mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
refactor(server): Moved character setup into a function so it can be called from server
This commit is contained in:
+43
-39
@@ -4,32 +4,7 @@ if ESX.GetConfig().Multichar then
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Config.databaseName = 'es_extended'
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Config.prefix = 'char'
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Citizen.CreateThread(function()
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MySQL.ready(function ()
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MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "owner", ["@db"] = Config.databaseName}, function(result)
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if result then
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for k, v in pairs(result) do
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IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'owner'}
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end
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end
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end)
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MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "identifier", ["@db"] = Config.databaseName}, function(result)
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if result then
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for k, v in pairs(result) do
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IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'identifier'}
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end
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end
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end)
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end)
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while next(ESX.Jobs) == nil do
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Citizen.Wait(200)
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ESX.Jobs = exports['es_extended']:getSharedObject().Jobs
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end
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end)
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RegisterServerEvent("esx_multicharacter:SetupCharacters")
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AddEventHandler('esx_multicharacter:SetupCharacters', function()
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local playerId = source
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SetupCharacters = function(playerId)
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local identifier = Config.prefix..'%:'..ESX.GetIdentifier(playerId)
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MySQL.Async.fetchAll("SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE `identifier` LIKE @identifier", {
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['@identifier'] = identifier
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@@ -56,6 +31,43 @@ if ESX.GetConfig().Multichar then
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end
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TriggerClientEvent('esx_multicharacter:SetupUI', playerId, characters)
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end)
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end
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DeleteCharacter = function(playerId, charid)
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local identifier = 'char'..charid..':'..ESX.GetIdentifier(playerId)
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for _, itable in pairs(IdentifierTables) do
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MySQL.Async.execute("DELETE FROM "..itable.table.." WHERE "..itable.column.." = @identifier", {
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['@identifier'] = identifier
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})
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end
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end
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Citizen.CreateThread(function()
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MySQL.ready(function ()
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MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "owner", ["@db"] = Config.databaseName}, function(result)
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if result then
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for k, v in pairs(result) do
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IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'owner'}
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end
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end
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end)
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MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "identifier", ["@db"] = Config.databaseName}, function(result)
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if result then
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for k, v in pairs(result) do
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IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'identifier'}
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end
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end
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end)
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end)
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while next(ESX.Jobs) == nil do
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Citizen.Wait(200)
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ESX.Jobs = exports['es_extended']:getSharedObject().Jobs
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end
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end)
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RegisterServerEvent("esx_multicharacter:SetupCharacters")
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AddEventHandler('esx_multicharacter:SetupCharacters', function()
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SetupCharacters(source)
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end)
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RegisterServerEvent("esx_multicharacter:CharacterChosen")
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@@ -73,22 +85,14 @@ if ESX.GetConfig().Multichar then
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local src = source
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if type(charid) == "number" and string.len(charid) == 1 then
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DeleteCharacter(src, charid)
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--TriggerClientEvent("esx_multicharacter:ReloadCharacters", src)
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SetupCharacters(src)
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else
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-- Trigger Ban Event here to ban individuals trying to use SQL Injections
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end
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end)
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function DeleteCharacter(playerId, charid)
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local identifier = 'char'..charid..':'..ESX.GetIdentifier(playerId)
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for _, itable in pairs(IdentifierTables) do
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MySQL.Async.execute("DELETE FROM "..itable.table.." WHERE "..itable.column.." = @identifier", {
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['@identifier'] = identifier
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})
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end
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end
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RegisterCommand('relog', function(source, args, rawCommand)
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TriggerEvent('esx:playerLogout', source)
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end, false) -- Still experimental! Requires proper setup and modifications to other resources to properly support relogging
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end
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RegisterCommand('relog', function(source, args, rawCommand)
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TriggerEvent('esx:playerLogout', source)
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end, true) -- Still experimental! Requires proper setup and modifications to other resources to properly support relogging
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