major: initial release

* initial development

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* pokemon

* pokemon

* pokemon

* pokemon

* pokemon

* pokemon

* improvements

* improvements

* ci/cd

* ci/cd

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

---------

Co-authored-by: sdine <sdine@sdine.com>
This commit is contained in:
Sebastian Dine
2026-05-09 11:05:47 +02:00
committed by GitHub
parent 13262fa015
commit 55ace147bc
149 changed files with 12611 additions and 0 deletions
@@ -0,0 +1,32 @@
#pragma once
// JsonSetRepository: persists vector<Set> to `<dataStorage>/<game>/sets.json`.
#include "ccm/games/IGameModule.hpp"
#include "ccm/ports/IFileSystem.hpp"
#include "ccm/ports/ISetRepository.hpp"
#include "ccm/services/ConfigService.hpp"
#include <functional>
#include <string>
namespace ccm {
class JsonSetRepository final : public ISetRepository {
public:
using DirNameFn = std::function<std::string(Game)>;
JsonSetRepository(IFileSystem& fs, ConfigService& config, DirNameFn dirName);
Result<std::vector<Set>> load(Game game) override;
Result<void> save(Game game, const std::vector<Set>& sets) override;
private:
IFileSystem& fs_;
ConfigService& config_;
DirNameFn dirName_;
[[nodiscard]] std::filesystem::path setsPath(Game game) const;
};
} // namespace ccm