feat(vehicles): add proper vehicles

This commit is contained in:
Romain Lanz
2017-10-14 19:10:24 +02:00
parent bf17559bfb
commit 0de35f874f
+41 -3
View File
@@ -512,9 +512,47 @@ function OpenVehicleSpawnerMenu(station, partNum)
local elements = {}
for i=1, #Config.PoliceStations[station].AuthorizedVehicles, 1 do
local vehicle = Config.PoliceStations[station].AuthorizedVehicles[i]
table.insert(elements, {label = vehicle.label, value = vehicle.name})
table.insert(elements, { label = 'Vélo', value = 'fixter' })
table.insert(elements, { label = 'Cruiser', value = 'police' })
table.insert(elements, { label = 'Sheriff Cruiser', value = 'sheriff' })
if PlayerData.job.grade_name == 'officer' then
table.insert(elements, { label = 'Interceptor', value = 'police3'})
end
if PlayerData.job.grade_name == 'sergean' then
table.insert(elements, { label = 'Sheriff SUV', value = 'sheriff2'})
table.insert(elements, { label = 'Interceptor', value = 'police3'})
table.insert(elements, { label = 'Buffalo', value = 'police2'})
table.insert(elements, { label = 'Moto', value = 'policeb'})
table.insert(elements, { label = 'Bus pénitentiaire', value = 'pbus'})
table.insert(elements, { label = 'Bus de transport', value = 'policet'})
table.insert(elements, { label = 'Antiémeute', value = 'riot'})
end
if PlayerData.job.grade_name == 'lieutenant' then
table.insert(elements, { label = 'Sheriff SUV', value = 'sheriff2'})
table.insert(elements, { label = 'Interceptor', value = 'police3'})
table.insert(elements, { label = 'Buffalo', value = 'police2'})
table.insert(elements, { label = 'Moto', value = 'policeb'})
table.insert(elements, { label = 'Bus pénitentiaire', value = 'pbus'})
table.insert(elements, { label = 'Bus de transport', value = 'policet'})
table.insert(elements, { label = 'Antiémeute', value = 'riot'})
table.insert(elements, { label = 'FBI', value = 'fbi'})
table.insert(elements, { label = 'FBI SUV', value = 'fbi2'})
end
if PlayerData.job.grade_name == 'boss' then
table.insert(elements, { label = 'Sheriff SUV', value = 'sheriff2'})
table.insert(elements, { label = 'Interceptor', value = 'police3'})
table.insert(elements, { label = 'Buffalo', value = 'police2'})
table.insert(elements, { label = 'Moto', value = 'policeb'})
table.insert(elements, { label = 'Bus pénitentiaire', value = 'pbus'})
table.insert(elements, { label = 'Bus de transport', value = 'policet'})
table.insert(elements, { label = 'Antiémeute', value = 'riot'})
table.insert(elements, { label = 'FBI', value = 'fbi'})
table.insert(elements, { label = 'FBI SUV', value = 'fbi2'})
table.insert(elements, { label = 'Voiture Banalisée ', value = 'police4'})
end
ESX.UI.Menu.Open(