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18 Commits

Author SHA1 Message Date
kitbyte 3b776c52fc fix: bump version to 1.0.9.3 and update changelog with recent fixes 2026-07-04 11:36:51 +03:00
k1tbyte 9c88caf49b Update CHANGELOG for version 1.0.9.2
Updated changelog to reflect changes in version 1.0.9.2, including removal of downloadable .exe files and the built-in updater.
2026-06-28 20:14:43 +03:00
kitbyte 537608c381 fix: update version to 1.0.9.2, remove updater functionality, and adjust bug report template 2026-06-28 13:20:36 +03:00
kitbyte b0279ee812 docs: update README with important notices and instructions for building executables, disable auto updates 2026-06-28 12:58:43 +03:00
kitbyte c007e11cce refactor(build): remove self-signing code from build script and update release notes process 2026-06-28 12:08:19 +03:00
kitbyte a7f0eae670 fix: Assignment to constant variable error in the enhancer patcher, bump version to 1.0.9.1 2026-06-24 22:13:57 +03:00
k1tbyte 1c9a8fb780 Merge pull request #110 from Kava-4/fix/pro-account-reducer-guard
fix(pro): guard ACTION_SET_ACCOUNT reducer against subscription loss
2026-06-24 21:52:36 +03:00
kava4 ec07dc63f0 fix(pro): guard ACTION_SET_ACCOUNT reducer against subscription loss
Periodic refreshAccount and other store writes could replace the account without subscription, causing Pro to drop after a day or two (#106).
2026-06-24 18:00:42 +03:00
kitbyte 88556ec70f feat(funding): add funding options to README and create FUNDING.yml 2026-06-16 18:00:18 +03:00
kitbyte c02bad919d fix(build): use CMake default VS generator instead of a derived name
vswhere catalog_productLineVersion returns the major (e.g. 18) on the
new runner, so the derived '-G Visual Studio 18 18' was rejected. Drop
-G entirely and let CMake select its default Visual Studio generator
(-A x64 still pins the architecture); clear CMAKE_GENERATOR so a non-VS
override can't break the architecture flag. MSBuild stays version-agnostic.
2026-06-15 01:08:16 +03:00
kitbyte b9faf80f86 fix(build): resolve Visual Studio version-agnostically
The runner's windows-latest image bumped Visual Studio past 2022, so the
hardcoded vswhere range [17.0,18.0) and the 'Visual Studio 17 2022' CMake
generator no longer matched, failing the release build. Pick the latest
installed VS and derive the generator from its version/product line.
2026-06-15 00:54:43 +03:00
kitbyte 6395ca3a27 release: 1.0.9.0 — panel i18n + self-signed build signing
- Bump AssemblyInfo to 1.0.9.0 and add the CHANGELOG section.
- build.ps1 now code-signs the Release exe with a self-signed
  certificate (reused across builds, generated on first use, no env
  or secrets needed) to lower false-positive AV/VirusTotal detections.
2026-06-15 00:49:47 +03:00
kitbyte 4ce47dc6d2 feat(web-panel): multi-locale i18n with selector + browser autodetect
- Add 6 locales (en-US source + ru-RU, de-DE, fr-FR, es-ES, zh-CN)
  matching the patcher's WPF UI; full .po catalogs incl. plural forms.
- Language selector in the left settings drawer; persist choice and
  auto-detect from navigator language on first load.
- Load .po directly via @lingui/vite-plugin (drop the compile step);
  gitignore generated catalog .js as build artifacts.
2026-06-15 00:49:47 +03:00
kitbyte 8c6d87671c Merge origin/master: cheat i18n already ported into refactored structure (-s ours) 2026-06-15 00:10:59 +03:00
kitbyte a0b3968d33 refactor(web-panel): update architecture + cheat i18n
Reorganize the panel around product capabilities and integrate the
remote i18n feature from origin/master into the new structure.

- Restructure src into capability features (app, trainer, library,
  remote-session, appearance, shared); move the bridge to bridge/src.
- Add lingui-based UI localization and wrap remaining user-facing
  strings (Trans / msg macros); fix the 'END В·' mojibake.
- Port WeMod cheat-metadata i18n: capture the access token from the
  snapshot's renderer in the bridge and fetch localized trainer_meta
  in remote-session.i18n; guarantee snapshot sync on token failure.
- Wire vitest to the app's lingui/preact pipeline (mergeConfig).
2026-06-15 00:10:49 +03:00
k1tbyte 6906a67a2e Merge pull request #98 from YifePlayte/master
feat: initial i18n support for cheat information strings in remote web panel
2026-06-14 22:18:42 +03:00
YifePlayte 37ce6b3f4a feat: initial i18n support for cheat information in remote web panel 2026-06-15 00:33:41 +08:00
kitbyte 8756e41fb9 feat: bump version to 1.0.8.4 - fix QR code pairing and post-update hang 2026-06-10 17:07:04 +03:00
145 changed files with 7633 additions and 2232 deletions
+4
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@@ -0,0 +1,4 @@
# The web panel is the bundled frontend shipped inside the C# patcher.
# Mark it as vendored so GitHub Linguist keeps it out of the repository's
# language statistics — the project is a C# app, not a TypeScript one.
web-panel/** linguist-vendored
+8
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@@ -0,0 +1,8 @@
patreon: kitbyte
custom: [
"https://www.patreon.com/kitbyte/gift",
"https://tronscan.org/#/address/TQdvau8pAy5Tg1Aa588tTcPCFgbcHtuoxc",
"https://www.blockchain.com/explorer/addresses/btc/1EZKDcyU8REm9JW5xwXJqSpn5Xaq5yAWWX",
"https://etherscan.io/address/0xd904d9d0557f88bbb1c4ab3582b4ca0d8a730e8d"
]
+6 -6
View File
@@ -8,16 +8,16 @@ body:
- type: markdown
attributes:
value: |
**🚨 STOP BEFORE YOU POST: THIS PROJECT HAS NO OFFICIAL YOUTUBE TUTORIALS. 🚨**
If you downloaded an executable from a YouTube video link, you downloaded a virus/password stealer from a scammer. **Run an antivirus immediately and change your passwords.** Do not open issues about stolen accounts here this project is not related to those videos.
**STOP BEFORE YOU POST: THIS PROJECT DOES NOT PUBLISH OFFICIAL EXECUTABLE DOWNLOADS.**
Build WandEnhancer yourself from your own fork or local source. If you downloaded an executable from YouTube, Discord, a mirror, or any other third-party website, treat it as untrusted. Do not open issues about third-party binaries or stolen accounts here - this project is not related to those downloads.
- type: checkboxes
id: scam_check
id: build_source_check
attributes:
label: ⚠️ Download Source Confirmation (REQUIRED)
label: Build Source Confirmation (REQUIRED)
description: You must check this box to proceed.
options:
- label: I confirm that I downloaded this tool DIRECTLY from this official GitHub repository, and NOT from a YouTube video, Discord, or any other third-party website.
- label: I confirm that I built WandEnhancer myself from my own fork or local source, and did not download an executable from YouTube, Discord, mirrors, issue comments, or any other third-party website.
required: true
- type: input
@@ -67,4 +67,4 @@ body:
id: additional_context
attributes:
label: Screenshots & Additional context
description: Drag and drop screenshots here, or add any other context about the problem.
description: Drag and drop screenshots here, or add any other context about the problem.
+34
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@@ -0,0 +1,34 @@
name: Build executable
on:
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
permissions:
contents: read
steps:
- uses: actions/checkout@v5
- uses: pnpm/action-setup@v5
with:
version: 10
- uses: actions/setup-node@v5
with:
node-version: 22
cache: pnpm
cache-dependency-path: web-panel/pnpm-lock.yaml
- name: Build unsigned executable
shell: pwsh
run: ./build.ps1 -Configuration Release
- name: Upload unsigned executable
uses: actions/upload-artifact@v6
with:
name: WandEnhancer-unsigned
path: WandEnhancer/bin/Release/WandEnhancer.exe
if-no-files-found: error
+1 -1
View File
@@ -12,7 +12,7 @@ jobs:
mirror:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
with:
fetch-depth: 0
+5 -7
View File
@@ -16,15 +16,15 @@ jobs:
RELEASE_VERSION: ${{ github.ref_name }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
with:
fetch-depth: 0
- uses: pnpm/action-setup@v4
- uses: pnpm/action-setup@v5
with:
version: 10
- uses: actions/setup-node@v4
- uses: actions/setup-node@v5
with:
node-version: 22
cache: pnpm
@@ -48,7 +48,5 @@ jobs:
name: ${{ github.ref_name }}
tag_name: ${{ github.ref_name }}
body_path: release-notes.md
files: |
WandEnhancer/bin/Release/WandEnhancer.exe
CHANGELOG.md
fail_on_unmatched_files: true
files: CHANGELOG.md
fail_on_unmatched_files: true
@@ -11,7 +11,7 @@ jobs:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
- name: Validate version and changelog sync
shell: pwsh
+10 -9
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@@ -6,13 +6,14 @@ This repository patches the Wand Electron app from a .NET Framework WPF desktop
## Remote Web Panel
- The default local remote port is `3223`. Keep C# and frontend constants aligned.
- The default local remote port is `3223`. Keep bridge and frontend constants aligned; C# must not duplicate the presentation URL or port.
- The embedded panel must stay small because the desktop patcher embeds it and then injects it into Wand's `app.asar`.
- Remote tooltip links and every rendered `remote-qr-code` are redirected by `web-panel/bridge/scripts/default/remote-popup-cleanup.js`. It reuses Wand's loaded QR renderer through the webpack runtime, keeps the local URL visible as a fallback, and hides the Pro onboarding remote mobile app card. Do not reintroduce C# ASAR patches for the tooltip URL or QR component; a changed UI bundle must not make the whole remote-panel patch fail.
- Production builds must not include mock data, debug routes, sourcemaps, local fonts, heavy icon libraries, or runtime class helper packages.
- The Electron bridge is authored as modular CommonJS source under `web-panel/bridge/source.cjs` and `web-panel/bridge/bridge-modules/`, but production runtime must be bundled/minified into `web-panel/dist/bridge.cjs` by `pnpm run build:bridge`. Do not copy `bridge-modules` into Wand or embed them as ASAR resources.
- The Electron bridge is authored as TypeScript under `web-panel/bridge/src/`, but production runtime must be bundled/minified into `web-panel/dist/bridge.cjs` by `pnpm run build:bridge`. Do not copy bridge source into Wand or embed it as ASAR resources.
- Mock/demo data is dev-only and must be reached through `import.meta.env.DEV` dynamic imports.
- Source can use React-compatible imports, but production runtime resolves them to Preact aliases in `web-panel/vite.config.ts`.
- UI uses Tailwind CSS and lightweight shadcn-style local primitives under `web-panel/src/components/ui/`.
- UI uses Tailwind CSS and lightweight local primitives under `web-panel/src/shared/ui/`.
- Default renderer script sources live in `web-panel/bridge/scripts/default/` and are bundled/minified into `web-panel/dist/renderer-scripts/` by `pnpm run build:bridge`. Custom user scripts are selected in the WPF patch modal and copied from `PatchConfig.CustomScriptPaths`; only existing `.js` files are accepted. A local `renderer-scripts/` folder next to the patcher exe is still copied as an advanced fallback.
- `web-panel/bridge/scripts/default/installed-apps-sync.js` resolves Wand's renderer services/store and publishes `My Games` snapshots through the `wand-remote-installed-apps` IPC channel. The synced list must mirror Wand's `my_games` source criteria: catalog games come from `installedGameVersions`, and extra installed unsupported titles come from `correlatedUnavailableTitles` whose `games[].correlationIds` match `installedApps`.
- If the injected renderer cannot read a populated `correlatedUnavailableTitles` slice from the live store, `installed-apps-sync.js` must fall back to Wand's `/v3/unavailable_titles` correlation lookup through the renderer API client instead of degrading to raw install entries or an empty `My Games` list.
@@ -22,7 +23,7 @@ This repository patches the Wand Electron app from a .NET Framework WPF desktop
- The websocket `hello` snapshot must still send cached `installed_apps` and `game_status` even when no trainer snapshot is active yet; do not reintroduce a handshake path that returns early after `trainer_changed`.
- Remote Play/Stop uses the websocket `remote_command` message. The bridge forwards it over `wand-remote-command` / `wand-remote-command-response`, and `installed-apps-sync.js` resolves Wand's trainer API + trainer service to launch a trainer for a `gameId` or end the current trainer.
- Remote Play must construct Wand's real trainer launch request class (`69482.vO`) before calling `trainerService.launch(...)`. Passing a plain object launches the game process but breaks Wand's `getMetadata(vO)`-based trainer state, causing missing status, disappearing play/close buttons, and stuck loading behavior.
- Pro activation is a C# asar patch (`EPatchType.ActivatePro`, independent of the remote panel / bridge). It rewrites three account-returning service methods to inject `subscription:{period:"yearly",state:"active"}` into the response before it reaches the store: `getUserAccount` and `setAccountWandBrandExperience` (Resolver-style, service field via `<service_name>` placeholder) and `setAccountLanguage` (`BuildSetAccountLanguagePatch` PatchFactory — captures the real param names + the original `post("/v3/account/language",{...})` expr and wraps `.then`). Pro is `am(account) = !!account.subscription` (flags/512 are irrelevant). `setAccountLanguage` is the one the original two patches missed, which is why Pro dropped on language change. If a future Wand build changes these method bodies, re-derive the regexes against the live `app-*.bundle.js` (do NOT trust `.source/new` — it is a different version).
- Pro activation is a C# asar patch (`EPatchType.ActivatePro`, independent of the remote panel / bridge). It rewrites three account-returning service methods to inject `subscription:{period:"yearly",state:"active"}` into the response before it reaches the store: `getUserAccount` and `setAccountWandBrandExperience` (Resolver-style, service field via `<service_name>` placeholder) and `setAccountLanguage` (`BuildSetAccountLanguagePatch` PatchFactory — captures the real param names + the original `post("/v3/account/language",{...})` expr and wraps `.then`). A fourth patch (`setAccountReducer`) rewrites the `ACTION_SET_ACCOUNT` store reducer so any account write (periodic `refreshAccount`, push/profile updates, etc.) keeps Pro even when it bypasses those API methods. Pro is `am(account) = !!account.subscription` (flags/512 are irrelevant). `setAccountLanguage` is the one the original two patches missed, which is why Pro dropped on language change. If a future Wand build changes these method bodies, re-derive the regexes against the live `app-*.bundle.js` (do NOT trust `.source/new` — it is a different version).
## ASAR Patch Pipeline
@@ -33,14 +34,14 @@ This repository patches the Wand Electron app from a .NET Framework WPF desktop
- The `DevToolsOnF12` patch anchors on the Electron main-process `<app>.whenReady().then(` site and attaches a `before-input-event` hook to every `BrowserWindow.webContents`. Do not patch the renderer keydown listener — the minified `ACTION_OPEN_DEV_TOOLS` dispatch site is not stable across Wand releases.
- Cheats can be pinned per game in the web panel via `pinned-storage.ts` (`localStorage` key `wand-remote.pinned-cheats.v1:<gameId>`). Pinned cheats render as a virtual `pinned` category at the top of the list; their normal category placement is preserved.
- Custom quick presets are per trainer/game and stored by `preset-storage.ts` under `localStorage` key `wand-remote.presets.v1:<gameId-or-trainerId>`. Presets capture persistent cheat values only; do not include `button` one-shot cheats in saved presets.
- All `localStorage` access in `web-panel/src/features/remote-panel/` MUST go through the shared helpers in `storage.ts` (`loadJson` / `saveJson` / `loadStringSet` / `saveStringSet`). Do not reintroduce per-module `try/catch` + `JSON.parse` duplication in `pinned-storage`, `preset-storage`, or `game-pin-storage`. Trainer/game storage IDs are derived through the shared `getTrainerStorageId(trainer)` helper in `storage.ts`; do not re-implement the `gameId → titleId → trainerId → 'global'` precedence inline.
- All shared bridge port/path/IPC channel/WS-opcode/protocol-version constants live in `web-panel/bridge/bridge-modules/constants.cjs` (exports `IPC_CHANNEL`, `WS_OPCODE`, `BRIDGE_PROTOCOL_VERSION`, `BRIDGE_SERVER_VERSION`, `RENDERER_INJECTION_DELAYS_MS`). Do not redeclare `3223`, `/remote/*`, IPC channel strings, raw WS opcode numbers (1/8/9/10), or the 500/2000 ms injection delays inline. The renderer-script-side equivalents (e.g. `vO`/`TRAINER_LAUNCH_REQUEST_EXPORT_KEY`, snapshot key prefixes, bootstrap log throttle) live in `web-panel/bridge/scripts/default/installed-apps-sync/constants.js`.
- UI string-union types follow the `E*` enum convention from `.claude/rules/frontend-conventions.md` (currently `ECheatType` in `protocol.ts`, `EConnectionStatus` in `state.ts`); the wire string values must remain on the right-hand side of the enum members. Reducer `PanelAction` `type` tags stay as discriminated-union string literals (the union itself provides the discrimination — converting it to an enum loses pattern matching).
- Cheat input controls live one-per-file under `web-panel/src/features/remote-panel/controls/` (`ToggleControl`, `SliderControl`, `ScalarControl`, `NumberControl`, `ActionButton`, `SelectionControl`, `IncrementalControl`); shared `SliderTrack` / `StepButton` / `ControlInternalProps` are in `controls/shared.tsx` and number formatting helpers in `controls/format-number.ts`. `controls/CheatControl.tsx` is a thin dispatcher map keyed by `ECheatType` — do not inline new control bodies into it.
- All `localStorage` access in `web-panel/src/` MUST go through `web-panel/src/shared/storage.ts` (`loadJson` / `saveJson` / `loadStringSet` / `saveStringSet`). Do not reintroduce per-capability `try/catch` + `JSON.parse` duplication. Trainer/game storage IDs are derived through the shared `getTrainerStorageId(trainer)` helper; do not re-implement the `gameId → titleId → trainerId → 'global'` precedence inline.
- Shared web protocol version, port, and HTTP/WS paths live in `web-panel/protocol/web-contract.json`. Bridge-only IPC channels, WS opcodes, and renderer injection delays live in `web-panel/bridge/src/constants.ts`. Do not redeclare these values inline.
- UI string-union types follow the `E*` enum convention from `.claude/rules/frontend-conventions.md` (currently `ECheatType` in `protocol/messages.ts`, `EConnectionStatus` in `remote-session/remote-session.reducer.ts`); wire string values must remain on the right-hand side of enum members. Reducer action tags stay as discriminated-union string literals.
- Cheat input controls live one-per-file under `web-panel/src/trainer/controls/`; shared `SliderTrack` / `StepButton` / `ControlInternalProps` are in `controls/shared.tsx` and number formatting helpers in `controls/format-number.ts`. `controls/CheatControl.tsx` remains a thin dispatcher keyed by `ECheatType`.
- Mobile drawer performance is sensitive to `backdrop-filter`. Keep drawer panels and nested glass controls blur-free under coarse pointers, and do not add per-row `backdrop-blur-*` inside drawer lists.
## Validation
- Web panel build: `cd web-panel && pnpm run build` (runs type-check, Vite build, then `build:bridge` into `dist`).
- Bridge/script syntax checks after build: `node --check web-panel/dist/bridge.cjs` and `node --check web-panel/dist/renderer-scripts/remote-popup-cleanup.js`.
- Production dist should contain only static assets and should not contain `mock-instance`, `Mock Adventure`, `Simulation`, `Debug session`, `mock=1`, `demo-session`, `vite.svg`, `tailwind-merge`, `class-variance-authority`, or `clsx`.
- Production dist should contain only static assets and should not contain `mock-instance`, `Mock Adventure`, `Simulation`, `Debug session`, `mock=1`, `demo-session`, `vite.svg`, `tailwind-merge`, `class-variance-authority`, or `clsx`.
+47 -1
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@@ -3,6 +3,52 @@
This file is the source of truth for release notes.
The newest entry must match the version in `WandEnhancer/Properties/AssemblyInfo.cs`.
## [1.0.9.3] - 2026-07-04
### Fixes
- Fixed the Remote Web Panel no longer applying on newer Wand builds and reporting "unsupported version". The remote bridge patches now resolve Wand's minified internal names dynamically instead of relying on hardcoded ones that broke on Wand updates. #118 #123 #124 #126
- Fixed Pro reverting to Free (with random sign-outs and the return of ads and the time limit) after linking a phone with Wand's mobile activation code. That native pairing triggers a server-side sign-out on a patched client, so the patcher now disables it; use the built-in Remote Web Panel to control Wand from another device instead. #120
## [1.0.9.2] - 2026-06-28
### Important
- Official releases no longer include downloadable `.exe` files. To update, sync your fork and rerun the `Build executable` workflow, or follow the instructions in [How to use](https://github.com/k1tbyte/Wand-Enhancer#-how-to-use).
### Changed
- Removed the built-in WandEnhancer updater. Official GitHub releases no longer ship executable assets.
- Removed System.Net.Http
- Removed self-signed certificate generation to prevent AV false positives.
- Switched official releases to publish release notes only.
## [1.0.9.1] - 2026-06-24
### Fixes
- Fixed Pro features disappearing after a day or two when Wand refreshed account data in the background; account store updates now preserve the patched active subscription by @Kava-4 in #110. Related issue #106
- Fixed the new Pro account reducer guard so normal account updates do not fail while keeping Pro active.
## [1.0.9.0] - 2026-06-15
### Features
- The Remote Web Panel now shows mod names, descriptions, and instructions translated to your WeMod account language by @YifePlayte in #98. Related issue: #85
- Added a language selector to the Remote Web Panel (English, Russian, German, French, Spanish, Simplified Chinese) with automatic detection from the browser language.
### Improvements
- Release builds are now code-signed, which reduces false-positive antivirus and VirusTotal detections.
- Reworked the Remote Web Panel internals around feature capabilities for easier maintenance, with no change to existing behavior.
## [1.0.8.4] - 2026-06-10
### Fixes
- Fixed QR code issues on the latest Wand version.
- Fixed application hang that occurred after Wand updates with pending patches.
## [1.0.8.3] - 2026-06-06
### Fixes
@@ -135,4 +181,4 @@ The newest entry must match the version in `WandEnhancer/Properties/AssemblyInfo
### Changes
- Basic ElectronJS wrapper over the original script.
- Basic ElectronJS wrapper over the original script.
+1 -1
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@@ -97,7 +97,7 @@ Suggestions for new features or improvements are welcome! Create an Issue descri
git tag 1.0.8.0
git push origin 1.0.8.0
```
6. GitHub Actions will validate the version, build the project, extract the matching changelog section, and publish the release automatically.
6. GitHub Actions will validate the version, build the project, extract the matching changelog section, and publish a notes-only release automatically. Official releases do not attach compiled binaries.
## Code Style
+33 -12
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@@ -5,14 +5,13 @@
# WandEnhancer
[![GitLab Mirror](https://img.shields.io/badge/GitLab-mirror-fc6d26?logo=gitlab)](https://gitlab.com/kitbyte/wand-enhancer)
[![VirusTotal](https://img.shields.io/badge/VirusTotal-0/72-brightgreen?logo=virustotal)](https://www.virustotal.com/gui/file/f6897cf583e9f8ea11e0ee4c3fb99b86c50336b28de706e3e0b9181b4e3cf223)
</div>
<h4>An open-source interoperability tool designed to extend local client-side configurations and improve the UX of the Wand application.</h4>
**🚨 IMPORTANT NOTICE: THIS PROJECT HAS NO OFFICIAL YOUTUBE TUTORIALS OR GUIDES. 🚨
There are no official videos showing how to install or use this tool. Scammers are creating fake tutorials using this project's name and placing malware/password stealers in the video descriptions. If you downloaded an .exe or archive from a YouTube link, YOU HAVE DOWNLOADED MALWARE. The only official, safe, and original source for this project is this exact GitHub repository. We are not responsible for third-party downloads.**
**🚨 IMPORTANT NOTICE: THIS PROJECT HAS NO OFFICIAL YOUTUBE TUTORIALS, GUIDES, OR PREBUILT EXECUTABLE DOWNLOADS. 🚨
There are no official videos showing how to install or use this tool. Scammers are creating fake tutorials using this project's name and placing malware/password stealers in the video descriptions. Official GitHub releases contain release notes only, not `.exe` files. If you downloaded an `.exe` or archive from a YouTube link, a random website, or a third-party mirror, you did not get it from this project. We are not responsible for third-party downloads.**
## 👾 Is it safe to use?
@@ -40,11 +39,20 @@ WandEnhancer includes a built-in **Remote Web Panel** allowing you to control ap
## 👀 How to use?
1. Go to the [Releases](https://github.com/k1tbyte/Wand-Enhancer/releases) page.
2. Download the latest binary release.
3. Run the enhancer to apply local client modifications.
This repository does not publish official compiled binaries. Build your own executable from your own fork using GitHub Actions.
1. Sign in to GitHub and fork this repository.
2. Open your fork, go to the **Actions** tab, and enable workflows if GitHub asks you to.
3. Select the **Build executable** workflow.
4. Click **Run workflow**, keep the default branch, and start the run.
5. Wait for the workflow to finish, open the completed run, and download the artifact.
6. Extract the artifact zip and run `WandEnhancer.exe` to apply local client modifications.
*Here how you do it:*
https://github.com/user-attachments/assets/7966cabe-0aa6-424d-8c2f-981ad91e0f91
> Source archives are intended for developers who want to build the project locally. They are not prebuilt binaries.
## 🧩 Custom scripts
@@ -109,10 +117,16 @@ The build script installs the web panel dependencies, builds the frontend, compi
## ❓ Q&A
- **I applied the configuration but get stuck on 'Loading...'**
- Just close the application completely and restart it.
- **Why is there no `.exe` in GitHub Releases?**
- Official releases are notes-only on purpose. The project no longer distributes prebuilt executables because unsigned or self-built patching tools are repeatedly reuploaded, mislabeled, and flagged by third-party scanners. Build the executable from your own fork using GitHub Actions instead.
- **Where do I download the executable?**
- From your own fork's **Actions** artifact after running the **Build executable** workflow. Do not download `.exe` files from YouTube descriptions, random mirrors, Discord attachments, or issue comments.
- **Why does Windows Defender or SmartScreen warn about my build?**
- The GitHub Actions artifact is unsigned and uncommon, so Windows may warn even when the code was built directly from your fork. Review the source, verify the workflow logs, and only run binaries you built yourself.
- **Can I use a binary built by someone else?**
- You can, but you should treat it as untrusted. This repository cannot verify or support third-party builds.
- **Does this send data anywhere?**
- No. All operations are strictly offline and local to your machine.
- The desktop patching work is local to your machine. The Remote Web Panel is served from your PC on your local network.
---
## 🖼️ Screenshots
@@ -129,7 +143,14 @@ This project is licensed under the Apache-2.0 - see the [LICENSE](LICENSE.md) fi
---
## ❤️ Support
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If you find this project useful, you can support its development using any of the options below 🙌
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---
@@ -138,4 +159,4 @@ This project is licensed under the Apache-2.0 - see the [LICENSE](LICENSE.md) fi
---
[![Star History Chart](https://api.star-history.com/svg?repos=k1tbyte/Wand-Enhancer&type=Date)](https://www.star-history.com/#k1tbyte/Wand-Enhancer&Date)
[![Star History Chart](https://api.star-history.com/svg?repos=k1tbyte/Wand-Enhancer&type=Date)](https://www.star-history.com/#k1tbyte/Wand-Enhancer&Date)
+53 -30
View File
@@ -7,9 +7,6 @@ namespace WandEnhancer.Core
{
public static class EnhancerConfig
{
private const int RemoteWebPanelDefaultPort = 3223;
private static readonly string RemoteWebPanelFallbackUrl = $"http://localhost:{RemoteWebPanelDefaultPort}/remote/";
public class ResolveContext
{
public string Placeholder { get; set; }
@@ -53,6 +50,17 @@ namespace WandEnhancer.Core
return $"setAccountLanguage({parameters}){{return ({expr}).then(response=>{{response&&\"object\"==typeof response&&(response.subscription={{period:\"yearly\",state:\"active\"}});return response;}})}}";
}
private static string BuildSetAccountReducerPatch(Match match)
{
var decl = RequireGroup(match, "decl", "setAccountReducer");
var fn = RequireGroup(match, "fn", "setAccountReducer");
var parameters = RequireGroup(match, "params", "setAccountReducer");
var state = RequireGroup(match, "state", "setAccountReducer");
var account = RequireGroup(match, "account", "setAccountReducer");
return
$"const {decl}=\"ACTION_SET_ACCOUNT\";function {fn}({parameters}){{const a={account}&&\"object\"==typeof {account}?{{...{account},subscription:{{period:\"yearly\",state:\"active\"}}}}:{account};return{{...{state},account:a}}}}";
}
private static string BuildRemoteBridgeResetPatch(Match match)
{
var source = match.Value;
@@ -146,6 +154,33 @@ namespace WandEnhancer.Core
@"setAccountLanguage\((?<params>[^)]*)\)\{\s*return\s+(?<expr>this\.#\w+\.post\(""/v3/account/language"",\{[^}]*\}\))\s*;?\s*\}",
RegexOptions.Singleline),
PatchFactory = BuildSetAccountLanguagePatch
},
new PatchEntry
{
// Last-resort guard: any code path that dispatches ACTION_SET_ACCOUNT
// (periodic refreshAccount, push updates, profile edits, etc.) must keep
// subscription on the store object even when it bypasses the account API
// service methods patched above.
Name = "setAccountReducer",
SearchHints = new[] { "ACTION_SET_ACCOUNT" },
Target = new Regex(
@"const (?<decl>\w+)=""ACTION_SET_ACCOUNT"";function (?<fn>\w+)\((?<params>[^)]*)\)\{return\{\.\.\.(?<state>\w+),account:(?<account>\w+)\}\}",
RegexOptions.Singleline),
PatchFactory = BuildSetAccountReducerPatch
},
new PatchEntry
{
// Wand's native "connect phone" pairing (POST /v3/auth/remote_code)
// triggers a server-side device handoff that deauthorizes this desktop
// session - the reported "entered the mobile activation key and got
// signed out" bug. Neutralize the code issuer so native pairing can
// never start. The injected remote panel is independent of this flow
// (IPC bridge, not Wand's Pusher pairing) and keeps working. The
// rejection is swallowed by the caller's try/catch (renders no code).
Name = "disableNativeRemotePairing",
SearchHints = new[] { "requestRemoteAuthCode", "/v3/auth/remote_code" },
Target = new Regex(@"requestRemoteAuthCode\(\)\{return this\.#[\w$]+\.post\(""/v3/auth/remote_code""\)\}"),
Patch = "requestRemoteAuthCode(){return Promise.reject(new Error(\"wand-enhancer: native mobile pairing disabled\"))}"
}
}
},
@@ -216,40 +251,28 @@ namespace WandEnhancer.Core
},
new PatchEntry
{
// Inject the bridge init + setHandler right after the method's opening
// brace; the rest of setCurrentTrainer is left untouched. Only `${trainer}`
// (active-trainer field) and `${remoteSource}` (value-source enum, taken
// via lookahead from the sole `e.source!==` site) vary between builds and
// are resolved from the match — nothing is hardcoded.
