Merge branch 'master' into master

This commit is contained in:
ArkSeyonet
2021-02-01 14:06:01 -06:00
committed by GitHub
16 changed files with 251 additions and 124 deletions
+21 -14
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@@ -3,6 +3,12 @@ local firstSpawn, PlayerLoaded = true, false
isDead, isSearched, medic = false, false, 0
ESX = nil
AddEventHandler("onClientMapStart", function()
exports.spawnmanager:spawnPlayer()
Citizen.Wait(5000)
exports.spawnmanager:setAutoSpawn(false)
end)
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
@@ -28,24 +34,24 @@ AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
end)
AddEventHandler('playerSpawned', function()
AddEventHandler('esx:onPlayerSpawn', function()
isDead = false
TriggerServerEvent('esx_ambulancejob:onPlayerSpawn')
if firstSpawn then
exports.spawnmanager:setAutoSpawn(false) -- disable respawn
firstSpawn = false
ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(shouldDie)
if shouldDie and Config.AntiCombatLog then
while not PlayerLoaded do
Citizen.Wait(1000)
end
ESX.ShowNotification(_U('combatlog_message'))
RemoveItemsAfterRPDeath()
if Config.AntiCombatLog then
while not PlayerLoaded do
Citizen.Wait(1000)
end
end)
ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(shouldDie)
if shouldDie then
ESX.ShowNotification(_U('combatlog_message'))
RemoveItemsAfterRPDeath()
end
end)
end
end
end)
@@ -343,10 +349,11 @@ function RespawnPed(ped, coords, heading)
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
SetPlayerInvincible(ped, false)
TriggerEvent('playerSpawned', coords.x, coords.y, coords.z)
ClearPedBloodDamage(ped)
ESX.UI.Menu.CloseAll()
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
end
RegisterNetEvent('esx_phone:loaded')
+6 -6
View File
@@ -1,19 +1,19 @@
Config = {}
Config.DrawDistance = 100.0
Config.DrawDistance = 20.0 -- How close do you need to be in order for the markers to be drawn (in GTA units).
Config.Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
Config.ReviveReward = 700 -- revive reward, set to 0 if you don't want it enabled
Config.AntiCombatLog = true -- enable anti-combat logging?
Config.LoadIpl = true -- disable if you're using fivem-ipl or other IPL loaders
Config.ReviveReward = 700 -- Revive reward, set to 0 if you don't want it enabled
Config.AntiCombatLog = true -- Enable anti-combat logging? (Removes Items when a player logs back after intentionally logging out while dead.)
Config.LoadIpl = true -- Disable if you're using fivem-ipl or other IPL loaders
Config.Locale = 'fr'
Config.Locale = 'en'
Config.EarlyRespawnTimer = 60000 * 1 -- time til respawn is available
Config.BleedoutTimer = 60000 * 10 -- time til the player bleeds out
Config.EnablePlayerManagement = false
Config.EnablePlayerManagement = false -- Enable society managing (If you are using esx_society).
