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Author SHA1 Message Date
kitbyte 9ed3d270e3 1.0.1.0 - fixed WeMod overlay breakage when using runtime patch 2025-04-01 23:42:39 +03:00
kitbyte e534c08f88 Update README.md 2025-03-24 16:08:16 +02:00
k1tbyte fcf47673af Update README.md 2025-03-24 15:22:02 +02:00
7 changed files with 39 additions and 8 deletions
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@@ -1,4 +1,8 @@
<div align="center">
![logo](./assets/icon.svg)
---
<h1>WeMod Patcher</h1>
</div>
@@ -15,11 +19,14 @@ With this patch you will be able to use the latest version together with Pro.
## 💫 What features will be available?
✅ Unlimited usage time <br/>
No ads <br/>
Disabling automatic updates (optional) <br/>
✅ Automatic patching of new WeMod versions <br/>
✅ AI Game guides <br/>
✅ Saving mods <br/>
✅ Exclusive to pro subscription customization for hacks <br/>
✅ Hotkeys (hotkey functionality is broken after static patching for unknown reason) <br/>
❌ Connect phone <br/>
❌ Hotkeys (hotkey functionality breaks after patch for unknown reason)
## 👀 How to use?
@@ -34,15 +41,28 @@ With this patch you will be able to use the latest version together with Pro.
- I applied the patch but when I inject I get stuck on 'Loading mods...'.
- Just close WeMod and try again
- During the game, some hacks are enabled without my input
- This is a bug after the patch, you have to turn off hotkeys in WeMod settings
- Why is the patch executable file size so large? It seems to me that you want to harm my system.
- The thing is that the application is written in Electron, so it also puts chromium, nodejs and some libraries in the exe. Maybe Electron is a temporary solution and in the future I will consider another option
- This is a bug after the static patch, you have to turn off hotkeys in WeMod settings
- VirusTotal claims that this program is a malware/trojan.
- Perhaps the patcher does have the same signatures as malware (virtual memory patching). But this is a false positive, you can look at the source code or even build the patcher yourself.
- Does this application transfer any data to the Internet from my computer?
- The short answer is NO. This application does not need access to the Internet. The most it does is download updates if you want it to.
- What makes this application better than other patchers?
- All actions related to patches are performed on your computer. No files of unknown origin will be downloaded.
---
## 🖼️ Screenshots
![1](./assets/screenshots/app1.png)
![2](./assets/screenshots/app2.png)
---
## 📜 License
This project is licensed under the Apache-2.0 - see the [LICENSE](LICENSE.txt) file for details.
This project is licensed under the Apache-2.0 - see the [LICENSE](LICENSE.md) file for details.
---
## ❤️ Support
[![ko-fi](https://www.ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/kitbyte)
---
[![Star History Chart](https://api.star-history.com/svg?repos=k1tbyte/Wemod-Patcher&type=Date)](https://www.star-history.com/#k1tbyte/Wemod-Patcher&Date)
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@@ -44,13 +44,22 @@ namespace WeModPatcher.Core
var debugEvent = new Imports.DEBUG_EVENT();
var processIds = new List<uint>();
while (Imports.WaitForDebugEvent(ref debugEvent, 1000))
while (Imports.WaitForDebugEvent(ref debugEvent, uint.MaxValue))
{
var code = debugEvent.dwDebugEventCode;
if (code == Imports.CREATE_PROCESS_DEBUG_EVENT)
{
processIds.Add(debugEvent.dwProcessId);
}
else if (code == Imports.EXIT_PROCESS_DEBUG_EVENT)
{
processIds.Remove(debugEvent.dwProcessId);
if(processIds.Count == 0)
{
break;
}
}
else if (code == Imports.EXCEPTION_DEBUG_EVENT)
{
var exceptionInfo = Imports.MapUnmanagedStructure<Imports.EXCEPTION_DEBUG_INFO>(debugEvent.Union);
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@@ -51,5 +51,5 @@ using System.Windows;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.1.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -247,6 +247,7 @@ namespace WeModPatcher.Utils.Win32
public const uint DEBUG_PROCESS = 0x00000001;
public const uint DBG_CONTINUE = 0x00010002;
public const uint CREATE_PROCESS_DEBUG_EVENT = 3;
public const uint EXIT_PROCESS_DEBUG_EVENT = 5;
public const uint EXCEPTION_DEBUG_EVENT = 1;
public const uint LOAD_DLL_DEBUG_EVENT = 6;
public const uint OUTPUT_DEBUG_STRING_EVENT = 8;
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