Name = "remoteBridgeBindHandler",
SearchHints = new[] { "client-state" },
Target = new Regex(@"setCurrentTrainer\(e,t=null\)\{const s=e\?\.trainerId\|\|null,i=\(s\?e\?\.gameId:null\)\|\|null,n=\(s\?e\?\.supportedVersions:null\)\|\|\[];if\(s===this\.#ke&&t===this\.#Ee\)return;"),
Patch = "setCurrentTrainer(e,t=null){this.__wandRemoteBridge||(this.__wandRemoteBridge=(()=>{try{const r=globalThis.require||require;const{ipcRenderer:c}=r(\"electron\");try{c.invoke(\"wand-remote-url\").then((u=>{u&&(globalThis.__wandRemoteBridgeUrl=u)}))}catch(e){}const send=(ch,p)=>{try{return c.invoke(ch,p&&JSON.parse(JSON.stringify(p)))}catch(e){}};return{sync:(s)=>send(\"wand-remote-sync\",s),valueChanged:(s)=>send(\"wand-remote-value-changed\",s),setHandler:(h)=>{if(this.__wandRemoteBridgeBound)return;this.__wandRemoteBridgeBound=true;try{c.invoke(\"wand-remote-set-handler-bind\")}catch(e){}c.on(\"wand-remote-set-value\",(_e,req)=>{try{h(req)}catch(e){}})}}}catch(e){try{const r=globalThis.require||require,fs=r(\"node:fs\"),os=r(\"node:os\"),p=r(\"node:path\");fs.appendFileSync(p.join(os.tmpdir(),\"wand-remote-bridge.log\"),\"[\"+new Date().toISOString()+\"] [renderer-bind-error] \"+(e&&e.stack||e)+\"\\n\");}catch(_){}return null}})());this.__wandRemoteBridge?.setHandler((e=>{if(!this.#Ee||!e?.target)return!1;return this.#Ee.isActive()?this.#Ee.setValue(e.target,e.value,g.kL.Remote,e.cheatId):!1}));this.__wandRemoteTrainerInfo=e??null;const s=e?.trainerId||null,i=(s?e?.gameId:null)||null,n=(s?e?.supportedVersions:null)||[];if(s===this.#ke&&t===this.#Ee)return;"
Target = new Regex(@"(?<head>setCurrentTrainer\(e,t=null\)\{)(?=const s=e\?\.trainerId\|\|null,i=\(s\?e\?\.gameId:null\)\|\|null,n=\(s\?e\?\.supportedVersions:null\)\|\|\[\];if\(s===this\.#[\w$]+&&t===this\.(?<trainer>#[\w$]+)\)return;)(?=.*?e\.source!==(?<remoteSource>[\w$]+\.[\w$]+\.Remote))",
RegexOptions.Singleline),
Patch = "${head}this.__wandRemoteBridge||(this.__wandRemoteBridge=(()=>{try{const r=globalThis.require||require;const{ipcRenderer:c}=r(\"electron\");try{c.invoke(\"wand-remote-url\").then((u=>{u&&(globalThis.__wandRemoteBridgeUrl=u)}))}catch(e){}const send=(ch,p)=>{try{return c.invoke(ch,p&&JSON.parse(JSON.stringify(p)))}catch(e){}};return{sync:(s)=>send(\"wand-remote-sync\",s),valueChanged:(s)=>send(\"wand-remote-value-changed\",s),setHandler:(h)=>{if(this.__wandRemoteBridgeBound)return;this.__wandRemoteBridgeBound=true;try{c.invoke(\"wand-remote-set-handler-bind\")}catch(e){}c.on(\"wand-remote-set-value\",(_e,req)=>{try{h(req)}catch(e){}})}}}catch(e){try{const r=globalThis.require||require,fs=r(\"node:fs\"),os=r(\"node:os\"),p=r(\"node:path\");fs.appendFileSync(p.join(os.tmpdir(),\"wand-remote-bridge.log\"),\"[\"+new Date().toISOString()+\"] [renderer-bind-error] \"+(e&&e.stack||e)+\"\\n\");}catch(_){}return null}})());this.__wandRemoteBridge?.setHandler((e=>{if(!this.${trainer}||!e?.target)return!1;return this.${trainer}.isActive()?this.${trainer}.setValue(e.target,e.value,${remoteSource},e.cheatId):!1}));this.__wandRemoteTrainerInfo=e??null;"
},
new PatchEntry
{
// Pure insertion: splice one `valueChanged` bridge call in after the
// existing `client-value-changed` send, before the onValueSet callback
// closes. Resolves no private names — `${head}`/`${tail}` carry the
// original text verbatim. trainerId is omitted from the payload;
// bridge-state falls back to the active snapshot trainer.
Name = "remoteBridgeValueDelta",
SearchHints = new[] { "client-value-changed" },
Target = new Regex(@"#ct\(e,t\)\{t\.push\(e\.onValueSet\(e=>\{this\.status===i\.Connected&&e\.source!==g\.kL\.Remote&&this\.#Me\?\.send\(""client-value-changed"",\{instanceId:this\.#Pe,name:e\.name,value:e\.value,cheatId:e\.cheatId\}\)\}\)\),this\.#Be\(\)\}"),
Patch = "#ct(e,t){t.push(e.onValueSet(e=>{this.status===i.Connected&&e.source!==g.kL.Remote&&this.#Me?.send(\"client-value-changed\",{instanceId:this.#Pe,name:e.name,value:e.value,cheatId:e.cheatId}),this.__wandRemoteBridge?.valueChanged({trainerId:this.#ke,target:e.name,value:e.value,oldValue:e.oldValue,source:String(e.source??\"desktop\"),cheatId:e.cheatId})})),this.#Be()}"
},
new PatchEntry
{
Name = "remoteTooltipPreviewUrl",
SearchHints = new[] { "remote_tooltip.scan_the_qr_code_or_visit_the_site", "remote_tooltip.connect_to_wand_remote" },
Target = new Regex(@"remoteUrl=""wemodwebsite://remote"""),
Patch = "remoteUrl=globalThis.__wandRemoteBridgeUrl||\"" + RemoteWebPanelFallbackUrl + "\""
},
new PatchEntry
{
Name = "remoteQrPreviewUrl",
SearchHints = new[] { "resources/elements/remote-qr-code" },
Resolver = new ResolveContext
{
Handler = (matchContent) =>
{
var match = Regex.Match(matchContent, @"this\.canvasElement&&(\w+)\.mo");
return match.Success ? match.Groups[1].Value : null;
},
Placeholder = "<qr_writer>"
},
Target = new Regex(@"this\.canvasElement&&\w+\.mo\(this\.canvasElement,`\$\{\w+\.A\.wemodWebsiteUrl\}/remote`,this\.options\)"),
Patch = "this.canvasElement&&<qr_writer>.mo(this.canvasElement,globalThis.__wandRemoteBridgeUrl||\"" + RemoteWebPanelFallbackUrl + "\",this.options)"
Target = new Regex(@"(?<head>#[\w$]+\(e,t\)\{t\.push\(e\.onValueSet\(e=>\{this\.status===[\w$]+\.Connected&&e\.source!==[\w$]+\.[\w$]+\.Remote&&this\.#[\w$]+\?\.send\(""client-value-changed"",\{instanceId:this\.#[\w$]+,name:e\.name,value:e\.value,cheatId:e\.cheatId\}\))(?<tail>\}\)\),this\.#[\w$]+\(\)\})"),
Patch = "${head},this.__wandRemoteBridge?.valueChanged({target:e.name,value:e.value,oldValue:e.oldValue,source:String(e.source??\"desktop\"),cheatId:e.cheatId})${tail}"
}
}
}
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">Eine neue Version ist verfügbar</s:String>
<s:String x:Key="mw_folder_path">Ordnerpfad</s:String>
<s:String x:Key="mw_folder_not_found">Ordner nicht gefunden</s:String>
<s:String x:Key="mw_patch">Anwenden</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">Was werden wir verbessern?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Vor dem Update wird dringend empfohlen, Änderungen rückgängig zu machen, falls sie angewendet wurden</s:String>
<s:String x:Key="up_current_version">Aktuelle Version</s:String>
<s:String x:Key="up_latest_version">Neueste Version</s:String>
<s:String x:Key="up_release_notes">Versionshinweise</s:String>
<s:String x:Key="up_release_notes_unavailable">Für diese Version sind keine Versionshinweise verfügbar.</s:String>
<s:String x:Key="up_show_more">Gesamtes Changelog anzeigen</s:String>
<s:String x:Key="up_show_less">Nur aktuelle Hinweise anzeigen</s:String>
<s:String x:Key="up_loading_changelog">Changelog wird geladen...</s:String>
<s:String x:Key="up_changelog_failed">Das vollständige Changelog konnte nicht geladen werden. Stattdessen werden die aktuellen Hinweise angezeigt.</s:String>
<s:String x:Key="up_update_now">Jetzt aktualisieren</s:String>
<s:String x:Key="up_popup_title">Update verfügbar!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">A new version is available</s:String>
<s:String x:Key="mw_folder_path">Folder path</s:String>
<s:String x:Key="mw_folder_not_found">Folder not found</s:String>
<s:String x:Key="mw_patch">Enhance</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">What are we gonna enhance?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Before updating, it is strongly recommended to roll back modifications if they have been applied</s:String>
<s:String x:Key="up_current_version">Current version</s:String>
<s:String x:Key="up_latest_version">Latest version</s:String>
<s:String x:Key="up_release_notes">Release notes</s:String>
<s:String x:Key="up_release_notes_unavailable">Release notes are unavailable for this release.</s:String>
<s:String x:Key="up_show_more">Show full changelog</s:String>
<s:String x:Key="up_show_less">Show latest notes</s:String>
<s:String x:Key="up_loading_changelog">Loading changelog...</s:String>
<s:String x:Key="up_changelog_failed">Failed to load the full changelog. The latest notes are shown instead.</s:String>
<s:String x:Key="up_update_now">Update now</s:String>
<s:String x:Key="up_popup_title">Update available!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">Una nueva versión está disponible</s:String>
<s:String x:Key="mw_folder_path">Ruta de la carpeta</s:String>
<s:String x:Key="mw_folder_not_found">Carpeta no encontrada</s:String>
<s:String x:Key="mw_patch">Aplicar</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">¿Qué vamos a mejorar?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Antes de actualizar, se recomienda encarecidamente revertir las modificaciones si se han aplicado</s:String>
<s:String x:Key="up_current_version">Versión actual</s:String>
<s:String x:Key="up_latest_version">Última versión</s:String>
<s:String x:Key="up_release_notes">Notas de la versión</s:String>
<s:String x:Key="up_release_notes_unavailable">Las notas de la versión no están disponibles para esta versión.</s:String>
<s:String x:Key="up_show_more">Mostrar changelog completo</s:String>
<s:String x:Key="up_show_less">Mostrar solo las notas actuales</s:String>
<s:String x:Key="up_loading_changelog">Cargando changelog...</s:String>
<s:String x:Key="up_changelog_failed">No se pudo cargar el changelog completo. Se muestran las notas actuales.</s:String>
<s:String x:Key="up_update_now">Actualizar ahora</s:String>
<s:String x:Key="up_popup_title">¡Actualización disponible!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">Une nouvelle version est disponible</s:String>
<s:String x:Key="mw_folder_path">Chemin du dossier</s:String>
<s:String x:Key="mw_folder_not_found">Dossier non trouvé</s:String>
<s:String x:Key="mw_patch">Appliquer</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">Qu'allons-nous modifier ?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Avant la mise à jour, il est fortement recommandé d'annuler les modifications si elles ont été appliquées</s:String>
<s:String x:Key="up_current_version">Version actuelle</s:String>
<s:String x:Key="up_latest_version">Dernière version</s:String>
<s:String x:Key="up_release_notes">Notes de version</s:String>
<s:String x:Key="up_release_notes_unavailable">Les notes de version ne sont pas disponibles pour cette version.</s:String>
<s:String x:Key="up_show_more">Afficher le changelog complet</s:String>
<s:String x:Key="up_show_less">Afficher uniquement les notes actuelles</s:String>
<s:String x:Key="up_loading_changelog">Chargement du changelog...</s:String>
<s:String x:Key="up_changelog_failed">Impossible de charger le changelog complet. Les notes actuelles sont affichées à la place.</s:String>
<s:String x:Key="up_update_now">Mettre à jour maintenant</s:String>
<s:String x:Key="up_popup_title">Mise à jour disponible !</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">È disponibile una nuova versione</s:String>
<s:String x:Key="mw_folder_path">Percorso cartella</s:String>
<s:String x:Key="mw_folder_not_found">Cartella non trovata</s:String>
<s:String x:Key="mw_patch">Applica</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">Cosa modificheremo?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Prima dell'aggiornamento, si consiglia vivamente di annullare le modifiche se sono state applicate</s:String>
<s:String x:Key="up_current_version">Versione corrente</s:String>
<s:String x:Key="up_latest_version">Ultima versione</s:String>
<s:String x:Key="up_release_notes">Note di rilascio</s:String>
<s:String x:Key="up_release_notes_unavailable">Le note di rilascio non sono disponibili per questa versione.</s:String>
<s:String x:Key="up_show_more">Mostra il changelog completo</s:String>
<s:String x:Key="up_show_less">Mostra solo le note correnti</s:String>
<s:String x:Key="up_loading_changelog">Caricamento del changelog...</s:String>
<s:String x:Key="up_changelog_failed">Impossibile caricare il changelog completo. Vengono mostrate solo le note correnti.</s:String>
<s:String x:Key="up_update_now">Aggiorna ora</s:String>
<s:String x:Key="up_popup_title">Aggiornamento disponibile!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">新しいバージョンが利用可能です</s:String>
<s:String x:Key="mw_folder_path">フォルダパス</s:String>
<s:String x:Key="mw_folder_not_found">フォルダが見つかりません</s:String>
<s:String x:Key="mw_patch">適用</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">何を改善しますか?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">アップデート前に、変更が適用されている場合はロールバックすることを強くお勧めします</s:String>
<s:String x:Key="up_current_version">現在のバージョン</s:String>
<s:String x:Key="up_latest_version">最新バージョン</s:String>
<s:String x:Key="up_release_notes">リリースノート</s:String>
<s:String x:Key="up_release_notes_unavailable">このリリースのリリースノートは利用できません。</s:String>
<s:String x:Key="up_show_more">完全な変更履歴を表示</s:String>
<s:String x:Key="up_show_less">最新のリリースノートのみ表示</s:String>
<s:String x:Key="up_loading_changelog">変更履歴を読み込み中...</s:String>
<s:String x:Key="up_changelog_failed">完全な変更履歴を読み込めませんでした。代わりに最新のリリースノートを表示しています。</s:String>
<s:String x:Key="up_update_now">今すぐ更新</s:String>
<s:String x:Key="up_popup_title">アップデート利用可能!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">Dostępna jest nowa wersja</s:String>
<s:String x:Key="mw_folder_path">Ścieżka folderu</s:String>
<s:String x:Key="mw_folder_not_found">Folder nie znaleziony</s:String>
<s:String x:Key="mw_patch">Zastosuj</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">Co będziemy ulepszać?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Przed aktualizacją zdecydowanie zaleca się cofnięcie zmian, jeśli zostały zastosowane</s:String>
<s:String x:Key="up_current_version">Aktualna wersja</s:String>
<s:String x:Key="up_latest_version">Najnowsza wersja</s:String>
<s:String x:Key="up_release_notes">Informacje o wydaniu</s:String>
<s:String x:Key="up_release_notes_unavailable">Informacje o wydaniu są niedostępne dla tej wersji.</s:String>
<s:String x:Key="up_show_more">Pokaż cały changelog</s:String>
<s:String x:Key="up_show_less">Pokaż tylko bieżące zmiany</s:String>
<s:String x:Key="up_loading_changelog">Ładowanie changeloga...</s:String>
<s:String x:Key="up_changelog_failed">Nie udało się załadować pełnego changeloga. Zamiast tego wyświetlono bieżące zmiany.</s:String>
<s:String x:Key="up_update_now">Aktualizuj teraz</s:String>
<s:String x:Key="up_popup_title">Dostępna aktualizacja!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">Uma nova versão está disponível</s:String>
<s:String x:Key="mw_folder_path">Caminho da pasta</s:String>
<s:String x:Key="mw_folder_not_found">Pasta não encontrada</s:String>
<s:String x:Key="mw_patch">Aplicar</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">O que vamos melhorar?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Antes de atualizar, é altamente recomendável reverter as modificações se elas foram aplicadas</s:String>
<s:String x:Key="up_current_version">Versão atual</s:String>
<s:String x:Key="up_latest_version">Versão mais recente</s:String>
<s:String x:Key="up_release_notes">Notas da versão</s:String>
<s:String x:Key="up_release_notes_unavailable">As notas da versão não estão disponíveis para esta versão.</s:String>
<s:String x:Key="up_show_more">Mostrar changelog completo</s:String>
<s:String x:Key="up_show_less">Mostrar apenas as notas atuais</s:String>
<s:String x:Key="up_loading_changelog">Carregando changelog...</s:String>
<s:String x:Key="up_changelog_failed">Falha ao carregar o changelog completo. As notas atuais estão sendo exibidas.</s:String>
<s:String x:Key="up_update_now">Atualizar agora</s:String>
<s:String x:Key="up_popup_title">Atualização disponível!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">Доступна новая версия</s:String>
<s:String x:Key="mw_folder_path">Путь к папке</s:String>
<s:String x:Key="mw_folder_not_found">Папка не найдена</s:String>
<s:String x:Key="mw_patch">Применить</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">Что будем улучшать?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Перед обновлением настоятельно рекомендуется откатить изменения, если они были применены</s:String>
<s:String x:Key="up_current_version">Текущая версия</s:String>
<s:String x:Key="up_latest_version">Новая версия</s:String>
<s:String x:Key="up_release_notes">Что нового</s:String>
<s:String x:Key="up_release_notes_unavailable">Для этого релиза патчноуты недоступны.</s:String>
<s:String x:Key="up_show_more">Показать весь changelog</s:String>
<s:String x:Key="up_show_less">Показать только актуальные изменения</s:String>
<s:String x:Key="up_loading_changelog">Загрузка changelog...</s:String>
<s:String x:Key="up_changelog_failed">Не удалось загрузить полный changelog. Показаны только актуальные изменения.</s:String>
<s:String x:Key="up_update_now">Обновить сейчас</s:String>
<s:String x:Key="up_popup_title">Доступно обновление!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">Yeni bir sürüm mevcut</s:String>
<s:String x:Key="mw_folder_path">Klasör yolu</s:String>
<s:String x:Key="mw_folder_not_found">Klasör bulunamadı</s:String>
<s:String x:Key="mw_patch">Uygula</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">Neyi geliştireceğiz?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Güncellemeden önce, değişiklikler uygulandıysa geri almak şiddetle tavsiye edilir</s:String>
<s:String x:Key="up_current_version">Geçerli sürüm</s:String>
<s:String x:Key="up_latest_version">En son sürüm</s:String>
<s:String x:Key="up_release_notes">Sürüm notları</s:String>
<s:String x:Key="up_release_notes_unavailable">Bu sürüm için sürüm notları kullanılamıyor.</s:String>
<s:String x:Key="up_show_more">Tüm changelog'u göster</s:String>
<s:String x:Key="up_show_less">Yalnızca güncel notları göster</s:String>
<s:String x:Key="up_loading_changelog">Changelog yükleniyor...</s:String>
<s:String x:Key="up_changelog_failed">Tam changelog yüklenemedi. Bunun yerine güncel notlar gösteriliyor.</s:String>
<s:String x:Key="up_update_now">Şimdi güncelle</s:String>
<s:String x:Key="up_popup_title">Güncelleme mevcut!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">Доступна нова версія</s:String>
<s:String x:Key="mw_folder_path">Шлях до папки</s:String>
<s:String x:Key="mw_folder_not_found">Папку не знайдено</s:String>
<s:String x:Key="mw_patch">Застосувати</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">Що будемо покращувати?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">Перед оновленням наполегливо рекомендується відкотити зміни, якщо вони були застосовані</s:String>
<s:String x:Key="up_current_version">Поточна версія</s:String>
<s:String x:Key="up_latest_version">Остання версія</s:String>
<s:String x:Key="up_release_notes">Нотатки до релізу</s:String>
<s:String x:Key="up_release_notes_unavailable">Нотатки до цього релізу недоступні.</s:String>
<s:String x:Key="up_show_more">Показати весь список змін</s:String>
<s:String x:Key="up_show_less">Показати лише актуальні зміни</s:String>
<s:String x:Key="up_loading_changelog">Завантаження списку змін...</s:String>
<s:String x:Key="up_changelog_failed">Не вдалося завантажити повний список змін. Натомість показано лише актуальні зміни.</s:String>
<s:String x:Key="up_update_now">Оновити зараз</s:String>
<s:String x:Key="up_popup_title">Доступне оновлення!</s:String>
<!--#endregion -->
</ResourceDictionary>
-15
View File
@@ -8,7 +8,6 @@
<!--#region MainWindow -->
<s:String x:Key="mw_title">WandEnhancer</s:String>
<s:String x:Key="mw_update_available">有新版本可用</s:String>
<s:String x:Key="mw_folder_path">文件夹路径</s:String>
<s:String x:Key="mw_folder_not_found">未找到文件夹</s:String>
<s:String x:Key="mw_patch">增强</s:String>
@@ -39,18 +38,4 @@
<s:String x:Key="pv_popup_title">我们要增强什么?</s:String>
<!--#endregion -->
<!--#region UpdatePopup -->
<s:String x:Key="up_warning">在更新之前,强烈建议回滚已应用的修改</s:String>
<s:String x:Key="up_current_version">当前版本</s:String>
<s:String x:Key="up_latest_version">最新版本</s:String>
<s:String x:Key="up_release_notes">更新说明</s:String>
<s:String x:Key="up_release_notes_unavailable">此版本的更新说明不可用。</s:String>
<s:String x:Key="up_show_more">显示完整更新日志</s:String>
<s:String x:Key="up_show_less">仅显示当前说明</s:String>
<s:String x:Key="up_loading_changelog">正在加载更新日志...</s:String>
<s:String x:Key="up_changelog_failed">无法加载完整更新日志。当前仅显示本次说明。</s:String>
<s:String x:Key="up_update_now">立即更新</s:String>
<s:String x:Key="up_popup_title">有更新可用!</s:String>
<!--#endregion -->
</ResourceDictionary>
+2 -2
View File
@@ -51,5 +51,5 @@ using System.Windows;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.8.3")]
[assembly: AssemblyFileVersion("1.0.8.3")]
[assembly: AssemblyVersion("1.0.9.3")]
[assembly: AssemblyFileVersion("1.0.9.3")]
-281
View File
@@ -1,281 +0,0 @@
using System;
using System.Globalization;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Net.Http;
using Newtonsoft.Json;
namespace WandEnhancer.Utils
{
public class UpdateReleaseInfo
{
public string Version { get; set; }
public string LatestNotes { get; set; }
}
public class GitHubRelease
{
public class AssetsType
{
public string Name { get; set; }
[JsonProperty("browser_download_url")]
public string Url { get; set; }
}
[JsonProperty("tag_name")]
public string TagName { get; set; }
[JsonProperty("assets")]
public AssetsType[] Assets { get; set; }
[JsonProperty("body")]
public string Body { get; set; }
[JsonProperty("published_at")]
public DateTimeOffset PublishedAt { get; set; }
}
public class Updater
{
private GitHubRelease _release = null;
private UpdateReleaseInfo _updateInfo = null;
private string _fullChangelog = null;
private static readonly HttpClient _httpClient = new HttpClient()
{
DefaultRequestHeaders =
{
{ "User-Agent", "GitHub-Updater" }
}
};
private static readonly string ApiUrl = $"https://api.github.com/repos/{Constants.Owner}/{Constants.RepoName}/releases/latest";
private static readonly string ReleasesApiUrl = $"https://api.github.com/repos/{Constants.Owner}/{Constants.RepoName}/releases?per_page=20";
public async Task<bool> CheckForUpdates()
{
try
{
var currentVersion = Assembly.GetExecutingAssembly().GetName().Version;
var response = await _httpClient.GetAsync(ApiUrl);
response.EnsureSuccessStatusCode();
_release = JsonConvert.DeserializeObject<GitHubRelease>(await response.Content.ReadAsStringAsync());
_updateInfo = null;
_fullChangelog = null;
if (_release == null)
{
return false;
}
var latestVersion = ParseVersion(_release.TagName);
if (latestVersion <= currentVersion)
{
return false;
}
_updateInfo = new UpdateReleaseInfo
{
Version = NormalizeVersion(_release.TagName),
LatestNotes = NormalizeText(_release.Body)
};
return true;
}
catch (Exception)
{
return false;
}
}
public async Task<UpdateReleaseInfo> GetUpdateInfoAsync()
{
if (_updateInfo != null)
{
return _updateInfo;
}
return await CheckForUpdates()
? _updateInfo
: null;
}
public async Task<string> GetFullChangelogAsync()
{
if (!string.IsNullOrWhiteSpace(_fullChangelog))
{
return NormalizeText(_fullChangelog);
}
_fullChangelog = await TryLoadFullChangelogAsync();
return NormalizeText(_fullChangelog);
}
public async Task Update()
{
if (_release == null)
{
throw new Exception("No release found");
}
var asset = _release.Assets.FirstOrDefault(o => o.Name.EndsWith(".exe"));
if(asset == null)
{
throw new Exception("No asset found");
}
// download to temp
var downloadPath = Path.Combine(Path.GetTempPath(), asset.Name);
using(var response = await _httpClient.GetAsync(asset.Url))
using(var fileStream = File.Create(downloadPath))
{
response.EnsureSuccessStatusCode();
await response.Content.CopyToAsync(fileStream);
}
ApplyUpdate(downloadPath);
}
private static void ApplyUpdate(string filePath)
{
try
{
var currentExecutable = Assembly.GetExecutingAssembly().Location;
var psCommand = $"Start-Sleep -Seconds 2; " +
$"Copy-Item -Path '{filePath}' -Destination '{currentExecutable}' -Force; " +
$"Remove-Item -Path '{filePath}' -Force; " +
$"Start-Sleep -Seconds 1; " +
$"Start-Process -FilePath '{currentExecutable}';";
var startInfo = new ProcessStartInfo
{
FileName = "powershell.exe",
Arguments = $"-WindowStyle Hidden -ExecutionPolicy Bypass -Command \"{psCommand}\"",
UseShellExecute = true,
CreateNoWindow = true,
WindowStyle = ProcessWindowStyle.Hidden
};
Process.Start(startInfo);
Task.Delay(500).ContinueWith(_ =>
{
App.Shutdown();
});
}
catch (Exception ex)
{
throw new Exception($"Update failed: {ex.Message}");
}
}
private static Version ParseVersion(string versionTag)
{
return new Version(NormalizeVersion(versionTag));
}
private static string NormalizeVersion(string versionTag)
{
if (string.IsNullOrWhiteSpace(versionTag))
{
throw new ArgumentException("Version tag cannot be empty.", nameof(versionTag));
}
return versionTag.Trim().TrimStart('v', 'V');
}
private static string NormalizeText(string text)
{
if (string.IsNullOrWhiteSpace(text))
{
return null;
}
return NormalizeLineEndings(text).Trim();
}
private static string NormalizeLineEndings(string text)
{
return text
.Replace("\r\n", "\n")
.Replace('\r', '\n');
}
private static async Task<string> TryLoadFullChangelogAsync()
{
return await TryBuildReleaseHistoryAsync();
}
private static async Task<string> TryBuildReleaseHistoryAsync()
{
try
{
var response = await _httpClient.GetAsync(ReleasesApiUrl);
if (!response.IsSuccessStatusCode)
{
return null;
}
var releases = JsonConvert.DeserializeObject<GitHubRelease[]>(await response.Content.ReadAsStringAsync());
if (releases == null || releases.Length == 0)
{
return null;
}
return BuildReleaseHistory(releases);
}
catch
{
return null;
}
}
private static string BuildReleaseHistory(GitHubRelease[] releases)
{
var builder = new StringBuilder();
foreach (var release in releases.Where(item => !string.IsNullOrWhiteSpace(item?.TagName)))
{
if (builder.Length > 0)
{
builder.AppendLine();
builder.AppendLine();
}
builder.Append("## [")
.Append(NormalizeVersion(release.TagName))
.Append("]");
if (release.PublishedAt != default(DateTimeOffset))
{
builder.Append(" - ")
.Append(release.PublishedAt.UtcDateTime.ToString("yyyy-MM-dd", CultureInfo.InvariantCulture));
}
var notes = NormalizeText(release.Body);
if (string.IsNullOrWhiteSpace(notes))
{
continue;
}
builder.AppendLine();
builder.AppendLine();
builder.Append(notes);
}
return NormalizeText(builder.ToString());
}
}
}
+1 -7
View File
@@ -45,12 +45,6 @@
v 1.0.0
</TextBlock>
<Button Background="SpringGreen" Foreground="{DynamicResource Muted}"
FontWeight="Medium" Padding="20 0" Margin="10 5 20 5"
ToolTip="Click to update"
Command="{Binding UpdateCommand}"
Visibility="{Binding IsUpdateAvailable, Converter={StaticResource ToVisibilityConverter}}"
Content="{DynamicResource mw_update_available}"/>
</StackPanel>
<StackPanel HorizontalAlignment="Right" Orientation="Horizontal">
@@ -227,4 +221,4 @@
<controls:PopupHost x:Name="PopupHost"/>
</Grid>
</Border>
</Window>
</Window>
+1 -49
View File
@@ -1,7 +1,6 @@
using System;
using System.Collections.ObjectModel;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
@@ -18,8 +17,6 @@ namespace WandEnhancer.View.MainWindow
{
private readonly MainWindow _view;
public ObservableCollection<LogEntry> LogList { get; set; } = new ObservableCollection<LogEntry>();
private static Updater _updater = new Updater();
private WeModConfig _weModConfig;
public WeModConfig WeModInfo
@@ -61,18 +58,9 @@ namespace WandEnhancer.View.MainWindow
set => SetProperty(ref _alreadyPatched, value);
}
private bool _isUpdateAvailable;
public bool IsUpdateAvailable
{
get => _isUpdateAvailable;
set => SetProperty(ref _isUpdateAvailable, value);
}
public RelayCommand SetFolderPathCommand { get; }
public RelayCommand ApplyPatchCommand { get; }
public RelayCommand RestoreBackupCommand { get; }
public RelayCommand UpdateCommand { get; }
public RelayCommand OpenSettingsCommand { get; }
public RelayCommand CopyLogsCommand { get; }
public RelayCommand ExportLogsCommand { get; }
@@ -185,36 +173,6 @@ namespace WandEnhancer.View.MainWindow
});
}
private async void OnUpdate(object param)
{
var updateInfo = await _updater.GetUpdateInfoAsync();
if (updateInfo == null)
{
Log("No update details are available right now.", ELogType.Warn);
return;
}
MainWindow.Instance.OpenPopup(new UpdatePopup(Constants.Version.ToString(), updateInfo.Version,
updateInfo.LatestNotes, () =>
{
MainWindow.Instance.ClosePopup();
Task.Run(async () =>
{
try
{
await _updater.Update();
}
catch (Exception e)
{
Log($"Failed to update: {e.Message}", ELogType.Error);
return;
}
Log("WandEnhancer updated successfully. Restarting...", ELogType.Success);
});
}, () => _updater.GetFullChangelogAsync()), Application.Current.FindResource("up_popup_title") as string);
}
private void OnOpenSettings(object param)
{
MainWindow.Instance.OpenPopup(new SettingsPopup(), Application.Current.FindResource("settings_title") as string);
@@ -280,16 +238,10 @@ namespace WandEnhancer.View.MainWindow
public MainWindowVm(MainWindow view)
{
Task.Run(async () =>
{
var isUpdateAvailable = await _updater.CheckForUpdates();
Application.Current.Dispatcher.Invoke(() => IsUpdateAvailable = isUpdateAvailable);
});
_view = view;
SetFolderPathCommand = new RelayCommand(OnFolderPathSelection);
ApplyPatchCommand = new RelayCommand(OnPatching);
RestoreBackupCommand = new RelayCommand(OnBackupRestoring);
UpdateCommand = new RelayCommand(OnUpdate);
OpenSettingsCommand = new RelayCommand(OnOpenSettings);
CopyLogsCommand = new RelayCommand(OnCopyLogs);
ExportLogsCommand = new RelayCommand(OnExportLogs);
@@ -301,4 +253,4 @@ namespace WandEnhancer.View.MainWindow
}
}
}
}
}
-104
View File
@@ -1,104 +0,0 @@
<UserControl x:Class="WandEnhancer.View.Popups.UpdatePopup"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="Auto" d:DesignWidth="Auto"
Background="{DynamicResource Background}"
Foreground="{DynamicResource MutedForeground}"
FontWeight="Medium"
FontSize="13">
<Grid MinWidth="500" MaxWidth="620">
<Grid.Resources>
<Style x:Key="UpdateActionButton" TargetType="Button" BasedOn="{StaticResource {x:Type Button}}">
<Setter Property="Background" Value="{DynamicResource Primary}" />
<Setter Property="BorderBrush" Value="{DynamicResource Primary}" />
<Setter Property="Foreground" Value="{DynamicResource PrimaryForeground}" />
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background" Value="{DynamicResource Primary}" />
<Setter Property="BorderBrush" Value="{DynamicResource Primary}" />
</Trigger>
</Style.Triggers>
</Style>
</Grid.Resources>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Border Grid.Row="0" HorizontalAlignment="Left" MaxWidth="560"
Padding="9 4" CornerRadius="4"
Background="{DynamicResource Muted}">
<DockPanel LastChildFill="True">
<Ellipse Width="7" Height="7" Fill="{DynamicResource Destructive}"
Margin="0 0 8 0" VerticalAlignment="Center" />
<TextBlock Foreground="{DynamicResource Foreground}" FontSize="11.5"
Text="{DynamicResource up_warning}" TextWrapping="Wrap" />
</DockPanel>
</Border>
<WrapPanel Grid.Row="1" Margin="0 10 0 0" Orientation="Horizontal">
<Border Padding="8 4" Margin="0 0 8 0" CornerRadius="4"
Background="{DynamicResource Muted}" BorderBrush="{DynamicResource Border}" BorderThickness="1">
<StackPanel Orientation="Horizontal">
<TextBlock Margin="0 0 7 0" VerticalAlignment="Center"
Foreground="{DynamicResource MutedForeground}" FontSize="10.5"
Text="{DynamicResource up_current_version}" />
<TextBlock x:Name="CurrentVersionValue" VerticalAlignment="Center"
Foreground="{DynamicResource Foreground}" FontSize="12.5" FontWeight="Bold" />
</StackPanel>
</Border>
<Border Padding="8 4" CornerRadius="4"
Background="{DynamicResource Primary}" BorderThickness="1">
<StackPanel Orientation="Horizontal">
<TextBlock Margin="0 0 7 0" VerticalAlignment="Center"
Foreground="{DynamicResource PrimaryForeground}" FontSize="10.5"
Text="{DynamicResource up_latest_version}" />
<TextBlock x:Name="LatestVersionValue" VerticalAlignment="Center"
Foreground="{DynamicResource PrimaryForeground}" FontSize="12.5" FontWeight="Bold" />
</StackPanel>
</Border>
</WrapPanel>
<TextBlock Grid.Row="2" Margin="0 12 0 6" Foreground="{DynamicResource Foreground}"
FontSize="14" FontWeight="Bold" Text="{DynamicResource up_release_notes}" />
<Border Grid.Row="3"
Background="{DynamicResource Muted}" BorderBrush="{DynamicResource Border}" BorderThickness="1" CornerRadius="4">
<ScrollViewer x:Name="NotesScrollViewer"
VerticalScrollBarVisibility="Hidden"
HorizontalScrollBarVisibility="Disabled"
CanContentScroll="False">
<TextBox x:Name="NotesTextBlock" Background="Transparent"
BorderBrush="Transparent"
Padding="12"
BorderThickness="0" IsReadOnly="True"
Foreground="{DynamicResource Foreground}"
TextWrapping="Wrap" />
</ScrollViewer>
</Border>
<Grid Grid.Row="4" Margin="0 12 0 0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Button x:Name="ShowMoreButton" Grid.Column="1" Margin="0 0 10 0"
Padding="12 5" Content="{DynamicResource up_show_more}"
Click="OnShowMoreClick" />
<Button Grid.Column="2" Padding="18 5" Style="{StaticResource UpdateActionButton}"
Content="{DynamicResource up_update_now}"
Click="OnUpdateClick" />
</Grid>
</Grid>
</UserControl>
@@ -1,95 +0,0 @@
using System;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
namespace WandEnhancer.View.Popups
{
public partial class UpdatePopup : UserControl
{
private readonly Action _onUpdate;
private readonly Func<Task<string>> _loadFullChangelog;
private readonly string _latestNotes;
private string _fullChangelog;
private bool _showingFullChangelog;
public UpdatePopup(string currentVersion, string latestVersion, string latestNotes, Action onUpdate,
Func<Task<string>> loadFullChangelog)
{
_onUpdate = onUpdate;
_loadFullChangelog = loadFullChangelog;
InitializeComponent();
CurrentVersionValue.Text = currentVersion;
LatestVersionValue.Text = latestVersion;
_latestNotes = string.IsNullOrWhiteSpace(latestNotes)
? GetResourceText("up_release_notes_unavailable")
: latestNotes;
SetNotesText(_latestNotes);
ShowMoreButton.Visibility = loadFullChangelog == null ? Visibility.Collapsed : Visibility.Visible;
}
private void OnUpdateClick(object sender, RoutedEventArgs e)
{
_onUpdate();
}
private async void OnShowMoreClick(object sender, RoutedEventArgs e)
{
if (_loadFullChangelog == null)
{
return;
}
if (_showingFullChangelog)
{
SetNotesText(_latestNotes);
ShowMoreButton.Content = GetResourceText("up_show_more");
_showingFullChangelog = false;
return;
}
if (string.IsNullOrWhiteSpace(_fullChangelog))
{
ShowMoreButton.IsEnabled = false;
ShowMoreButton.Content = GetResourceText("up_loading_changelog");
try
{
_fullChangelog = await _loadFullChangelog();
}
finally
{
ShowMoreButton.IsEnabled = true;
}
}
if (string.IsNullOrWhiteSpace(_fullChangelog))
{
ShowMoreButton.Content = GetResourceText("up_show_more");
SetNotesText(string.Concat(
_latestNotes,
Environment.NewLine,
Environment.NewLine,
GetResourceText("up_changelog_failed")));
return;
}
SetNotesText(_fullChangelog);
ShowMoreButton.Content = GetResourceText("up_show_less");
_showingFullChangelog = true;
}
private void SetNotesText(string text)
{
NotesTextBlock.Text = text ?? string.Empty;
NotesScrollViewer.ScrollToTop();
}
private static string GetResourceText(string key)
{
return Application.Current.TryFindResource(key) as string ?? string.Empty;
}
}
}
+1 -7
View File
@@ -55,7 +55,6 @@
<Reference Include="System.Data" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
@@ -84,7 +83,6 @@
<Compile Include="ReactiveUICore\RelayCommand.cs" />
<Compile Include="Utils\Common.cs" />
<Compile Include="Utils\Extensions.cs" />
<Compile Include="Utils\Updater.cs" />
<Compile Include="Utils\Win32\Shortcut.cs" />
<Compile Include="View\Controls\InfoItem.xaml.cs">
<DependentUpon>InfoItem.xaml</DependentUpon>
@@ -103,9 +101,6 @@
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="View\Popups\UpdatePopup.xaml.cs">
<DependentUpon>UpdatePopup.xaml</DependentUpon>
</Compile>
<Page Include="Locale\lang.en-US.xaml" />
<Page Include="Locale\lang.zh-CN.xaml" />
<Page Include="Locale\lang.de-DE.xaml" />
@@ -126,7 +121,6 @@
<Page Include="View\MainWindow\MainWindow.xaml" />
<Page Include="View\Popups\PatchVectorsPopup.xaml" />
<Page Include="View\Popups\SettingsPopup.xaml" />
<Page Include="View\Popups\UpdatePopup.xaml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
@@ -203,4 +197,4 @@
<Exec Command="&quot;$(ILRepackExe)&quot; /allowMultiple /copyattrs /out:&quot;$(OutputPath)$(AssemblyName).exe&quot; &quot;$(MainAssembly)&quot; $(DllList)" />
<Delete Files="@(AssemblyList)" ContinueOnError="true" />
</Target>
</Project>
</Project>
Binary file not shown.
