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3 Commits
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| 8f14ee2939 | |||
| 9ba60a09a7 | |||
| 108feeafa8 |
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---
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name: Bug report
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about: Create a report to help us improve
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title: ''
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labels: bug
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assignees: k1tbyte
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---
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**WeMod version**: X.X.X
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**Patcher version**: X.X.X
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**Describe the bug**
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A clear and concise description of what the bug is.
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**To Reproduce**
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Steps to reproduce the behavior:
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1. Go to '...'
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2. Click on '....'
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3. Scroll down to '....'
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4. See error
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**Expected behavior**
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A clear and concise description of what you expected to happen.
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**Screenshots**
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If applicable, add screenshots to help explain your problem.
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**Additional context**
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Add any other context about the problem here.
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@@ -0,0 +1,20 @@
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---
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name: Feature request
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about: Suggest an idea for this project
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title: ''
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labels: ''
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assignees: ''
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---
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**Is your feature request related to a problem? Please describe.**
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A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
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**Describe the solution you'd like**
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A clear and concise description of what you want to happen.
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**Describe alternatives you've considered**
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A clear and concise description of any alternative solutions or features you've considered.
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**Additional context**
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Add any other context or screenshots about the feature request here.
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+111
@@ -0,0 +1,111 @@
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# Contributing to WeMod Patcher
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Thank you for your interest in the WeMod Patcher project! This document provides guidelines for contributing to the project.
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## Table of Contents
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- [Development Environment Setup](#development-environment-setup)
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- [Bug Reports](#bug-reports)
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- [Feature Suggestions](#feature-suggestions)
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- [Creating a Pull Request](#creating-a-pull-request)
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- [Code Style](#code-style)
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- [Testing](#testing)
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- [License](#license)
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## Code of Conduct
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By participating in this project, you commit to maintaining respectful interactions with all community members. Any form of insults, harassment, or other unacceptable behavior will not be tolerated.
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## Project Structure
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The project consists of the following main components:
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- **WeModPatcher** - Main project containing the patcher logic and user interface
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- **AsarSharp** - Library for working with ASAR archives (used for unpacking and modifying WeMod files)
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- **Core** - Core of the patcher, including static and dynamic patching
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- **Models** - Data models used in the project
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- **View** - User interface components
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## Development Environment Setup
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1. Clone the repository:
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```
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git clone https://github.com/k1tbyte/Wemod-Patcher.git
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```
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2. Open the solution `Wemod-Patcher.sln` in Visual Studio or JetBrains Rider.
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3. Restore NuGet packages.
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4. Build the project.
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## Bug Reports
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If you've found a bug, please create an Issue with a detailed description:
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- WeMod Patcher version
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- WeMod version where the problem occurred
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- Detailed steps to reproduce the bug
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- Expected and actual behavior
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- Screenshots or error logs (if available)
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## Feature Suggestions
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Suggestions for new features or improvements are welcome! Create an Issue describing your idea, explaining:
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- What problem the proposed improvement solves
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- How you envision implementing this feature
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- Potential alternatives you've considered
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## Creating a Pull Request
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1. Fork the repository.
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2. Create a branch with a descriptive name:
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```
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git checkout -b feature/feature-name
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```
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or
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```
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git checkout -b fix/fix-name
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```
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3. Make the necessary changes and commit with clear, descriptive messages.
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4. Ensure your code follows the project's style.
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5. Push the branch to your fork:
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```
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git push origin your-branch-name
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```
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6. Create a Pull Request to the main repository.
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7. In the Pull Request description, explain the changes made and why they're necessary.
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## Code Style
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- Use C# naming conventions:
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- PascalCase for class, method, and property names
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- camelCase for local variables and parameters
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- _camelCase for private fields
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- Add comments for complex code sections or patching methods
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- Follow SOLID and DRY principles
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## Testing
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Before submitting a Pull Request, ensure that:
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1. Your code compiles without errors
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2. You've manually tested the functionality
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3. The patch works with the current version of WeMod
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4. Changes don't break existing functionality
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## License
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By contributing, you agree that your contributions will be licensed under the [Apache License 2.0](LICENSE.md).
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---
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Thank you for contributing to the WeMod Patcher project!
