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Wand-Enhancer/web-panel/scripts/custom/README.md
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kitbyte 13759b1db6 feat: ship 1.0.8.0 release automation and runtime overhaul
- reduce ASAR IO overhead with streamed archive reads, buffered copies, faster relative-path handling and placeholder integrity records
- fix in-place app.asar.unpacked packing/extraction self-copy cases that caused locked-file failures
- tighten JS patch discovery with candidate bundle filters and search hints
- require prebuilt remote-panel dist artifacts and clean up embedded bridge/script packaging
- add unified build entrypoints for PowerShell, cmd and bash and move native CMake output under .tmp
- add release metadata validation, changelog section extraction, pre-commit hook and GitHub Actions validation/release pipelines
- make CHANGELOG the source of truth for release notes and document the tag-driven release flow
- add updater release notes UI with latest/full changelog loading and localize the new update strings
- modularize bridge renderer scripts, add installed apps and game status sync, and support remote launch/stop commands
- centralize bridge protocol, IPC and WebSocket constants and improve LAN IP selection for QR pairing
- refactor remote panel controls/state enums, persist accent color, polish library/session UI and refresh assets
2026-05-06 13:07:09 +03:00

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Markdown

# Custom Renderer Scripts
Place user scripts here as plain `.js` files before running the Wand patch.
During patching, Wand Enhancer copies generated default scripts from `web-panel/dist/renderer-scripts` and user scripts from this folder into `remote-panel/renderer-scripts` inside `app.asar`. Default script sources live under `web-panel/bridge/scripts/default` and are generated by `pnpm run build:bridge`. Scripts are loaded in filename order on every Wand renderer startup.
Each script runs in the Wand renderer and receives a small global API:
```js
;(function (WandEnhancer) {
WandEnhancer.log("custom script loaded", WandEnhancer.remoteUrl)
})(globalThis.WandEnhancer)
```
Use unique global guards for repeat-safe scripts because the renderer can be reinjected after navigation.