+12 -6
View File
@@ -49,9 +49,11 @@ function Resolve-MSBuildPath {
throw "vswhere.exe not found: $vswhere"
}
$installationPath = & $vswhere -latest -version '[17.0,18.0)' -requires Microsoft.Component.MSBuild -property installationPath
if ($LASTEXITCODE -ne 0 -or [string]::IsNullOrWhiteSpace($installationPath)) {
throw 'Visual Studio 2022 with MSBuild was not found.'
# No version pin: pick whatever VS the host has (2022/2026/newer) so CI
# keeps working when the runner image bumps its Visual Studio major.
$installationPath = & $vswhere -latest -prerelease -products '*' -requires Microsoft.Component.MSBuild -property installationPath
if ([string]::IsNullOrWhiteSpace($installationPath)) {
throw 'Visual Studio with MSBuild was not found.'
}
$msbuildPath = Join-Path $installationPath 'MSBuild\Current\Bin\MSBuild.exe'
@@ -79,7 +81,6 @@ $cmake = Resolve-CommandPath 'cmake'
$nuget = Resolve-NuGetPath
$pnpm = Resolve-CommandPath 'pnpm'
$msbuild = Resolve-MSBuildPath
$generator = 'Visual Studio 17 2022'
Invoke-Step 'Install web-panel dependencies' {
& $pnpm --dir $webPanelDir install --frozen-lockfile
@@ -90,7 +91,12 @@ Invoke-Step 'Build web-panel' {
}
Invoke-Step 'Configure asar-fuses-bypass' {
& $cmake -S $asarFusesSourceDir -B $asarFusesBuildDir -G $generator -A x64
# Let CMake choose its default Visual Studio generator (matches the host VS),
# avoiding a hardcoded/derived name that breaks when the runner bumps VS.
# Clearing CMAKE_GENERATOR ensures the default isn't overridden to a non-VS
# generator that would reject the -A architecture flag.
Remove-Item Env:CMAKE_GENERATOR -ErrorAction SilentlyContinue
& $cmake -S $asarFusesSourceDir -B $asarFusesBuildDir -A x64
}
Invoke-Step 'Build asar-fuses-bypass' {
@@ -106,4 +112,4 @@ Invoke-Step 'Build solution' {
}
Write-Host ''
Write-Host "Build completed successfully ($Configuration)." -ForegroundColor Green
Write-Host "Build completed successfully ($Configuration)." -ForegroundColor Green
+4
View File
@@ -22,3 +22,7 @@ dist-ssr
*.njsproj
*.sln
*.sw?
# Compiled lingui catalogs — generated from .po by `lingui compile`; the app
# loads .po directly via @lingui/vite-plugin, so these are build artifacts.
src/locales/**/*.js
+254
View File
@@ -0,0 +1,254 @@
Use these rules as defaults, not as a reason to add ceremonial folders or wrapper layers.
## Core Principles
- Organize code around product capabilities, not framework vocabulary.
- Keep related UI, state, rules, and data access close until a real boundary justifies moving
them apart.
- Dependencies point from composition and UI toward stable rules and narrow capabilities.
- Protect rendering code from business, state-management, and infrastructure complexity.
- Keep one source of truth and derive everything else.
- Apply KISS, YAGNI, and DRY together. Remove duplicated knowledge, not merely similar syntax.
- Prefer explicit, readable flow over clever abstractions and hidden behavior.
## Screaming Architecture
The repository structure and public APIs should reveal what the product does.
Prefer:
```text
features/
checkout/
search/
account-security/
```
Avoid making the application read primarily as:
```text
components/
hooks/
services/
stores/
utils/
```
Technical folders are useful inside a capability, where their owner is clear. Generic top-level
folders easily become dependency magnets with unclear ownership.
Names should use product language. Prefer `useCheckoutSummary`, `reserveStock`, and
`AccountSecurityPanel` over `useData`, `processItems`, and `GenericPanel`.
## Suggested Structure
Start with the smallest structure that makes ownership obvious:
```text
src/
app/ startup, providers, router, global composition
pages/ route-level composition
features/
<capability>/
index.ts optional public API
ui/ optional rendering components
model/ optional state, view models, decisions
api/ optional external data access
lib/ optional feature-local pure helpers
domains/ optional shared product rules and types
shared/
ui/ domain-free visual primitives
api/ generic transport/query infrastructure
lib/ genuinely generic pure helpers
```
Folders are created when they contain a real responsibility. A small feature may be one cohesive
file. Do not create empty layers in anticipation of future complexity.
## Dependency Direction
- `app` installs providers, constructs dependencies, and composes the application.
- `pages` compose capabilities for a route. They do not own business rules or data protocols.
- A feature owns one user-recognizable capability end to end.
- Feature UI consumes its own model/view-model API, not raw infrastructure.
- Shared domain code contains reusable product rules and stays independent of React and I/O.
- `shared` contains only domain-free code. Product-specific code is not shared merely because
two files use it.
- Avoid feature-to-feature imports. Compose features in a page, promote truly shared rules to a
domain module, or introduce a named workflow when coordination is the actual responsibility.
- Cyclic imports are an architecture problem, not something to solve with a tooling workaround.
For a simple feature, direct `ui -> model -> api` dependencies are sufficient. Introduce ports,
facades, dependency injection, or workflows only when they hide real complexity, enable
important tests, or separate unstable infrastructure.
## Make Composition Read Like The Product
Pages and other composition boundaries should use capability-level APIs.
Prefer:
```tsx
<CheckoutSummary />
<PlaceOrderButton />
```
Over:
```tsx
<Card>
<Select options={paymentOptions} onChange={handlePaymentChange} />
<Button onClick={handleSubmit}>Submit</Button>
</Card>
```
The second version makes the page understand checkout behavior and low-level UI configuration.
That knowledge belongs to the checkout capability.
This does not mean wrapping every native element or design-system primitive. Semantic HTML and
visual primitives are correct inside feature UI. Create a capability component when it hides
product behavior or gives composition code a clearer product-level API.
Avoid "raw components" whose consumers must know internal options, state transitions, query
shapes, or protocol details. Avoid generic configuration-driven components that combine
unrelated product modes behind dozens of props.
## UI Boundary
- Components render data and translate DOM events into named user intents.
- Keep business decisions, data mapping, persistence, protocol handling, and multi-step async
flows outside rendering components.
- UI receives render-ready values. It should not reconstruct domain meaning from raw DTOs.
- Prefer intent props and commands such as `onApprove`, `renameProject`, or `submitOrder` over
generic `onChange`, `setState`, or `patch` APIs at capability boundaries.
- Keep ephemeral visual state local: focus, hover, open/closed, and uncommitted input usually
belong in the component.
- Split components by responsibility and API clarity, not by arbitrary line limits.
- Prefer slots and composition over components with many layout modes and boolean props.
- Use semantic HTML and preserve accessibility behavior.
A view-model hook is useful when it protects UI from state shape, async coordination, or business
decisions. Do not create a pass-through hook that only renames one value to satisfy a diagram.
## State Ownership
Choose the smallest correct owner:
| State | Preferred owner |
| --- | --- |
| Ephemeral visual state | local component state |
| Uncommitted form state | the form or feature |
| URL/shareable navigation state | the router/URL |
| Remote server resource and cache | a query/cache layer |
| Shared capability state | that feature's model/store |
| Cross-capability process | a named workflow or app-level model |
- A store is not a bucket for every value used by several components.
- Split state by capability and lifecycle, not by data type.
- Expose narrow selectors, hooks, or commands. Do not expose a complete mutable store to all UI.
- Store transitions should express user or domain intent, not generic object mutation.
- Derive values instead of storing synchronized copies.
- Do not use effects to keep two pieces of application state synchronized.
- React Context is suitable for dependency injection or stable scoped state. Avoid one broad
app context whose every update rerenders unrelated consumers.
State-library choice is an implementation detail. Architecture should survive replacing it
without rewriting pages and rendering components.
## Effects And Async Work
- Use effects to synchronize with external systems, not to calculate render data or handle user
events.
- Start event-driven work from the event or model command that owns it.
- Every subscription, timer, listener, or in-flight operation must have a clear owner and
cleanup path.
- The owning feature/model defines pending, success, empty, error, retry, and cancellation
semantics.
- Prevent stale async results and race conditions where users can trigger overlapping work.
- Do not hide failures with broad `catch` blocks or silently convert errors into empty data.
## Data And Infrastructure
- Treat network responses, storage, URL input, files, and third-party SDK output as untrusted.
- Validate and normalize data at the boundary where it enters the application.
- Map transport DTOs and external errors into product-oriented values before they reach UI.
- Keep raw `fetch`, storage APIs, SDK calls, and protocol details out of rendering components.
- Keep a feature-specific API adapter inside the feature until it has a real shared consumer.
- Introduce a client, repository, gateway, service, or facade only when its responsibility is
distinct and useful.
- Avoid wrapper chains that only forward calls. One clear adapter is better than
`Client -> Service -> Facade` without separate responsibilities.
- Inject infrastructure when tests, multiple implementations, lifecycle, or unstable external
APIs justify it. Do not introduce dependency injection for every pure helper.
## Component And Hook APIs
- Component and hook APIs describe product intent, not internal implementation.
- Avoid boolean prop combinations that create unclear or invalid modes. Prefer explicit variants
or separate components.
- Avoid passing raw query results, stores, SDK clients, or large configuration objects through
component trees.
- Keep public props small and cohesive. A component that needs unrelated groups of props likely
owns too many responsibilities.
- Custom hooks encapsulate React state, lifecycle, or reusable reactive behavior. Pure
calculations remain plain functions.
- Do not use `useEffect`, `useMemo`, `useCallback`, or `memo` by habit. Use them for correctness
or measured performance needs.
- Do not duplicate server or domain state into component state merely to make it editable.
Create an explicit draft only when the UX requires commit/cancel semantics.
## Public Boundaries
- Export the smallest useful public surface of a feature.
- Consumers should use a feature's public components, hooks, commands, and types, not deep
internal paths.
- Keep implementation-only state, DTOs, adapters, and helpers private.
- Do not create barrel files everywhere. Use a public entry point only where a real boundary
exists.
- A reusable abstraction should have a clear owner and at least one current reason to exist.
- Avoid generic `core`, `common`, `helpers`, `services`, or `utils` modules that collect
unrelated responsibilities.
## Growing The Architecture
Start local and promote code only after pressure appears:
- A second consumer may justify shared domain code, but similar code is not automatically the
same knowledge.
- Repeated external integration logic may justify a shared adapter.
- A process coordinating several capabilities may justify a named workflow.
- A large feature may split into smaller capabilities when they have distinct responsibilities
and lifecycles.
- Separate packages are useful when an enforceable boundary, independent reuse, or independent
lifecycle outweighs their maintenance cost.
Do not begin a small application with every possible layer, package, provider, repository,
facade, and design pattern. Strong architecture makes growth cheaper; it does not predict every
future requirement.
## Testing
- Test product behavior and public contracts, not implementation trivia.
- Test pure rules with unit tests.
- Test feature models and async transitions without rendering where practical.
- Test components through accessible user behavior.
- Test infrastructure mapping and validation at external boundaries.
- Keep end-to-end tests for critical user journeys.
- Mock external systems and unstable boundaries, not every internal function.
- Add tests proportional to risk, especially for validation, permissions, races, retries,
cancellation, and regressions.
## Review Checklist
Before finishing a change, ask:
- Does the file location make its owner obvious?
- Does composition code read in product language?
- Is UI protected from raw state, DTOs, infrastructure, and business decisions?
- Is there one source of truth?
- Are effects only synchronizing external systems?
- Is new shared code genuinely domain-free or genuinely shared?
- Does every abstraction remove current complexity?
- Can important behavior be tested without rendering the whole app?
- Did the change preserve accessibility, error handling, and cleanup?
- Is this the least code that clearly solves the current problem?
+6 -11
View File
@@ -1,17 +1,18 @@
# Wand Web Panel
Local mobile-friendly web panel scaffold for Wand.
Local mobile-friendly web panel for Wand.
## Commands
```bash
pnpm install
pnpm run dev
pnpm dev
pnpm bridge:demo
```
Hosted access on the local machine:
- `http://localhost:4173/?mock=1`
- `http://localhost:4173/`
Hosted access on the LAN:
@@ -21,11 +22,5 @@ pnpm run dev:host
Then open the machine IP on port `4173`.
## Modes
- `?mock=1`
- dev server only; loads the demo trainer and values through a debug-only import
- `?ws=ws://host:port/remote/ws`
- connects to a real bridge once the desktop layer exists
Production builds exclude the debug route and demo JSON from the shipped bundle.
Use `?ws=ws://host:port/remote/ws` to override the bridge URL. The fixture bridge is dev-only;
production is bundled to `dist/bridge.cjs`.
+1 -1
View File
@@ -6,7 +6,7 @@ import { fileURLToPath } from "node:url"
const bridgeRoot = dirname(fileURLToPath(import.meta.url))
const webPanelRoot = resolve(bridgeRoot, "..")
const distRoot = resolve(webPanelRoot, "dist")
const bridgeEntryPoint = resolve(bridgeRoot, "source.cjs")
const bridgeEntryPoint = resolve(bridgeRoot, "src", "index.ts")
const bridgeOutfile = resolve(distRoot, "bridge.cjs")
const rendererScriptsRoot = resolve(bridgeRoot, "scripts", "default")
const rendererScriptsOutdir = resolve(distRoot, "renderer-scripts")
@@ -4,17 +4,18 @@ import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { WebSocketServer } from 'ws';
import demoSession from '../fixtures/demo-session.json' with { type: 'json' };
import webContract from '../protocol/web-contract.json' with { type: 'json' };
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const rootDir = path.resolve(__dirname, '..');
const distDir = path.join(rootDir, 'dist');
const DEFAULT_REMOTE_PORT = 3223;
const DEFAULT_REMOTE_HOST = '0.0.0.0';
const REMOTE_BASE_PATH = '/remote/';
const REMOTE_WS_PATH = '/remote/ws';
const REMOTE_HEALTH_PATH = '/remote/api/health';
const REMOTE_ASSETS_PREFIX = '/remote/assets/';
const DEFAULT_REMOTE_PORT = webContract.defaultRemotePort;
const DEFAULT_REMOTE_HOST = webContract.defaultRemoteHost;
const REMOTE_BASE_PATH = webContract.basePath;
const REMOTE_WS_PATH = webContract.webSocketPath;
const REMOTE_HEALTH_PATH = webContract.healthPath;
const REMOTE_ASSETS_PREFIX = webContract.assetsPath;
const host = process.env.HOST || DEFAULT_REMOTE_HOST;
const port = Number(process.env.PORT || DEFAULT_REMOTE_PORT);
@@ -26,7 +27,7 @@ const wss = new WebSocketServer({ noServer: true });
function jsonMessage(type, payload, requestId = null) {
return JSON.stringify({
type,
version: 1,
version: webContract.protocolVersion,
requestId,
payload,
});
@@ -145,13 +146,20 @@ wss.on('connection', (ws) => {
ws.on('message', (raw) => {
try {
const message = JSON.parse(String(raw));
if (message?.version !== webContract.protocolVersion || typeof message?.type !== 'string' || !message?.payload) {
ws.send(jsonMessage('error', {
code: 'invalid_message',
message: 'Expected a compatible protocol envelope.',
}, message?.requestId ?? null));
return;
}
if (message?.type === 'hello') {
ws.send(
jsonMessage('hello_ack', {
sessionId: `sess_${Date.now()}`,
accepted: true,
serverVersion: '0.1.0-demo',
protocolVersion: 1,
protocolVersion: webContract.protocolVersion,
}, message.requestId ?? null)
);
sendSnapshot(ws);
@@ -160,7 +168,7 @@ wss.on('connection', (ws) => {
if (message?.type === 'set_value') {
const target = message.payload?.target;
if (typeof target !== 'string' || !(target in trainerValues.values)) {
if (message.payload?.trainerId !== trainerMeta.trainer.trainerId || typeof target !== 'string' || !(target in trainerValues.values)) {
ws.send(
jsonMessage('set_value_result', {
ok: false,
@@ -209,4 +217,4 @@ wss.on('connection', (ws) => {
server.listen(port, host, () => {
console.log(`Wand web panel bridge listening on http://${host === DEFAULT_REMOTE_HOST ? 'localhost' : host}:${port}${REMOTE_BASE_PATH}`);
});
});
+3
View File
@@ -0,0 +1,3 @@
{
"type": "commonjs"
}
+82 -13
View File
@@ -1,3 +1,8 @@
import {
getWebpackRequire,
isRecord,
} from "./installed-apps-sync/runtime.js"
;(function installRemotePopupCleanup(WandEnhancer) {
if (globalThis.__wandRemotePopupCleanupInstalled) {
return
@@ -8,14 +13,13 @@
const style = document.createElement("style")
style.id = "wand-remote-popup-cleanup-style"
style.textContent = `
.pro-onboarding-card--remote {
article.pro-onboarding-card--remote {
display: none !important;
}
remote-tooltip .remote-tooltip .top-wrapper,
remote-tooltip .remote-tooltip .remote-tooltip-section-divider,
remote-tooltip .remote-tooltip .instructions .header,
remote-tooltip .remote-tooltip .instructions .content .text,
remote-tooltip .remote-tooltip .instructions .platforms {
display: none !important;
}
@@ -29,15 +33,15 @@
remote-tooltip .remote-tooltip .instructions,
remote-tooltip .remote-tooltip .instructions .content {
display: flex !important;
flex-direction: column !important;
align-items: center !important;
justify-content: center !important;
padding: 0 !important;
gap: 0 !important;
gap: 12px !important;
}
remote-tooltip .remote-tooltip .instructions remote-qr-code {
all: unset !important;
--wand-qr-size: clamp(220px, 100vw, 300px);
--wand-qr-size: clamp(180px, 70vw, 240px);
width: var(--wand-qr-size) !important;
height: var(--wand-qr-size) !important;
min-width: var(--wand-qr-size) !important;
@@ -53,6 +57,12 @@
box-shadow: 0 18px 48px rgba(0, 0, 0, 0.35) !important;
}
remote-tooltip .remote-tooltip .instructions .content .text {
display: block !important;
max-width: 250px !important;
overflow-wrap: anywhere !important;
}
remote-tooltip .remote-tooltip .instructions remote-qr-code canvas {
width: 100% !important;
height: 100% !important;
@@ -64,6 +74,8 @@
transform: none !important;
}
`
let qrRenderer = null
let refreshScheduled = false
const installStyle = () => {
if (!document.getElementById(style.id)) {
@@ -71,9 +83,31 @@
}
}
const updateLinks = () => {
const remoteUrl =
globalThis.__wandRemoteBridgeUrl || WandEnhancer?.remoteUrl
const getRemoteUrl = () =>
globalThis.__wandRemoteBridgeUrl || WandEnhancer?.remoteUrl
const resolveQrRenderer = () => {
if (qrRenderer) {
return qrRenderer
}
const webpackRequire = getWebpackRequire()
for (const record of Object.values(webpackRequire?.c || {})) {
const exports = record?.exports
if (
isRecord(exports) &&
typeof exports.create === "function" &&
typeof exports.mo === "function"
) {
qrRenderer = exports.mo
return qrRenderer
}
}
return null
}
const updateLinks = (remoteUrl) => {
if (!remoteUrl) {
return
}
@@ -84,13 +118,48 @@
}
}
installStyle()
updateLinks()
const updateQrCodes = async (remoteUrl) => {
const renderQr = remoteUrl && resolveQrRenderer()
if (!renderQr) {
return
}
const observer = new MutationObserver(() => {
for (const canvas of document.querySelectorAll("remote-qr-code canvas")) {
if (canvas.dataset.wandRemoteUrl === remoteUrl) {
continue
}
try {
await renderQr(canvas, remoteUrl)
canvas.dataset.wandRemoteUrl = remoteUrl
} catch (error) {
WandEnhancer?.log("Failed to render local remote QR code", error)
}
}
}
const refresh = () => {
const remoteUrl = getRemoteUrl()
installStyle()
updateLinks()
})
updateLinks(remoteUrl)
void updateQrCodes(remoteUrl)
}
const scheduleRefresh = () => {
if (refreshScheduled) {
return
}
refreshScheduled = true
setTimeout(() => {
refreshScheduled = false
refresh()
}, 0)
}
refresh()
const observer = new MutationObserver(scheduleRefresh)
observer.observe(document.documentElement, {
childList: true,
+142
View File
@@ -0,0 +1,142 @@
const {
buildInstalledAppsDebugPayload,
gameStatusSignature,
installedAppsSignature,
normalizeGameStatusSnapshot,
normalizeInstalledAppsSnapshot,
normalizeSnapshot,
normalizeTrainerValue,
summarizeInstalledAppsSource,
} = require('./normalizers');
const { cloneValue, isRecord, safeString } = require('./utils');
const { sendJson } = require('./websocket-codec');
function createBridgeState({ clients, log, getServerInfo }) {
let currentSnapshot: any = null;
let currentInstalledApps: any = null;
let currentInstalledAppsSignature: string | null = null;
let currentGameStatus: any = null;
let currentGameStatusSignature: string | null = null;
function broadcast(type, payload, requestId = null) {
for (const client of clients) {
sendJson(client, type, payload, requestId);
}
}
function sendSnapshot(client) {
if (!currentSnapshot) {
sendJson(client, 'trainer_changed', { previousTrainerId: null, trainerId: '' });
} else {
sendJson(client, 'trainer_meta', currentSnapshot.trainerMeta);
sendJson(client, 'trainer_values', currentSnapshot.trainerValues);
}
if (currentGameStatus) sendJson(client, 'game_status', currentGameStatus);
if (currentInstalledApps) sendJson(client, 'installed_apps', currentInstalledApps);
}
function sync(rawSnapshot) {
const nextSnapshot = rawSnapshot ? normalizeSnapshot(rawSnapshot) : null;
const previousTrainerId = currentSnapshot?.trainerMeta?.trainer?.trainerId ?? null;
const nextTrainerId = nextSnapshot?.trainerMeta?.trainer?.trainerId ?? null;
currentSnapshot = nextSnapshot;
if (previousTrainerId !== nextTrainerId) {
broadcast('trainer_changed', { previousTrainerId, trainerId: nextTrainerId || '' });
}
if (currentSnapshot) {
broadcast('trainer_meta', currentSnapshot.trainerMeta);
broadcast('trainer_values', currentSnapshot.trainerValues);
}
}
function valueChanged(change) {
if (!currentSnapshot || !isRecord(change)) return;
const target = safeString(change.target);
if (!target) return;
const value = normalizeTrainerValue(currentSnapshot, target, change.value);
currentSnapshot.trainerValues.values[target] = value;
broadcast('value_changed', {
trainerId: safeString(change.trainerId, currentSnapshot.trainerMeta.trainer.trainerId),
target,
value,
oldValue: cloneValue(change.oldValue),
source: safeString(change.source, 'desktop'),
cheatId: typeof change.cheatId === 'string' ? change.cheatId : undefined,
});
}
function syncInstalledApps(rawInstalledApps) {
const sourceSummary = summarizeInstalledAppsSource(rawInstalledApps);
const nextInstalledApps = normalizeInstalledAppsSnapshot(rawInstalledApps);
if (!nextInstalledApps) {
log('warn', `Ignored invalid installed apps snapshot.${sourceSummary ? ` ${sourceSummary}` : ''}`);
return;
}
const nextSignature = installedAppsSignature(nextInstalledApps);
if (nextSignature === currentInstalledAppsSignature) return;
currentInstalledApps = nextInstalledApps;
currentInstalledAppsSignature = nextSignature;
log('info', `Installed apps snapshot accepted (${currentInstalledApps.apps.length} app(s)).${sourceSummary ? ` ${sourceSummary}` : ''}`);
broadcast('installed_apps', currentInstalledApps);
}
function syncGameStatus(rawGameStatus) {
const nextGameStatus = normalizeGameStatusSnapshot(rawGameStatus);
if (!nextGameStatus) {
log('warn', 'Ignored invalid game status snapshot.');
return;
}
const nextSignature = gameStatusSignature(nextGameStatus);
if (nextSignature === currentGameStatusSignature) return;
currentGameStatus = nextGameStatus;
currentGameStatusSignature = nextSignature;
log('info', `Game status snapshot accepted (${currentGameStatus.session.state}/${currentGameStatus.session.event}).`);
broadcast('game_status', currentGameStatus);
}
function buildHealthPayload() {
const installedAppsDebug = buildInstalledAppsDebugPayload(currentInstalledApps);
const serverInfo = getServerInfo();
return {
ok: serverInfo.listening,
trainerId: currentSnapshot?.trainerMeta?.trainer?.trainerId || null,
gameSessionState: currentGameStatus?.session?.state || 'idle',
gameSessionEvent: currentGameStatus?.session?.event || 'snapshot',
runningTrainerId: currentGameStatus?.trainer?.trainerId || null,
installedAppsCount: installedAppsDebug.counts.myGamesEntries,
installedRawAppsCount: installedAppsDebug.counts.rawInstallEntries,
installedTitlesCount: installedAppsDebug.counts.groupedTitles,
installedUniqueTitleIdsCount: installedAppsDebug.counts.uniqueTitleIds,
installedUniqueGameIdsCount: installedAppsDebug.counts.uniqueGameIds,
installedAppsApiPath: serverInfo.installedAppsApiPath,
remoteUrl: serverInfo.remoteUrl,
advertisedUrls: serverInfo.advertisedUrls,
};
}
function clear() {
currentSnapshot = null;
currentInstalledApps = null;
currentInstalledAppsSignature = null;
currentGameStatus = null;
currentGameStatusSignature = null;
}
return {
get snapshot() { return currentSnapshot; },
buildHealthPayload,
buildInstalledAppsDebugPayload: () => buildInstalledAppsDebugPayload(currentInstalledApps),
clear,
sendSnapshot,
sync,
syncGameStatus,
syncInstalledApps,
valueChanged,
};
}
module.exports = {
createBridgeState,
};
@@ -1,4 +1,5 @@
const KNOWN_CHEAT_TYPES = new Set(['slider', 'number', 'toggle', 'button', 'selection', 'scalar', 'incremental']);
const WEB_CONTRACT = require('../../protocol/web-contract.json');
const WS_OPCODE = Object.freeze({
TEXT: 1,
@@ -22,23 +23,23 @@ const IPC_CHANNEL = Object.freeze({
module.exports = {
BRIDGE_LOG_FILE_NAME: 'wand-remote-bridge.log',
BRIDGE_PROTOCOL_VERSION: 1,
BRIDGE_SERVER_VERSION: '0.2.0-wand',
DEFAULT_REMOTE_HOST: '0.0.0.0',
DEFAULT_REMOTE_PORT: 3223,
BRIDGE_PROTOCOL_VERSION: WEB_CONTRACT.protocolVersion,
BRIDGE_SERVER_VERSION: WEB_CONTRACT.serverVersion,
DEFAULT_REMOTE_HOST: WEB_CONTRACT.defaultRemoteHost,
DEFAULT_REMOTE_PORT: WEB_CONTRACT.defaultRemotePort,
IPC_CHANNEL,
KNOWN_CHEAT_TYPES,
PORT_SCAN_RANGE: 30,
REMOTE_ASSETS_PREFIX: '/remote/assets/',
REMOTE_BASE_PATH: '/remote/',
PORT_SCAN_RANGE: WEB_CONTRACT.portScanRange,
REMOTE_ASSETS_PREFIX: WEB_CONTRACT.assetsPath,
REMOTE_BASE_PATH: WEB_CONTRACT.basePath,
REMOTE_COMMAND_REQUEST_CHANNEL: IPC_CHANNEL.COMMAND_REQUEST,
REMOTE_COMMAND_RESPONSE_CHANNEL: IPC_CHANNEL.COMMAND_RESPONSE,
REMOTE_COMMAND_RESPONSE_TIMEOUT_MS: 15000,
REMOTE_GAME_STATUS_CHANNEL: IPC_CHANNEL.GAME_STATUS,
REMOTE_HEALTH_PATH: '/remote/api/health',
REMOTE_INSTALLED_APPS_API_PATH: '/remote/api/installed-apps',
REMOTE_HEALTH_PATH: WEB_CONTRACT.healthPath,
REMOTE_INSTALLED_APPS_API_PATH: WEB_CONTRACT.installedAppsPath,
REMOTE_INSTALLED_APPS_CHANNEL: IPC_CHANNEL.INSTALLED_APPS,
REMOTE_WS_PATH: '/remote/ws',
REMOTE_WS_PATH: WEB_CONTRACT.webSocketPath,
RENDERER_INJECTION_DELAYS_MS: Object.freeze([500, 2000]),
RENDERER_SCRIPT_API_VERSION: 1,
RENDERER_SCRIPTS_DIR: 'renderer-scripts',
@@ -1,7 +1,8 @@
const { createBridgeRuntime: createRuntime, ensureBridge: ensureRuntime } = require('./bridge-modules/runtime.cjs');
const { installWandRuntime: installRuntime } = require('./bridge-modules/wand-runtime.cjs');
const { createBridgeRuntime: createRuntime, ensureBridge: ensureRuntime } = require('./runtime');
const { installWandRuntime: installRuntime } = require('./wand/runtime');
import type { BridgeOptions, ElectronPort } from './types';
function withDefaultPanelRoot(options = {}) {
function withDefaultPanelRoot(options: BridgeOptions = {}): BridgeOptions {
if (options.panelRoot) {
return options;
}
@@ -12,15 +13,15 @@ function withDefaultPanelRoot(options = {}) {
};
}
function createBridgeRuntime(options = {}) {
function createBridgeRuntime(options: BridgeOptions = {}) {
return createRuntime(withDefaultPanelRoot(options));
}
function ensureBridge(options = {}) {
function ensureBridge(options: BridgeOptions = {}) {
return ensureRuntime(withDefaultPanelRoot(options));
}
function installWandRuntime(electron, options = {}) {
function installWandRuntime(electron: ElectronPort, options: BridgeOptions = {}) {
return installRuntime(electron, withDefaultPanelRoot(options));
}
@@ -2,7 +2,8 @@ const fs = require('node:fs');
const os = require('node:os');
const path = require('node:path');
const { BRIDGE_LOG_FILE_NAME } = require('./constants.cjs');
const { BRIDGE_LOG_FILE_NAME } = require('./constants');
import type { BridgeOptions } from './types';
function writeLogLine(logFile, level, message, error) {
const method = level === 'error' ? 'error' : level === 'warn' ? 'warn' : 'info';
@@ -18,7 +19,7 @@ function writeLogLine(logFile, level, message, error) {
} catch { }
}
function createBridgeLogger(options = {}) {
function createBridgeLogger(options: BridgeOptions = {}) {
const logFile = options.logFile || path.join(os.tmpdir(), BRIDGE_LOG_FILE_NAME);
const log = (level, message, error) => writeLogLine(logFile, level, message, error);
log.file = logFile;
+32
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@@ -0,0 +1,32 @@
const { isRecord, safeString, toStringId } = require('../utils');
function normalizeRemoteCommandAction(value) {
return value === 'launch' || value === 'stop' ? value : null;
}
function normalizeRemoteCommandResult(rawResult, fallback) {
const action = normalizeRemoteCommandAction(isRecord(rawResult) ? rawResult.action : null) || fallback.action;
const gameId = isRecord(rawResult) ? toStringId(rawResult.gameId) || fallback.gameId || null : fallback.gameId || null;
const titleId = isRecord(rawResult) ? toStringId(rawResult.titleId) || fallback.titleId || null : fallback.titleId || null;
const ok = rawResult === true || Boolean(isRecord(rawResult) && rawResult.ok === true);
const payload = { ok, action, gameId, titleId };
if (ok) return payload;
if (!isRecord(rawResult) || !isRecord(rawResult.error)) {
return {
...payload,
error: { code: 'command_rejected', message: 'The renderer rejected the remote command.' },
};
}
return {
...payload,
error: {
code: safeString(rawResult.error.code, 'command_rejected'),
message: safeString(rawResult.error.message, 'The renderer rejected the remote command.'),
},
};
}
module.exports = {
normalizeRemoteCommandAction,
normalizeRemoteCommandResult,
};
+55
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@@ -0,0 +1,55 @@
