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feat(vehicles): add proper vehicles
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+41
-3
@@ -512,9 +512,47 @@ function OpenVehicleSpawnerMenu(station, partNum)
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local elements = {}
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for i=1, #Config.PoliceStations[station].AuthorizedVehicles, 1 do
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local vehicle = Config.PoliceStations[station].AuthorizedVehicles[i]
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table.insert(elements, {label = vehicle.label, value = vehicle.name})
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table.insert(elements, { label = 'Vélo', value = 'fixter' })
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table.insert(elements, { label = 'Cruiser', value = 'police' })
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table.insert(elements, { label = 'Sheriff Cruiser', value = 'sheriff' })
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if PlayerData.job.grade_name == 'officer' then
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table.insert(elements, { label = 'Interceptor', value = 'police3'})
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end
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if PlayerData.job.grade_name == 'sergean' then
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table.insert(elements, { label = 'Sheriff SUV', value = 'sheriff2'})
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table.insert(elements, { label = 'Interceptor', value = 'police3'})
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table.insert(elements, { label = 'Buffalo', value = 'police2'})
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table.insert(elements, { label = 'Moto', value = 'policeb'})
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table.insert(elements, { label = 'Bus pénitentiaire', value = 'pbus'})
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table.insert(elements, { label = 'Bus de transport', value = 'policet'})
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table.insert(elements, { label = 'Antiémeute', value = 'riot'})
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end
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if PlayerData.job.grade_name == 'lieutenant' then
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table.insert(elements, { label = 'Sheriff SUV', value = 'sheriff2'})
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table.insert(elements, { label = 'Interceptor', value = 'police3'})
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table.insert(elements, { label = 'Buffalo', value = 'police2'})
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table.insert(elements, { label = 'Moto', value = 'policeb'})
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table.insert(elements, { label = 'Bus pénitentiaire', value = 'pbus'})
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table.insert(elements, { label = 'Bus de transport', value = 'policet'})
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table.insert(elements, { label = 'Antiémeute', value = 'riot'})
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table.insert(elements, { label = 'FBI', value = 'fbi'})
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table.insert(elements, { label = 'FBI SUV', value = 'fbi2'})
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end
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if PlayerData.job.grade_name == 'boss' then
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table.insert(elements, { label = 'Sheriff SUV', value = 'sheriff2'})
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table.insert(elements, { label = 'Interceptor', value = 'police3'})
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table.insert(elements, { label = 'Buffalo', value = 'police2'})
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table.insert(elements, { label = 'Moto', value = 'policeb'})
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table.insert(elements, { label = 'Bus pénitentiaire', value = 'pbus'})
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table.insert(elements, { label = 'Bus de transport', value = 'policet'})
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table.insert(elements, { label = 'Antiémeute', value = 'riot'})
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table.insert(elements, { label = 'FBI', value = 'fbi'})
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table.insert(elements, { label = 'FBI SUV', value = 'fbi2'})
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table.insert(elements, { label = 'Voiture Banalisée ', value = 'police4'})
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end
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ESX.UI.Menu.Open(
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