Config.RemoveWeaponsAfterRPDeath = true
Config.RemoveCashAfterRPDeath = true
+1 -1
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
+2
View File
@@ -17,6 +17,7 @@ server_scripts {
'locales/sv.lua',
'locales/pl.lua',
'locales/cs.lua',
'locales/nl.lua',
'config.lua',
'server/main.lua'
}
@@ -31,6 +32,7 @@ client_scripts {
'locales/sv.lua',
'locales/pl.lua',
'locales/cs.lua',
'locales/nl.lua',
'config.lua',
'client/main.lua',
'client/job.lua',
+65 -63
View File
@@ -1,86 +1,88 @@
-- Traducción by https://github.com/ItsManueh
Locales['es'] = {
-- Cloakroom
['cloakroom'] = 'Guardarropa',
['ems_clothes_civil'] = 'Camiseta',
['ems_clothes_ems'] = 'Equipo de ambulancia',
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
['garage_notstored'] = 'not in garage',
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
['garage_has_stored'] = 'the vehicle has been stored in your garage',
['garage_has_notstored'] = 'no nearby owned vehicles were found',
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
['garage_blocked'] = 'there\'s no available spawn points!',
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['ambulance'] = 'Ambulancia',
['helicopter_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de helicópteros~s~.',
['garage_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de vehículos~s~.',
['garage_title'] = 'Acciones de vehículos',
['garage_stored'] = 'Almacenado',
['garage_notstored'] = 'No en el garaje',
['garage_storing'] = 'Estamos intentando retirar el vehículo, asegúrese de que no haya jugadores a su alrededor.',
['garage_has_stored'] = 'El vehículo se ha guardado en su garaje',
['garage_has_notstored'] = 'No se encontraron vehículos de propiedad cercana',
['garage_notavailable'] = 'Su vehículo no está guardado en el garaje.',
['garage_blocked'] = '¡No hay puntos de generación disponibles!',
['garage_empty'] = 'No tiene ningún vehículo en su garaje.',
['garage_released'] = 'Su vehículo ha sido sacado del garaje.',
['garage_store_nearby'] = 'No hay vehículos cercanos.',
['garage_storeditem'] = 'Garaje abierto',
['garage_storeitem'] = 'Almacenar vehículo en garaje',
['garage_buyitem'] = 'Tienda de vehículos',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
['confirm_yes'] = 'yes',
['vehicleshop_title'] = 'Tienda de vehículos',
['vehicleshop_confirm'] = '¿Quieres comprar este vehículo?',
['vehicleshop_bought'] = 'Usted ha comprado ~y~%s~s~ para ~g~$%s~s~',
['vehicleshop_money'] = 'No puedes pagar ese vehículo',
['vehicleshop_awaiting_model'] = 'El vehículo está actualmente ~g~DESCARGANDO & CARGANDO~s~ por favor espere.',
['confirm_no'] = 'No',
['confirm_yes'] = 'Si',
-- Action Menu
['revive_inprogress'] = 'reanimación en curso',
['revive_complete'] = 'has sido reanimado ~y~%s~s~',
['revive_complete_award'] = 'has sido reanimado ~y~%s~s~, ~g~$%s~s~',
['revive_fail_offline'] = 'that player is no longer online',
['heal_inprogress'] = 'you are healing!',
['heal_complete'] = 'you have healed ~y~%s~s~',
['no_players'] = 'ningún jugador cerca',
['player_not_unconscious'] = 'n\'estás inconsciente',
['player_not_conscious'] = 'that player is not conscious!',
['revive_inprogress'] = 'Reanimación en curso',
['revive_complete'] = 'Has sido reanimado ~y~%s~s~',
['revive_complete_award'] = 'Has sido reanimado ~y~%s~s~, ~g~$%s~s~',
['revive_fail_offline'] = 'Ese jugador ya no está en línea',
['heal_inprogress'] = '!Te estas curando!',
['heal_complete'] = 'Te has curado ~y~%s~s~',
['no_players'] = 'Ningún jugador cerca',
['player_not_unconscious'] = 'n\'Estás inconsciente',
['player_not_conscious'] = '¡Ese jugador no está consciente!',
-- Boss Menu
['boss_actions'] = 'boss Actions',
['boss_actions'] = 'Acciones del jefe',
-- Misc
['invalid_amount'] = '~r~cantidad no válida',