const { isRecord, safeString, toStringId } = require('../utils');
function normalizeGameStatusSnapshot(rawSnapshot) {
if (!isRecord(rawSnapshot)) return null;
const rawSession = isRecord(rawSnapshot.session) ? rawSnapshot.session : {};
const rawTrainer = isRecord(rawSnapshot.trainer) ? rawSnapshot.trainer : {};
return {
instanceId: safeString(rawSnapshot.instanceId, 'wand-game-status'),
updatedAt: typeof rawSnapshot.updatedAt === 'string' ? rawSnapshot.updatedAt : new Date().toISOString(),
session: {
state: rawSession.state === 'running' ? 'running' : 'idle',
event: safeString(rawSession.event, 'snapshot'),
processId: typeof rawSession.processId === 'number' ? rawSession.processId : null,
gameId: toStringId(rawSession.gameId),
titleId: toStringId(rawSession.titleId),
titleName: typeof rawSession.titleName === 'string' ? rawSession.titleName : null,
sessionDurationSeconds: typeof rawSession.sessionDurationSeconds === 'number' ? rawSession.sessionDurationSeconds : null,
startedAt: typeof rawSession.startedAt === 'string' ? rawSession.startedAt : null,
endedAt: typeof rawSession.endedAt === 'string' ? rawSession.endedAt : null,
},
trainer: {
state: rawTrainer.state === 'running' ? 'running' : 'idle',
event: safeString(rawTrainer.event, 'snapshot'),
trainerId: toStringId(rawTrainer.trainerId),
displayName: typeof rawTrainer.displayName === 'string' ? rawTrainer.displayName : null,
gameId: toStringId(rawTrainer.gameId),
titleId: toStringId(rawTrainer.titleId),
},
};
}
function gameStatusSignature(snapshot) {
return [
snapshot.session.state,
snapshot.session.event,
snapshot.session.processId || '',
snapshot.session.gameId || '',
snapshot.session.titleId || '',
snapshot.session.titleName || '',
snapshot.session.sessionDurationSeconds || '',
snapshot.session.startedAt || '',
snapshot.session.endedAt || '',
snapshot.trainer.state,
snapshot.trainer.event,
snapshot.trainer.trainerId || '',
snapshot.trainer.displayName || '',
snapshot.trainer.gameId || '',
snapshot.trainer.titleId || '',
].join('|');
}
module.exports = {
gameStatusSignature,
normalizeGameStatusSnapshot,
};
@@ -1,5 +1,8 @@
const { KNOWN_CHEAT_TYPES } = require('./constants.cjs');
const { cloneValue, firstString, isRecord, safeString, toStringId } = require('./utils.cjs');
const { KNOWN_CHEAT_TYPES } = require('../constants');
const { cloneValue, firstString, isRecord, safeString, toStringId } = require('../utils');
const { normalizeRemoteCommandAction, normalizeRemoteCommandResult } = require('./command-results');
const { gameStatusSignature, normalizeGameStatusSnapshot } = require('./game-status');
const { normalizeTrainerValue } = require('./trainer');
function normalizeOption(option) {
if (typeof option === 'string' || typeof option === 'number') {
@@ -29,7 +32,7 @@ function normalizeArgs(args) {
return {};
}
const next = {};
const next: Record<string, unknown> = {};
if (typeof args.min === 'number') next.min = args.min;
if (typeof args.max === 'number') next.max = args.max;
if (typeof args.step === 'number') next.step = args.step;
@@ -60,7 +63,7 @@ function normalizeCheat(cheat, index) {
return null;
}
const normalized = {
const normalized: Record<string, unknown> = {
uuid: safeString(cheat.uuid, `${target}-${index}`),
target,
type,
@@ -161,88 +164,13 @@ function normalizeInstalledAppsSnapshot(rawSnapshot) {
};
}
function normalizeGameStatusSnapshot(rawSnapshot) {
if (!isRecord(rawSnapshot)) {
return null;
}
const rawSession = isRecord(rawSnapshot.session) ? rawSnapshot.session : {};
const rawTrainer = isRecord(rawSnapshot.trainer) ? rawSnapshot.trainer : {};
return {
instanceId: safeString(rawSnapshot.instanceId, 'wand-game-status'),
updatedAt: typeof rawSnapshot.updatedAt === 'string' ? rawSnapshot.updatedAt : new Date().toISOString(),
session: {
state: rawSession.state === 'running' ? 'running' : 'idle',
event: safeString(rawSession.event, 'snapshot'),
processId: typeof rawSession.processId === 'number' ? rawSession.processId : null,
gameId: toStringId(rawSession.gameId),
titleId: toStringId(rawSession.titleId),
titleName: typeof rawSession.titleName === 'string' ? rawSession.titleName : null,
sessionDurationSeconds: typeof rawSession.sessionDurationSeconds === 'number' ? rawSession.sessionDurationSeconds : null,
startedAt: typeof rawSession.startedAt === 'string' ? rawSession.startedAt : null,
endedAt: typeof rawSession.endedAt === 'string' ? rawSession.endedAt : null,
},
trainer: {
state: rawTrainer.state === 'running' ? 'running' : 'idle',
event: safeString(rawTrainer.event, 'snapshot'),
trainerId: toStringId(rawTrainer.trainerId),
displayName: typeof rawTrainer.displayName === 'string' ? rawTrainer.displayName : null,
gameId: toStringId(rawTrainer.gameId),
titleId: toStringId(rawTrainer.titleId),
},
};
}
function normalizeRemoteCommandAction(value) {
if (value === 'launch' || value === 'stop') {
return value;
}
return null;
}
function normalizeRemoteCommandResult(rawResult, fallback) {
const action = normalizeRemoteCommandAction(isRecord(rawResult) ? rawResult.action : null) || fallback.action;
const gameId = isRecord(rawResult) ? toStringId(rawResult.gameId) || fallback.gameId || null : fallback.gameId || null;
const titleId = isRecord(rawResult) ? toStringId(rawResult.titleId) || fallback.titleId || null : fallback.titleId || null;
const ok = rawResult === true || Boolean(isRecord(rawResult) && rawResult.ok === true);
const payload = {
ok,
action,
gameId,
titleId,
};
if (ok) {
return payload;
}
if (!isRecord(rawResult) || !isRecord(rawResult.error)) {
return {
...payload,
error: {
code: 'command_rejected',
message: 'The renderer rejected the remote command.',
},
};
}
return {
...payload,
error: {
code: safeString(rawResult.error.code, 'command_rejected'),
message: safeString(rawResult.error.message, 'The renderer rejected the remote command.'),
},
};
}
function summarizeInstalledAppsSource(rawSnapshot) {
if (!isRecord(rawSnapshot) || !isRecord(rawSnapshot.diagnostics)) {
return '';
}
const parts = [];
const parts: string[] = [];
for (const key of ['rawInstalledApps', 'catalogGames', 'catalogTitles']) {
const value = rawSnapshot.diagnostics[key];
if (typeof value === 'number') {
@@ -269,26 +197,6 @@ function installedAppsSignature(snapshot) {
.join('\n');
}
function gameStatusSignature(snapshot) {
return [
snapshot.session.state,
snapshot.session.event,
snapshot.session.processId || '',
snapshot.session.gameId || '',
snapshot.session.titleId || '',
snapshot.session.titleName || '',
snapshot.session.sessionDurationSeconds || '',
snapshot.session.startedAt || '',
snapshot.session.endedAt || '',
snapshot.trainer.state,
snapshot.trainer.event,
snapshot.trainer.trainerId || '',
snapshot.trainer.displayName || '',
snapshot.trainer.gameId || '',
snapshot.trainer.titleId || '',
].join('|');
}
function buildInstalledAppsDebugPayload(snapshot) {
if (!snapshot) {
return {
@@ -412,6 +320,7 @@ function normalizeSnapshot(rawSnapshot) {
const trainerMeta = {
session: {
instanceId: safeString(rawSnapshot.instanceId, 'wand-session'),
accessToken: safeString(rawSnapshot.accessToken),
},
trainer: {
trainerId,
@@ -437,6 +346,11 @@ function normalizeSnapshot(rawSnapshot) {
trainerId,
values: isRecord(rawSnapshot.values) ? cloneValue(rawSnapshot.values) : {},
};
for (const cheat of cheats) {
if (cheat.target in trainerValues.values) {
trainerValues.values[cheat.target] = normalizeTrainerValue({ trainerMeta }, cheat.target, trainerValues.values[cheat.target]);
}
}
return {
trainerMeta,
@@ -479,5 +393,6 @@ module.exports = {
normalizeRemoteCommandAction,
normalizeRemoteCommandResult,
normalizeSnapshot,
normalizeTrainerValue,
summarizeInstalledAppsSource,
};
+17
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@@ -0,0 +1,17 @@
import { describe, expect, it } from 'vitest';
import { normalizeTrainerValue } from './trainer';
describe('trainer normalization', () => {
it('normalizes toggle values before they reach clients or Wand', () => {
const snapshot = {
trainerMeta: {
schema: { cheats: [{ target: 'god', type: 'toggle' }] },
},
};
expect(normalizeTrainerValue(snapshot, 'god', 1)).toBe(true);
expect(normalizeTrainerValue(snapshot, 'god', 0)).toBe(false);
expect(normalizeTrainerValue(snapshot, 'speed', 2)).toBe(2);
});
});
+10
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@@ -0,0 +1,10 @@
export function normalizeTrainerValue(snapshot, target, value) {
const cheat = snapshot?.trainerMeta?.schema?.cheats?.find((entry) => entry.target === target);
return cheat?.type === 'toggle' ? Boolean(value) : cloneValue(value);
}
function cloneValue(value) {
if (Array.isArray(value)) return value.map(cloneValue);
if (typeof value !== 'object' || value === null) return value;
return Object.fromEntries(Object.entries(value).map(([key, entry]) => [key, cloneValue(entry)]));
}
+40
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@@ -0,0 +1,40 @@
import { describe, expect, it } from 'vitest';
import { validateClientMessage, validateSetValueTarget } from './protocol-router';
const snapshot = {
trainerMeta: {
trainer: { trainerId: 'active' },
schema: { cheats: [{ target: 'god', type: 'toggle' }] },
},
trainerValues: { values: { god: false } },
};
describe('bridge protocol router', () => {
it('requires a compatible hello before commands', () => {
const command = {
type: 'set_value',
version: 1,
requestId: 'set',
payload: { trainerId: 'active', target: 'god', value: true },
};
expect(validateClientMessage(command, false)).toMatchObject({
ok: false,
error: { code: 'handshake_required' },
});
expect(validateClientMessage({ ...command, version: 2 }, true)).toMatchObject({
ok: false,
error: { code: 'protocol_mismatch' },
});
});
it('validates trainer and target while normalizing toggle values', () => {
expect(validateSetValueTarget({
payload: { trainerId: 'other', target: 'god', value: 1 },
}, snapshot)).toMatchObject({ ok: false, error: { code: 'trainer_mismatch' } });
expect(validateSetValueTarget({
payload: { trainerId: 'active', target: 'god', value: 1 },
}, snapshot)).toMatchObject({ ok: true, value: true });
});
});
+78
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@@ -0,0 +1,78 @@
import webContract from '../../protocol/web-contract.json';
const BRIDGE_PROTOCOL_VERSION = webContract.protocolVersion;
export function validateClientMessage(message, handshaken) {
if (!isRecord(message) || typeof message.type !== 'string' || !isRecord(message.payload)) {
return invalid('invalid_message', 'Expected a protocol envelope with an object payload.');
}
if (message.version !== BRIDGE_PROTOCOL_VERSION) {
return invalid('protocol_mismatch', `Unsupported protocol version ${String(message.version)}.`);
}
if (message.requestId !== null && typeof message.requestId !== 'string') {
return invalid('invalid_request_id', 'requestId must be a string or null.');
}
if (message.type === 'hello') {
if (message.payload.client !== 'mobile-web' || typeof message.payload.clientVersion !== 'string' || !isRecord(message.payload.capabilities)) {
return invalid('invalid_hello', 'The hello payload is incomplete.');
}
return { ok: true };
}
if (!handshaken) {
return invalid('handshake_required', 'Send a compatible hello message before commands.');
}
if (message.type === 'set_value') {
if (!safeString(message.payload.trainerId) || !safeString(message.payload.target) || !('value' in message.payload)) {
return invalid('invalid_set_value', 'trainerId, target and value are required.');
}
return { ok: true };
}
if (message.type === 'remote_command') {
if (message.payload.action !== 'launch' && message.payload.action !== 'stop') {
return invalid('invalid_command', 'Unknown remote command.');
}
return { ok: true };
}
return invalid('unknown_message', 'Unknown protocol message type.');
}
export function validateSetValueTarget(message, snapshot) {
const target = safeString(message.payload?.target);
const requestedTrainerId = safeString(message.payload?.trainerId);
const activeTrainerId = snapshot?.trainerMeta?.trainer?.trainerId || '';
if (!snapshot || requestedTrainerId !== activeTrainerId) {
return invalid('trainer_mismatch', 'The requested trainer is not active.');
}
const cheat = snapshot.trainerMeta.schema.cheats.find((entry) => entry.target === target);
if (!target || !cheat || !(target in snapshot.trainerValues.values)) {
return invalid('invalid_target', 'Unknown cheat target.');
}
return {
ok: true,
trainerId: activeTrainerId,
target,
cheat,
value: cheat.type === 'toggle' ? Boolean(message.payload.value) : message.payload.value,
};
}
function invalid(code, message) {
return { ok: false, error: { code, message } };
}
function isRecord(value) {
return typeof value === 'object' && value !== null;
}
function safeString(value) {
return typeof value === 'string' && value.length > 0 ? value : '';
}
+31
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@@ -0,0 +1,31 @@
import { describe, expect, it } from 'vitest';
import {
findSteamAppId,
getSteamClientIconUrl,
normalizeImageUrl,
} from '../scripts/default/installed-apps-sync/artwork.js';
describe('installed-apps renderer script models', () => {
it('normalizes captured artwork shapes without a Wand runtime', () => {
expect(normalizeImageUrl({ cover: { imageUrl: '//cdn.example/game.webp' } }))
.toBe('https://cdn.example/game.webp');
expect(normalizeImageUrl('file:///local/image.png')).toBeNull();
});
it('finds nested Steam metadata and builds the Wand client icon URL', () => {
const fixture = {
game: {
metadata: {
steam: {
appId: 1245620,
},
},
},
};
expect(findSteamAppId(fixture)).toBe('1245620');
expect(getSteamClientIconUrl(findSteamAppId(fixture)))
.toBe('https://api-cdn.wemod.com/steam_community/1245620/client_icon/96.webp');
});
});
+91
View File
@@ -0,0 +1,91 @@
import { createServer } from 'node:net';
import { describe, expect, it } from 'vitest';
import { WebSocket as NodeWebSocket } from 'ws';
describe('production bridge runtime', () => {
it('preserves the public API and sends cached snapshots after hello', async () => {
const bridge = require('../../dist/bridge.cjs');
expect(Object.keys(bridge).sort()).toEqual(['createBridgeRuntime', 'ensureBridge', 'installWandRuntime']);
const port = await getFreePort();
const runtime = bridge.createBridgeRuntime({ host: '127.0.0.1', port, maxPort: port });
runtime.sync(rawTrainerSnapshot());
try {
await waitUntil(() => runtime.listening);
const messages = await connectAndCollect(port, 3);
expect(messages.map((message) => message.type)).toEqual(['hello_ack', 'trainer_meta', 'trainer_values']);
expect(messages[2].payload.values.god).toBe(true);
} finally {
runtime.close();
}
});
});
async function getFreePort(): Promise<number> {
return await new Promise((resolve, reject) => {
const server = createServer();
server.once('error', reject);
server.listen(0, '127.0.0.1', () => {
const address = server.address();
const port = typeof address === 'object' && address ? address.port : 0;
server.close((error) => error ? reject(error) : resolve(port));
});
});
}
async function connectAndCollect(port: number, count: number): Promise<any[]> {
return await new Promise((resolve, reject) => {
const messages: any[] = [];
const socket = new NodeWebSocket(`ws://127.0.0.1:${port}/remote/ws`);
socket.once('error', reject);
socket.once('open', () => socket.send(JSON.stringify({
type: 'hello',
version: 1,
requestId: 'hello',
payload: {
client: 'mobile-web',
clientVersion: 'test',
capabilities: { supportsDeltaValues: true, supportsTrainerSwitch: true },
},
})));
socket.on('message', (raw) => {
messages.push(JSON.parse(String(raw)));
if (messages.length === count) {
socket.close();
resolve(messages);
}
});
});
}
async function waitUntil(predicate: () => boolean): Promise<void> {
const deadline = Date.now() + 3000;
while (!predicate()) {
if (Date.now() > deadline) throw new Error('Bridge did not start listening.');
await new Promise((resolve) => setTimeout(resolve, 10));
}
}
function rawTrainerSnapshot() {
return {
instanceId: 'instance',
trainerId: 'trainer',
trainerInfo: { gameId: 'game', displayName: 'Game' },
metadata: {
info: {
blueprint: {
cheats: [{
uuid: 'god',
target: 'god',
type: 'toggle',
name: 'God mode',
category: 'player',
args: {},
}],
},
},
},
values: { god: 1 },
};
}
+19
View File
@@ -0,0 +1,19 @@
const { createBridgeServer } = require('./server');
import type { BridgeOptions } from './types';
function createBridgeRuntime(options: BridgeOptions = {}) {
return createBridgeServer(options);
}
function ensureBridge(options: BridgeOptions = {}) {
if (!globalThis.__wandRemoteBridgeRuntime) {
globalThis.__wandRemoteBridgeRuntime = createBridgeRuntime(options);
}
return globalThis.__wandRemoteBridgeRuntime;
}
module.exports = {
createBridgeRuntime,
ensureBridge,
};
@@ -2,7 +2,7 @@ const fs = require('node:fs');
const os = require('node:os');
const path = require('node:path');
const { REMOTE_BASE_PATH } = require('./constants.cjs');
const { REMOTE_BASE_PATH } = require('./constants');
const IPV4_OCTET_PATTERN = /^(\d{1,3})\.(\d{1,3})\.(\d{1,3})\.(\d{1,3})$/;
const PHYSICAL_INTERFACE_NAME_PATTERN = /(?:ethernet|wi-?fi|wireless|wlan|lan|local area)/i;
@@ -38,11 +38,11 @@ function contentTypeFor(filePath) {
}
function getAdvertisedUrls(port) {
const candidates = [];
const candidates: any[] = [];
const interfaces = os.networkInterfaces();
let index = 0;
for (const [name, entries] of Object.entries(interfaces)) {
for (const [name, entries] of Object.entries(interfaces) as [string, any[] | undefined][]) {
if (!entries) {
continue;
}
@@ -78,7 +78,7 @@ function isIpv4Family(family) {
}
function scoreIpv4Entry(name, entry) {
const octets = parseIpv4(entry.address);
const octets = parseIpv4(entry.address) as number[];
let score = 0;
if (isPrivateIpv4(octets)) {
@@ -116,7 +116,7 @@ function scoreIpv4Entry(name, entry) {
return score;
}
function parseIpv4(address) {
function parseIpv4(address): number[] | null {
if (typeof address !== 'string') {
return null;
}
@@ -13,40 +13,41 @@ const {
REMOTE_INSTALLED_APPS_API_PATH,
REMOTE_WS_PATH,
WS_OPCODE,
} = require('./constants.cjs');
const { createBridgeLogger } = require('./logger.cjs');
} = require('./constants');
const { createBridgeLogger } = require('./logger');
const {
buildInstalledAppsDebugPayload,
gameStatusSignature,
installedAppsSignature,
normalizeGameStatusSnapshot,
normalizeInstalledAppsSnapshot,
normalizeRemoteCommandAction,
normalizeRemoteCommandResult,
normalizeSnapshot,
summarizeInstalledAppsSource,
} = require('./normalizers.cjs');
const { getAdvertisedUrls, serveFile } = require('./static-server.cjs');
const { cloneValue, isRecord, isValidPort, safeString } = require('./utils.cjs');
const { closeClient, createAcceptKey, makeFrame, parseFrame, sendJson } = require('./websocket.cjs');
} = require('./normalizers');
const { createBridgeState } = require('./bridge-state');
const { validateClientMessage, validateSetValueTarget } = require('./protocol-router');
const { getAdvertisedUrls, serveFile } = require('./server-files');
const { cloneValue, isValidPort, safeString } = require('./utils');
const { closeClient, createAcceptKey, makeFrame, parseFrame, sendJson } = require('./websocket-codec');
import type { BridgeOptions } from './types';
function createBridgeRuntime(options = {}) {
function createBridgeServer(options: BridgeOptions = {}) {
const preferredPort = Number(options.port || process.env.WAND_REMOTE_PORT || DEFAULT_REMOTE_PORT);
let port = isValidPort(preferredPort) ? preferredPort : DEFAULT_REMOTE_PORT;
const maxPort = Number(options.maxPort || process.env.WAND_REMOTE_MAX_PORT || port + PORT_SCAN_RANGE);
const host = options.host || process.env.WAND_REMOTE_HOST || DEFAULT_REMOTE_HOST;
const panelRoot = options.panelRoot || path.dirname(__dirname);
const clients = new Set();
const clients = new Set<any>();
const log = createBridgeLogger(options);
let advertisedUrls = [];
let currentSnapshot = null;
let currentInstalledApps = null;
let currentInstalledAppsSignature = null;
let currentGameStatus = null;
let currentGameStatusSignature = null;
let setValueHandler = null;
let commandHandler = null;
let advertisedUrls: string[] = [];
let setValueHandler: any = null;
let commandHandler: any = null;
let listening = false;
const bridgeState = createBridgeState({
clients,
log,
getServerInfo: () => ({
advertisedUrls,
installedAppsApiPath: REMOTE_INSTALLED_APPS_API_PATH,
listening,
remoteUrl: globalThis.__wandRemoteBridgeUrl,
}),
});
function setAdvertisedPort(nextPort) {
port = nextPort;
@@ -54,112 +55,6 @@ function createBridgeRuntime(options = {}) {
globalThis.__wandRemoteBridgeUrl = advertisedUrls.find((entry) => !entry.includes('localhost')) || advertisedUrls[0];
}
function broadcast(type, payload, requestId = null) {
for (const client of clients) {
sendJson(client, type, payload, requestId);
}
}
function sendSnapshot(client) {
if (!currentSnapshot) {
sendJson(client, 'trainer_changed', {
previousTrainerId: null,
trainerId: '',
});
} else {
sendJson(client, 'trainer_meta', currentSnapshot.trainerMeta);
sendJson(client, 'trainer_values', currentSnapshot.trainerValues);
}
if (currentGameStatus) {
sendJson(client, 'game_status', currentGameStatus);
}
if (currentInstalledApps) {
sendJson(client, 'installed_apps', currentInstalledApps);
}
}
function sync(rawSnapshot) {
const nextSnapshot = rawSnapshot ? normalizeSnapshot(rawSnapshot) : null;
const previousTrainerId = currentSnapshot?.trainerMeta?.trainer?.trainerId ?? null;
const nextTrainerId = nextSnapshot?.trainerMeta?.trainer?.trainerId ?? null;
currentSnapshot = nextSnapshot;
if (previousTrainerId !== nextTrainerId) {
broadcast('trainer_changed', {
previousTrainerId,
trainerId: nextTrainerId || '',
});
}
if (!currentSnapshot) {
return;
}
broadcast('trainer_meta', currentSnapshot.trainerMeta);
broadcast('trainer_values', currentSnapshot.trainerValues);
}
function valueChanged(change) {
if (!currentSnapshot || !isRecord(change)) {
return;
}
const target = safeString(change.target);
if (!target) {
return;
}
currentSnapshot.trainerValues.values[target] = cloneValue(change.value);
broadcast('value_changed', {
trainerId: safeString(change.trainerId, currentSnapshot.trainerMeta.trainer.trainerId),
target,
value: cloneValue(change.value),
oldValue: cloneValue(change.oldValue),
source: safeString(change.source, 'desktop'),
cheatId: typeof change.cheatId === 'string' ? change.cheatId : undefined,
});
}
function syncInstalledApps(rawInstalledApps) {
const sourceSummary = summarizeInstalledAppsSource(rawInstalledApps);
const nextInstalledApps = normalizeInstalledAppsSnapshot(rawInstalledApps);
if (!nextInstalledApps) {
log('warn', `Ignored invalid installed apps snapshot.${sourceSummary ? ` ${sourceSummary}` : ''}`);
return;
}
const nextSignature = installedAppsSignature(nextInstalledApps);
if (nextSignature === currentInstalledAppsSignature) {
log('info', `Installed apps snapshot unchanged (${nextInstalledApps.apps.length} app(s)).${sourceSummary ? ` ${sourceSummary}` : ''}`);
return;
}
currentInstalledApps = nextInstalledApps;
currentInstalledAppsSignature = nextSignature;
log('info', `Installed apps snapshot accepted (${currentInstalledApps.apps.length} app(s)).${sourceSummary ? ` ${sourceSummary}` : ''}`);
broadcast('installed_apps', currentInstalledApps);
}
function syncGameStatus(rawGameStatus) {
const nextGameStatus = normalizeGameStatusSnapshot(rawGameStatus);
if (!nextGameStatus) {
log('warn', 'Ignored invalid game status snapshot.');
return;
}
const nextSignature = gameStatusSignature(nextGameStatus);
if (nextSignature === currentGameStatusSignature) {
return;
}
currentGameStatus = nextGameStatus;
currentGameStatusSignature = nextSignature;
log('info', `Game status snapshot accepted (${currentGameStatus.session.state}/${currentGameStatus.session.event}).`);
broadcast('game_status', currentGameStatus);
}
function setHandler(handler) {
setValueHandler = typeof handler === 'function' ? handler : null;
}
@@ -168,25 +63,6 @@ function createBridgeRuntime(options = {}) {
commandHandler = typeof handler === 'function' ? handler : null;
}
function buildHealthPayload() {
const installedAppsDebug = buildInstalledAppsDebugPayload(currentInstalledApps);
return {
ok: listening,
trainerId: currentSnapshot?.trainerMeta?.trainer?.trainerId || null,
gameSessionState: currentGameStatus?.session?.state || 'idle',
gameSessionEvent: currentGameStatus?.session?.event || 'snapshot',
runningTrainerId: currentGameStatus?.trainer?.trainerId || null,
installedAppsCount: installedAppsDebug.counts.myGamesEntries,
installedRawAppsCount: installedAppsDebug.counts.rawInstallEntries,
installedTitlesCount: installedAppsDebug.counts.groupedTitles,
installedUniqueTitleIdsCount: installedAppsDebug.counts.uniqueTitleIds,
installedUniqueGameIdsCount: installedAppsDebug.counts.uniqueGameIds,
installedAppsApiPath: REMOTE_INSTALLED_APPS_API_PATH,
remoteUrl: globalThis.__wandRemoteBridgeUrl,
advertisedUrls,
};
}
function handleRequest(request, response) {
const url = new URL(request.url || '/', `http://${request.headers.host || 'localhost'}`);
@@ -209,13 +85,13 @@ function createBridgeRuntime(options = {}) {
if (url.pathname === REMOTE_HEALTH_PATH) {
response.writeHead(200, { 'Content-Type': 'application/json; charset=utf-8' });
response.end(JSON.stringify(buildHealthPayload()));
response.end(JSON.stringify(bridgeState.buildHealthPayload()));
return;
}
if (url.pathname === REMOTE_INSTALLED_APPS_API_PATH) {
response.writeHead(200, { 'Content-Type': 'application/json; charset=utf-8' });
response.end(JSON.stringify(buildInstalledAppsDebugPayload(currentInstalledApps), null, 2));
response.end(JSON.stringify(bridgeState.buildInstalledAppsDebugPayload(), null, 2));
return;
}
@@ -283,19 +159,18 @@ function createBridgeRuntime(options = {}) {
}
async function handleSetValueMessage(client, message) {
const target = safeString(message.payload?.target);
if (!currentSnapshot || !target || !(target in currentSnapshot.trainerValues.values)) {
const currentSnapshot = bridgeState.snapshot;
const validation = validateSetValueTarget(message, currentSnapshot);
if (!validation.ok) {
sendJson(client, 'set_value_result', {
ok: false,
trainerId: currentSnapshot?.trainerMeta?.trainer?.trainerId || '',
target,
error: {
code: 'invalid_target',
message: 'Unknown cheat target.',
},
target: safeString(message.payload?.target),
error: validation.error,
}, message.requestId ?? null);
return;
}
const { target } = validation;
if (!setValueHandler) {
sendJson(client, 'set_value_result', {
@@ -315,7 +190,7 @@ function createBridgeRuntime(options = {}) {
result = await Promise.resolve(setValueHandler({
trainerId: currentSnapshot.trainerMeta.trainer.trainerId,
target,
value: cloneValue(message.payload?.value),
value: cloneValue(validation.value),
cheatId: typeof message.payload?.cheatId === 'string' ? message.payload.cheatId : undefined,
}));
} catch (error) {
@@ -352,7 +227,14 @@ function createBridgeRuntime(options = {}) {
}
async function handleClientMessage(client, message) {
const validation = validateClientMessage(message, client.handshaken);
if (!validation.ok) {
sendJson(client, 'error', validation.error, message?.requestId ?? null);
return;
}
if (message?.type === 'hello') {
client.handshaken = true;
sendJson(client, 'hello_ack', {
sessionId: `sess_${Date.now()}`,
accepted: true,
@@ -361,7 +243,7 @@ function createBridgeRuntime(options = {}) {
remoteUrl: globalThis.__wandRemoteBridgeUrl,
advertisedUrls,
}, message.requestId ?? null);
sendSnapshot(client);
bridgeState.sendSnapshot(client);
return;
}
@@ -380,6 +262,7 @@ function createBridgeRuntime(options = {}) {
socket,
buffer: Buffer.alloc(0),
closed: false,
handshaken: false,
};
clients.add(client);
@@ -510,32 +393,19 @@ function createBridgeRuntime(options = {}) {
closeClient(client);
}
clients.clear();
currentSnapshot = null;
currentInstalledApps = null;
currentInstalledAppsSignature = null;
currentGameStatus = null;
currentGameStatusSignature = null;
bridgeState.clear();
listening = false;
server.close();
},
setCommandHandler,
setHandler,
sync,
syncGameStatus,
syncInstalledApps,
valueChanged,
sync: bridgeState.sync,
syncGameStatus: bridgeState.syncGameStatus,
syncInstalledApps: bridgeState.syncInstalledApps,
valueChanged: bridgeState.valueChanged,
};
}
function ensureBridge(options = {}) {
if (!globalThis.__wandRemoteBridgeRuntime) {
globalThis.__wandRemoteBridgeRuntime = createBridgeRuntime(options);
}
return globalThis.__wandRemoteBridgeRuntime;
}
module.exports = {
createBridgeRuntime,
ensureBridge,
createBridgeServer,
};
+24
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@@ -0,0 +1,24 @@
export type BridgeOptions = {
host?: string;
logFile?: string;
maxPort?: number | string;
panelRoot?: string;
port?: number | string;
scriptsRoot?: string;
};
export type WebContentsPort = {
executeJavaScript(source: string, userGesture?: boolean): Promise<unknown>;
isDestroyed(): boolean;
on(event: string, listener: () => void): void;
send(channel: string, payload: unknown): void;
};
export type ElectronPort = {
app: {
on(event: 'web-contents-created', listener: (event: unknown, contents: WebContentsPort) => void): void;
};
ipcMain: {
handle(channel: string, handler: (event: { sender?: WebContentsPort }, payload?: unknown) => unknown): void;
};
};
@@ -1,8 +1,9 @@
const fs = require('node:fs');
const path = require('node:path');
const { RENDERER_INJECTION_DELAYS_MS, RENDERER_SCRIPT_API_VERSION, RENDERER_SCRIPTS_DIR } = require('./constants.cjs');
const { writeInstallLog } = require('./logger.cjs');
const { RENDERER_INJECTION_DELAYS_MS, RENDERER_SCRIPT_API_VERSION, RENDERER_SCRIPTS_DIR } = require('../constants');
const { writeInstallLog } = require('../logger');
import type { BridgeOptions, ElectronPort } from '../types';
function loadRendererScripts(panelRoot, scriptsRoot) {
const root = scriptsRoot || path.join(panelRoot, RENDERER_SCRIPTS_DIR);
@@ -51,7 +52,7 @@ function buildRendererBootstrap(remoteUrl, scripts) {
return `(() => {\n${header}\n${body}\n})();`;
}
function installRendererScripts(electron, runtime, options = {}) {
function installRendererScripts(electron: ElectronPort, runtime, options: BridgeOptions = {}) {
if (globalThis.__wandRemoteBridgeRendererScriptsInstalled) {
return;
}
@@ -8,19 +8,25 @@ const {
REMOTE_COMMAND_RESPONSE_TIMEOUT_MS,
REMOTE_GAME_STATUS_CHANNEL,
REMOTE_INSTALLED_APPS_CHANNEL,
} = require('./constants.cjs');
const { writeInstallLog } = require('./logger.cjs');
const { ensureBridge } = require('./runtime.cjs');
const { installRendererScripts } = require('./renderer-scripts.cjs');
const { safeString } = require('./utils.cjs');
} = require('../constants');
const { writeInstallLog } = require('../logger');
const { ensureBridge } = require('../runtime');
const { installRendererScripts } = require('./renderer-scripts');
const { safeString } = require('../utils');
import type { BridgeOptions, ElectronPort, WebContentsPort } from '../types';
function installWandRuntime(electron, options = {}) {
// Reads the signed-in WeMod access token from the renderer's localStorage so the
// panel can request localized cheat metadata from the WeMod API.
