
|
||||
local pickupLabel = ('~y~%s~s~ [~b~%s~s~]'):format(item.label, remaining)
|
||||
ESX.CreatePickup('item_standard', pickup.name, remaining, pickupLabel, _source)
|
||||
end
|
||||
|
||||
elseif pickup.type == 'item_money' then
|
||||
TriggerClientEvent('esx:removePickup', -1, id)
|
||||
xPlayer.addMoney(pickup.count)
|
||||
|
||||
Reference in New Issue
Block a user