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sky_phone/README.md
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sky_phone

FlipTok verification

FlipTok verification is server-authoritative and limited to the framework groups configured in Config.FlipTok.AdminGroups; no command ACE is required. Use /fliptokverify <@handle> [on|off]. Without on or off, the current blue-check state is toggled. The command name is configurable through Config.FlipTok.VerifyCommand. Verification command access uses Config.FlipTok.AdminGroups. The report moderation overview is server-authoritative and independently restricted through Config.FlipTok.ReportAdminGroups.

FlipTok music

Licensed music can be exposed in the composer through Config.FlipTok.MusicTracks. Keep the IDs stable because published videos store the selected ID; URLs must be directly playable by the NUI.

MusicTracks = {
    { Id = "night-drive", Title = "Night Drive", Artist = "Sky Radio", Url = "https://cdn.example.com/night-drive.ogg" },
}

Music app

The standalone Music app plays audio only inside the current player's NUI. It never creates a world sound, voice channel, positional event, or 3D-audio state that another player can hear.

Server-owned MP3/OGG tracks and their optional artwork live directly in sky_phone/config/music. Define only their stable ID, title, and artist in sky_phone/config/music.lua:

Tracks = {
    {
        Id = "night-drive",
        Title = "Night Drive",
        Artist = "Sky Records",
    },
}

The resource searches config/music and all of its subdirectories for files whose name matches the ID. For the example above, place night-drive.ogg or night-drive.mp3 anywhere below that directory. Optional artwork uses the same name with .webp, .png, .jpg, or .jpeg. If both audio formats exist, OGG wins; artwork priority is WEBP, PNG, JPG, then JPEG. More than one file with the selected extension and ID is ambiguous and the server reports it in the console. Folder names may contain spaces, but must not contain path separators or control characters. Do not name a folder itself with a supported audio or artwork extension.

No frontend build is needed when tracks change. Restart the resource so FiveM republishes the files and reloads the track configuration. Keep existing track IDs stable because playlists store those IDs. Moving matching files between subdirectories does not affect playlists.

When upgrading from the previous path-based configuration, rename each audio and artwork file to its existing ID and remove the File and Artwork fields. Do not change the ID itself, otherwise existing playlist entries can no longer resolve the track.

Players can add public YouTube video links to their own library. Metadata is requested through YouTube's oEmbed endpoint on the server, while playback uses the embedded YouTube player only on that player's NUI. Personal songs and playlists are stored per linked iFruit account, or per phone IMEI while signed out, in the sky_phone_music_* tables. Limits and rate controls are configured in config/music.lua.

FlipTok accounts

FlipTok profiles use their own username and password login. Registration requires a linked iFruit account once so an existing creator profile, videos, followers, and verification can be claimed without data loss. Login sessions are stored per phone IMEI and survive resource or server restarts; signing out removes only that device session.

Set a private, stable password pepper in server.cfg before players register. Changing it later invalidates every existing FlipTok password:

set sky_phone_fliptok_password_pepper "replace-with-a-long-random-secret"

Passwords are stored as salted hashes. The pepper is read server-side from the convar and is never included in the NUI bundle.

Standalone FiveM phone built with Vue 3, TypeScript, Pinia, Vue Router, Konsta UI 5, and Tailwind CSS 4. The phone opens through the usable item; /phone is disabled unless Config.Phone.DevelopmentCommand is enabled explicitly. Phone identity and SIM-card behavior are selected independently through Config.Phone.Unique and Config.Sim.Enabled.

An iFruit account is optional. Unlinked devices retain local settings, alarms, media, apps, notes, contacts, and recent calls. Linking from Mail or Settings moves local data into an empty cloud account; an existing cloud dataset wins over local contacts and recents. Signing out keeps an editable local snapshot without deleting cloud data.

Phone identity and SIM modes

Both compatibility switches default to the physical, unique-item behavior:

Config.Phone.Unique = true
Config.Sim.Enabled = true

For backwards compatibility, an omitted switch is also treated as true.

With Config.Phone.Unique = true, every phone item is one transferable physical Device. Its unique 15-digit IMEI is stored in item metadata, so its settings, PIN, local app data, linked iFruit account, and installed SIM travel with that item. The item must be non-stackable.

With Config.Phone.Unique = false, the server assigns each framework character one persistent virtual Device. Possessing any configured phone item grants access to that Device, but the item does not own its IMEI or data. Losing a handset therefore removes access only until the character obtains another one; the replacement opens the same data, PIN, account session, and number. Phone items may be stackable in this mode, although at least one phone item is still required to use or receive the phone. The character mapping is server-authoritative and uses the framework character identifier, never a client-supplied owner value.

With Config.Sim.Enabled = true, a physical registered or anonymous SIM item must be inserted before the Device has cellular service. SIM items remain unique and non-stackable. With Config.Sim.Enabled = false, SIM inventory items are not required. The first time a Device without an attached SIM is resolved, the server creates an anonymous virtual SIM with a random unique phone number using Config.Sim.NumberPrefix and NumberLength; NumberGroups controls its display format. Physical SIM insertion and ejection are disabled in this mode. An already attached physical SIM and its number are preserved when SIM requirements are disabled.