const WEMOD_ACCESS_TOKEN_SCRIPT =
'JSON.parse(localStorage.getItem("infinity:globalStore") || "{}")?.token?.accessToken ?? null';
function installWandRuntime(electron: ElectronPort, options: BridgeOptions = {}) {
const runtime = ensureBridge(options);
if (!electron || !electron.ipcMain || !electron.app) {
throw new Error('Electron main-process API is required to install Wand runtime hooks.');
}
const boundRenderers = globalThis.__wandRemoteBridgeBoundRenderers || new Set();
const boundRenderers: Set<WebContentsPort> = globalThis.__wandRemoteBridgeBoundRenderers || new Set();
const pendingCommandResponses = globalThis.__wandRemoteBridgePendingCommandResponses || new Map();
globalThis.__wandRemoteBridgeBoundRenderers = boundRenderers;
globalThis.__wandRemoteBridgePendingCommandResponses = pendingCommandResponses;
@@ -77,8 +83,8 @@ function installIpcHandlers(electron, runtime, boundRenderers, pendingCommandRes
}
globalThis.__wandRemoteBridgeIpcInstalled = true;
electron.ipcMain.handle(IPC_CHANNEL.TRAINER_SNAPSHOT, (_event, snapshot) => {
runtime.sync(snapshot);
electron.ipcMain.handle(IPC_CHANNEL.TRAINER_SNAPSHOT, (event, snapshot) => {
void syncSnapshotWithAccessToken(runtime, event?.sender, snapshot);
return true;
});
electron.ipcMain.handle(REMOTE_INSTALLED_APPS_CHANNEL, (_event, snapshot) => {
@@ -113,6 +119,29 @@ function installIpcHandlers(electron, runtime, boundRenderers, pendingCommandRes
electron.ipcMain.handle(IPC_CHANNEL.REMOTE_URL, () => runtime.remoteUrl);
}
async function syncSnapshotWithAccessToken(runtime, sender, snapshot) {
const accessToken = await readWemodAccessToken(sender);
if (accessToken && snapshot && typeof snapshot === 'object') {
snapshot.accessToken = accessToken;
}
runtime.sync(snapshot);
}
async function readWemodAccessToken(sender) {
if (!sender || typeof sender.executeJavaScript !== 'function' || sender.isDestroyed?.()) {
return null;
}
try {
const token = await sender.executeJavaScript(WEMOD_ACCESS_TOKEN_SCRIPT);
return typeof token === 'string' && token ? token : null;
} catch (error) {
writeInstallLog('warn', 'Failed to read WeMod access token from renderer.', error);
return null;
}
}
function dispatchRemoteCommandToRenderer(sender, request, pendingCommandResponses) {
return new Promise((resolve, reject) => {
const requestId = `remote_command_${typeof crypto.randomUUID === 'function' ? crypto.randomUUID() : Date.now().toString(36)}`;
@@ -1,6 +1,6 @@
const crypto = require('node:crypto');
const { BRIDGE_PROTOCOL_VERSION, WS_OPCODE } = require('./constants.cjs');
const { BRIDGE_PROTOCOL_VERSION, WS_OPCODE } = require('./constants');
const WS_GUID = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11';
@@ -15,7 +15,7 @@ function jsonMessage(type, payload, requestId = null) {
function makeFrame(opcode, payload) {
const source = Buffer.isBuffer(payload) ? payload : Buffer.from(payload);
const header = [];
const header: number[] = [];
header.push(0x80 | (opcode & 0x0f));
if (source.length < 126) {
+11
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@@ -0,0 +1,11 @@
{
"extends": "../tsconfig.json",
"compilerOptions": {
"lib": ["ES2022"],
"module": "NodeNext",
"moduleResolution": "NodeNext",
"noImplicitAny": false,
"types": ["node"]
},
"include": ["src"]
}
+12 -1
View File
@@ -6,7 +6,7 @@ import tseslint from 'typescript-eslint'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist']),
globalIgnores(['dist', 'src/locales']),
{
files: ['**/*.{ts,tsx}'],
extends: [
@@ -19,5 +19,16 @@ export default defineConfig([
ecmaVersion: 2020,
globals: globals.browser,
},
rules: {
'react-hooks/set-state-in-effect': 'off',
},
},
{
files: ['bridge/src/**/*.{ts,tsx}'],
rules: {
'@typescript-eslint/no-require-imports': 'off',
'@typescript-eslint/no-explicit-any': 'off',
'no-empty': 'off',
},
},
])
+2 -2
View File
@@ -7,6 +7,6 @@
</head>
<body>
<div id="app"></div>
<script type="module" src="./src/main.tsx"></script>
<script type="module" src="./src/app/main.tsx"></script>
</body>
</html>
</html>
+14
View File
@@ -0,0 +1,14 @@
import { defineConfig } from '@lingui/cli';
import { formatter } from '@lingui/format-po';
export default defineConfig({
sourceLocale: 'en-US',
locales: ['en-US', 'ru-RU', 'de-DE', 'fr-FR', 'es-ES', 'zh-CN'],
catalogs: [
{
path: '<rootDir>/src/locales/{locale}/messages',
include: ['src'],
},
],
format: formatter({ lineNumbers: false }),
});
+19 -2
View File
@@ -8,17 +8,31 @@
"dev:host": "vite --host 0.0.0.0",
"build": "tsc --noEmit && vite build && pnpm run build:bridge",
"build:bridge": "node ./bridge/build.mjs",
"lint": "eslint src protocol bridge/src --max-warnings=0",
"typecheck:web": "tsc --noEmit",
"typecheck:bridge": "tsc -p bridge/tsconfig.json --noEmit",
"typecheck": "pnpm typecheck:web && pnpm typecheck:bridge",
"test": "pnpm build:bridge && vitest run",
"i18n:extract": "lingui extract",
"i18n:compile": "lingui compile",
"preview": "vite preview",
"preview:host": "vite preview --host 0.0.0.0",
"bridge": "node ./bridge/server.mjs"
"bridge:demo": "node ./bridge/dev-server.mjs"
},
"dependencies": {
"@lingui/core": "^6.3.0",
"@lingui/react": "^6.3.0",
"preact": "^10.27.2",
"ws": "^8.18.3"
},
"devDependencies": {
"@eslint/js": "^9.39.4",
"@lingui/babel-plugin-lingui-macro": "^6.3.0",
"@lingui/cli": "^6.3.0",
"@lingui/format-po": "^6.3.0",
"@lingui/vite-plugin": "^6.3.0",
"@tailwindcss/vite": "^4.2.1",
"@testing-library/preact": "^3.2.4",
"@types/node": "^24.12.0",
"@types/react": "^19.2.14",
"@types/react-dom": "^19.2.3",
@@ -28,10 +42,13 @@
"eslint-plugin-react-hooks": "^7.0.1",
"eslint-plugin-react-refresh": "^0.5.2",
"globals": "^16.5.0",
"jsdom": "^29.1.1",
"prettier": "^3.8.1",
"prettier-plugin-tailwindcss": "^0.7.2",
"tailwindcss": "^4.2.1",
"typescript": "^5.9.3",
"vite": "^7.3.2"
"typescript-eslint": "^8.61.0",
"vite": "^7.3.2",
"vitest": "^4.1.8"
}
}
Generated Vendored
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+4
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@@ -0,0 +1,4 @@
import contract from './web-contract.json';
export const WEB_CONTRACT = contract;
export const PROTOCOL_VERSION = contract.protocolVersion;
@@ -1,5 +1,4 @@
export const PROTOCOL_VERSION = 1;
const NUMBER_GROUP_SEPARATOR_PATTERN = /[,\s]/g;
export { PROTOCOL_VERSION } from './contract';
// String values mirror the wire protocol; do not rename the right-hand side.
export enum ECheatType {
@@ -109,6 +108,7 @@ export interface TrainerSummary {
export interface TrainerMetaPayload {
session: {
instanceId: string;
accessToken?: string;
};
trainer: TrainerSummary;
schema: {
@@ -237,50 +237,3 @@ export type IncomingMessage =
export type OutgoingMessage = HelloMessage | SetValueMessage | RemoteCommandMessage;
export function isRecord(value: unknown): value is Record<string, unknown> {
return typeof value === 'object' && value !== null;
}
export function isIncomingMessage(value: unknown): value is IncomingMessage {
return isRecord(value) && typeof value.type === 'string' && typeof value.version === 'number' && 'payload' in value;
}
export function resolveOption(option: CheatOptionLike): CheatOption {
if (typeof option === 'string' || typeof option === 'number') {
return { label: String(option), value: option };
}
return {
label: option.label ?? String(option.value),
value: option.value,
};
}
export function normalizeIncomingValue(cheat: CheatSchema, value: unknown): unknown {
if (cheat.type === ECheatType.Toggle) {
return Boolean(value);
}
return value;
}
export function normalizeOutgoingValue(cheat: CheatSchema, value: unknown): unknown {
if (cheat.type === ECheatType.Toggle) {
return Boolean(value);
}
if (cheat.type !== ECheatType.Slider && cheat.type !== ECheatType.Number) {
return value;
}
if (typeof value !== 'string') {
return value;
}
const trimmedValue = value.trim();
if (!trimmedValue) {
return value;
}
return Number(trimmedValue.replace(NUMBER_GROUP_SEPARATOR_PATTERN, ''));
}
+30
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@@ -0,0 +1,30 @@
import { describe, expect, it } from 'vitest';
import { PROTOCOL_VERSION } from './contract';
import { isIncomingMessage, isOutgoingMessage } from './validation';
describe('web protocol validation', () => {
it('rejects messages with another envelope version', () => {
expect(isIncomingMessage({
type: 'error',
version: PROTOCOL_VERSION + 1,
requestId: null,
payload: { code: 'bad', message: 'bad' },
})).toBe(false);
});
it('rejects incomplete required payloads', () => {
expect(isIncomingMessage({
type: 'hello_ack',
version: PROTOCOL_VERSION,
requestId: null,
payload: { accepted: true },
})).toBe(false);
expect(isOutgoingMessage({
type: 'set_value',
version: PROTOCOL_VERSION,
requestId: 'set',
payload: { target: 'speed', value: 1 },
})).toBe(false);
});
});
+97
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@@ -0,0 +1,97 @@
import { PROTOCOL_VERSION } from './contract';
import type { IncomingMessage, OutgoingMessage } from './messages';
const INCOMING_TYPES = new Set<IncomingMessage['type']>([
'hello_ack',
'trainer_meta',
'trainer_values',
'game_status',
'installed_apps',
'value_changed',
'trainer_changed',
'set_value_result',
'remote_command_result',
'error',
]);
const OUTGOING_TYPES = new Set<OutgoingMessage['type']>(['hello', 'set_value', 'remote_command']);
export function isRecord(value: unknown): value is Record<string, unknown> {
return typeof value === 'object' && value !== null;
}
export function isIncomingMessage(value: unknown): value is IncomingMessage {
if (!isEnvelope(value) || !INCOMING_TYPES.has(value.type as IncomingMessage['type'])) {
return false;
}
const payload = value.payload;
switch (value.type) {
case 'hello_ack':
return hasString(payload, 'sessionId') && hasBoolean(payload, 'accepted') && hasString(payload, 'serverVersion')
&& hasNumber(payload, 'protocolVersion');
case 'trainer_meta':
return isRecord(payload.session) && hasString(payload.session, 'instanceId')
&& isRecord(payload.trainer) && hasString(payload.trainer, 'trainerId')
&& isRecord(payload.schema) && Array.isArray(payload.schema.categories) && Array.isArray(payload.schema.cheats);
case 'trainer_values':
return hasString(payload, 'trainerId') && isRecord(payload.values);
case 'installed_apps':
return hasString(payload, 'instanceId') && hasString(payload, 'updatedAt') && Array.isArray(payload.apps);
case 'game_status':
return hasString(payload, 'instanceId') && hasString(payload, 'updatedAt')
&& isRecord(payload.session) && isRecord(payload.trainer);
case 'value_changed':
return hasString(payload, 'trainerId') && hasString(payload, 'target') && 'value' in payload;
case 'trainer_changed':
return hasString(payload, 'trainerId');
case 'set_value_result':
return hasBoolean(payload, 'ok') && hasString(payload, 'trainerId') && hasString(payload, 'target');
case 'remote_command_result':
return hasBoolean(payload, 'ok') && (payload.action === 'launch' || payload.action === 'stop');
case 'error':
return hasString(payload, 'code') && hasString(payload, 'message');
default:
return false;
}
}
export function isOutgoingMessage(value: unknown): value is OutgoingMessage {
if (!isEnvelope(value) || !OUTGOING_TYPES.has(value.type as OutgoingMessage['type'])) {
return false;
}
const payload = value.payload;
if (value.type === 'hello') {
return payload.client === 'mobile-web' && hasString(payload, 'clientVersion') && isRecord(payload.capabilities);
}
if (value.type === 'set_value') {
return hasString(payload, 'trainerId') && hasString(payload, 'target') && 'value' in payload;
}
return (payload.action === 'launch' || payload.action === 'stop');
}
function isEnvelope(value: unknown): value is Record<string, unknown> & {
type: string;
version: number;
requestId: string | null;
payload: Record<string, unknown>;
} {
return isRecord(value)
&& typeof value.type === 'string'
&& value.version === PROTOCOL_VERSION
&& (value.requestId === null || typeof value.requestId === 'string')
&& isRecord(value.payload);
}
function hasString(value: Record<string, unknown>, key: string): boolean {
return typeof value[key] === 'string';
}
function hasNumber(value: Record<string, unknown>, key: string): boolean {
return typeof value[key] === 'number';
}
function hasBoolean(value: Record<string, unknown>, key: string): boolean {
return typeof value[key] === 'boolean';
}
+13
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@@ -0,0 +1,13 @@
{
"protocolVersion": 1,
"clientVersion": "0.2.0",
"serverVersion": "0.2.0-wand",
"defaultRemoteHost": "0.0.0.0",
"defaultRemotePort": 3223,
"portScanRange": 30,
"basePath": "/remote/",
"assetsPath": "/remote/assets/",
"webSocketPath": "/remote/ws",
"healthPath": "/remote/api/health",
"installedAppsPath": "/remote/api/installed-apps"
}
-378
View File
@@ -1,378 +0,0 @@
import { useCallback, useEffect, useMemo, useReducer, useRef, useState, type UIEvent } from 'react';
import { buildPinnedGroup, filterGroups, groupCheatsByCategory } from '@/features/remote-panel/category';
import { CategorySection } from '@/features/remote-panel/components/CategorySection';
import { Drawer } from '@/features/remote-panel/components/Drawer';
import { FloatingDock } from '@/features/remote-panel/components/FloatingDock';
import { LibraryDrawer } from '@/features/remote-panel/components/LibraryDrawer';
import { PlaceholderState } from '@/features/remote-panel/components/PlaceholderState';
import { QuickActions } from '@/features/remote-panel/components/QuickActions';
import { SearchInput } from '@/features/remote-panel/components/SearchInput';
import { SettingsDrawer } from '@/features/remote-panel/components/SettingsDrawer';
import { TopBar } from '@/features/remote-panel/components/TopBar';
import { TrainerHeader } from '@/features/remote-panel/components/TrainerHeader';
import { buildLibraryGames, getCurrentGame, type LibraryGame } from '@/features/remote-panel/game-library';
import { loadPinnedGameIds, savePinnedGameIds, togglePinnedGame } from '@/features/remote-panel/game-pin-storage';
import { handleProtocolMessage } from '@/features/remote-panel/message-handler';
import { getPinnedStorageKey, loadPinnedTargets, savePinnedTargets } from '@/features/remote-panel/pinned-storage';
import { capturePresetValues, createPreset, getPresetStorageKey, loadPresets, savePresets, type RemotePreset } from '@/features/remote-panel/preset-storage';
import { normalizeOutgoingValue, type CheatSchema, type InstalledAppSummary } from '@/features/remote-panel/protocol';
import { ECheatType } from '@/features/remote-panel/protocol';
import { PanelSocketClient } from '@/features/remote-panel/socket-client';
import { createInitialPanelState, EConnectionStatus, panelReducer } from '@/features/remote-panel/state';
const SCROLL_HIDE_THRESHOLD_PX = 60;
const SCROLL_REVEAL_DEAD_ZONE_PX = 4;
export const App = () => {
const [state, dispatch] = useReducer(panelReducer, createInitialPanelState());
const [cheatQuery, setCheatQuery] = useState('');
const [gameQuery, setGameQuery] = useState('');
const [leftOpen, setLeftOpen] = useState(false);
const [rightOpen, setRightOpen] = useState(false);
const [hideDock, setHideDock] = useState(false);
const [pinnedGameIds, setPinnedGameIds] = useState<Record<string, true>>({});
const [presets, setPresets] = useState<RemotePreset[]>([]);
const lastScrollRef = useRef(0);
const clientRef = useRef<PanelSocketClient | null>(null);
const stateRef = useRef(state);
const handleConnectRef = useRef<() => void>(() => {});
const pinnedStorageKeyRef = useRef<string | null>('');
const reconnectTimeoutRef = useRef<number | null>(null);
useEffect(() => {
setPinnedGameIds(loadPinnedGameIds());
return () => {
if (reconnectTimeoutRef.current) {
window.clearTimeout(reconnectTimeoutRef.current);
}
clientRef.current?.disconnect();
clientRef.current = null;
};
}, []);
useEffect(() => {
stateRef.current = state;
handleConnectRef.current = handleConnect;
pinnedStorageKeyRef.current = pinnedStorageKey;
});
const activeTrainer = state.trainerMeta?.trainer ?? null;
const libraryGames = useMemo(
() => buildLibraryGames(state.installedApps, state.gameStatus, activeTrainer, pinnedGameIds),
[activeTrainer, pinnedGameIds, state.gameStatus, state.installedApps],
);
const currentGame = useMemo(() => getCurrentGame(libraryGames), [libraryGames]);
const groups = useMemo(() => groupCheatsByCategory(state.trainerMeta), [state.trainerMeta]);
const pinnedGroup = useMemo(() => buildPinnedGroup(state.trainerMeta, state.pinnedTargets), [state.trainerMeta, state.pinnedTargets]);
const filteredGroups = useMemo(() => filterGroups(groups, cheatQuery), [cheatQuery, groups]);
const filteredPinnedGroup = useMemo(
() => (pinnedGroup ? filterGroups([pinnedGroup], cheatQuery)[0] ?? null : null),
[cheatQuery, pinnedGroup],
);
const pinnedStorageKey = useMemo(() => getPinnedStorageKey(activeTrainer), [activeTrainer]);
const presetStorageKey = useMemo(() => getPresetStorageKey(activeTrainer), [activeTrainer]);
const socketReady = clientRef.current?.isOpen() ?? false;
const connected = state.connectionStatus === EConnectionStatus.Connected;
const controlsDisabled = Boolean(activeTrainer?.trainerLoading || activeTrainer?.isTimeLimitExpired);
const totalVisibleCheats = filteredGroups.reduce((count, group) => count + group.cheats.length, filteredPinnedGroup?.cheats.length ?? 0);
useEffect(() => {
dispatch({ type: 'setPinnedTargets', pinned: loadPinnedTargets(pinnedStorageKey) });
}, [pinnedStorageKey]);
useEffect(() => {
setPresets(loadPresets(presetStorageKey));
}, [presetStorageKey]);
useEffect(() => {
if (state.wsUrl.trim()) {
handleConnect();
}
}, []);
useEffect(() => {
function onVisibilityChange() {
if (document.visibilityState === 'visible' && !clientRef.current?.isOpen()) {
handleConnectRef.current();
}
}
document.addEventListener('visibilitychange', onVisibilityChange);
return () => document.removeEventListener('visibilitychange', onVisibilityChange);
}, []);
function handleConnect(): void {
clientRef.current?.disconnect();
if (reconnectTimeoutRef.current) {
window.clearTimeout(reconnectTimeoutRef.current);
reconnectTimeoutRef.current = null;
}
const wsUrl = state.wsUrl.trim();
if (!wsUrl) {
dispatch({ type: 'error', message: 'Enter a WebSocket URL first.' });
return;
}
const nextClient = new PanelSocketClient(wsUrl, {
onConnecting: () => dispatch({ type: 'connecting' }),
onOpen: () => dispatch({ type: 'connected' }),
onMessage: (message) => handleProtocolMessage(dispatch, message, stateRef.current.trainerMeta),
onClose: () => {
dispatch({ type: 'error', message: 'The WebSocket connection closed.' });
if (document.visibilityState === 'visible') {
reconnectTimeoutRef.current = window.setTimeout(() => {
if (document.visibilityState === 'visible' && stateRef.current.wsUrl.trim()) {
handleConnectRef.current();
}
}, 2000);
}
},
onError: (message) => dispatch({ type: 'error', message }),
});
clientRef.current = nextClient;
nextClient.connect();
}
function handleDisconnect(): void {
if (reconnectTimeoutRef.current) {
window.clearTimeout(reconnectTimeoutRef.current);
reconnectTimeoutRef.current = null;
}
clientRef.current?.disconnect();
clientRef.current = null;
dispatch({ type: 'disconnected' });
}
const handleCheatChange = useCallback((cheat: CheatSchema, nextValue: unknown): void => {
const { connectionStatus, trainerMeta } = stateRef.current;
const normalizedValue = normalizeOutgoingValue(cheat, nextValue);
dispatch({ type: 'setPending', target: cheat.target, pending: true });
dispatch({ type: 'valueChanged', target: cheat.target, value: normalizedValue });
if (connectionStatus !== EConnectionStatus.Connected || !trainerMeta || !clientRef.current) {
dispatch({ type: 'setPending', target: cheat.target, pending: false });
return;
}
const sent = clientRef.current.setValue(trainerMeta.trainer.trainerId, cheat.target, normalizedValue, cheat.uuid);
if (!sent) {
dispatch({ type: 'setPending', target: cheat.target, pending: false });
dispatch({ type: 'error', message: 'The bridge socket is not open.' });
}
}, []);
const handleToggleCheatPin = useCallback((cheat: CheatSchema): void => {
const { pinnedTargets } = stateRef.current;
const next = { ...pinnedTargets };
if (next[cheat.target]) {
delete next[cheat.target];
} else {
next[cheat.target] = true;
}
dispatch({ type: 'togglePinnedTarget', target: cheat.target });
savePinnedTargets(pinnedStorageKeyRef.current, next);
}, []);
function handleToggleGamePin(game: LibraryGame): void {
const next = togglePinnedGame(game, pinnedGameIds);
setPinnedGameIds(next);
savePinnedGameIds(next);
}
function handleLaunchGame(app: InstalledAppSummary): void {
const client = clientRef.current;
if (!app.gameId) {
dispatch({ type: 'error', message: 'This My Games entry does not expose a Wand game id.' });
return;
}
if (!client?.isOpen()) {
dispatch({ type: 'error', message: 'The bridge socket is not open.' });
return;
}
if (!client.launchGame(app.gameId, app.titleId ?? undefined)) {
dispatch({ type: 'error', message: 'Failed to send the launch command to the bridge.' });
return;
}
setRightOpen(false);
}
function handlePlayGame(game: LibraryGame): void {
handleLaunchGame(game.app);
}
function handleStopPlaying(): void {
const client = clientRef.current;
if (!client?.isOpen()) {
dispatch({ type: 'error', message: 'The bridge socket is not open.' });
return;
}
const activeGameId = state.gameStatus?.session.gameId ?? state.gameStatus?.trainer.gameId ?? undefined;
const activeTitleId = state.gameStatus?.session.titleId ?? state.gameStatus?.trainer.titleId ?? undefined;
if (!client.stopPlaying(activeGameId ?? undefined, activeTitleId ?? undefined)) {
dispatch({ type: 'error', message: 'Failed to send the stop command to the bridge.' });
}
}
function handlePanic(): void {
if (!state.trainerMeta) {
return;
}
for (const cheat of state.trainerMeta.schema.cheats) {
if (cheat.type === ECheatType.Toggle && Boolean(state.values[cheat.target])) {
handleCheatChange(cheat, false);
}
}
}
function handleAddPreset(name: string): boolean {
if (!state.trainerMeta) {
dispatch({ type: 'error', message: 'No active trainer to save as a preset.' });
return false;
}
const values = capturePresetValues(state.trainerMeta.schema.cheats, state.values);
if (Object.keys(values).length === 0) {
dispatch({ type: 'error', message: 'There are no mod values to save yet.' });
return false;
}
const nextPresets = [...presets, createPreset(name, values)];
setPresets(nextPresets);
savePresets(presetStorageKey, nextPresets);
return true;
}
function handleApplyPreset(preset: RemotePreset): void {
if (!state.trainerMeta) {
return;
}
for (const cheat of state.trainerMeta.schema.cheats) {
if (!(cheat.target in preset.values)) {
continue;
}
handleCheatChange(cheat, preset.values[cheat.target]);
}
}
function handleDeletePreset(presetId: string): void {
const nextPresets = presets.filter((preset) => preset.id !== presetId);
setPresets(nextPresets);
savePresets(presetStorageKey, nextPresets);
}
function handleScroll(event: UIEvent<HTMLDivElement>): void {
const y = event.currentTarget.scrollTop;
if (y > lastScrollRef.current && y > SCROLL_HIDE_THRESHOLD_PX) {
setHideDock(true);
} else if (y < lastScrollRef.current - SCROLL_REVEAL_DEAD_ZONE_PX) {
setHideDock(false);
}
lastScrollRef.current = y;
}
return (
<main className="min-h-svh bg-[#050608] text-(--deck-fg)">
<div className="flex min-h-svh w-full p-0">
<section className="relative h-svh w-full overflow-hidden bg-(--deck-bg) shadow-[0_40px_100px_-20px_rgba(0,0,0,.7),0_0_0_1px_rgba(255,255,255,.06)]">
<div className="pointer-events-none absolute -inset-12 z-0 bg-[radial-gradient(circle_at_30%_15%,color-mix(in_oklab,var(--deck-accent)_22%,transparent),transparent_45%),radial-gradient(circle_at_80%_85%,color-mix(in_oklab,var(--deck-accent)_16%,transparent),transparent_45%),radial-gradient(circle_at_20%_80%,color-mix(in_oklab,var(--deck-accent)_8%,transparent),transparent_50%)]" />
<div className="pointer-events-none absolute inset-0 z-0 bg-[radial-gradient(ellipse_100%_60%_at_50%_0%,rgba(255,255,255,0.025),transparent)]" />
<div className="relative z-10 flex h-full flex-col">
<TopBar status={state.connectionStatus} currentGame={currentGame} runningTrainer={activeTrainer} onOpenSettings={() => setLeftOpen(true)} />
<div className="remote-scrollbar-hidden min-h-0 flex-1 overflow-y-auto overscroll-contain px-3.5 pb-27.5" onScroll={handleScroll}>
{!connected ? (
<PlaceholderState icon="plug" title="Bridge offline" sub="Open Settings to point Wand at your trainer bridge over WebSocket." action="Open Settings" onAction={() => setLeftOpen(true)} />
) : !activeTrainer ? (
<PlaceholderState icon="gamepad-variant-outline" title="Select a game" sub="No game is running yet. Open the library and launch one to start tweaking." action="Browse library" onAction={() => setRightOpen(true)} />
) : (
<>
<TrainerHeader trainer={activeTrainer} game={currentGame} isPinned={Boolean(currentGame && pinnedGameIds[currentGame.id])} onPin={() => currentGame && handleToggleGamePin(currentGame)} />
<QuickActions presets={presets} onAddPreset={handleAddPreset} onApplyPreset={handleApplyPreset} onDeletePreset={handleDeletePreset} onPanic={handlePanic} />
<div className="sticky top-0 z-10 -mx-3.5 mb-2.5 px-3.5 py-0.5">
<SearchInput value={cheatQuery} placeholder="Search mods" onChange={setCheatQuery} />
</div>
{filteredPinnedGroup ? (
<CategorySection
forceOpen={Boolean(cheatQuery)}
group={filteredPinnedGroup}
values={state.values}
pendingTargets={state.pendingTargets}
pinnedTargets={state.pinnedTargets}
disabled={controlsDisabled}
onCheatChange={handleCheatChange}
onTogglePin={handleToggleCheatPin}
/>
) : null}
{filteredGroups.map((group, index) => (
<CategorySection
key={group.id}
forceOpen={Boolean(cheatQuery)}
group={group}
openByDefault={index < 2}
values={state.values}
pendingTargets={state.pendingTargets}
pinnedTargets={state.pinnedTargets}
disabled={controlsDisabled}
onCheatChange={handleCheatChange}
onTogglePin={handleToggleCheatPin}
/>
))}
{cheatQuery && totalVisibleCheats === 0 ? <p className="px-8 py-8 text-center text-[13px] text-(--deck-fg-4)">No mods match "{cheatQuery}"</p> : null}
<div className="mt-4 text-center font-mono text-[10px] uppercase tracking-[0.08em] text-(--deck-fg-4)">
{cheatQuery ? `${totalVisibleCheats} matches` : `END · ${state.trainerMeta?.schema.cheats.length ?? 0} MODS`}
</div>
</>
)}
</div>
</div>
<FloatingDock
status={state.connectionStatus}
runningGameTitle={currentGame?.title ?? null}
hidden={hideDock}
leftHasBadge={!connected}
rightHasBadge={connected && !currentGame}
onOpenSettings={() => setLeftOpen(true)}
onOpenLibrary={() => setRightOpen(true)}
/>
<Drawer open={leftOpen} side="left" onClose={() => setLeftOpen(false)}>
<SettingsDrawer
status={state.connectionStatus}
wsUrl={state.wsUrl}
currentGame={currentGame}
currentTrainer={activeTrainer}
lastError={state.lastError}
onClose={() => setLeftOpen(false)}
onConnect={handleConnect}
onDisconnect={handleDisconnect}
onWsUrlChange={(wsUrl) => dispatch({ type: 'setWsUrl', wsUrl })}
/>
</Drawer>
<Drawer open={rightOpen} side="right" onClose={() => setRightOpen(false)}>
<LibraryDrawer
games={libraryGames}
query={gameQuery}
canLaunch={socketReady}
onClose={() => setRightOpen(false)}
onPin={handleToggleGamePin}
onPlay={handlePlayGame}
onStop={handleStopPlaying}
onQueryChange={setGameQuery}
/>
</Drawer>
</section>
</div>
</main>
);
};
+122
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@@ -0,0 +1,122 @@
import { msg } from '@lingui/core/macro';
import { Trans } from '@lingui/react/macro';
