local disabled_control_group = nil local enabled_controls = {} local firing_disabled = false function DisableAllControlActions(group) disabled_control_group = group end function EnableControlAction(group, control, enabled) assert(group == 0 and enabled, "movement controls must be enabled in the primary input group") enabled_controls[control] = true end function PlayerId() return 7 end function DisablePlayerFiring(player, disabled) assert(player == 7, "movement filtering must target the local player") firing_disabled = disabled end dofile("sky_phone/source/client/focus.lua") local function resolve(overrides) local state = { activity_suspended = false, allow_movement = false, call_focus = false, camera_active = false, camera_nui_focused = true, is_open = false, notification_focus = false, payphone_focus = false, sim_picker_open = false, } for key, value in pairs(overrides or {}) do state[key] = value end return SkyPhoneFocus.Resolve(state) end local idle = resolve() assert( not idle.cursor and not idle.focused and not idle.keep_input, "idle NUI must release focus and game input override" ) local minimized_call = resolve() assert(not minimized_call.focused, "a replayed call without an attention claim must stay unfocused") local incoming_call = resolve({ call_focus = true }) assert( incoming_call.cursor and incoming_call.focused and not incoming_call.keep_input, "incoming call attention must focus the NUI" ) local stationary_phone = resolve({ is_open = true }) assert( stationary_phone.cursor and stationary_phone.focused and not stationary_phone.keep_input, "an open phone must block game input when movement is disabled" ) local movable_phone = resolve({ allow_movement = true, is_open = true }) assert( movable_phone.cursor and movable_phone.focused and movable_phone.keep_input and movable_phone.movement_only, "an open phone must keep only movement input when movement is enabled" ) SkyPhoneFocus.ApplyMovementOnlyControls() assert(disabled_control_group == 0, "movement filtering must disable the primary input group") for _, control in ipairs({ 21, 30, 31, 32, 33, 34, 35 }) do assert(enabled_controls[control], ("movement control %d must stay enabled"):format(control)) end assert(not enabled_controls[1] and not enabled_controls[2], "look controls must stay disabled") assert(not enabled_controls[24] and not enabled_controls[25], "combat controls must stay disabled") assert(not enabled_controls[22], "jump must stay disabled") assert(firing_disabled, "player firing must remain disabled while the phone is open") local movable_notification = resolve({ allow_movement = true, notification_focus = true }) assert( movable_notification.focused and not movable_notification.keep_input, "movement configuration must not affect a notification without an open phone" ) local camera_game_input = resolve({ camera_active = true, camera_nui_focused = false, is_open = true, }) assert( not camera_game_input.cursor and camera_game_input.focused and camera_game_input.keep_input and not camera_game_input.movement_only, "camera movement must keep keyboard focus without retaining the NUI cursor" ) local focused_camera = resolve({ allow_movement = true, camera_active = true, camera_nui_focused = true, is_open = true, }) assert( focused_camera.cursor and focused_camera.focused and not focused_camera.keep_input, "focused camera must override movement configuration until Space enables passthrough" ) local camera_interrupted_by_call = resolve({ call_focus = true, camera_active = true, camera_nui_focused = false, is_open = true, }) assert( camera_interrupted_by_call.cursor and camera_interrupted_by_call.focused and not camera_interrupted_by_call.keep_input, "incoming call attention must override camera passthrough input" ) local camera_after_connected_call = resolve({ call_focus = false, camera_active = true, camera_nui_focused = false, is_open = true, }) assert( not camera_after_connected_call.cursor and camera_after_connected_call.focused and camera_after_connected_call.keep_input, "connected call without an attention claim must restore camera movement input" ) local payphone_closed_behind_phone = resolve({ is_open = true, payphone_focus = false }) assert(payphone_closed_behind_phone.focused, "releasing payphone focus must not clear mobile phone focus") local suspended = resolve({ activity_suspended = true, call_focus = true, is_open = true }) assert(not suspended.focused and not suspended.keep_input, "suspended activities must mask every focus claim") print("Client focus tests passed")