The switches are independent. An automatic number follows a physical handset when unique phones are enabled and follows the character's persistent virtual Device when unique phones are disabled. Likewise, a physical SIM inserted while unique phones are disabled belongs to the character's virtual Device and remains available after replacing the handset.

Existing installations and first use

After changing an existing installation to Config.Phone.Unique = false, the first phone item a character uses establishes the persistent mapping. If that item has a valid legacy IMEI which is not already mapped to another character, the complete existing Device is adopted. This preserves its local content, PIN, linked account, and attached SIM. If the legacy IMEI cannot be adopted, the server creates a fresh virtual Device instead. Historic unique Devices did not record an owner, so the character carrying a handset on its first use after the change is the character that claims it.

When Config.Sim.Enabled = false, an existing attached physical SIM is kept; only Devices without a SIM receive a random virtual one. If SIM cards are enabled again, automatically created virtual SIMs are detached during resource startup so those Devices once again require a physical SIM. Stored character-to-Device mappings remain available, but changing back to unique phones does not copy a virtual Device's data onto an arbitrary inventory item. Treat production mode changes as migrations and restart the resource after updating the configuration.

Requirements

  • ESX Legacy (es_extended), Qbox (qbx_core), or QBCore (qb-core). The bridge selects a running supported framework when Config.Bridge.Framework is set to "auto".
  • A supported inventory: ox_inventory, qb-inventory, lj-inventory, qs-inventory, codem-inventory, core_inventory, mf-inventory, or smx-inventory. The bridge auto-detects a running provider and normalizes metadata, slots, counts, item mutations, and usable-item callbacks. mf-inventory and smx-inventory require ESX. Because SMX stores standard ESX items as stacks, its adapter persists one active Phone/SIM metadata record per player and item type in ESX player metadata.
  • An inventory item named phone. It must be non-stackable when Config.Phone.Unique = true and may be stackable when it is false.
  • When Config.Sim.Enabled = true, two unique, non-stackable inventory items named sky_phone_sim_registered and sky_phone_sim_anonymous. Their metadata is initialized automatically on first use, so shops and crafting recipes add plain items without supplying a number. These item definitions are not required when SIM cards are disabled.
  • oxmysql with MySQL/MariaDB.
  • pma-voice when Config.Calls.VoiceProvider is set to "pma".
  • A FiveManage V3 Media API token for Camera photo/video uploads and Gallery deletion. Set the server-only Config.Media.FiveManage.ApiKey in sky_phone/config/media.lua; the token is never sent to NUI because clients receive temporary presigned upload URLs instead.
  • yaca-voice, pma-voice, or saltychat when the Radio app is enabled. Config.Radio.VoiceProvider = "auto" selects the first running provider in that order.

Messages GIF provider

Configure GIF search in sky_phone/config/config.lua:

Config.Media.GiphyApiKey = "YOUR_GIPHY_API_KEY"

GIPHY provides trending and searched GIFs through a paginated server-side proxy. The shared config.lua is loaded by both FiveM runtimes, so its values are available to clients even though only the server uses the GIPHY key. Photo and video actions in Messages are intentionally inactive until their dedicated implementation is available.

Database migrations run automatically. Existing sky_phone_mail_accounts installations are renamed to sky_phone_accounts while preserving account IDs and mail foreign keys. The migration also creates sky_phone_character_devices for persistent non-unique phone mappings and marks automatic SIMs through sky_phone_sims.is_virtual. iFruit passwords are intentional in-character credentials and remain plaintext VARCHAR(64) values; registration screens warn players never to reuse a real password.

Camera and Gallery media is stored in sky_phone_media. Signed-out captures belong to the current IMEI; linking an iFruit account moves those rows into the account gallery so every linked phone sees them. Signing out hides cloud media without deleting it. Factory reset removes device-local media and attempts to delete its remote FiveManage files, while account-owned media remains in the cloud.

For a fresh manual database installation, import sky_phone/sql/install.sql. It contains the complete current table, key, index, collation, and foreign-key schema. Runtime migrations remain authoritative for upgrading an existing installation and must stay enabled.

Framework, inventory, callback, notification, and database integrations live under sky_phone/source/bridge. The resource has no dependency on any other Sky resource.

Radio app

The built-in Radio app supports a primary frequency, volume, recent channels, participant lists, automatic rejoin, join/leave notifications, and an optional service number. YACA and SaltyChat support the configured secondary frequency; PMA Voice exposes one radio channel, so the secondary input is hidden automatically.