import { useLingui } from '@lingui/react';
import { FloatingDock } from '@/app/ui/FloatingDock';
import { SessionPlaceholder } from '@/app/ui/SessionPlaceholder';
import { SettingsDrawer } from '@/app/ui/SettingsDrawer';
import { TopBar } from '@/app/ui/TopBar';
import { LibraryDrawer } from '@/library/ui/LibraryDrawer';
import { Drawer } from '@/shared/ui/Drawer';
import { SearchInput } from '@/shared/ui/SearchInput';
import { CategorySection } from '@/trainer/ui/CategorySection';
import { QuickActions } from '@/trainer/ui/QuickActions';
import { TrainerHeader } from '@/trainer/ui/TrainerHeader';
import { useRemotePanel } from './use-remote-panel';
export const App = () => {
const { _ } = useLingui();
const panel = useRemotePanel();
const { session, trainer, library, shell } = panel;
return (
<main className="min-h-svh bg-[#050608] text-(--deck-fg)">
<div className="flex min-h-svh w-full p-0">
<section className="relative h-svh w-full overflow-hidden bg-(--deck-bg) shadow-[0_40px_100px_-20px_rgba(0,0,0,.7),0_0_0_1px_rgba(255,255,255,.06)]">
<div className="pointer-events-none absolute -inset-12 z-0 bg-[radial-gradient(circle_at_30%_15%,color-mix(in_oklab,var(--deck-accent)_22%,transparent),transparent_45%),radial-gradient(circle_at_80%_85%,color-mix(in_oklab,var(--deck-accent)_16%,transparent),transparent_45%),radial-gradient(circle_at_20%_80%,color-mix(in_oklab,var(--deck-accent)_8%,transparent),transparent_50%)]" />
<div className="pointer-events-none absolute inset-0 z-0 bg-[radial-gradient(ellipse_100%_60%_at_50%_0%,rgba(255,255,255,0.025),transparent)]" />
<div className="relative z-10 flex h-full flex-col">
<TopBar status={session.status} currentGame={library.currentGame} runningTrainer={trainer.activeTrainer} onOpenSettings={shell.openSettings} />
<div className="remote-scrollbar-hidden min-h-0 flex-1 overflow-y-auto overscroll-contain px-3.5 pb-27.5" onScroll={shell.onScroll}>
{!session.connected || !trainer.activeTrainer ? (
<SessionPlaceholder
connected={session.connected}
activeTrainer={trainer.activeTrainer}
onOpenLibrary={shell.openLibrary}
onOpenSettings={shell.openSettings}
/>
) : (
<>
<TrainerHeader trainer={trainer.activeTrainer} game={library.currentGame} isPinned={Boolean(library.currentGame && library.pinnedGameIds[library.currentGame.id])} onPin={() => library.currentGame && library.togglePin(library.currentGame)} />
<QuickActions presets={trainer.presets} onAddPreset={trainer.addPreset} onApplyPreset={trainer.applyPreset} onDeletePreset={trainer.deletePreset} onPanic={trainer.panic} />
<div className="sticky top-0 z-10 -mx-3.5 mb-2.5 px-3.5 py-0.5">
<SearchInput value={trainer.query} placeholder={_(msg`Search mods`)} onChange={trainer.setQuery} />
</div>
{trainer.filteredPinnedGroup ? (
<CategorySection
forceOpen={Boolean(trainer.query)}
group={trainer.filteredPinnedGroup}
values={session.values}
pendingTargets={session.pendingTargets}
pinnedTargets={trainer.pinnedTargets}
disabled={trainer.controlsDisabled}
onCheatChange={trainer.changeCheat}
onTogglePin={trainer.togglePin}
/>
) : null}
{trainer.filteredGroups.map((group, index) => (
<CategorySection
key={group.id}
forceOpen={Boolean(trainer.query)}
group={group}
openByDefault={index < 2}
values={session.values}
pendingTargets={session.pendingTargets}
pinnedTargets={trainer.pinnedTargets}
disabled={trainer.controlsDisabled}
onCheatChange={trainer.changeCheat}
onTogglePin={trainer.togglePin}
/>
))}
{trainer.query && trainer.totalVisibleCheats === 0 ? <p className="px-8 py-8 text-center text-[13px] text-(--deck-fg-4)"><Trans>No mods match "{trainer.query}"</Trans></p> : null}
<div className="mt-4 text-center font-mono text-[10px] uppercase tracking-[0.08em] text-(--deck-fg-4)">
{trainer.query
? _(msg`${trainer.totalVisibleCheats} matches`)
: _(msg`END · ${trainer.totalCheats} MODS`)}
</div>
</>
)}
</div>
</div>
<FloatingDock
status={session.status}
runningGameTitle={library.currentGame?.title ?? null}
hidden={shell.dockHidden}
leftHasBadge={!session.connected}
rightHasBadge={session.connected && !library.currentGame}
onOpenSettings={shell.openSettings}
onOpenLibrary={shell.openLibrary}
/>
<Drawer open={shell.leftOpen} side="left" onClose={shell.closeSettings}>
<SettingsDrawer
status={session.status}
wsUrl={session.wsUrl}
currentGame={library.currentGame}
currentTrainer={trainer.activeTrainer}
lastError={session.lastError}
onClose={shell.closeSettings}
onConnect={session.connect}
onDisconnect={session.disconnect}
onWsUrlChange={session.setWsUrl}
/>
</Drawer>
<Drawer open={shell.rightOpen} side="right" onClose={shell.closeLibrary}>
<LibraryDrawer
games={library.games}
query={library.query}
canLaunch={session.socketReady}
onClose={shell.closeLibrary}
onPin={library.togglePin}
onPlay={library.playGame}
onStop={library.stopPlaying}
onQueryChange={library.setQuery}
/>
</Drawer>
</section>
</div>
</main>
);
};
+70
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import { i18n, type Messages } from '@lingui/core';
export const DEFAULT_LOCALE = 'en-US';
export const SUPPORTED_LOCALES = [
{ code: 'en-US', label: 'English' },
{ code: 'ru-RU', label: 'Русский' },
{ code: 'de-DE', label: 'Deutsch' },
{ code: 'fr-FR', label: 'Français' },
{ code: 'es-ES', label: 'Español' },
{ code: 'zh-CN', label: '简体中文' },
] as const;
export type LocaleCode = (typeof SUPPORTED_LOCALES)[number]['code'];
const LOCALE_STORAGE_KEY = 'wand:locale';
type CatalogModule = { messages: Messages };
const catalogs = import.meta.glob<CatalogModule>('../locales/*/messages.po');
export async function activateLocale(locale: LocaleCode): Promise<void> {
const loadCatalog = catalogs[`../locales/${locale}/messages.po`];
if (!loadCatalog) {
throw new Error(`Locale catalog not found: ${locale}`);
}
const { messages } = await loadCatalog();
i18n.load(locale, messages);
i18n.activate(locale);
persistLocale(locale);
}
export function detectInitialLocale(): LocaleCode {
return readStoredLocale() ?? matchBrowserLocale() ?? DEFAULT_LOCALE;
}
function readStoredLocale(): LocaleCode | null {
try {
const stored = localStorage.getItem(LOCALE_STORAGE_KEY);
return isSupportedLocale(stored) ? stored : null;
} catch {
return null;
}
}
function matchBrowserLocale(): LocaleCode | null {
const candidates = typeof navigator === 'undefined' ? [] : (navigator.languages ?? [navigator.language]);
for (const candidate of candidates) {
const base = candidate.split('-')[0];
const match = SUPPORTED_LOCALES.find(({ code }) => code === candidate || code.split('-')[0] === base);
if (match) {
return match.code;
}
}
return null;
}
function persistLocale(locale: LocaleCode): void {
try {
localStorage.setItem(LOCALE_STORAGE_KEY, locale);
} catch {
// Ignore storage failures (private mode, blocked cookies, etc.).
}
}
function isSupportedLocale(value: string | null): value is LocaleCode {
return value !== null && SUPPORTED_LOCALES.some(({ code }) => code === value);
}
+28
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@@ -0,0 +1,28 @@
import { StrictMode } from 'react';
import { createRoot } from 'react-dom/client';
import { i18n } from '@lingui/core';
import { I18nProvider } from '@lingui/react';
import { applySavedAccentColor } from '@/appearance/appearance-storage';
import { App } from './app';
import { activateLocale, detectInitialLocale } from './i18n';
import '../index.css';
const root = document.getElementById('root') ?? document.getElementById('app');
if (!root) {
throw new Error('App root not found.');
}
applySavedAccentColor();
activateLocale(detectInitialLocale()).then(() => {
createRoot(root).render(
<StrictMode>
<I18nProvider i18n={i18n}>
<App />
</I18nProvider>
</StrictMode>,
);
});
@@ -1,7 +1,10 @@
import { Icon, type IconName } from '@/components/ui/icon';
import { msg } from '@lingui/core/macro';
import { useLingui } from '@lingui/react';
import { cn } from '@/lib/utils';
import { EConnectionStatus } from '../state';
import { Icon, type IconName } from '@/shared/ui/Icon';
import { cn } from '@/shared/lib/ui';
import { EConnectionStatus } from '@/remote-session/remote-session.reducer';
type FloatingDockProps = {
status: EConnectionStatus;
@@ -22,18 +25,19 @@ export const FloatingDock = ({
onOpenSettings,
onOpenLibrary,
}: FloatingDockProps) => {
const { _ } = useLingui();
const live = status === EConnectionStatus.Connected;
return (
<div className={cn('absolute bottom-4.5 left-1/2 z-10 flex -translate-x-1/2 items-center gap-1 rounded-full border border-white/10 bg-[#0e1016]/80 p-1.5 shadow-[0_12px_40px_-10px_rgba(0,0,0,.65),inset_0_1px_0_rgba(255,255,255,.05)] backdrop-blur-2xl transition duration-300', hidden ? 'translate-y-20 opacity-0' : 'translate-y-0 opacity-100')}>
<DockButton badge={leftHasBadge} icon="settings" label="Settings" onClick={onOpenSettings} />
<DockButton badge={leftHasBadge} icon="settings" label={_(msg`Settings`)} onClick={onOpenSettings} />
<div className="flex h-9.5 items-center gap-2 border-x border-white/10 px-3">
<span className={cn('size-1.5 rounded-full', live ? 'bg-(--deck-accent) shadow-[0_0_6px_var(--deck-accent)] motion-safe:animate-[breathe_2s_ease-in-out_infinite]' : 'bg-(--deck-fg-4)')} />
<span className="max-w-30 truncate text-[11px] font-semibold text-(--deck-fg-2)">
{runningGameTitle || 'No session'}
{runningGameTitle || _(msg`No session`)}
</span>
</div>
<DockButton badge={rightHasBadge} icon="list" label="Library" onClick={onOpenLibrary} />
<DockButton badge={rightHasBadge} icon="list" label={_(msg`Library`)} onClick={onOpenLibrary} />
</div>
);
};
@@ -1,4 +1,4 @@
import { Icon, type IconName } from '@/components/ui/icon';
import { Icon, type IconName } from '@/shared/ui/Icon';
type PlaceholderStateProps = {
icon: IconName;
+47
View File
@@ -0,0 +1,47 @@
import { msg } from '@lingui/core/macro';
import { useLingui } from '@lingui/react';
import type { TrainerSummary } from '../../../protocol/messages';
import { PlaceholderState } from './PlaceholderState';
type SessionPlaceholderProps = {
connected: boolean;
activeTrainer: TrainerSummary | null;
onOpenLibrary: () => void;
onOpenSettings: () => void;
};
export const SessionPlaceholder = ({
connected,
activeTrainer,
onOpenLibrary,
onOpenSettings,
}: SessionPlaceholderProps) => {
const { _ } = useLingui();
if (!connected) {
return (
<PlaceholderState
icon="plug"
title={_(msg`Bridge offline`)}
sub={_(msg`Open Settings to point Wand at your trainer bridge over WebSocket.`)}
action={_(msg`Open Settings`)}
onAction={onOpenSettings}
/>
);
}
if (!activeTrainer) {
return (
<PlaceholderState
icon="gamepad-variant-outline"
title={_(msg`Select a game`)}
sub={_(msg`No game is running yet. Open the library and launch one to start tweaking.`)}
action={_(msg`Browse library`)}
onAction={onOpenLibrary}
/>
);
}
return null;
};
@@ -1,23 +1,28 @@
import { useState, type FormEvent } from 'react';
import { msg } from '@lingui/core/macro';
import type { MessageDescriptor } from '@lingui/core';
import { Trans } from '@lingui/react/macro';
import { useLingui } from '@lingui/react';
import { Icon } from '@/components/ui/icon';
import { cn } from '@/lib/utils';
import { Icon } from '@/shared/ui/Icon';
import { cn } from '@/shared/lib/ui';
import { activateLocale, type LocaleCode, SUPPORTED_LOCALES } from '@/app/i18n';
import { DEFAULT_ACCENT_COLOR, loadAccentColor, setAccentColor } from '@/appearance/appearance-storage';
import type { LibraryGame } from '@/library/model/games';
import { EConnectionStatus } from '@/remote-session/remote-session.reducer';
import { WEB_CONTRACT } from '../../../protocol/contract';
import type { TrainerSummary } from '../../../protocol/messages';
import { DEFAULT_ACCENT_COLOR, loadAccentColor, setAccentColor } from '../accent-storage';
import { DEFAULT_REMOTE_PORT } from '../constants';
import type { LibraryGame } from '../game-library';
import type { TrainerSummary } from '../protocol';
import { EConnectionStatus } from '../state';
import { StatusPill } from './StatusPill';
const ACCENT_OPTIONS = [
{ value: '#3B82F6', label: 'Cobalt', swatchClass: 'bg-[#3B82F6]' },
{ value: DEFAULT_ACCENT_COLOR, label: 'Cyan', swatchClass: 'bg-[#00FFD5]' },
{ value: '#FF2E63', label: 'Crimson', swatchClass: 'bg-[#FF2E63]' },
{ value: '#A78BFA', label: 'Violet', swatchClass: 'bg-[#A78BFA]' },
{ value: '#7CFF5B', label: 'Lime', swatchClass: 'bg-[#7CFF5B]' },
{ value: '#FFB12E', label: 'Amber', swatchClass: 'bg-[#FFB12E]' },
{ value: '#ee00ff', label: 'Magenta', swatchClass: 'bg-[#ee00ff]' },
const ACCENT_OPTIONS: { value: string; label: MessageDescriptor; swatchClass: string }[] = [
{ value: '#3B82F6', label: msg`Cobalt`, swatchClass: 'bg-[#3B82F6]' },
{ value: DEFAULT_ACCENT_COLOR, label: msg`Cyan`, swatchClass: 'bg-[#00FFD5]' },
{ value: '#FF2E63', label: msg`Crimson`, swatchClass: 'bg-[#FF2E63]' },
{ value: '#A78BFA', label: msg`Violet`, swatchClass: 'bg-[#A78BFA]' },
{ value: '#7CFF5B', label: msg`Lime`, swatchClass: 'bg-[#7CFF5B]' },
{ value: '#FFB12E', label: msg`Amber`, swatchClass: 'bg-[#FFB12E]' },
{ value: '#ee00ff', label: msg`Magenta`, swatchClass: 'bg-[#ee00ff]' },
];
type SettingsDrawerProps = {
@@ -43,14 +48,20 @@ export const SettingsDrawer = ({
onDisconnect,
onWsUrlChange,
}: SettingsDrawerProps) => {
const { _ } = useLingui();
return (
<div className="flex h-full flex-col">
<header className="remote-glass-header flex items-center justify-between border-b px-3.5 py-3.5">
<div>
<h2 className="text-lg font-bold text-(--deck-fg)">Settings</h2>
<p className="mt-0.5 font-mono text-[11px] text-(--deck-fg-4)">wand remote · port {DEFAULT_REMOTE_PORT}</p>
<h2 className="text-lg font-bold text-(--deck-fg)">
<Trans>Settings</Trans>
</h2>
<p className="mt-0.5 font-mono text-[11px] text-(--deck-fg-4)">
<Trans>wand remote · port {WEB_CONTRACT.defaultRemotePort}</Trans>
</p>
</div>
<button type="button" aria-label="Close settings" className="remote-glass-control flex size-8 items-center justify-center rounded-[8px] border text-(--deck-fg-2) hover:text-(--deck-fg)" onClick={onClose}>
<button type="button" aria-label={_(msg`Close settings`)} className="remote-glass-control flex size-8 items-center justify-center rounded-[8px] border text-(--deck-fg-2) hover:text-(--deck-fg)" onClick={onClose}>
<Icon className="size-4" name="x" />
</button>
</header>
@@ -58,10 +69,13 @@ export const SettingsDrawer = ({
<BridgeControl status={status} wsUrl={wsUrl} onConnect={onConnect} onDisconnect={onDisconnect} onWsUrlChange={onWsUrlChange} />
{lastError ? <ErrorPanel message={lastError} /> : null}
<SectionHeader title="Session" />
<SectionHeader title={_(msg`Session`)} />
<SessionPanel currentGame={currentGame} currentTrainer={currentTrainer} />
<SectionHeader title="Accent Color" />
<SectionHeader title={_(msg`Language`)} />
<LanguagePicker />
<SectionHeader title={_(msg`Accent Color`)} />
<AccentPicker />
</div>
</div>
@@ -77,20 +91,24 @@ type BridgeControlProps = {
};
const BridgeControl = ({ status, wsUrl, onConnect, onDisconnect, onWsUrlChange }: BridgeControlProps) => {
const { _ } = useLingui();
const live = status === EConnectionStatus.Connected;
const connecting = status === EConnectionStatus.Connecting;
const connecting = status === EConnectionStatus.Connecting || status === EConnectionStatus.Reconnecting;
const handleInput = (event: FormEvent<HTMLInputElement>) => onWsUrlChange(event.currentTarget.value);
const buttonLabel = connecting ? '...' : _(live ? msg`STOP` : msg`GO`);
return (
<section>
<div className="mb-2 flex items-center justify-between">
<h3 className="font-mono text-[10px] font-bold uppercase tracking-[0.18em] text-(--deck-fg-4)">Bridge</h3>
<h3 className="font-mono text-[10px] font-bold uppercase tracking-[0.18em] text-(--deck-fg-4)">
<Trans>Bridge</Trans>
</h3>
<StatusPill status={status} />
</div>
<div className="remote-glass-control flex h-10 items-stretch overflow-hidden rounded-[10px] border">
<input
value={wsUrl}
placeholder={`ws://127.0.0.1:${DEFAULT_REMOTE_PORT}/remote/ws`}
placeholder={`ws://127.0.0.1:${WEB_CONTRACT.defaultRemotePort}${WEB_CONTRACT.webSocketPath}`}
spellCheck={false}
className="min-w-0 flex-1 bg-transparent px-3 font-mono text-[12.5px] text-(--deck-fg) outline-none placeholder:text-(--deck-fg-4)"
onInput={handleInput}
@@ -101,7 +119,7 @@ const BridgeControl = ({ status, wsUrl, onConnect, onDisconnect, onWsUrlChange }
className={cn('px-4 text-[11px] font-bold tracking-[0.08em] disabled:cursor-wait disabled:opacity-70', live ? 'bg-red-500/15 text-red-300' : 'bg-(--deck-accent) text-black')}
onClick={live ? onDisconnect : onConnect}
>
{getBridgeButtonLabel(status)}
{buttonLabel}
</button>
</div>
</section>
@@ -119,7 +137,11 @@ const ErrorPanel = ({ message }: { message: string }) => {
const SessionPanel = ({ currentGame, currentTrainer }: { currentGame: LibraryGame | null; currentTrainer: TrainerSummary | null }) => {
if (!currentGame) {
return <div className="remote-glass-control rounded-[10px] border p-3 text-[12px] text-(--deck-fg-3)">No active game session.</div>;
return (
<div className="remote-glass-control rounded-[10px] border p-3 text-[12px] text-(--deck-fg-3)">
<Trans>No active game session.</Trans>
</div>
);
}
const subtitleBase = currentTrainer?.displayName ?? currentGame.platform;
@@ -130,7 +152,9 @@ const SessionPanel = ({ currentGame, currentTrainer }: { currentGame: LibraryGam
<div className="remote-glass-control rounded-[10px] border p-3">
<div className="mb-2 flex items-center gap-2">
<span className="size-1.5 rounded-full bg-(--deck-accent) shadow-[0_0_6px_var(--deck-accent)]" />
<span className="font-mono text-[10px] font-bold uppercase tracking-[0.12em] text-(--deck-accent)">Active Session</span>
<span className="font-mono text-[10px] font-bold uppercase tracking-[0.12em] text-(--deck-accent)">
<Trans>Active Session</Trans>
</span>
</div>
<h3 className="truncate text-sm font-semibold text-(--deck-fg)">{currentGame.title}</h3>
<p className="mt-0.5 truncate font-mono text-[11px] text-(--deck-fg-3)">
@@ -140,7 +164,34 @@ const SessionPanel = ({ currentGame, currentTrainer }: { currentGame: LibraryGam
);
};
const LanguagePicker = () => {
const { i18n } = useLingui();
const handleSelect = (locale: LocaleCode) => {
void activateLocale(locale);
};
return (
<div className="grid grid-cols-2 gap-1.5">
{SUPPORTED_LOCALES.map(({ code, label }) => {
const active = i18n.locale === code;
return (
<button
key={code}
type="button"
className={cn('remote-glass-control flex items-center justify-center rounded-[9px] border px-2 py-2 text-[12px] font-medium', active ? 'border-(--deck-accent) text-(--deck-fg)' : 'text-(--deck-fg-3)')}
onClick={() => handleSelect(code)}
>
{label}
</button>
);
})}
</div>
);
};
const AccentPicker = () => {
const { _ } = useLingui();
const [current, setCurrent] = useState(loadAccentColor);
const applyAccent = (value: string) => {
@@ -155,13 +206,15 @@ const AccentPicker = () => {
return (
<button key={option.value} type="button" className={cn('remote-glass-control flex items-center gap-1.5 rounded-[9px] border px-2 py-2 text-[12px] font-medium', active ? 'border-(--deck-accent) text-(--deck-fg)' : 'text-(--deck-fg-3)')} onClick={() => applyAccent(option.value)}>
<span className={cn('size-3.5 shrink-0 rounded-lg border border-white/10', option.swatchClass)} />
{option.label}
{_(option.label)}
</button>
);
})}
</div>
<label className="remote-glass-control flex h-9.5 items-center gap-2 rounded-[9px] border px-2.5">
<span className="flex-1 font-mono text-[11px] font-semibold uppercase tracking-[0.08em] text-(--deck-fg-3)">Custom</span>
<span className="flex-1 font-mono text-[11px] font-semibold uppercase tracking-[0.08em] text-(--deck-fg-3)">
<Trans>Custom</Trans>
</span>
<span className="font-mono text-[11px] text-(--deck-fg-4)">{current}</span>
<input type="color" value={current} className="size-5 rounded border-0 bg-transparent p-0" onChange={(event) => applyAccent(event.currentTarget.value)} />
</label>
@@ -177,15 +230,3 @@ const SectionHeader = ({ title }: { title: string }) => {
</div>
);
};
function getBridgeButtonLabel(status: EConnectionStatus): string {
if (status === EConnectionStatus.Connected) {
return 'STOP';
}
if (status === EConnectionStatus.Connecting) {
return '...';
}
return 'GO';
}
@@ -1,28 +1,37 @@
import { Icon } from '@/components/ui/icon';
import { cn } from '@/lib/utils';
import { EConnectionStatus } from '../state';
import { msg } from '@lingui/core/macro';
import type { MessageDescriptor } from '@lingui/core';
import { useLingui } from '@lingui/react';
const STATUS_LABELS: Record<EConnectionStatus, string> = {
[EConnectionStatus.Connected]: 'LIVE',
[EConnectionStatus.Connecting]: 'LINKING',
[EConnectionStatus.Error]: 'OFFLINE',
[EConnectionStatus.Idle]: 'OFFLINE',
import { Icon } from '@/shared/ui/Icon';
import { cn } from '@/shared/lib/ui';
import { EConnectionStatus } from '@/remote-session/remote-session.reducer';
const STATUS_LABELS: Record<EConnectionStatus, MessageDescriptor> = {
[EConnectionStatus.Connected]: msg`LIVE`,
[EConnectionStatus.Connecting]: msg`LINKING`,
[EConnectionStatus.Reconnecting]: msg`LINKING`,
[EConnectionStatus.Error]: msg`OFFLINE`,
[EConnectionStatus.Idle]: msg`OFFLINE`,
};
const STATUS_CLASSES: Record<EConnectionStatus, string> = {
[EConnectionStatus.Connected]: 'border-[color-mix(in_oklab,var(--deck-accent)_30%,transparent)] text-(--deck-accent)',
[EConnectionStatus.Connecting]: 'border-amber-300/30 text-amber-300',
[EConnectionStatus.Reconnecting]: 'border-amber-300/30 text-amber-300',
[EConnectionStatus.Error]: 'border-white/10 text-(--deck-fg-4)',
[EConnectionStatus.Idle]: 'border-white/10 text-(--deck-fg-4)',
};
export const StatusPill = ({ status }: { status: EConnectionStatus }) => {
const live = status === EConnectionStatus.Connected || status === EConnectionStatus.Connecting;
const { _ } = useLingui();
const live = status === EConnectionStatus.Connected
|| status === EConnectionStatus.Connecting
|| status === EConnectionStatus.Reconnecting;
return (
<div className={cn('inline-flex items-center gap-1.5 rounded-full border bg-white/[0.04] px-2.5 py-1 font-mono text-[9.5px] font-bold tracking-[0.12em] backdrop-blur-md', STATUS_CLASSES[status])}>
{live ? <span className="size-1.5 rounded-full bg-current shadow-[0_0_6px_currentColor] motion-safe:animate-[breathe_1.6s_ease-in-out_infinite]" /> : null}
{STATUS_LABELS[status]}
{_(STATUS_LABELS[status])}
{status === EConnectionStatus.Error ? <Icon className="size-3" name="alert" /> : null}
</div>
);
@@ -1,8 +1,12 @@
import { Icon } from '@/components/ui/icon';
import { msg } from '@lingui/core/macro';
import { Trans } from '@lingui/react/macro';
import { useLingui } from '@lingui/react';
import type { LibraryGame } from '../game-library';
import type { TrainerSummary } from '../protocol';
import type { EConnectionStatus } from '../state';
import { Icon } from '@/shared/ui/Icon';
import type { LibraryGame } from '@/library/model/games';
import type { TrainerSummary } from '../../../protocol/messages';
import type { EConnectionStatus } from '@/remote-session/remote-session.reducer';
import { StatusPill } from './StatusPill';
type TopBarProps = {
@@ -13,17 +17,19 @@ type TopBarProps = {
};
export const TopBar = ({ status, currentGame, runningTrainer, onOpenSettings }: TopBarProps) => {
const { _ } = useLingui();
return (
<header className="remote-glass-header sticky top-0 z-20 border-b px-3.5 pb-2.5 pt-3">
<div className="flex items-center gap-2.5">
<button type="button" aria-label="Settings" className="remote-glass-control flex size-[34px] shrink-0 items-center justify-center rounded-[9px] border text-(--deck-fg-2) hover:text-(--deck-fg)" onClick={onOpenSettings}>
<button type="button" aria-label={_(msg`Settings`)} className="remote-glass-control flex size-[34px] shrink-0 items-center justify-center rounded-[9px] border text-(--deck-fg-2) hover:text-(--deck-fg)" onClick={onOpenSettings}>
<Icon className="size-[18px]" name="menu" />
</button>
<div className="min-w-0 flex-1">
<div className="font-mono text-[9.5px] font-bold tracking-[0.16em] text-(--deck-fg-4)">WAND · REMOTE DECK</div>
<div className="mt-0.5 flex min-w-0 items-center gap-1.5">
<span className="min-w-0 truncate text-sm font-semibold text-(--deck-fg)">
{currentGame ? currentGame.title : 'Idle · no game'}
{currentGame ? currentGame.title : <Trans>Idle · no game</Trans>}
</span>
{currentGame && runningTrainer?.gameVersion ? (
<span className="shrink-0 rounded-[4px] bg-[color-mix(in_oklab,var(--deck-accent)_12%,transparent)] px-1.5 py-0.5 font-mono text-[9.5px] font-bold tracking-[0.06em] text-(--deck-accent)">
+45
View File
@@ -0,0 +1,45 @@
import type { ReactNode } from 'react';
import { fireEvent, render, screen } from '@testing-library/preact';
import { describe, expect, it, vi } from 'vitest';
import { i18n } from '@lingui/core';
import { I18nProvider } from '@lingui/react';
import type { TrainerSummary } from '../../../protocol/messages';
import { TrainerHeader } from '../../trainer/ui/TrainerHeader';
import { SessionPlaceholder } from './SessionPlaceholder';
i18n.load('en', {});
i18n.activate('en');
const renderWithI18n = (ui: ReactNode) => render(<I18nProvider i18n={i18n}>{ui}</I18nProvider>);
const trainer: TrainerSummary = {
trainerId: 'trainer',
gameId: 'game',
displayName: 'Test Trainer',
trainerLoading: false,
gameInstalled: true,
needsCompatibilityWarning: false,
isTimeLimitExpired: false,
};
describe('session state components', () => {
it('renders the offline intent', () => {
const openSettings = vi.fn();
renderWithI18n(<SessionPlaceholder connected={false} activeTrainer={null} onOpenLibrary={() => undefined} onOpenSettings={openSettings} />);
fireEvent.click(screen.getByRole('button', { name: 'Open Settings' }));
expect(screen.getByText('Bridge offline')).toBeTruthy();
expect(openSettings).toHaveBeenCalledOnce();
});
it('renders the no-trainer intent', () => {
renderWithI18n(<SessionPlaceholder connected activeTrainer={null} onOpenLibrary={() => undefined} onOpenSettings={() => undefined} />);
expect(screen.getByText('Select a game')).toBeTruthy();
});
it('renders an active trainer header', () => {
renderWithI18n(<TrainerHeader trainer={trainer} game={null} isPinned={false} onPin={() => undefined} />);
expect(screen.getByText('Test Trainer')).toBeTruthy();
expect(screen.getByText('Trainer Active')).toBeTruthy();
});
});
+22
View File
@@ -0,0 +1,22 @@
import { useCallback, useRef, useState, type UIEvent } from 'react';
const SCROLL_HIDE_THRESHOLD_PX = 60;
const SCROLL_REVEAL_DEAD_ZONE_PX = 4;
export function useDockAutoHide() {
const [hidden, setHidden] = useState(false);
const lastScrollRef = useRef(0);
const onScroll = useCallback((event: UIEvent<HTMLDivElement>) => {
const y = event.currentTarget.scrollTop;
if (y > lastScrollRef.current && y > SCROLL_HIDE_THRESHOLD_PX) {
setHidden(true);
} else if (y < lastScrollRef.current - SCROLL_REVEAL_DEAD_ZONE_PX) {
setHidden(false);
}
lastScrollRef.current = y;
}, []);
return { hidden, onScroll };
}
+134
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@@ -0,0 +1,134 @@
import { useCallback, useMemo, useState } from 'react';
import { ECheatType } from '../../protocol/messages';
import { buildLibraryGames, getCurrentGame, type LibraryGame } from '../library/model/games';
import { useGamePins } from '../library/pinned-games/use-game-pins';
import { useRemoteSession } from '../remote-session/use-remote-session';
import { buildPinnedGroup, filterGroups, groupCheatsByCategory } from '../trainer/model/categories';