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
['deposit_amount'] = 'cantidad de fianza depositada',
['money_withdraw'] = 'cantidad de fianza retirada',
['fast_travel'] = 'Press ~INPUT_CONTEXT~ to fast travel.',
['open_pharmacy'] = 'Press ~INPUT_CONTEXT~ to open the pharmacy.',
['pharmacy_menu_title'] = 'Pharmacy',
['pharmacy_take'] = 'take <span style="color:blue;">%s</span>',
['medikit'] = 'medikit',
['bandage'] = 'bandage',
['max_item'] = 'You are already carrying enough on yourself.',
['invalid_amount'] = '~r~Cantidad no válida',
['actions_prompt'] = 'Presiona ~INPUT_CONTEXT~ acceder al ~y~Acciones de ambulancia~s~.',
['deposit_amount'] = 'Cantidad de fianza depositada',
['money_withdraw'] = 'Cantidad de fianza retirada',
['fast_travel'] = 'Presiona ~INPUT_CONTEXT~ para viajar rápido.',
['open_pharmacy'] = 'Presiona ~INPUT_CONTEXT~ para abrir la farmacia.',
['pharmacy_menu_title'] = 'Farmacia',
['pharmacy_take'] = 'tomar <span style="color:blue;">%s</span>',
['medikit'] = 'Kit médico',
['bandage'] = 'Vendas',
['max_item'] = 'Ya has ocupado el máximo número de items disponibles.',
-- F6 Menu
['ems_menu'] = 'ayuda ciudadana',
['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana',
['ems_menu_revive'] = 'reanimar',
['ems_menu_putincar'] = 'meter en el vehículo',
['ems_menu_small'] = 'heal small wounds',
['ems_menu_big'] = 'treat serious injuries',
['ems_menu_small'] = 'Curar pequeñas heridas',
['ems_menu_big'] = 'Tratar lesiones graves',
['ems_menu_search'] = 'Paciente no encontrado',
-- Phone
['alert_ambulance'] = 'Alerta de ambulancia',
-- Death
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
['distress_send'] = 'press [~b~G~s~] to send distress signal',
['distress_sent'] = 'distress signal has been sent to available units!',
['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
['respawn_available_in'] = 'Reaparición disponible en ~b~%s minutes %s seconds~s~',
['respawn_bleedout_in'] = 'te desangrarás en ~b~%s minutes %s seconds~s~\n',
['respawn_bleedout_prompt'] = 'Mantén [~b~E~s~] reaparecer',
['respawn_bleedout_fine'] = 'Mantén [~b~E~s~] para reaparecer ~g~$%s~s~',
['respawn_bleedout_fine_msg'] = 'Tu pagaste ~r~$%s~s~ para reaparecer.',
['distress_send'] = 'Presiona [~b~G~s~] para enviar señal de socorro',
['distress_sent'] = 'Se ha enviado una señal de socorro a las unidades disponibles.',
['combatlog_message'] = 'Ha sido reaparecido a la fuerza porque anteriormente abandonó el servidor cuando estaba muerto.',
-- Revive
['revive_help'] = 'reviver un jugador',
['revive_help'] = 'Revivir un jugador',
-- Item
['used_medikit'] = 'You have used ~y~1x~s~ medikit',
['used_bandage'] = 'You have used ~y~1x~s~ bandage',
['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
['healed'] = 'you have been treated.',
['used_medikit'] = 'Has usado ~y~1x~s~ Kit médico',
['used_bandage'] = 'Has usado ~y~1x~s~ Vendas',
['not_enough_medikit'] = 'Usted no tiene ~b~Kit médico~s~.',
['not_enough_bandage'] = 'Usted no tiene ~b~Vendas~s~.',
['healed'] = 'Has sido tratado.',
-- Blips
['blip_hospital'] = 'hospital',
['blip_dead'] = 'unconscious player',
['blip_hospital'] = 'Hospital',
['blip_dead'] = 'Jugador inconsciente',
}
+3 -3
View File
@@ -33,7 +33,7 @@ Locales['fr'] = {
['revive_inprogress'] = 'réanimation en cours',
['revive_complete'] = 'vous avez réanimé ~y~%s~s~',
['revive_complete_award'] = 'vous avez réanimé ~y~%s~s~, ~g~$%s~s~',
['revive_fail_offline'] = 'that player is no longer online',
['revive_fail_offline'] = 'ce joueur n\'est plus en ligne',
['heal_inprogress'] = 'vous soignez...',
['heal_complete'] = 'vous avez soigné ~y~%s~s~',
['no_players'] = 'aucun joueur à proximité',
@@ -43,7 +43,7 @@ Locales['fr'] = {
['boss_actions'] = 'action Patron',
-- Misc
['invalid_amount'] = '~r~montant invalide~s~',