Configure frequency bounds and precision, restricted channel ranges and allowed jobs, history length, defaults, badge validation, radio display-name permissions, and the built-in speaker HUD under Config.Radio. Config.Radio.DisplayName.AllowedJobs maps authoritative framework job names to their minimum grade. Unlisted jobs cannot change the name; an empty name restores the normal player or character name. Channel and display-name access are always checked server-side. Config.Radio.Hud controls the phone-owned overlay, its screen edge, offsets, and recent-speaker duration without depending on another HUD resource. Active-speaker highlighting uses the YACA radio events; the Radio app itself continues to support every configured voice provider.

Radio profiles are stored in sky_phone_radio_profiles. Runtime migration creates the table automatically; fresh installations receive it through sky_phone/sql/install.sql.

Inventory metadata has no framework-wide standard: providers differ in export names, callback payloads, slot handling, and whether metadata is called metadata or info. For that reason, sky_phone uses explicit provider adapters instead of guessing exports at runtime. Every supported adapter implements slot lookup, item lookup, metadata replacement, capacity handling, add/remove operations, and usable-item registration. Providers without a separate capacity export use their authoritative add operation as the final capacity gate. Phone item metadata is authoritative only when Config.Phone.Unique = true; in non-unique mode the persistent character mapping is authoritative instead.

When physical SIMs are enabled and a SIM is ejected or replaced, the returned inventory item is rebuilt from the authoritative sky_phone_sims row. Its metadata contains sim_metadata_version, sim_id, phone_number, formatted_number, and sim_type. Registered SIMs additionally contain firstname, lastname, birthdate, and registered_at. The internal framework owner identifier remains database-only. Inserting the item again resolves the SIM by sim_id; contacts and device/cloud data remain attached to their existing Device or cloud persistence instead of being copied into inventory metadata. Automatically created virtual SIMs remain database-only and never become inventory items.

For ox_inventory, configure the phone with stack = false when Config.Phone.Unique = true; it may use stack = true in non-unique mode. Physical SIM items always use stack = false and are only needed when Config.Sim.Enabled = true. Every usable item should use consume = 0. Do not configure a client event or export. Ox then completes its normal server-authoritative use flow and emits ox_inventory:usedItem; the bridge resolves the authoritative slot again and only opens the matching Device or SIM. A client export would return before Ox calls useItem and therefore prevent ox_inventory:usedItem from being emitted.

Example ox_inventory/data/items.lua entries for the default unique-phone, physical-SIM modes:

["phone"] = {
    label = "iFruit Phone",
    weight = 200,
    stack = false,
    close = true,
    consume = 0,
},
["sky_phone_sim_registered"] = {
    label = "Registered SIM",
    weight = 5,
    stack = false,
    close = true,
    consume = 0,
},
["sky_phone_sim_anonymous"] = {
    label = "Anonymous SIM",
    weight = 5,
    stack = false,
    close = true,
    consume = 0,
},

For QBCore-style item tables, set the phone's unique value to match Config.Phone.Unique, and use useable = true and shouldClose = true. When physical SIMs are enabled, define both SIM items with unique = true, useable = true, and shouldClose = true; omit them when SIMs are disabled. The provider adapter registers the server-side usable callbacks; no lb-phone event or export is used.

The homescreen is an original implementation inspired by the interaction and layout concepts in lukejacksonn/homescreen, inspected at commit 98a812f. No source code or image assets from that project are included.

Development

From frontend/, run pnpm dev for browser development. The phone opens automatically and NUI callbacks are mocked. Feather can be opened directly with the following browser scenarios:

  • Full data: http://localhost:5174/?apiPort=3002#/apps/feather
  • Login and registration: http://localhost:5174/?apiPort=3002&testScenario=feather-login#/apps/feather
  • Profile onboarding: http://localhost:5174/?apiPort=3002&testScenario=feather-onboarding#/apps/feather
  • Empty states: http://localhost:5174/?apiPort=3002&testScenario=feather-empty#/apps/feather

EasyShare browser data is available from every app that exposes a share action. Open the seeded Gallery directly, share an item, and then use the EasyShare and History actions in the sheet:

  • Full data, including incoming, transferring, accepted, completed, declined, cancelled, expired, and failed transfers: http://localhost:5174/?apiPort=3002&testScenario=easyshare-full#/apps/gallery
  • Incoming request only: http://localhost:5174/?apiPort=3002&testScenario=easyshare-incoming#/apps/gallery
  • Transfer history without active requests: http://localhost:5174/?apiPort=3002&testScenario=easyshare-history#/apps/gallery
  • Empty nearby and history states: http://localhost:5174/?apiPort=3002&testScenario=easyshare-empty#/apps/gallery

In the full scenario, sending to Mia or Jamie creates a pending transfer. Sending to Noah creates a transfer at 58 percent so the progress and cancel states can be tested. Visibility changes and accepting or declining the seeded incoming request are kept in memory until the mock server restarts.

The full-data scenario includes posts, replies, quotes, media grids, profiles, ranked hashtags, network search results, and every notification type. Run pnpm test, pnpm typecheck, pnpm lint, and pnpm build before packaging.

pnpm build uses build.cjs to replace sky_phone/source/html deterministically with the Vite output. Production assets use relative paths so they work through the FiveM NUI protocol.