Added police barrier

This commit is contained in:
Viktor
2018-08-07 22:35:56 +02:00
committed by GitHub
parent 42c0b81cec
commit 0997415775
+3 -3
View File
@@ -631,7 +631,7 @@ function OpenPoliceActionsMenu()
align = 'top-left',
elements = {
{label = _U('cone'), value = 'prop_roadcone02a'},
{label = _U('barrier'), value = 'prop_barrier_work06a'},
{label = _U('barrier'), value = 'prop_barrier_work05'},
{label = _U('spikestrips'), value = 'p_ld_stinger_s'},
{label = _U('box'), value = 'prop_boxpile_07d'},
{label = _U('cash'), value = 'hei_prop_cash_crate_half_full'}
@@ -1808,7 +1808,7 @@ Citizen.CreateThread(function()
local trackedEntities = {
'prop_roadcone02a',
'prop_barrier_work06a',
'prop_barrier_work05',
'p_ld_stinger_s',
'prop_boxpile_07d',
'hei_prop_cash_crate_half_full'
@@ -2034,4 +2034,4 @@ function ImpoundVehicle(vehicle)
ESX.Game.DeleteVehicle(vehicle)
ESX.ShowNotification(_U('impound_successful'))
CurrentTask.Busy = false
end
end