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
['actions_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ accédez aux ~y~Actions d\'Ambulance~s~.',
['deposit_amount'] = 'montant du dépôt',
['money_withdraw'] = 'montant du retrait',
['fast_travel'] = 'appuyez sur ~INPUT_CONTEXT~ pour vous déplacer rapidement.',
@@ -82,5 +82,5 @@ Locales['fr'] = {
['healed'] = 'vous avez été soigné.',
-- Blips
['blip_hospital'] = 'hôpital',
['blip_dead'] = 'unconscious player',
['blip_dead'] = 'joueur inconscient',
}
+85
View File
@@ -0,0 +1,85 @@
Locales['nl'] = {
-- Cloakroom
['cloakroom'] = 'Kleedkamer',
['ems_clothes_civil'] = 'Burgerkleding',
['ems_clothes_ems'] = 'Ambulance Kleding',
-- Vehicles
['ambulance'] = 'Ambulance',
['helicopter_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Lifeliners~s~ te beheren.',
['garage_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Garage~s~ te openen.',
['garage_title'] = 'Garage',
['garage_stored'] = 'In Garage',
['garage_notstored'] = 'Niet In Garage',
['garage_storing'] = 'We proberen je voertuig op te bergen, zorg dat er niemand in de buurt is.',
['garage_has_stored'] = 'Je voertuig is in de garage gezet',
['garage_has_notstored'] = 'Er zijn geen voertuigen in de buurt gevonden die van jou zijn',
['garage_notavailable'] = 'Je voertuig staat niet in de garage.',
['garage_blocked'] = 'Er is geen spawnplek beschikbaar!',
['garage_empty'] = 'Er staat geen voertuig in je garage.',
['garage_released'] = 'Je voertuig is uit de garage gehaald.',
['garage_store_nearby'] = 'Er zijn geen voertuigen in de buurt.',
['garage_storeditem'] = 'Open garage',
['garage_storeitem'] = 'Zet voertuig in de garage',
['garage_buyitem'] = 'Voertuigwinkel',
['shop_item'] = '€%s',
['vehicleshop_title'] = 'Voertuigwinkel',
['vehicleshop_confirm'] = 'Wil je dit voertuig kopen?',
['vehicleshop_bought'] = 'Je hebt een ~y~%s~s~ gekocht voor ~g~€%s~s~',
['vehicleshop_money'] = 'Je kan dit voertuig niet betalen',
['vehicleshop_awaiting_model'] = 'Het voertuig is aan het ~g~DOWNLOADEN & LADEN~s~, even geduld',
['confirm_no'] = 'Nee',
['confirm_yes'] = 'Ja',
-- Action Menu
['revive_inprogress'] = 'Reanimatie is in gang gezet!',
['revive_complete'] = 'Je hebt ~y~%s~s~ gereanimeerd',
['revive_complete_award'] = 'Je hebt ~y~%s~s~ gereanimeerd en ~g~€%s~s~ verdient!',
['revive_fail_offline'] = 'Deze speler is niet langer online',
['heal_inprogress'] = 'Je wordt genezen!',
['heal_complete'] = 'Je hebt ~y~%s~s~ genezen',
['no_players'] = 'Geen spelers in de buurt',
['player_not_unconscious'] = 'Deze persoon is niet bewusteloos!',
['player_not_conscious'] = 'Deze persoon is bewusteloos!',
-- Boss Menu
['boss_actions'] = 'Manager Acties',
-- Misc
['invalid_amount'] = '~r~Ongeldig aantal',
['actions_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Ambulance Acties~s~ te bekijken.',
['deposit_amount'] = 'Bedrag om te storten',
['money_withdraw'] = 'Bedrag om op te nemen',
['fast_travel'] = 'Druk op ~INPUT_CONTEXT~ om snel te reizen.',
['open_pharmacy'] = 'Druk op ~INPUT_CONTEXT~ om de apotheek te openen.',
['pharmacy_menu_title'] = 'Apotheek',
['pharmacy_take'] = 'Pak <span style="color:blue;">%s</span>',
['medikit'] = 'Spoedkoffer',
['bandage'] = 'Verbanddoos',
['max_item'] = 'Je draagt al genoeg bij je.',
-- F6 Menu
['ems_menu'] = 'Ambulance Menu',
['ems_menu_title'] = 'Ambulance - Menu',
['ems_menu_revive'] = 'Reanimeer speler',
['ems_menu_putincar'] = 'Zet in voertuig',
['ems_menu_small'] = 'Behandel kleine verwondingen',
['ems_menu_big'] = 'Behandel grote verwondingen',
-- Phone
['alert_ambulance'] = 'alert Ambulance',
-- Death
['respawn_available_in'] = 'Respawn beschikbaar in ~b~%s minuten en %s seconden~s~',
['respawn_bleedout_in'] = 'Je zal doodbloeden in ~b~%s minuten %s seconden~s~\n',