import { getPinnedStorageKey } from '../trainer/pinned-cheats/pinned-cheat-storage';
import { usePinnedCheats } from '../trainer/pinned-cheats/use-pinned-cheats';
import { getPresetStorageKey, type RemotePreset } from '../trainer/presets/preset-storage';
import { usePresets } from '../trainer/presets/use-presets';
import { useDockAutoHide } from './use-dock-auto-hide';
export function useRemotePanel() {
const session = useRemoteSession();
const [cheatQuery, setCheatQuery] = useState('');
const [gameQuery, setGameQuery] = useState('');
const [leftOpen, setLeftOpen] = useState(false);
const [rightOpen, setRightOpen] = useState(false);
const dock = useDockAutoHide();
const activeTrainer = session.state.trainerMeta?.trainer ?? null;
const { pinnedGameIds, togglePin: toggleGamePin } = useGamePins();
const libraryGames = useMemo(
() => buildLibraryGames(session.state.installedApps, session.state.gameStatus, activeTrainer, pinnedGameIds),
[activeTrainer, pinnedGameIds, session.state.gameStatus, session.state.installedApps],
);
const currentGame = useMemo(() => getCurrentGame(libraryGames), [libraryGames]);
const pinnedStorageKey = useMemo(() => getPinnedStorageKey(activeTrainer), [activeTrainer]);
const { pinnedTargets, toggle: togglePinnedCheat } = usePinnedCheats({ pinnedStorageKey });
const groups = useMemo(() => groupCheatsByCategory(session.state.trainerMeta), [session.state.trainerMeta]);
const pinnedGroup = useMemo(
() => buildPinnedGroup(session.state.trainerMeta, pinnedTargets),
[pinnedTargets, session.state.trainerMeta],
);
const filteredGroups = useMemo(() => filterGroups(groups, cheatQuery), [cheatQuery, groups]);
const filteredPinnedGroup = useMemo(
() => (pinnedGroup ? filterGroups([pinnedGroup], cheatQuery)[0] ?? null : null),
[cheatQuery, pinnedGroup],
);
const presetStorageKey = useMemo(() => getPresetStorageKey(activeTrainer), [activeTrainer]);
const presets = usePresets({
presetStorageKey,
trainerMeta: session.state.trainerMeta,
values: session.state.values,
onError: session.reportError,
});
const panic = useCallback(() => {
const trainerMeta = session.state.trainerMeta;
if (!trainerMeta) return;
for (const cheat of trainerMeta.schema.cheats) {
if (cheat.type === ECheatType.Toggle && Boolean(session.state.values[cheat.target])) {
session.changeCheat(cheat, false);
}
}
}, [session]);
const applyPreset = useCallback((preset: RemotePreset) => {
const trainerMeta = session.state.trainerMeta;
if (!trainerMeta) return;
for (const cheat of trainerMeta.schema.cheats) {
if (cheat.target in preset.values) {
session.changeCheat(cheat, preset.values[cheat.target]);
}
}
}, [session]);
const playGame = useCallback((game: LibraryGame) => {
if (session.launchGame(game.app)) {
setRightOpen(false);
}
}, [session]);
const totalVisibleCheats = filteredGroups.reduce(
(count, group) => count + group.cheats.length,
filteredPinnedGroup?.cheats.length ?? 0,
);
return {
session: {
status: session.state.connectionStatus,
wsUrl: session.state.wsUrl,
lastError: session.state.lastError,
values: session.state.values,
pendingTargets: session.pendingTargets,
connected: session.connected,
socketReady: session.socketReady,
connect: session.connect,
disconnect: session.disconnect,
setWsUrl: session.setWsUrl,
},
trainer: {
activeTrainer,
query: cheatQuery,
setQuery: setCheatQuery,
filteredGroups,
filteredPinnedGroup,
pinnedTargets,
controlsDisabled: Boolean(activeTrainer?.trainerLoading || activeTrainer?.isTimeLimitExpired),
totalVisibleCheats,
totalCheats: session.state.trainerMeta?.schema.cheats.length ?? 0,
changeCheat: session.changeCheat,
togglePin: togglePinnedCheat,
panic,
presets: presets.presets,
addPreset: presets.addPreset,
applyPreset,
deletePreset: presets.deletePreset,
},
library: {
games: libraryGames,
currentGame,
pinnedGameIds,
query: gameQuery,
setQuery: setGameQuery,
togglePin: toggleGamePin,
playGame,
stopPlaying: session.stopPlaying,
},
shell: {
leftOpen,
rightOpen,
openSettings: () => setLeftOpen(true),
closeSettings: () => setLeftOpen(false),
openLibrary: () => setRightOpen(true),
closeLibrary: () => setRightOpen(false),
dockHidden: dock.hidden,
onScroll: dock.onScroll,
},
};
}
@@ -1,4 +1,4 @@
import { loadJson, saveJson } from './storage';
import { loadJson, saveJson } from '../shared/storage';
export const DEFAULT_ACCENT_COLOR = '#00ffd5';
@@ -39,4 +39,4 @@ function normalizeAccentColor(value: unknown): string | null {
const normalizedValue = value.trim().toLowerCase();
return HEX_COLOR_PATTERN.test(normalizedValue) ? normalizedValue : null;
}
}
-37
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@@ -1,37 +0,0 @@
export const DEFAULT_REMOTE_PORT = 3223;
export const REMOTE_BASE_PATH = '/remote/';
export const REMOTE_WS_PATH = '/remote/ws';
export const CLIENT_VERSION = '0.2.0';
export const WS_QUERY_PARAM = 'ws';
const DEV_SERVER_PORTS = new Set(['4173', '5173']);
function protocolForWebSocket(): 'ws' | 'wss' {
return window.location.protocol === 'https:' ? 'wss' : 'ws';
}
function isServedByRemoteBridge(): boolean {
return window.location.pathname.startsWith(REMOTE_BASE_PATH) && !DEV_SERVER_PORTS.has(window.location.port);
}
export function readInitialRemoteUrl(): string {
if (isServedByRemoteBridge()) {
return `${window.location.protocol}//${window.location.host}${REMOTE_BASE_PATH}`;
}
return `http://127.0.0.1:${DEFAULT_REMOTE_PORT}${REMOTE_BASE_PATH}`;
}
export function readInitialWebSocketUrl(): string {
const params = new URLSearchParams(window.location.search);
const explicitUrl = params.get(WS_QUERY_PARAM)?.trim();
if (explicitUrl) {
return explicitUrl;
}
if (isServedByRemoteBridge()) {
return `${protocolForWebSocket()}://${window.location.host}${REMOTE_WS_PATH}`;
}
return `ws://127.0.0.1:${DEFAULT_REMOTE_PORT}${REMOTE_WS_PATH}`;
}
-61
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@@ -1,61 +0,0 @@
import type { IncomingMessage, TrainerMetaPayload } from './protocol';
import { normalizeIncomingValue } from './protocol';
import type { PanelAction } from './state';
type Dispatch = (action: PanelAction) => void;
export function handleProtocolMessage(dispatch: Dispatch, message: IncomingMessage, trainerMeta: TrainerMetaPayload | null): void {
switch (message.type) {
case 'hello_ack':
handleHelloAck(dispatch, message.payload.accepted, message.payload.remoteUrl);
return;
case 'trainer_meta':
dispatch({ type: 'trainerMeta', payload: message.payload });
return;
case 'game_status':
dispatch({ type: 'gameStatus', payload: message.payload });
return;
case 'installed_apps':
dispatch({ type: 'installedApps', payload: message.payload });
return;
case 'trainer_values':
dispatch({ type: 'trainerValues', payload: message.payload.values });
return;
case 'value_changed':
handleValueChanged(dispatch, message, trainerMeta);
return;
case 'trainer_changed':
dispatch({ type: 'trainerChanged' });
return;
case 'set_value_result':
if (!message.payload.ok) {
dispatch({ type: 'error', message: message.payload.error?.message ?? 'The trainer rejected the requested value.' });
}
return;
case 'remote_command_result':
if (!message.payload.ok) {
dispatch({ type: 'error', message: message.payload.error?.message ?? 'The remote game command was rejected.' });
}
return;
case 'error':
dispatch({ type: 'error', message: message.payload.message });
return;
}
}
function handleHelloAck(dispatch: Dispatch, accepted: boolean, remoteUrl?: string): void {
if (!accepted) {
dispatch({ type: 'error', message: 'The desktop bridge rejected the connection.' });
return;
}
if (remoteUrl) {
dispatch({ type: 'setRemoteUrl', remoteUrl });
}
}
function handleValueChanged(dispatch: Dispatch, message: Extract<IncomingMessage, { type: 'value_changed' }>, trainerMeta: TrainerMetaPayload | null): void {
const cheat = trainerMeta?.schema.cheats.find((item) => item.target === message.payload.target || item.uuid === message.payload.cheatId);
const nextValue = cheat ? normalizeIncomingValue(cheat, message.payload.value) : message.payload.value;
dispatch({ type: 'valueChanged', target: message.payload.target, value: nextValue });
}
-155
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@@ -1,155 +0,0 @@
import { CLIENT_VERSION } from './constants';
import {
type HelloMessage,
type IncomingMessage,
type OutgoingMessage,
PROTOCOL_VERSION,
type RemoteCommandMessage,
type SetValueMessage,
isIncomingMessage,
} from './protocol';
type SocketHandlers = {
onConnecting: () => void;
onOpen: () => void;
onMessage: (message: IncomingMessage) => void;
onClose: () => void;
onError: (message: string) => void;
};
export class PanelSocketClient {
private socket: WebSocket | null = null;
private intentionalDisconnect = false;
constructor(
private readonly url: string,
private readonly handlers: SocketHandlers,
) { }
connect(pairingToken?: string): void {
this.disconnect();
this.intentionalDisconnect = false;
this.handlers.onConnecting();
const socket = new WebSocket(this.url);
this.socket = socket;
socket.addEventListener('open', () => {
this.handlers.onOpen();
this.send(this.createHelloMessage(pairingToken));
});
socket.addEventListener('message', (event) => this.handleMessage(event));
socket.addEventListener('close', () => {
if (this.socket === socket) {
this.socket = null;
}
if (!this.intentionalDisconnect) {
this.handlers.onClose();
}
});
socket.addEventListener('error', () => {
this.handlers.onError('WebSocket connection failed.');
});
}
disconnect(): void {
this.intentionalDisconnect = true;
this.socket?.close();
this.socket = null;
}
isOpen(): boolean {
return Boolean(this.socket && this.socket.readyState === WebSocket.OPEN);
}
send(message: OutgoingMessage): boolean {
const socket = this.socket;
if (!socket || socket.readyState !== WebSocket.OPEN) {
return false;
}
socket.send(JSON.stringify(message));
return true;
}
setValue(trainerId: string, target: string, value: unknown, cheatId?: string): boolean {
const message: SetValueMessage = {
type: 'set_value',
version: PROTOCOL_VERSION,
requestId: `set_${target}_${Date.now()}`,
payload: {
trainerId,
target,
value,
cheatId,
},
};
return this.send(message);
}
launchGame(gameId: string, titleId?: string): boolean {
const message: RemoteCommandMessage = {
type: 'remote_command',
version: PROTOCOL_VERSION,
requestId: `command_launch_${Date.now()}`,
payload: {
action: 'launch',
gameId,
titleId,
},
};
return this.send(message);
}
stopPlaying(gameId?: string, titleId?: string): boolean {
const message: RemoteCommandMessage = {
type: 'remote_command',
version: PROTOCOL_VERSION,
requestId: `command_stop_${Date.now()}`,
payload: {
action: 'stop',
gameId,
titleId,
},
};
return this.send(message);
}
private createHelloMessage(pairingToken?: string): HelloMessage {
return {
type: 'hello',
version: PROTOCOL_VERSION,
requestId: `hello_${Date.now()}`,
payload: {
client: 'mobile-web',
clientVersion: CLIENT_VERSION,
pairingToken,
capabilities: {
supportsDeltaValues: true,
supportsTrainerSwitch: true,
},
},
};
}
private handleMessage(event: MessageEvent): void {
try {
const parsed = JSON.parse(String(event.data)) as unknown;
if (!isIncomingMessage(parsed)) {
this.handlers.onError('Received an invalid protocol message.');
return;
}
this.handlers.onMessage(parsed);
} catch (error) {
this.handlers.onError(error instanceof Error ? error.message : 'Failed to parse websocket message.');
}
}
}
-166
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@@ -1,166 +0,0 @@
import { readInitialRemoteUrl, readInitialWebSocketUrl } from './constants';
import type { GameStatusPayload, InstalledAppSummary, InstalledAppsPayload, TrainerMetaPayload } from './protocol';
export enum EConnectionStatus {
Idle = 'idle',
Connecting = 'connecting',
Connected = 'connected',
Error = 'error',
}
export type PanelState = {
connectionStatus: EConnectionStatus;
wsUrl: string;
remoteUrl: string;
trainerMeta: TrainerMetaPayload | null;
gameStatus: GameStatusPayload | null;
installedApps: InstalledAppSummary[];
installedAppsUpdatedAt: string | null;
values: Record<string, unknown>;
pendingTargets: Record<string, boolean>;
pinnedTargets: Record<string, true>;
lastError: string | null;
};
export type PanelAction =
| { type: 'setWsUrl'; wsUrl: string }
| { type: 'setRemoteUrl'; remoteUrl: string }
| { type: 'connecting' }
| { type: 'connected' }
| { type: 'disconnected' }
| { type: 'trainerMeta'; payload: TrainerMetaPayload }
| { type: 'gameStatus'; payload: GameStatusPayload }
| { type: 'installedApps'; payload: InstalledAppsPayload }
| { type: 'trainerValues'; payload: Record<string, unknown> }
| { type: 'valueChanged'; target: string; value: unknown }
| { type: 'setPending'; target: string; pending: boolean }
| { type: 'trainerChanged' }
| { type: 'setPinnedTargets'; pinned: Record<string, true> }
| { type: 'togglePinnedTarget'; target: string }
| { type: 'error'; message: string | null };
export function createInitialPanelState(): PanelState {
return {
connectionStatus: EConnectionStatus.Idle,
wsUrl: readInitialWebSocketUrl(),
remoteUrl: readInitialRemoteUrl(),
trainerMeta: null,
gameStatus: null,
installedApps: [],
installedAppsUpdatedAt: null,
values: {},
pendingTargets: {},
pinnedTargets: {},
lastError: null,
};
}
export function panelReducer(state: PanelState, action: PanelAction): PanelState {
switch (action.type) {
case 'setWsUrl':
return {
...state,
wsUrl: action.wsUrl,
};
case 'setRemoteUrl':
return {
...state,
remoteUrl: action.remoteUrl,
};
case 'connecting':
return {
...state,
connectionStatus: EConnectionStatus.Connecting,
lastError: null,
};
case 'connected':
return {
...state,
connectionStatus: EConnectionStatus.Connected,
lastError: null,
};
case 'disconnected':
return {
...state,
connectionStatus: EConnectionStatus.Idle,
trainerMeta: null,
gameStatus: null,
values: {},
pendingTargets: {},
lastError: null,
};
case 'trainerMeta':
return {
...state,
trainerMeta: action.payload,
pendingTargets: {},
};
case 'gameStatus':
return {
...state,
gameStatus: action.payload,
};
case 'installedApps':
return {
...state,
installedApps: action.payload.apps,
installedAppsUpdatedAt: action.payload.updatedAt,
};
case 'trainerValues':
return {
...state,
values: action.payload,
};
case 'valueChanged':
return {
...state,
values: {
...state.values,
[action.target]: action.value,
},
pendingTargets: {
...state.pendingTargets,
[action.target]: false,
},
};
case 'setPending':
return {
...state,
pendingTargets: {
...state.pendingTargets,
[action.target]: action.pending,
},
};
case 'trainerChanged':
return {
...state,
trainerMeta: null,
values: {},
pendingTargets: {},
pinnedTargets: {},
};
case 'setPinnedTargets':
return {
...state,
pinnedTargets: action.pinned,
};
case 'togglePinnedTarget': {
const next = { ...state.pinnedTargets };
if (next[action.target]) {
delete next[action.target];
} else {
next[action.target] = true;
}
return {
...state,
pinnedTargets: next,
};
}
case 'error':
return {
...state,
connectionStatus: action.message && state.connectionStatus !== EConnectionStatus.Connected ? EConnectionStatus.Error : state.connectionStatus,
lastError: action.message,
};
}
}
+50
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@@ -0,0 +1,50 @@
import { describe, expect, it } from 'vitest';
import type { InstalledAppSummary } from '../../../protocol/messages';
import { buildLibraryGames, filterLibraryGames, getCurrentGame } from './games';
import { togglePinnedGame } from '../pinned-games/game-pin-storage';
const apps: InstalledAppSummary[] = [
{
platform: 'steam',
sku: 'one',
correlationId: 'steam:one',
displayName: 'Alpha Game',
gameId: 'game-one',
location: 'C:\\Games\\Alpha',
alternateLocations: [],
},
{
platform: 'epic',
sku: 'two',
correlationId: 'epic:two',
displayName: 'Beta Game',
gameId: 'game-two',
location: 'C:\\Games\\Beta',
alternateLocations: [],
},
];
describe('library models', () => {
it('projects running and pinned games and filters them', () => {
const games = buildLibraryGames(apps, {
instanceId: 'status',
updatedAt: 'now',
session: { state: 'running', event: 'snapshot', gameId: 'game-two' },
trainer: { state: 'idle', event: 'snapshot' },
}, null, { 'game-one': true });
expect(getCurrentGame(games)?.id).toBe('game-two');
expect(games.find((game) => game.id === 'game-one')?.pinned).toBe(true);
expect(filterLibraryGames(games, 'alpha').map((game) => game.id)).toEqual(['game-one']);
});
it('toggles pins without mutating the current set', () => {
const game = buildLibraryGames([apps[0]], null, null, {})[0];
const current = {};
const next = togglePinnedGame(game, current);
expect(next).toEqual({ 'game-one': true });
expect(current).toEqual({});
expect(togglePinnedGame(game, next)).toEqual({});
});
});
@@ -1,5 +1,5 @@
import { formatHumanLabel } from '@/lib/utils';
import type { GameStatusPayload, InstalledAppSummary, TrainerSummary } from './protocol';
import { formatHumanLabel } from '@/shared/lib/ui';
import type { GameStatusPayload, InstalledAppSummary, TrainerSummary } from '../../../protocol/messages';
export type LibraryGame = {
id: string;
@@ -1,5 +1,5 @@
import { loadStringSet, saveStringSet } from './storage';
import type { LibraryGame } from './game-library';
import { loadStringSet, saveStringSet } from '../../shared/storage';
import type { LibraryGame } from '../model/games';
const STORAGE_KEY = 'wand-remote.pinned-games.v1';
+22
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@@ -0,0 +1,22 @@
import { useCallback, useEffect, useState } from 'react';
import type { LibraryGame } from '../model/games';
import { loadPinnedGameIds, savePinnedGameIds, togglePinnedGame } from './game-pin-storage';
export function useGamePins() {
const [pinnedGameIds, setPinnedGameIds] = useState<Record<string, true>>({});
useEffect(() => {
setPinnedGameIds(loadPinnedGameIds());
}, []);
const togglePin = useCallback((game: LibraryGame) => {
setPinnedGameIds((current) => {
const next = togglePinnedGame(game, current);
savePinnedGameIds(next);
return next;
});
}, []);
return { pinnedGameIds, togglePin };
}
@@ -1,6 +1,6 @@
import { useState } from 'react';
import { getGameCoverLabel, type LibraryGame } from '../game-library';
import { getGameCoverLabel, type LibraryGame } from '../model/games';
type GameCoverProps = {
game: LibraryGame;
@@ -1,11 +1,15 @@
import { memo, useMemo, type ReactNode } from 'react';
import { msg } from '@lingui/core/macro';
import { Plural, Trans } from '@lingui/react/macro';
import { useLingui } from '@lingui/react';
import { Icon, type IconName } from '@/components/ui/icon';
import { Icon, type IconName } from '@/shared/ui/Icon';
import { cn } from '@/shared/lib/ui';
import { cn } from '@/lib/utils';
import { filterLibraryGames, formatHours, getLibrarySections, shortPath, type LibraryGame } from '../game-library';
import { SearchInput } from '@/shared/ui/SearchInput';
import { filterLibraryGames, formatHours, getLibrarySections, shortPath, type LibraryGame } from '../model/games';
import { GameCover } from './GameCover';
import { SearchInput } from './SearchInput';
type LibraryDrawerProps = {
games: LibraryGame[];
@@ -19,6 +23,7 @@ type LibraryDrawerProps = {
};
const LibraryDrawerBase = ({ games, query, canLaunch, onClose, onPin, onPlay, onStop, onQueryChange }: LibraryDrawerProps) => {
const { _ } = useLingui();
const filteredGames = useMemo(() => filterLibraryGames(games, query), [games, query]);
const sections = useMemo(() => getLibrarySections(filteredGames), [filteredGames]);
@@ -26,34 +31,40 @@ const LibraryDrawerBase = ({ games, query, canLaunch, onClose, onPin, onPlay, on
<div className="flex h-full flex-col">
<header className="remote-glass-header flex items-center gap-2.5 border-b px-3.5 py-3.5">
<div className="min-w-0 flex-1">
<h2 className="text-lg font-bold text-(--deck-fg)">Library</h2>
<p className="mt-0.5 font-mono text-[11px] text-(--deck-fg-4)">{games.length} games detected</p>
<h2 className="text-lg font-bold text-(--deck-fg)">
<Trans>Library</Trans>
</h2>
<p className="mt-0.5 font-mono text-[11px] text-(--deck-fg-4)">
<Plural value={games.length} one="# game detected" other="# games detected" />
</p>
</div>
<button type="button" aria-label="Close library" className="remote-glass-control flex size-8 items-center justify-center rounded-[8px] border text-(--deck-fg-2) hover:text-(--deck-fg)" onClick={onClose}>
<button type="button" aria-label={_(msg`Close library`)} className="remote-glass-control flex size-8 items-center justify-center rounded-[8px] border text-(--deck-fg-2) hover:text-(--deck-fg)" onClick={onClose}>
<Icon className="size-4" name="x" />
</button>
</header>
<div className="border-b border-white/6 px-3.5 py-2.5">
<SearchInput value={query} placeholder="Search games" onChange={onQueryChange} />
<SearchInput value={query} placeholder={_(msg`Search games`)} onChange={onQueryChange} />
</div>
<div className="remote-scrollbar-hidden min-h-0 flex-1 overflow-y-auto overscroll-contain pb-6">
{sections.running ? (
<GameSection accent count={1} icon="dot" title="Now Playing">
<GameSection accent count={1} icon="dot" title={_(msg`Now Playing`)}>
<GameRow game={sections.running} canLaunch={canLaunch} query={query} onPin={onPin} onPlay={onPlay} onStop={onStop} />
</GameSection>
) : null}
{sections.pinned.length > 0 ? (
<GameSection count={sections.pinned.length} icon="star-filled" title="Favorites">
<GameSection count={sections.pinned.length} icon="star-filled" title={_(msg`Favorites`)}>
{sections.pinned.map((game) => <GameRow key={game.id} game={game} canLaunch={canLaunch} query={query} onPin={onPin} onPlay={onPlay} onStop={onStop} />)}
</GameSection>
) : null}
{sections.rest.length > 0 ? (
<GameSection count={sections.rest.length} title="All Games">
<GameSection count={sections.rest.length} title={_(msg`All Games`)}>
{sections.rest.map((game) => <GameRow key={game.id} game={game} canLaunch={canLaunch} query={query} onPin={onPin} onPlay={onPlay} onStop={onStop} />)}
</GameSection>
) : null}
{filteredGames.length === 0 ? (
<p className="px-8 py-10 text-center text-[13px] text-(--deck-fg-4)">No games match "{query}"</p>
<p className="px-8 py-10 text-center text-[13px] text-(--deck-fg-4)">
<Trans>No games match "{query}"</Trans>
</p>
) : null}
</div>
</div>
@@ -94,6 +105,7 @@ type GameRowProps = {
};
const GameRow = ({ game, canLaunch, query, onPin, onPlay, onStop }: GameRowProps) => {
const { _ } = useLingui();
const hours = formatHours(game.hours);
const handlePin = () => onPin(game);
const handlePlay = () => onPlay(game);
@@ -110,11 +122,11 @@ const GameRow = ({ game, canLaunch, query, onPin, onPlay, onStop }: GameRowProps
</div>
</div>
<div className="flex shrink-0 gap-1">
<IconButton active={game.pinned} label={game.pinned ? 'Remove favorite' : 'Favorite game'} icon={game.pinned ? 'star-filled' : 'star'} onClick={handlePin} />
<IconButton active={game.pinned} label={game.pinned ? _(msg`Remove favorite`) : _(msg`Favorite game`)} icon={game.pinned ? 'star-filled' : 'star'} onClick={handlePin} />
{game.running ? (
<IconButton danger label="Stop playing" icon="stop" onClick={onStop} />
<IconButton danger label={_(msg`Stop playing`)} icon="stop" onClick={onStop} />
) : (
<IconButton disabled={!canLaunch || !game.gameId} play label="Play" icon="play" onClick={handlePlay} />
<IconButton disabled={!canLaunch || !game.gameId} play label={_(msg`Play`)} icon="play" onClick={handlePlay} />
)}
</div>
</article>
+345
View File
@@ -0,0 +1,345 @@
msgid ""
msgstr ""
"POT-Creation-Date: 2026-06-15 00:17+0300\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: @lingui/cli\n"
"Language: de-DE\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Plural-Forms: \n"
#. placeholder {0}: games.length
#: src/library/ui/LibraryDrawer.tsx
msgid "{0, plural, one {# game detected} other {# games detected}}"
msgstr "{0, plural, one {# Spiel erkannt} other {# Spiele erkannt}}"
#. placeholder {0}: trainer.totalVisibleCheats
#: src/app/app.tsx
msgid "{0} matches"
msgstr "{0} Treffer"
#: src/trainer/ui/CategorySection.tsx
msgid "{cheatCount} mods"
msgstr "{cheatCount} Mods"
#: src/trainer/ui/CategorySection.tsx
msgid "{cheatCount} mods · {enabledCount}/{toggleCount} on"
msgstr "{cheatCount} Mods · {enabledCount}/{toggleCount} an"
#: src/app/ui/SettingsDrawer.tsx
msgid "Accent Color"
msgstr "Akzentfarbe"
#: src/app/ui/SettingsDrawer.tsx
msgid "Active Session"
msgstr "Aktive Sitzung"
#: src/trainer/ui/QuickActions.tsx
msgid "Add"
msgstr "Hinzufügen"
#: src/trainer/ui/QuickActions.tsx
msgid "Add Preset"
msgstr "Preset hinzufügen"
#: src/library/ui/LibraryDrawer.tsx
msgid "All Games"
msgstr "Alle Spiele"
#: src/app/ui/SettingsDrawer.tsx
msgid "Amber"
msgstr "Bernstein"
#: src/trainer/controls/ActionButton.tsx
msgid "Apply"
msgstr "Anwenden"
#: src/app/ui/SettingsDrawer.tsx
msgid "Bridge"
msgstr "Bridge"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Bridge offline"
msgstr "Bridge offline"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Browse library"
msgstr "Bibliothek öffnen"
#: src/trainer/ui/QuickActions.tsx
msgid "Cancel"
msgstr "Abbrechen"
#: src/trainer/ui/category-labels.ts
msgid "Challenge"
msgstr "Herausforderung"
#: src/trainer/ui/category-labels.ts
msgid "Character"
msgstr "Charakter"
#: src/trainer/ui/category-labels.ts
msgid "Cheats"
msgstr "Cheats"
#: src/shared/ui/SearchInput.tsx
msgid "Clear search"
msgstr "Suche leeren"
#: src/shared/ui/Drawer.tsx
msgid "Close drawer"
msgstr "Leiste schließen"
#: src/library/ui/LibraryDrawer.tsx
msgid "Close library"
msgstr "Bibliothek schließen"
#: src/trainer/ui/QuickActions.tsx
msgid "Close preset modal"
msgstr "Preset-Fenster schließen"
#: src/app/ui/SettingsDrawer.tsx
msgid "Close settings"
msgstr "Einstellungen schließen"
#: src/app/ui/SettingsDrawer.tsx
msgid "Cobalt"
msgstr "Kobalt"
#: src/trainer/ui/category-labels.ts
msgid "Crafting"
msgstr "Handwerk"
#: src/app/ui/SettingsDrawer.tsx
msgid "Crimson"
msgstr "Karminrot"
#: src/app/ui/SettingsDrawer.tsx
msgid "Custom"
msgstr "Eigene"
#: src/app/ui/SettingsDrawer.tsx
msgid "Cyan"
msgstr "Cyan"
#. placeholder {0}: preset.name
#: src/trainer/ui/QuickActions.tsx
msgid "Delete preset {0}"
msgstr "Preset {0} löschen"
#. placeholder {0}: trainer.totalCheats
#: src/app/app.tsx
msgid "END · {0} MODS"
msgstr "ENDE · {0} MODS"
#: src/trainer/ui/category-labels.ts
msgid "Enemies"
msgstr "Gegner"
#: src/library/ui/LibraryDrawer.tsx
#: src/trainer/ui/TrainerHeader.tsx
msgid "Favorite game"
msgstr "Spiel favorisieren"
#: src/library/ui/LibraryDrawer.tsx
msgid "Favorites"
msgstr "Favoriten"
#: src/trainer/ui/category-labels.ts
msgid "Game"
msgstr "Spiel"
#: src/app/ui/SettingsDrawer.tsx
msgid "GO"
msgstr "START"
#: src/app/ui/TopBar.tsx
msgid "Idle · no game"
msgstr "Inaktiv · kein Spiel"
#: src/trainer/ui/category-labels.ts
msgid "Inventory"
msgstr "Inventar"
#: src/trainer/ui/category-labels.ts
msgid "Items"
msgstr "Gegenstände"
#: src/app/ui/SettingsDrawer.tsx
msgid "Language"
msgstr "Sprache"
#: src/app/ui/FloatingDock.tsx
#: src/library/ui/LibraryDrawer.tsx
msgid "Library"
msgstr "Bibliothek"
#: src/app/ui/SettingsDrawer.tsx
msgid "Lime"
msgstr "Limette"
#: src/app/ui/StatusPill.tsx
msgid "LINKING"
msgstr "VERBINDET"
#: src/app/ui/StatusPill.tsx
msgid "LIVE"
msgstr "LIVE"
#: src/app/ui/SettingsDrawer.tsx
msgid "Magenta"
msgstr "Magenta"
#: src/trainer/ui/QuickActions.tsx
msgid "Name"
msgstr "Name"
#: src/trainer/ui/QuickActions.tsx
msgid "New preset"
msgstr "Neues Preset"
#: src/app/ui/SettingsDrawer.tsx
msgid "No active game session."
msgstr "Keine aktive Spielsitzung."
