Disable control groups 0, 1, and 2 while the phone cursor owns focus so movement, combat, camera, and mapped actions such as hands-up cannot leak through. Update the focus contract test to verify every group.
Compute a more accurate front (selfie) camera transform and adjust front-camera params (FOV, distance, height). Replace apply_rear_camera_view with a unified apply_camera_view that selects the correct view_mode for ped/vehicle. Add block-look support to SkyPhoneFocus (Resolve now returns block_look) and make ApplyGameInputControls accept a block_look flag; main.lua tracks phone_block_look and passes it when disabling controls. Update related tests to reflect new camera math and input behavior.
Add Config.Phone.AllowMovement and route it through the central focus resolver. Keep camera and attention overlays authoritative over movement input, document the setting, and cover the focus-state combinations.