['respawn_bleedout_prompt'] = 'Houd [~b~E~s~] ingedrukt om te respawnen',
['respawn_bleedout_fine'] = 'Houd [~b~E~s~] ingedrukt om te respawnen voor ~g~€%s~s~',
['respawn_bleedout_fine_msg'] = 'Je hebt ~r~€%s~s~ betaald om te respawnen.',
['distress_send'] = 'Druk op [~b~G~s~] om een noodsignaal te verzenden',
['distress_sent'] = 'Noodsignaal verzonden naar alle beschikbare eenheden!',
['combatlog_message'] = 'Je bent gerespawned omdat je uitgelogt bent terwijl je dood was.',
-- Revive
['revive_help'] = 'Revive een speler',
-- Item
['used_medikit'] = 'Je hebt ~y~1~s~ spoedkoffer gebruikt',
['used_bandage'] = 'Je hebt ~y~1~s~ verbandkoffer gebruikt',
['not_enough_medikit'] = 'Je hebt geen ~b~spoedkoffer~s~ bij.',
['not_enough_bandage'] = 'Je hebt geen ~b~verbandkoffer~s~ bij.',
['healed'] = 'Je bent behandeld.',
-- Blips
['blip_hospital'] = 'Ziekenhuis',
['blip_dead'] = 'Bewusteloze speler',
}
+6 -6
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@@ -32,7 +32,7 @@ Locales['sv'] = {
-- Action Menu
['revive_inprogress'] = 'en återupplivning har börjats',
['revive_complete'] = 'du har återupplivat ~y~%s~s~, bra jobbat!',
['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjärnat ~g~%s SEK~s~ för dina tjänster, bra jobbat!',
['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjänat ~g~%s SEK~s~ för dina tjänster, bra jobbat!',
['revive_fail_offline'] = 'den spelaren har lämnat servern',
['heal_inprogress'] = 'du behandlar patienten!',
['heal_complete'] = 'du har behandlat ~y~%s~s~',
@@ -40,7 +40,7 @@ Locales['sv'] = {
['player_not_unconscious'] = 'spelaren är inte medvetslös!',
['player_not_conscious'] = 'spelaren är inte vid medvetande!',
-- Boss Menu
['boss_actions'] = 'chef meny',
['boss_actions'] = 'chefsmeny',
-- Misc
['invalid_amount'] = '~r~Ogiltig mängd',
['actions_prompt'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
@@ -50,7 +50,7 @@ Locales['sv'] = {
['open_pharmacy'] = 'tryck på ~INPUT_CONTEXT~ för att öppna apoteket.',
['pharmacy_menu_title'] = 'apotek',
['pharmacy_take'] = 'ta <span style="color:blue;">%s</span>',
['medikit'] = 'medicinkit',
['medikit'] = 'akutväska',
['bandage'] = 'bandage',
['max_item'] = 'du har redan tillräckligt mycket på dig.',
-- F6 Menu
@@ -65,7 +65,7 @@ Locales['sv'] = {
['alert_ambulance'] = 'ambulanssamtal',
-- Death
['respawn_available_in'] = 'respawn tillgänglig om ~b~%s:%s~s~',
['respawn_bleedout_in'] = 'du kommer att blöda ut om ~b~%s:%s~s~\n',
['respawn_bleedout_in'] = 'du kommer att förblöda om ~b~%s:%s~s~\n',
['respawn_bleedout_prompt'] = 'håll [~b~E~s~] för att respawna',
['respawn_bleedout_fine'] = 'håll [~b~E~s~] för att respawna, kostar ~g~%s SEK~s~',
['respawn_bleedout_fine_msg'] = 'du betalade ~r~%s SEK~s~ för att respawna.',
@@ -75,9 +75,9 @@ Locales['sv'] = {
-- Revive
['revive_help'] = 'återuppliva en spelare',
-- Item
['used_medikit'] = 'du har använt ~y~1x~s~ ~b~Medecinkit~s~',
['used_medikit'] = 'du har använt ~y~1x~s~ ~b~Akutväska~s~',
['used_bandage'] = 'du har använt ~y~1x~s~ ~b~Bandage~s~',
['not_enough_medikit'] = 'du har inget ~b~Medecinkit~s~.',
['not_enough_medikit'] = 'du har ingen ~b~Akutväska~s~.',
['not_enough_bandage'] = 'du har inget ~b~Bandage~s~.',
['healed'] = 'dina skador har blivit behandlade.',
-- Blips
+1 -1
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@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
+1 -1
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Záchranka', 1)
+1 -1
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Notdienst', 1)
+1 -1
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@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
+1 -1
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ensihoito', 1)
+1 -1
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