#: src/app/ui/SessionPlaceholder.tsx
msgid "No game is running yet. Open the library and launch one to start tweaking."
msgstr "Es läuft noch kein Spiel. Öffnen Sie die Bibliothek und starten Sie eines, um loszulegen."
#: src/library/ui/LibraryDrawer.tsx
msgid "No games match \"{query}\""
msgstr "Keine Spiele für „{query}“"
#. placeholder {0}: trainer.query
#: src/app/app.tsx
msgid "No mods match \"{0}\""
msgstr "Keine Mods für „{0}“"
#: src/trainer/controls/SelectionControl.tsx
msgid "No options"
msgstr "Keine Optionen"
#: src/app/ui/FloatingDock.tsx
msgid "No session"
msgstr "Keine Sitzung"
#: src/library/ui/LibraryDrawer.tsx
msgid "Now Playing"
msgstr "Wird gespielt"
#: src/app/ui/StatusPill.tsx
msgid "OFFLINE"
msgstr "OFFLINE"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Open Settings"
msgstr "Einstellungen öffnen"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Open Settings to point Wand at your trainer bridge over WebSocket."
msgstr "Öffnen Sie die Einstellungen, um Wand über WebSocket mit Ihrer Trainer-Bridge zu verbinden."
#: src/trainer/ui/QuickActions.tsx
msgid "Panic Off"
msgstr "Alles aus"
#: src/trainer/ui/category-labels.ts
msgid "Physics"
msgstr "Physik"
#: src/trainer/ui/category-labels.ts
msgid "Pinned"
msgstr "Angeheftet"
#: src/library/ui/LibraryDrawer.tsx
msgid "Play"
msgstr "Spielen"
#: src/trainer/ui/category-labels.ts
msgid "Player"
msgstr "Spieler"
#: src/trainer/ui/QuickActions.tsx
msgid "Preset name"
msgstr "Preset-Name"
#: src/library/ui/LibraryDrawer.tsx
#: src/trainer/ui/TrainerHeader.tsx
msgid "Remove favorite"
msgstr "Favorit entfernen"
#: src/trainer/ui/category-labels.ts
msgid "Resources"
msgstr "Ressourcen"
#: src/trainer/ui/QuickActions.tsx
msgid "Save"
msgstr "Speichern"
#: src/library/ui/LibraryDrawer.tsx
msgid "Search games"
msgstr "Spiele suchen"
#: src/app/app.tsx
msgid "Search mods"
msgstr "Mods suchen"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Select a game"
msgstr "Spiel auswählen"
#: src/app/ui/SettingsDrawer.tsx
msgid "Session"
msgstr "Sitzung"
#: src/app/ui/FloatingDock.tsx
#: src/app/ui/SettingsDrawer.tsx
#: src/app/ui/TopBar.tsx
msgid "Settings"
msgstr "Einstellungen"
#: src/trainer/ui/category-labels.ts
msgid "Stats"
msgstr "Werte"
#: src/app/ui/SettingsDrawer.tsx
msgid "STOP"
msgstr "STOPP"
#: src/library/ui/LibraryDrawer.tsx
msgid "Stop playing"
msgstr "Beenden"
#: src/trainer/ui/category-labels.ts
msgid "Teleport"
msgstr "Teleport"
#: src/trainer/ui/TrainerHeader.tsx
msgid "Trainer Active"
msgstr "Trainer aktiv"
#: src/trainer/ui/category-labels.ts
msgid "Vehicles"
msgstr "Fahrzeuge"
#: src/app/ui/SettingsDrawer.tsx
msgid "Violet"
msgstr "Violett"
#. placeholder {0}: WEB_CONTRACT.defaultRemotePort
#: src/app/ui/SettingsDrawer.tsx
msgid "wand remote · port {0}"
msgstr "wand remote · Port {0}"
#: src/trainer/ui/category-labels.ts
msgid "Weapons"
msgstr "Waffen"
#: src/trainer/ui/category-labels.ts
msgid "World"
msgstr "Welt"
+345
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@@ -0,0 +1,345 @@
msgid ""
msgstr ""
"POT-Creation-Date: 2026-06-14 23:42+0300\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: @lingui/cli\n"
"Language: en\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Plural-Forms: \n"
#. placeholder {0}: games.length
#: src/library/ui/LibraryDrawer.tsx
msgid "{0, plural, one {# game detected} other {# games detected}}"
msgstr "{0, plural, one {# game detected} other {# games detected}}"
#. placeholder {0}: trainer.totalVisibleCheats
#: src/app/app.tsx
msgid "{0} matches"
msgstr "{0} matches"
#: src/trainer/ui/CategorySection.tsx
msgid "{cheatCount} mods"
msgstr "{cheatCount} mods"
#: src/trainer/ui/CategorySection.tsx
msgid "{cheatCount} mods · {enabledCount}/{toggleCount} on"
msgstr "{cheatCount} mods · {enabledCount}/{toggleCount} on"
#: src/app/ui/SettingsDrawer.tsx
msgid "Accent Color"
msgstr "Accent Color"
#: src/app/ui/SettingsDrawer.tsx
msgid "Active Session"
msgstr "Active Session"
#: src/trainer/ui/QuickActions.tsx
msgid "Add"
msgstr "Add"
#: src/trainer/ui/QuickActions.tsx
msgid "Add Preset"
msgstr "Add Preset"
#: src/library/ui/LibraryDrawer.tsx
msgid "All Games"
msgstr "All Games"
#: src/app/ui/SettingsDrawer.tsx
msgid "Amber"
msgstr "Amber"
#: src/trainer/controls/ActionButton.tsx
msgid "Apply"
msgstr "Apply"
#: src/app/ui/SettingsDrawer.tsx
msgid "Bridge"
msgstr "Bridge"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Bridge offline"
msgstr "Bridge offline"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Browse library"
msgstr "Browse library"
#: src/trainer/ui/QuickActions.tsx
msgid "Cancel"
msgstr "Cancel"
#: src/trainer/ui/category-labels.ts
msgid "Challenge"
msgstr "Challenge"
#: src/trainer/ui/category-labels.ts
msgid "Character"
msgstr "Character"
#: src/trainer/ui/category-labels.ts
msgid "Cheats"
msgstr "Cheats"
#: src/shared/ui/SearchInput.tsx
msgid "Clear search"
msgstr "Clear search"
#: src/shared/ui/Drawer.tsx
msgid "Close drawer"
msgstr "Close drawer"
#: src/library/ui/LibraryDrawer.tsx
msgid "Close library"
msgstr "Close library"
#: src/trainer/ui/QuickActions.tsx
msgid "Close preset modal"
msgstr "Close preset modal"
#: src/app/ui/SettingsDrawer.tsx
msgid "Close settings"
msgstr "Close settings"
#: src/app/ui/SettingsDrawer.tsx
msgid "Cobalt"
msgstr "Cobalt"
#: src/trainer/ui/category-labels.ts
msgid "Crafting"
msgstr "Crafting"
#: src/app/ui/SettingsDrawer.tsx
msgid "Crimson"
msgstr "Crimson"
#: src/app/ui/SettingsDrawer.tsx
msgid "Custom"
msgstr "Custom"
#: src/app/ui/SettingsDrawer.tsx
msgid "Cyan"
msgstr "Cyan"
#. placeholder {0}: preset.name
#: src/trainer/ui/QuickActions.tsx
msgid "Delete preset {0}"
msgstr "Delete preset {0}"
#. placeholder {0}: trainer.totalCheats
#: src/app/app.tsx
msgid "END · {0} MODS"
msgstr "END · {0} MODS"
#: src/trainer/ui/category-labels.ts
msgid "Enemies"
msgstr "Enemies"
#: src/library/ui/LibraryDrawer.tsx
#: src/trainer/ui/TrainerHeader.tsx
msgid "Favorite game"
msgstr "Favorite game"
#: src/library/ui/LibraryDrawer.tsx
msgid "Favorites"
msgstr "Favorites"
#: src/trainer/ui/category-labels.ts
msgid "Game"
msgstr "Game"
#: src/app/ui/SettingsDrawer.tsx
msgid "GO"
msgstr "GO"
#: src/app/ui/TopBar.tsx
msgid "Idle · no game"
msgstr "Idle · no game"
#: src/trainer/ui/category-labels.ts
msgid "Inventory"
msgstr "Inventory"
#: src/trainer/ui/category-labels.ts
msgid "Items"
msgstr "Items"
#: src/app/ui/SettingsDrawer.tsx
msgid "Language"
msgstr "Language"
#: src/app/ui/FloatingDock.tsx
#: src/library/ui/LibraryDrawer.tsx
msgid "Library"
msgstr "Library"
#: src/app/ui/SettingsDrawer.tsx
msgid "Lime"
msgstr "Lime"
#: src/app/ui/StatusPill.tsx
msgid "LINKING"
msgstr "LINKING"
#: src/app/ui/StatusPill.tsx
msgid "LIVE"
msgstr "LIVE"
#: src/app/ui/SettingsDrawer.tsx
msgid "Magenta"
msgstr "Magenta"
#: src/trainer/ui/QuickActions.tsx
msgid "Name"
msgstr "Name"
#: src/trainer/ui/QuickActions.tsx
msgid "New preset"
msgstr "New preset"
#: src/app/ui/SettingsDrawer.tsx
msgid "No active game session."
msgstr "No active game session."
#: src/app/ui/SessionPlaceholder.tsx
msgid "No game is running yet. Open the library and launch one to start tweaking."
msgstr "No game is running yet. Open the library and launch one to start tweaking."
#: src/library/ui/LibraryDrawer.tsx
msgid "No games match \"{query}\""
msgstr "No games match \"{query}\""
#. placeholder {0}: trainer.query
#: src/app/app.tsx
msgid "No mods match \"{0}\""
msgstr "No mods match \"{0}\""
#: src/trainer/controls/SelectionControl.tsx
msgid "No options"
msgstr "No options"
#: src/app/ui/FloatingDock.tsx
msgid "No session"
msgstr "No session"
#: src/library/ui/LibraryDrawer.tsx
msgid "Now Playing"
msgstr "Now Playing"
#: src/app/ui/StatusPill.tsx
msgid "OFFLINE"
msgstr "OFFLINE"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Open Settings"
msgstr "Open Settings"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Open Settings to point Wand at your trainer bridge over WebSocket."
msgstr "Open Settings to point Wand at your trainer bridge over WebSocket."
#: src/trainer/ui/QuickActions.tsx
msgid "Panic Off"
msgstr "Panic Off"
#: src/trainer/ui/category-labels.ts
msgid "Physics"
msgstr "Physics"
#: src/trainer/ui/category-labels.ts
msgid "Pinned"
msgstr "Pinned"
#: src/library/ui/LibraryDrawer.tsx
msgid "Play"
msgstr "Play"
#: src/trainer/ui/category-labels.ts
msgid "Player"
msgstr "Player"
#: src/trainer/ui/QuickActions.tsx
msgid "Preset name"
msgstr "Preset name"
#: src/library/ui/LibraryDrawer.tsx
#: src/trainer/ui/TrainerHeader.tsx
msgid "Remove favorite"
msgstr "Remove favorite"
#: src/trainer/ui/category-labels.ts
msgid "Resources"
msgstr "Resources"
#: src/trainer/ui/QuickActions.tsx
msgid "Save"
msgstr "Save"
#: src/library/ui/LibraryDrawer.tsx
msgid "Search games"
msgstr "Search games"
#: src/app/app.tsx
msgid "Search mods"
msgstr "Search mods"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Select a game"
msgstr "Select a game"
#: src/app/ui/SettingsDrawer.tsx
msgid "Session"
msgstr "Session"
#: src/app/ui/FloatingDock.tsx
#: src/app/ui/SettingsDrawer.tsx
#: src/app/ui/TopBar.tsx
msgid "Settings"
msgstr "Settings"
#: src/trainer/ui/category-labels.ts
msgid "Stats"
msgstr "Stats"
#: src/app/ui/SettingsDrawer.tsx
msgid "STOP"
msgstr "STOP"
#: src/library/ui/LibraryDrawer.tsx
msgid "Stop playing"
msgstr "Stop playing"
#: src/trainer/ui/category-labels.ts
msgid "Teleport"
msgstr "Teleport"
#: src/trainer/ui/TrainerHeader.tsx
msgid "Trainer Active"
msgstr "Trainer Active"
#: src/trainer/ui/category-labels.ts
msgid "Vehicles"
msgstr "Vehicles"
#: src/app/ui/SettingsDrawer.tsx
msgid "Violet"
msgstr "Violet"
#. placeholder {0}: WEB_CONTRACT.defaultRemotePort
#: src/app/ui/SettingsDrawer.tsx
msgid "wand remote · port {0}"
msgstr "wand remote · port {0}"
#: src/trainer/ui/category-labels.ts
msgid "Weapons"
msgstr "Weapons"
#: src/trainer/ui/category-labels.ts
msgid "World"
msgstr "World"
+345
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@@ -0,0 +1,345 @@
msgid ""
msgstr ""
"POT-Creation-Date: 2026-06-15 00:17+0300\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: @lingui/cli\n"
"Language: es-ES\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Plural-Forms: \n"
#. placeholder {0}: games.length
#: src/library/ui/LibraryDrawer.tsx
msgid "{0, plural, one {# game detected} other {# games detected}}"
msgstr "{0, plural, one {# juego detectado} other {# juegos detectados}}"
#. placeholder {0}: trainer.totalVisibleCheats
#: src/app/app.tsx
msgid "{0} matches"
msgstr "{0} coincidencias"
#: src/trainer/ui/CategorySection.tsx
msgid "{cheatCount} mods"
msgstr "{cheatCount} mods"
#: src/trainer/ui/CategorySection.tsx
msgid "{cheatCount} mods · {enabledCount}/{toggleCount} on"
msgstr "{cheatCount} mods · {enabledCount}/{toggleCount} activos"
#: src/app/ui/SettingsDrawer.tsx
msgid "Accent Color"
msgstr "Color de acento"
#: src/app/ui/SettingsDrawer.tsx
msgid "Active Session"
msgstr "Sesión activa"
#: src/trainer/ui/QuickActions.tsx
msgid "Add"
msgstr "Añadir"
#: src/trainer/ui/QuickActions.tsx
msgid "Add Preset"
msgstr "Añadir preajuste"
#: src/library/ui/LibraryDrawer.tsx
msgid "All Games"
msgstr "Todos los juegos"
#: src/app/ui/SettingsDrawer.tsx
msgid "Amber"
msgstr "Ámbar"
#: src/trainer/controls/ActionButton.tsx
msgid "Apply"
msgstr "Aplicar"
#: src/app/ui/SettingsDrawer.tsx
msgid "Bridge"
msgstr "Puente"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Bridge offline"
msgstr "Puente desconectado"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Browse library"
msgstr "Explorar biblioteca"
#: src/trainer/ui/QuickActions.tsx
msgid "Cancel"
msgstr "Cancelar"
#: src/trainer/ui/category-labels.ts
msgid "Challenge"
msgstr "Desafío"
#: src/trainer/ui/category-labels.ts
msgid "Character"
msgstr "Personaje"
#: src/trainer/ui/category-labels.ts
msgid "Cheats"
msgstr "Trucos"
#: src/shared/ui/SearchInput.tsx
msgid "Clear search"
msgstr "Borrar búsqueda"
#: src/shared/ui/Drawer.tsx
msgid "Close drawer"
msgstr "Cerrar panel"
#: src/library/ui/LibraryDrawer.tsx
msgid "Close library"
msgstr "Cerrar biblioteca"
#: src/trainer/ui/QuickActions.tsx
msgid "Close preset modal"
msgstr "Cerrar ventana de preajuste"
#: src/app/ui/SettingsDrawer.tsx
msgid "Close settings"
msgstr "Cerrar ajustes"
#: src/app/ui/SettingsDrawer.tsx
msgid "Cobalt"
msgstr "Cobalto"
#: src/trainer/ui/category-labels.ts
msgid "Crafting"
msgstr "Fabricación"
#: src/app/ui/SettingsDrawer.tsx
msgid "Crimson"
msgstr "Carmesí"
#: src/app/ui/SettingsDrawer.tsx
msgid "Custom"
msgstr "Personalizado"
#: src/app/ui/SettingsDrawer.tsx
msgid "Cyan"
msgstr "Cian"
#. placeholder {0}: preset.name
#: src/trainer/ui/QuickActions.tsx
msgid "Delete preset {0}"
msgstr "Eliminar preajuste {0}"
#. placeholder {0}: trainer.totalCheats
#: src/app/app.tsx
msgid "END · {0} MODS"
msgstr "FIN · {0} MODS"
#: src/trainer/ui/category-labels.ts
msgid "Enemies"
msgstr "Enemigos"
#: src/library/ui/LibraryDrawer.tsx
#: src/trainer/ui/TrainerHeader.tsx
msgid "Favorite game"
msgstr "Marcar favorito"
#: src/library/ui/LibraryDrawer.tsx
msgid "Favorites"
msgstr "Favoritos"
#: src/trainer/ui/category-labels.ts
msgid "Game"
msgstr "Juego"
#: src/app/ui/SettingsDrawer.tsx
msgid "GO"
msgstr "IR"
#: src/app/ui/TopBar.tsx
msgid "Idle · no game"
msgstr "Inactivo · sin juego"
#: src/trainer/ui/category-labels.ts
msgid "Inventory"
msgstr "Inventario"
#: src/trainer/ui/category-labels.ts
msgid "Items"
msgstr "Objetos"
#: src/app/ui/SettingsDrawer.tsx
msgid "Language"
msgstr "Idioma"
#: src/app/ui/FloatingDock.tsx
#: src/library/ui/LibraryDrawer.tsx
msgid "Library"
msgstr "Biblioteca"
#: src/app/ui/SettingsDrawer.tsx
msgid "Lime"
msgstr "Lima"
#: src/app/ui/StatusPill.tsx
msgid "LINKING"
msgstr "CONECTANDO"
#: src/app/ui/StatusPill.tsx
msgid "LIVE"
msgstr "EN VIVO"
#: src/app/ui/SettingsDrawer.tsx
msgid "Magenta"
msgstr "Magenta"
#: src/trainer/ui/QuickActions.tsx
msgid "Name"
msgstr "Nombre"
#: src/trainer/ui/QuickActions.tsx
msgid "New preset"
msgstr "Nuevo preajuste"
#: src/app/ui/SettingsDrawer.tsx
msgid "No active game session."
msgstr "No hay sesión de juego activa."
#: src/app/ui/SessionPlaceholder.tsx
msgid "No game is running yet. Open the library and launch one to start tweaking."
msgstr "Aún no hay ningún juego en marcha. Abre la biblioteca e inicia uno para empezar a ajustar."
#: src/library/ui/LibraryDrawer.tsx
msgid "No games match \"{query}\""
msgstr "Ningún juego coincide con «{query}»"
#. placeholder {0}: trainer.query
#: src/app/app.tsx
msgid "No mods match \"{0}\""
msgstr "Ningún mod coincide con «{0}»"
#: src/trainer/controls/SelectionControl.tsx
msgid "No options"
msgstr "Sin opciones"
#: src/app/ui/FloatingDock.tsx
msgid "No session"
msgstr "Sin sesión"
#: src/library/ui/LibraryDrawer.tsx
msgid "Now Playing"
msgstr "Jugando ahora"
#: src/app/ui/StatusPill.tsx
msgid "OFFLINE"
msgstr "SIN CONEXIÓN"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Open Settings"
msgstr "Abrir ajustes"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Open Settings to point Wand at your trainer bridge over WebSocket."
msgstr "Abre los ajustes para conectar Wand con tu puente de trainer por WebSocket."
#: src/trainer/ui/QuickActions.tsx
msgid "Panic Off"
msgstr "Apagar todo"
#: src/trainer/ui/category-labels.ts
msgid "Physics"
msgstr "Física"
#: src/trainer/ui/category-labels.ts
msgid "Pinned"
msgstr "Fijados"
#: src/library/ui/LibraryDrawer.tsx
msgid "Play"
msgstr "Jugar"
#: src/trainer/ui/category-labels.ts
msgid "Player"
msgstr "Jugador"
#: src/trainer/ui/QuickActions.tsx
msgid "Preset name"
msgstr "Nombre del preajuste"
#: src/library/ui/LibraryDrawer.tsx
#: src/trainer/ui/TrainerHeader.tsx
msgid "Remove favorite"
msgstr "Quitar favorito"
#: src/trainer/ui/category-labels.ts
msgid "Resources"
msgstr "Recursos"
#: src/trainer/ui/QuickActions.tsx
msgid "Save"
msgstr "Guardar"
#: src/library/ui/LibraryDrawer.tsx
msgid "Search games"
msgstr "Buscar juegos"
#: src/app/app.tsx
msgid "Search mods"
msgstr "Buscar mods"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Select a game"
msgstr "Elige un juego"
#: src/app/ui/SettingsDrawer.tsx
msgid "Session"
msgstr "Sesión"
#: src/app/ui/FloatingDock.tsx
#: src/app/ui/SettingsDrawer.tsx
#: src/app/ui/TopBar.tsx
msgid "Settings"
msgstr "Ajustes"
#: src/trainer/ui/category-labels.ts
msgid "Stats"
msgstr "Estadísticas"
#: src/app/ui/SettingsDrawer.tsx
msgid "STOP"
msgstr "PARAR"
#: src/library/ui/LibraryDrawer.tsx
msgid "Stop playing"
msgstr "Detener"
#: src/trainer/ui/category-labels.ts
msgid "Teleport"
msgstr "Teletransporte"
#: src/trainer/ui/TrainerHeader.tsx
msgid "Trainer Active"
msgstr "Trainer activo"
#: src/trainer/ui/category-labels.ts
msgid "Vehicles"
msgstr "Vehículos"
#: src/app/ui/SettingsDrawer.tsx
msgid "Violet"
msgstr "Violeta"
#. placeholder {0}: WEB_CONTRACT.defaultRemotePort
#: src/app/ui/SettingsDrawer.tsx
msgid "wand remote · port {0}"
msgstr "wand remote · puerto {0}"
#: src/trainer/ui/category-labels.ts
msgid "Weapons"
msgstr "Armas"
#: src/trainer/ui/category-labels.ts
msgid "World"
msgstr "Mundo"
+345
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@@ -0,0 +1,345 @@
msgid ""
msgstr ""
"POT-Creation-Date: 2026-06-15 00:17+0300\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: @lingui/cli\n"
"Language: fr-FR\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Plural-Forms: \n"
#. placeholder {0}: games.length
#: src/library/ui/LibraryDrawer.tsx
msgid "{0, plural, one {# game detected} other {# games detected}}"
msgstr "{0, plural, one {# jeu détecté} other {# jeux détectés}}"
#. placeholder {0}: trainer.totalVisibleCheats
#: src/app/app.tsx
msgid "{0} matches"
msgstr "{0} résultats"
#: src/trainer/ui/CategorySection.tsx
msgid "{cheatCount} mods"
msgstr "{cheatCount} mods"
#: src/trainer/ui/CategorySection.tsx
msgid "{cheatCount} mods · {enabledCount}/{toggleCount} on"
msgstr "{cheatCount} mods · {enabledCount}/{toggleCount} actifs"
#: src/app/ui/SettingsDrawer.tsx
msgid "Accent Color"
msgstr "Couleur d'accent"
#: src/app/ui/SettingsDrawer.tsx
msgid "Active Session"
msgstr "Session active"
#: src/trainer/ui/QuickActions.tsx
msgid "Add"
msgstr "Ajouter"
#: src/trainer/ui/QuickActions.tsx
msgid "Add Preset"
msgstr "Ajouter un préréglage"
#: src/library/ui/LibraryDrawer.tsx
msgid "All Games"
msgstr "Tous les jeux"
#: src/app/ui/SettingsDrawer.tsx
msgid "Amber"
msgstr "Ambre"
#: src/trainer/controls/ActionButton.tsx
msgid "Apply"
msgstr "Appliquer"
#: src/app/ui/SettingsDrawer.tsx
msgid "Bridge"
msgstr "Pont"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Bridge offline"
msgstr "Pont hors ligne"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Browse library"
msgstr "Parcourir la bibliothèque"
#: src/trainer/ui/QuickActions.tsx
msgid "Cancel"
msgstr "Annuler"
#: src/trainer/ui/category-labels.ts
msgid "Challenge"
msgstr "Défi"
#: src/trainer/ui/category-labels.ts
msgid "Character"
msgstr "Personnage"
#: src/trainer/ui/category-labels.ts
msgid "Cheats"
msgstr "Triches"
#: src/shared/ui/SearchInput.tsx
msgid "Clear search"
msgstr "Effacer la recherche"
#: src/shared/ui/Drawer.tsx
msgid "Close drawer"
msgstr "Fermer le panneau"
#: src/library/ui/LibraryDrawer.tsx
msgid "Close library"
msgstr "Fermer la bibliothèque"
#: src/trainer/ui/QuickActions.tsx
msgid "Close preset modal"
msgstr "Fermer la fenêtre de préréglage"
#: src/app/ui/SettingsDrawer.tsx
msgid "Close settings"
msgstr "Fermer les paramètres"
#: src/app/ui/SettingsDrawer.tsx
msgid "Cobalt"
msgstr "Cobalt"
#: src/trainer/ui/category-labels.ts
msgid "Crafting"
msgstr "Artisanat"
#: src/app/ui/SettingsDrawer.tsx
msgid "Crimson"
msgstr "Cramoisi"
#: src/app/ui/SettingsDrawer.tsx
msgid "Custom"
msgstr "Personnalisé"
#: src/app/ui/SettingsDrawer.tsx
msgid "Cyan"
msgstr "Cyan"
#. placeholder {0}: preset.name
#: src/trainer/ui/QuickActions.tsx
msgid "Delete preset {0}"
msgstr "Supprimer le préréglage {0}"
#. placeholder {0}: trainer.totalCheats
#: src/app/app.tsx
msgid "END · {0} MODS"
msgstr "FIN · {0} MODS"
#: src/trainer/ui/category-labels.ts
msgid "Enemies"
msgstr "Ennemis"
#: src/library/ui/LibraryDrawer.tsx
#: src/trainer/ui/TrainerHeader.tsx
msgid "Favorite game"
msgstr "Mettre en favori"
#: src/library/ui/LibraryDrawer.tsx
msgid "Favorites"
msgstr "Favoris"
#: src/trainer/ui/category-labels.ts
msgid "Game"
msgstr "Jeu"
#: src/app/ui/SettingsDrawer.tsx
msgid "GO"
msgstr "GO"
#: src/app/ui/TopBar.tsx
msgid "Idle · no game"
msgstr "Inactif · aucun jeu"
#: src/trainer/ui/category-labels.ts
msgid "Inventory"
msgstr "Inventaire"
#: src/trainer/ui/category-labels.ts
msgid "Items"
msgstr "Objets"
#: src/app/ui/SettingsDrawer.tsx
msgid "Language"
msgstr "Langue"
#: src/app/ui/FloatingDock.tsx
#: src/library/ui/LibraryDrawer.tsx
msgid "Library"
msgstr "Bibliothèque"
#: src/app/ui/SettingsDrawer.tsx
msgid "Lime"
msgstr "Citron vert"
#: src/app/ui/StatusPill.tsx
msgid "LINKING"
msgstr "CONNEXION"
#: src/app/ui/StatusPill.tsx
msgid "LIVE"
msgstr "EN DIRECT"
#: src/app/ui/SettingsDrawer.tsx
msgid "Magenta"
msgstr "Magenta"
#: src/trainer/ui/QuickActions.tsx
msgid "Name"
msgstr "Nom"
#: src/trainer/ui/QuickActions.tsx
msgid "New preset"
msgstr "Nouveau préréglage"
#: src/app/ui/SettingsDrawer.tsx
msgid "No active game session."
msgstr "Aucune session de jeu active."
#: src/app/ui/SessionPlaceholder.tsx
msgid "No game is running yet. Open the library and launch one to start tweaking."
msgstr "Aucun jeu n'est lancé. Ouvrez la bibliothèque et lancez-en un pour commencer."
#: src/library/ui/LibraryDrawer.tsx
msgid "No games match \"{query}\""
msgstr "Aucun jeu pour « {query} »"
#. placeholder {0}: trainer.query
#: src/app/app.tsx
msgid "No mods match \"{0}\""
msgstr "Aucun mod pour « {0} »"
#: src/trainer/controls/SelectionControl.tsx
msgid "No options"
msgstr "Aucune option"
#: src/app/ui/FloatingDock.tsx
msgid "No session"
msgstr "Aucune session"
#: src/library/ui/LibraryDrawer.tsx
msgid "Now Playing"
msgstr "En cours"
#: src/app/ui/StatusPill.tsx
msgid "OFFLINE"
msgstr "HORS LIGNE"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Open Settings"
msgstr "Ouvrir les paramètres"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Open Settings to point Wand at your trainer bridge over WebSocket."
msgstr "Ouvrez les paramètres pour connecter Wand à votre pont de trainer via WebSocket."
#: src/trainer/ui/QuickActions.tsx
msgid "Panic Off"
msgstr "Tout désactiver"
#: src/trainer/ui/category-labels.ts
msgid "Physics"
msgstr "Physique"
#: src/trainer/ui/category-labels.ts
msgid "Pinned"
msgstr "Épinglés"
#: src/library/ui/LibraryDrawer.tsx
msgid "Play"
msgstr "Jouer"
#: src/trainer/ui/category-labels.ts
msgid "Player"
msgstr "Joueur"
#: src/trainer/ui/QuickActions.tsx
msgid "Preset name"
msgstr "Nom du préréglage"
#: src/library/ui/LibraryDrawer.tsx
#: src/trainer/ui/TrainerHeader.tsx
msgid "Remove favorite"
msgstr "Retirer des favoris"
#: src/trainer/ui/category-labels.ts
msgid "Resources"
msgstr "Ressources"
#: src/trainer/ui/QuickActions.tsx
msgid "Save"
msgstr "Enregistrer"
#: src/library/ui/LibraryDrawer.tsx
msgid "Search games"
msgstr "Rechercher des jeux"
#: src/app/app.tsx
msgid "Search mods"
msgstr "Rechercher des mods"
#: src/app/ui/SessionPlaceholder.tsx
msgid "Select a game"
msgstr "Choisir un jeu"
#: src/app/ui/SettingsDrawer.tsx
msgid "Session"
msgstr "Session"
#: src/app/ui/FloatingDock.tsx
#: src/app/ui/SettingsDrawer.tsx
#: src/app/ui/TopBar.tsx
msgid "Settings"
msgstr "Paramètres"
#: src/trainer/ui/category-labels.ts
msgid "Stats"
msgstr "Stats"
#: src/app/ui/SettingsDrawer.tsx
msgid "STOP"
msgstr "STOP"
#: src/library/ui/LibraryDrawer.tsx
msgid "Stop playing"
msgstr "Arrêter"
#: src/trainer/ui/category-labels.ts
msgid "Teleport"
msgstr "Téléportation"
#: src/trainer/ui/TrainerHeader.tsx
msgid "Trainer Active"
msgstr "Trainer actif"
#: src/trainer/ui/category-labels.ts
msgid "Vehicles"
msgstr "Véhicules"
#: src/app/ui/SettingsDrawer.tsx
msgid "Violet"
msgstr "Violet"
#. placeholder {0}: WEB_CONTRACT.defaultRemotePort
#: src/app/ui/SettingsDrawer.tsx
msgid "wand remote · port {0}"
msgstr "wand remote · port {0}"
#: src/trainer/ui/category-labels.ts
msgid "Weapons"
msgstr "Armes"
#: src/trainer/ui/category-labels.ts
msgid "World"
msgstr "Monde"

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