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https://github.com/sky-systems/sky_phone.git
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7aa4677b81
* ADD - support extended inventory metadata bridges * FIX - align inventory contract tests
79 lines
2.4 KiB
Lua
79 lines
2.4 KiB
Lua
if Bridge.Inventory.Name ~= "codem" then
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return
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end
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local inventory = exports["codem-inventory"]
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local function normalize(item)
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return Bridge.Inventory.NormalizeItem(item, "info")
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end
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local function get_inventory(source)
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local identifier = Bridge.Framework.GetIdentifier(source)
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return identifier and inventory:GetInventory(identifier, source) or {}
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end
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function Bridge.Inventory.GetResourceName()
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return "codem-inventory"
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end
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function Bridge.Inventory.GetSlot(source, slot_id)
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for _, item in pairs(get_inventory(source)) do
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if tostring(item.slot) == tostring(slot_id) then
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return normalize(item)
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end
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end
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return nil
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end
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function Bridge.Inventory.GetSlotsWithItem(source, item_name, metadata)
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local matches = {}
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local items = inventory:GetItemsByName(source, item_name) or {}
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if items.name then
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items = { items }
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end
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for _, item in pairs(items) do
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local normalized = normalize(item)
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if normalized and normalized.name == item_name
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and Bridge.Inventory.MetadataMatches(normalized.metadata, metadata) then
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matches[#matches + 1] = normalized
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end
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end
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return matches
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end
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function Bridge.Inventory.SetSlotMetadata(source, slot_id, metadata)
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local slot = Bridge.Inventory.GetSlot(source, slot_id)
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if not slot then
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return false
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end
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inventory:SetItemMetadata(source, slot.slot, metadata or {})
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local updated = Bridge.Inventory.GetSlot(source, slot.slot)
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return updated and Bridge.Inventory.MetadataMatches(updated.metadata, metadata or {}) or false
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end
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function Bridge.Inventory.CanCarryItem()
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return true
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end
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function Bridge.Inventory.AddItem(source, item_name, count, slot, metadata)
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return inventory:AddItem(source, item_name, count, slot, metadata or {}) == true
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end
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function Bridge.Inventory.RemoveItem(source, item_name, count, slot, metadata)
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if metadata and not slot then
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local slots = Bridge.Inventory.GetSlotsWithItem(source, item_name, metadata)
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slot = slots[1] and slots[1].slot or nil
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if not slot then
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return 0
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end
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end
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return inventory:RemoveItem(source, item_name, count, slot) == true and count or 0
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end
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function Bridge.Inventory.RegisterUsableItem(item_name, callback)
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return Bridge.Framework.RegisterUsableItem(item_name, function(source, ...)
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callback(source, normalize(Bridge.Inventory.ResolveUsableItem(...)))
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end)
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end
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