mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Only apply a player model if coming from loading screen
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+15
-9
@@ -16,20 +16,26 @@ AddEventHandler('esx:playerLoaded', function(playerData)
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ESX.PlayerLoaded = true
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ESX.PlayerData = playerData
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local defaultModel = GetHashKey('mp_m_freemode_01')
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RequestModel(defaultModel)
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-- check if player is coming from loading screen
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if GetEntityModel(PlayerPedId()) == GetHashKey('PLAYER_ZERO') then
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local defaultModel = GetHashKey('a_m_y_stbla_02')
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RequestModel(defaultModel)
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while not HasModelLoaded(defaultModel) do
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Citizen.Wait(100)
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while not HasModelLoaded(defaultModel) do
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Citizen.Wait(100)
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end
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SetPlayerModel(PlayerId(), defaultModel)
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local playerPed = PlayerPedId()
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SetPedDefaultComponentVariation(playerPed)
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SetPedRandomComponentVariation(playerPed, true)
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SetModelAsNoLongerNeeded(defaultModel)
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FreezeEntityPosition(playerPed, false)
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end
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SetPlayerModel(PlayerId(), defaultModel)
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local playerPed = PlayerPedId()
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SetPedDefaultComponentVariation(playerPed)
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SetModelAsNoLongerNeeded(defaultModel)
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FreezeEntityPosition(playerPed, false)
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if Config.EnablePvP then
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SetCanAttackFriendly(playerPed, true, false)
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NetworkSetFriendlyFireOption(true)
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