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@@ -10,6 +10,9 @@ namespace WeModPatcher
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public const string Owner = "k1tbyte";
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public static readonly string RepositoryUrl = $"https://github.com/{Owner}/{RepoName}";
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public static readonly Version Version;
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public static readonly string WeModBrandName = "Wand";
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public static readonly string WeModExeName = "Wand.exe";
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public static readonly string[] WeModRootFolders = { "WeMod", "Wand" };
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// cmp dword ptr [rdx], 0
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// jnz loc_XXXXXXXX
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@@ -137,7 +137,7 @@ namespace WeModPatcher.Core
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new StaticPatcher(latestPath, logger, config).Patch();
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}
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new RuntimePatcher(Path.Combine(latestPath, "WeMod.exe"))
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new RuntimePatcher(Path.Combine(latestPath, Constants.WeModExeName))
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.StartProcess();
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}
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@@ -145,7 +145,7 @@ namespace WeModPatcher.Core
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public static void KillWeMod()
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{
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Process[] processes = Process.GetProcessesByName("WeMod");
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Process[] processes = Process.GetProcessesByName(Constants.WeModBrandName);
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for (int i = 0; processes.Length > i || i < 5; i++)
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{
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foreach (var process in processes)
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@@ -160,7 +160,7 @@ namespace WeModPatcher.Core
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}
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}
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processes = Process.GetProcessesByName("WeMod");
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processes = Process.GetProcessesByName(Constants.WeModBrandName);
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Thread.Sleep(250);
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}
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@@ -64,7 +64,7 @@ namespace WeModPatcher.Core
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_asarPath = Path.Combine(weModRootFolder, "resources", "app.asar");
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_unpackedPath = Path.Combine(weModRootFolder, "resources", "app.asar.unpacked");
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_backupPath = Path.Combine(weModRootFolder, "resources", "app.asar.backup");
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_exePath = Path.Combine(_weModRootFolder, "WeMod.exe");
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_exePath = Path.Combine(_weModRootFolder, Constants.WeModExeName);
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}
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private static string GetFetchFieldName(string targetFunction)
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@@ -161,7 +161,7 @@ namespace WeModPatcher.Core
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CheckPathExists = true,
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AddExtension = true,
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SupportMultiDottedExtensions = false,
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FileName = "WeMod",
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FileName = Constants.WeModBrandName,
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};
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if(fileDialog.ShowDialog() != DialogResult.OK)
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@@ -51,5 +51,5 @@ using System.Windows;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.2.0")]
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[assembly: AssemblyFileVersion("1.0.2.0")]
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[assembly: AssemblyVersion("1.0.3.0")]
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[assembly: AssemblyFileVersion("1.0.3.0")]
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@@ -11,7 +11,7 @@ namespace WeModPatcher.Utils
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{
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try
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{
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return File.Exists(Path.Combine(root, "WeMod.exe")) &&
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return File.Exists(Path.Combine(root, Constants.WeModExeName)) &&
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File.Exists(Path.Combine(root, "resources", "app.asar"));
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}
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catch
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@@ -23,15 +23,17 @@ namespace WeModPatcher.Utils
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public static string FindWeModDirectory()
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{
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string localAppDataPath = Environment.GetEnvironmentVariable("LOCALAPPDATA");
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string defaultDir = Path.Combine(localAppDataPath ?? "", "WeMod");
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if (!Directory.Exists(defaultDir))
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foreach (var folder in Constants.WeModRootFolders)
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{
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return null;
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var weModDir = Path.Combine(localAppDataPath ?? "", folder);
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if(Directory.Exists(weModDir))
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{
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return FindLatestWeMod(weModDir);
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}
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}
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return FindLatestWeMod(defaultDir);
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return null;
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}
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public static string Base64Decode(string base64EncodedData)
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@@ -119,7 +119,7 @@ namespace WeModPatcher.View.MainWindow
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// This shit doesn't look at the hash and verify() always returns true
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//using X509Certificate2 cert = new X509Certificate2(X509Certificate.CreateFromSignedFile(filePath));
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var restoreExeResult = MemoryUtils.PatchFile( Path.Combine( WeModPath, "WeMod.exe"),
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var restoreExeResult = MemoryUtils.PatchFile( Path.Combine( WeModPath, Constants.WeModExeName),
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Constants.ExePatchSignature, Constants.ExePatchSignature.OriginalBytes);
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if (restoreExeResult == -1)
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{
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@@ -129,7 +129,7 @@ namespace WeModPatcher.View.MainWindow
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{
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Log(restoreExeResult == 0 ?
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"Signature exe is original, does not require restoration"
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: "WeMod.exe restored successfully", ELogType.Success);
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: $"{Constants.WeModExeName} restored successfully", ELogType.Success);
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}
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}
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catch
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Reference in New Issue
Block a user