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Helicopter fix #2
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+1
-2
@@ -954,9 +954,8 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
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if part == 'HelicopterSpawner' then
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local helicopters = Config.PoliceStations[station].Helicopters
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local vehicle = GetClosestVehicle(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0, 0, 71)
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if not DoesEntityExist(vehicle) then
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if not IsAnyVehicleNearPoint(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0) then
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ESX.Game.SpawnVehicle('polmav', {
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x = helicopters[partNum].SpawnPoint.x,
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