+33
View File
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Sjukvård', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'Sjukvård', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'Sjukvård', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulance','Undersköterska',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'doctor','Ambulanssjuksköterska',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'chief_doctor','Läkare',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','Överläkare',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','Sjukvårdare')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','Bandage', 2),
('medikit','Akutväska', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
+23 -25
View File
@@ -16,10 +16,16 @@ AddEventHandler('esx_ambulancejob:revive', function(playerId)
if xTarget then
if deadPlayers[playerId] then
xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
xPlayer.addMoney(Config.ReviveReward)
xTarget.triggerEvent('esx_ambulancejob:revive')
deadPlayers[playerId] = nil
if Config.ReviveReward > 0 then
xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
xPlayer.addMoney(Config.ReviveReward)
xTarget.triggerEvent('esx_ambulancejob:revive')
deadPlayers[playerId] = nil
else
xPlayer.showNotification(_U('revive_complete', xTarget.name))
xTarget.triggerEvent('esx_ambulancejob:revive')
deadPlayers[playerId] = nil
end
else
xPlayer.showNotification(_U('player_not_unconscious'))
end
@@ -48,8 +54,8 @@ AddEventHandler('esx_ambulancejob:onPlayerDistress', function()
end
end)
RegisterNetEvent('esx_ambulancejob:onPlayerSpawn')
AddEventHandler('esx_ambulancejob:onPlayerSpawn', function()
RegisterNetEvent('esx:onPlayerSpawn')
AddEventHandler('esx:onPlayerSpawn', function()
if deadPlayers[source] then
deadPlayers[source] = nil
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
@@ -255,20 +261,11 @@ AddEventHandler('esx_ambulancejob:giveItem', function(itemName, amount)
end
end)
TriggerEvent('es:addGroupCommand', 'revive', 'admin', function(source, args, user)
if args[1] then
local playerId = tonumber(args[1])
if playerId and ESX.GetPlayerFromId(playerId) then
TriggerClientEvent('esx_ambulancejob:revive', playerId)
else
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Player not online.' } })
end
else
TriggerClientEvent('esx_ambulancejob:revive', source)
end
end, function(source, args, user)
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
end, { help = _U('revive_help'), params = {{ name = 'playerId' }} })
ESX.RegisterCommand('revive', 'admin', function(xPlayer, args, showError)
args.playerId.triggerEvent('esx_ambulancejob:revive')
end, true, {help = _U('revive_help'), validate = true, arguments = {
{name = 'playerId', help = 'The player id', type = 'player'}
}})
ESX.RegisterUsableItem('medikit', function(source)
if not playersHealing[source] then
@@ -297,13 +294,14 @@ ESX.RegisterUsableItem('bandage', function(source)
end)
ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb)
local identifier = GetPlayerIdentifiers(source)[1]
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', {
['@identifier'] = identifier
['@identifier'] = xPlayer.identifier
}, function(isDead)
if isDead then
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(identifier))
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(xPlayer.identifier))
end
cb(isDead)
@@ -312,11 +310,11 @@ end)
RegisterNetEvent('esx_ambulancejob:setDeathStatus')
AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
local identifier = GetPlayerIdentifiers(source)[1]
local xPlayer = ESX.GetPlayerFromId(source)
if type(isDead) == 'boolean' then
MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', {
['@identifier'] = identifier,
['@identifier'] = xPlayer.identifier,
['@isDead'] = isDead
})
end