Files
Card-Collection-Manager-3/tests/set_service_tests.cpp
T
Sebastian Dine e5c830e945 minor: New Game Digimon Digi-Battle (#17)
* digimon digi battle added to supported games

* sonarqube update

* readme update

---------

Co-authored-by: sdine <sdine@sdine.com>
2026-07-19 12:06:57 +02:00

214 lines
7.5 KiB
C++

#include <doctest/doctest.h>
#include "ccm/games/IGameModule.hpp"
#include "ccm/ports/ISetRepository.hpp"
#include "ccm/services/SetService.hpp"
#include <vector>
using namespace ccm;
namespace {
class FakeSetSource final : public ISetSource {
public:
Result<std::vector<Set>> result = Result<std::vector<Set>>::err("not set");
int calls = 0;
Result<std::vector<Set>> fetchAll() override {
++calls;
return result;
}
};
class FakeGameModule final : public IGameModule {
public:
FakeSetSource source;
Game gameId;
explicit FakeGameModule(Game id) : gameId(id) {}
Game id() const noexcept override { return gameId; }
std::string dirName() const override {
if (gameId == Game::Magic) return "magic";
if (gameId == Game::Pokemon) return "pokemon";
return "yugioh";
}
std::string displayName() const override { return dirName(); }
ISetSource& setSource() override { return source; }
};
class InMemSetRepo final : public ISetRepository {
public:
std::vector<Set> stored;
bool hasStored = false;
bool failSave = false;
Result<std::vector<Set>> load(Game) override {
if (!hasStored) return Result<std::vector<Set>>::err("no cache");
return Result<std::vector<Set>>::ok(stored);
}
Result<void> save(Game, const std::vector<Set>& s) override {
if (failSave) return Result<void>::err("save failed");
stored = s;
hasStored = true;
return Result<void>::ok();
}
};
} // namespace
TEST_SUITE("SetService") {
TEST_CASE("updateSets fetches via the registered module and persists the result") {
InMemSetRepo repo;
SetService svc{repo};
FakeGameModule magic{Game::Magic};
magic.source.result = Result<std::vector<Set>>::ok({
{"lea", "Alpha", "1993/08/05"},
});
svc.registerModule(&magic);
const auto out = svc.updateSets(Game::Magic);
REQUIRE(out.isOk());
CHECK(out.value().size() == 1);
CHECK(magic.source.calls == 1);
// Cache is now warm.
const auto cached = svc.getSets(Game::Magic);
REQUIRE(cached.isOk());
CHECK(cached.value() == out.value());
}
TEST_CASE("updateSets fails cleanly for unregistered games") {
InMemSetRepo repo;
SetService svc{repo};
const auto out = svc.updateSets(Game::Pokemon);
CHECK(out.isErr());
}
TEST_CASE("propagates upstream fetch errors without persisting") {
InMemSetRepo repo;
SetService svc{repo};
FakeGameModule pokemon{Game::Pokemon};
pokemon.source.result = Result<std::vector<Set>>::err("upstream is down");
svc.registerModule(&pokemon);
const auto out = svc.updateSets(Game::Pokemon);
CHECK(out.isErr());
CHECK_FALSE(repo.hasStored);
}
TEST_CASE("Pokemon module is routed independently of Magic") {
// Both modules registered; updating Pokemon must hit the Pokemon
// source and persist under the Pokemon Game key without disturbing
// a previously cached Magic list.
InMemSetRepo repo;
SetService svc{repo};
FakeGameModule magic{Game::Magic};
magic.source.result = Result<std::vector<Set>>::ok({
{"lea", "Alpha", "1993/08/05"},
});
FakeGameModule pokemon{Game::Pokemon};
pokemon.source.result = Result<std::vector<Set>>::ok({
{"base1", "Base", "1999/01/09"},
});
svc.registerModule(&magic);
svc.registerModule(&pokemon);
