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https://github.com/sebastiandine/Card-Collection-Manager-3.git
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d3b4762b76
* several functions. fixes #1 and #2 * multi selection functionality
72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
#pragma once
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// MagicGameView: IGameView for Magic the Gathering. Owns its three panels
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// (list, selected, edit-dialog state) and delegates persistence to the
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// typed `CollectionService<MagicCard>` reference handed in by the
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// composition root.
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#include "ccm/domain/MagicCard.hpp"
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#include "ccm/games/IGameModule.hpp"
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#include "ccm/services/CardPreviewService.hpp"
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#include "ccm/services/CollectionService.hpp"
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#include "ccm/services/ConfigService.hpp"
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#include "ccm/services/ImageService.hpp"
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#include "ccm/services/SetService.hpp"
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#include "ccm/ui/IGameView.hpp"
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#include <string>
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#include <string_view>
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#include <vector>
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namespace ccm::ui {
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class MagicCardListPanel;
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class MagicSelectedCardPanel;
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class MagicGameView final : public IGameView {
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public:
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MagicGameView(ConfigService& config,
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CollectionService<MagicCard>& collection,
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SetService& sets,
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ImageService& images,
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CardPreviewService& cardPreview,
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IGameModule& module);
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[[nodiscard]] Game gameId() const noexcept override { return Game::Magic; }
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[[nodiscard]] std::string displayName() const override { return "Magic"; }
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wxPanel* listPanel(wxWindow* parent) override;
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wxPanel* selectedPanel(wxWindow* parent) override;
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void refreshCollection(std::optional<std::uint32_t> selectId = std::nullopt) override;
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void onAddCard(wxWindow* parentWindow) override;
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void onEditCard(wxWindow* parentWindow) override;
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void onDeleteCard(wxWindow* parentWindow) override;
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void attachSharedToolbarEdit(wxBitmapButton* edit) override;
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std::string onUpdateSets(wxWindow* parentWindow) override;
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void setFilter(std::string_view filter) override;
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void nudgeSelection(int delta) override;
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void applyTheme(const ThemePalette& palette) override;
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[[nodiscard]] std::string updateSetsMenuLabel() const override { return "Update Magic"; }
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private:
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void ensureSetsLoaded();
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const std::vector<Set>& setsForDialog();
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void syncEditToolbarVisibility();
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ConfigService& config_;
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CollectionService<MagicCard>& collection_;
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SetService& sets_;
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ImageService& images_;
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CardPreviewService& cardPreview_;
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IGameModule& module_;
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MagicCardListPanel* listPanel_{nullptr};
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MagicSelectedCardPanel* selectedPanel_{nullptr};
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wxBitmapButton* sharedEditButton_{nullptr};
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std::vector<Set> setsCache_;
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bool attemptedInitialSetLoad_{false};
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};
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} // namespace ccm::ui
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