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108 lines
3.8 KiB
Markdown
108 lines
3.8 KiB
Markdown
# Card Collection Manager 3
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[](https://sonarcloud.io/summary/new_code?id=sebastiandine_Card-Collection-Manager-3)
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[](https://sonarcloud.io/summary/new_code?id=sebastiandine_Card-Collection-Manager-3)
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Card Collection Manager 3 is an extensible desktop application for managing trading card game collections. It is designed as a practical way to track cards and manage per-card images for large collections, with local per-game data, set synchronization workflows, and a desktop-first UX. The app preserves the established JSON layout from earlier CCM versions so existing collections stay compatible.
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Currently, the application supports the following TCGs:
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- Magic the Gathering
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- Pokemon TCG
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- Yu-Gi-Oh!
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- Yu-Gi-Oh! (Bandai)
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- Digimon (Digi-Battle)
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## Screenshots
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<details open>
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<summary>Magic The Gathering</summary>
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</details>
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<details>
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<summary>Pokemon TCG</summary>
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</details>
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<details>
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<summary>Yu-Gi-Oh!</summary>
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</details>
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<details>
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<summary>Yu-Gi-Oh! (Bandai)</summary>
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</details>
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<details>
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<summary>Digimon (Digi-Battle)</summary>
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</details>
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## Migrating From CCM1 And CCM2
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CCM3 reads the established collection layout, so data from both CCM1 and CCM2 can be copied into the configured CCM3 data directory.
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Basic migration flow:
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1. Close any running CCM app instance that points to the same data folder.
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2. Copy your existing game data into the matching CCM3 game folder:
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- from CCM1: export/copy your collection JSON and images into the corresponding CCM3 game directory.
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- from CCM2: copy per-game `collection.json` and `images/` directories into the same per-game folders in CCM3.
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3. Start CCM3 and confirm the data directory in `File > Settings`.
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If your files are in the expected layout, collections should load without conversion.
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## Technical Overview
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This is a C++20 project with a wxWidgets UI:
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- `core/`: domain logic, services, and infrastructure adapters
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- `ui_wx/`: wxWidgets presentation layer
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- `app/`: executable composition root
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Key libraries used by the project:
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- `cpr` (libcurl-based): REST/HTTP calls
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- `nlohmann/json`: JSON serialization/deserialization
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- `doctest`: unit testing
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Dependency direction is strict: `app -> ui_wx -> core`.
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## Documentation
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Implementation details now live in `docs/`. Start here:
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- [Documentation Index](docs/README.md)
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- [Build Locally Guide](docs/dow-doc-build-locally.md)
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- [Intro For New Developers](docs/intro-to-new-developers.md)
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- [CI/CD Guide](docs/ci-cd-guide.md)
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- [Versioning Guide](docs/versioning.md)
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- [Testing Guide And Test Code Of Conduct](docs/testing-and-test-code-of-conduct.md)
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- [Adding A New Game To Card Collection Manager](docs/adding-a-new-game.md)
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## Previous Implementations
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This project continues earlier versions of Card Collection Manager:
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- [Card Collection Manager (CCM1)](https://github.com/sebastiandine/Card-Collection-Manager): original Java/Swing implementation.
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- [Card Collection Manager 2 (CCM2)](https://github.com/sebastiandine/Card-Collection-Manager-2): Rust/TypeScript (Tauri) rewrite with multi-game support.
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## License
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This project is licensed under the [MIT License](LICENSE).
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Third-party dependencies and assets remain under their respective licenses.
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