REQUIRE(svc.updateSets(Game::Magic).isOk());
const auto poke = svc.updateSets(Game::Pokemon);
REQUIRE(poke.isOk());
REQUIRE(poke.value().size() == 1);
CHECK(poke.value().front().id == "base1");
CHECK(magic.source.calls == 1);
CHECK(pokemon.source.calls == 1);
}
TEST_CASE("YuGiOh module routes independently when all games are registered") {
InMemSetRepo repo;
SetService svc{repo};
FakeGameModule magic{Game::Magic};
magic.source.result = Result<std::vector<Set>>::ok({{"lea", "Alpha", "1993/08/05"}});
FakeGameModule pokemon{Game::Pokemon};
pokemon.source.result = Result<std::vector<Set>>::ok({{"base1", "Base", "1999/01/09"}});
FakeGameModule yugioh{Game::YuGiOh};
yugioh.source.result = Result<std::vector<Set>>::ok({{"LOB", "Legend of Blue Eyes", "2002/03/08"}});
svc.registerModule(&magic);
svc.registerModule(&pokemon);
svc.registerModule(&yugioh);
REQUIRE(svc.updateSets(Game::Magic).isOk());
REQUIRE(svc.updateSets(Game::Pokemon).isOk());
const auto ygo = svc.updateSets(Game::YuGiOh);
REQUIRE(ygo.isOk());
CHECK(ygo.value().front().id == "LOB");
CHECK(magic.source.calls == 1);
CHECK(pokemon.source.calls == 1);
CHECK(yugioh.source.calls == 1);
}
TEST_CASE("DigiBattle99 module routes independently when all games are registered") {
InMemSetRepo repo;
SetService svc{repo};
FakeGameModule magic{Game::Magic};
magic.source.result = Result<std::vector<Set>>::ok({{"lea", "Alpha", "1993/08/05"}});
FakeGameModule pokemon{Game::Pokemon};
pokemon.source.result = Result<std::vector<Set>>::ok({{"base1", "Base", "1999/01/09"}});
FakeGameModule yugioh{Game::YuGiOh};
yugioh.source.result = Result<std::vector<Set>>::ok({{"LOB", "Legend of Blue Eyes", "2002/03/08"}});
FakeGameModule digi{Game::DigiBattle99};
digi.source.result = Result<std::vector<Set>>::ok(
{{"series-1-starter-set", "Series 1 Starter Set", "1999/06/01"}});
svc.registerModule(&magic);
svc.registerModule(&pokemon);
svc.registerModule(&yugioh);
svc.registerModule(&digi);
REQUIRE(svc.updateSets(Game::Magic).isOk());
REQUIRE(svc.updateSets(Game::Pokemon).isOk());
REQUIRE(svc.updateSets(Game::YuGiOh).isOk());
const auto out = svc.updateSets(Game::DigiBattle99);
REQUIRE(out.isOk());
CHECK(out.value().front().id == "series-1-starter-set");
CHECK(magic.source.calls == 1);
CHECK(pokemon.source.calls == 1);
CHECK(yugioh.source.calls == 1);
CHECK(digi.source.calls == 1);
}
TEST_CASE("updateSets propagates repository save failures") {
InMemSetRepo repo;
repo.failSave = true;
SetService svc{repo};
FakeGameModule magic{Game::Magic};
magic.source.result = Result<std::vector<Set>>::ok({{"lea", "Alpha", "1993/08/05"}});
svc.registerModule(&magic);
const auto out = svc.updateSets(Game::Magic);
REQUIRE(out.isErr());
CHECK(out.error() == "save failed");
}
TEST_CASE("registering a second module for same game id overwrites previous one") {
InMemSetRepo repo;
SetService svc{repo};
FakeGameModule firstMagic{Game::Magic};
firstMagic.source.result = Result<std::vector<Set>>::ok({{"a", "First", "2000/01/01"}});
FakeGameModule secondMagic{Game::Magic};
secondMagic.source.result = Result<std::vector<Set>>::ok({{"b", "Second", "2001/01/01"}});
svc.registerModule(&firstMagic);
svc.registerModule(&secondMagic);
const auto out = svc.updateSets(Game::Magic);
REQUIRE(out.isOk());
REQUIRE(out.value().size() == 1);
CHECK(out.value().front().id == "b");
CHECK(firstMagic.source.calls == 0);
CHECK(secondMagic.source.calls == 1);
}
}