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ADD - add in-game phone administration and configuration (#25)
* ADD - build in-game admin command center * ADD - open admin panel by command * ENH - rebuild admin panel as standalone editor * ENH - compact admin workspace navigation * ENH - expand admin device controls * ENH - refine admin panel navigation style * ADD - add SQL phone configurator * FIX - expose complete phone configuration * FIX - make company jobs freely configurable * FIX - align configurator tables to left * ENH - organize configurator collection controls * ENH - organize nested configurator sections * ENH - add configurator field descriptions * FIX - hide fixed configurator add controls * ENH - refine configurator editing experience * ENH - refine admin configurator controls * FIX - apply configurator settings instantly * FIX - close live activity command registration --------- Co-authored-by: Leon.Schmidt <leonmauricewill15@gmail.com>
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@@ -231,6 +231,34 @@ The files contain clearly separated sections for:
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Restart `sky_phone` after changing Lua configuration.
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### In-game phone configurator
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Set the switch at the beginning of `config/config.lua` to use SQL-backed configuration:
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```lua
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Config.PhoneConfigurator = {
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Enabled = true,
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}
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```
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When enabled, `config.lua` and the server-only `media.lua` are first-run defaults. Sky Phone creates
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the `sky_phone_configurator` table automatically, loads its saved values before framework and phone
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modules initialize, and exposes the editor through `/phonepanel`. Nothing autosaves: stage changes
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in the Phone Configurator tool and press the green check. Saving verifies both SQL payloads and then
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applies the new server, client, media, app, item, command, provider, animation, and UI values through
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Sky Phone's internal runtime refresh. It does not execute a resource restart command.
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Every `Config.*` value from `config.lua`, including server-only sections, and every value from
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`Config.Media` is discovered automatically. The bootstrap switch above intentionally remains
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file-owned because it decides whether SQL configuration is loaded. Lists, nested objects, vectors,
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and numeric-keyed Lua tables use structured editors instead of raw JSON. Shipped schema rows stay
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editable but cannot be renamed, converted, or removed. Every list and table still accepts any number
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of additional rows; administrator-added rows remain removable. Company job keys are intentionally
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fully removable because `Config.Companies.Definitions` is a freely managed job collection.
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Media API keys and server peppers are never returned in plaintext to the NUI. Existing secrets are
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shown only as configured and are replaced only when an administrator enters a new value.
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### Language
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Available locales:
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@@ -615,7 +643,11 @@ Select `rtx`, `quasar`, `vms`, `rx`, `nolag`, `sn`, `esx_property`, or `qbx_prop
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### Companies
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Company jobs, public profiles, service numbers, services, permissions, locations, and default availability are configured under `Config.Companies.Definitions`.
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Company jobs, public profiles, service numbers, services, permissions, locations, and default
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availability are configured under `Config.Companies.Definitions`. Definitions are not limited to the
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shipped jobs: add any number of company IDs in the in-game configurator and fill the freely
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configurable `Job` value in the automatically generated full company template. Existing job keys can
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also be removed; the remaining Companies settings stay available as normal individual fields.
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### Weazel News
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