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fix: correct TryKillProcess retry loop condition
The loop "for (int i = 0; processes.Length > i || i < 5; i++)" compared the process count to the loop index and, because of the "|| i < 5", always ran at least 5 iterations of Thread.Sleep(250) -- stalling ~1.25s before every patch/restore even when WeMod was not running. Use "processes.Length > 0 && i < 5" so it retries only while a target process is still alive, capped at 5 attempts. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -11,7 +11,12 @@ namespace WandEnhancer.Utils
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public static void TryKillProcess(string processName)
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{
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Process[] processes = Process.GetProcessesByName(processName);
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for (int i = 0; processes.Length > i || i < 5; i++)
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// Retry while any target process is still alive, capped at 5 attempts.
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// The previous condition (processes.Length > i || i < 5) compared the
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// process count to the loop index and, because of the "|| i < 5", always
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// ran at least 5 iterations — sleeping ~1.25s even when the process was
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// never running.
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for (int i = 0; processes.Length > 0 && i < 5; i++)
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{
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foreach (var process in processes)
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{
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