ENH - integrate camera and gallery updates

# Conflicts:
#	frontend/src/App.vue
#	frontend/src/config/apps.test.ts
#	sky_phone/source/html/index.html
This commit is contained in:
smx.pusha
2026-08-06 14:59:21 +02:00
39 changed files with 3185 additions and 954 deletions
+3
View File
@@ -32,6 +32,8 @@ const notificationBadgeColors = {
}
function launch(event: MouseEvent): void {
if (!props.app.route) return
const button = event.currentTarget as HTMLElement
const screen = button.closest('.phone-screen')
const icon = button.querySelector<HTMLElement>('.app-icon')
@@ -64,6 +66,7 @@ function launch(event: MouseEvent): void {
:class="{ 'app-icon-button--compact': compact }"
type="button"
:aria-label="phone.t(app.labelKey)"
:aria-disabled="!app.route"
@click="launch"
>
<span class="app-icon-anchor" aria-hidden="true">
+40 -43
View File
@@ -1,5 +1,5 @@
<script setup lang="ts">
import { kLink, kNavbar } from 'konsta/vue'
import { kFab } from 'konsta/vue'
import {
BatteryMedium,
Camera,
@@ -13,7 +13,8 @@ import { computed, onBeforeUnmount, onMounted, ref } from 'vue'
import { usePhoneStore } from '@/stores/phone'
const emit = defineEmits<{
unlock: [destination?: 'camera']
camera: []
unlock: []
}>()
const phone = usePhoneStore()
@@ -21,12 +22,11 @@ const now = ref(new Date())
const dragOffset = ref(0)
const dragging = ref(false)
const flashlightActive = ref(false)
const lockNavbarColors = { bgIos: 'bg-transparent' }
const neutralGlassClass =
'!bg-white/10 !shadow-none ring-1 ring-inset ring-white/15 backdrop-saturate-150'
const activeFlashlightGlassClass =
'!bg-white !shadow-none ring-1 ring-inset ring-white/60 backdrop-saturate-150'
const whiteNavbarLinkColors = { navbarTextIos: 'text-white' }
const shortcutColors = {
bgIos: 'bg-ios-light-glass dark:bg-ios-dark-glass',
activeBgIos: 'active:bg-white/90 dark:active:bg-white/20',
textIos: 'text-black dark:text-white',
}
let pointerStart = 0
let pointerStartedAt = 0
let clockTicker: number | undefined
@@ -52,12 +52,15 @@ const time = computed(() =>
const dragStyle = computed(() => ({
'--lock-drag': `${dragOffset.value}px`,
}))
const flashlightGlassClass = computed(() =>
flashlightActive.value ? activeFlashlightGlassClass : neutralGlassClass,
const flashlightShortcutColors = computed(() =>
flashlightActive.value
? {
...shortcutColors,
bgIos: 'bg-white',
textIos: 'text-purple-500',
}
: shortcutColors,
)
const flashlightLinkColors = computed(() => ({
navbarTextIos: flashlightActive.value ? 'text-purple-500' : 'text-white',
}))
function onPointerDown(event: PointerEvent): void {
if ((event.target as HTMLElement).closest('button')) return
@@ -146,38 +149,32 @@ onBeforeUnmount(() => {
</div>
<div class="lock-screen__footer">
<k-navbar
transparent
:colors="lockNavbarColors"
inner-class="!px-12"
:left-class="flashlightGlassClass"
:right-class="neutralGlassClass"
>
<template #left>
<k-link
component="button"
icon-only
:colors="flashlightLinkColors"
:link-props="{ type: 'button' }"
:aria-label="phone.t('LockScreen.flashlight')"
@click="flashlightActive = !flashlightActive"
>
<nav class="lock-screen__shortcuts">
<k-fab
component="button"
type="button"
class="lock-screen__shortcut"
:colors="flashlightShortcutColors"
:aria-label="phone.t('LockScreen.flashlight')"
@click="flashlightActive = !flashlightActive"
>
<template #icon>
<Flashlight :stroke-width="1.4" aria-hidden="true" />
</k-link>
</template>
<template #right>
<k-link
component="button"
icon-only
:colors="whiteNavbarLinkColors"
:link-props="{ type: 'button' }"
:aria-label="phone.t('LockScreen.camera')"
@click="emit('unlock', 'camera')"
>
</template>
</k-fab>
<k-fab
component="button"
type="button"
class="lock-screen__shortcut"
:colors="shortcutColors"
:aria-label="phone.t('LockScreen.camera')"
@click="emit('camera')"
>
<template #icon>
<Camera :stroke-width="1.4" aria-hidden="true" />
</k-link>
</template>
</k-navbar>
</template>
</k-fab>
</nav>
<button class="lock-screen__swipe" type="button" @click="emit('unlock')">
<span class="lock-screen__swipe-chevron" aria-hidden="true"></span>
@@ -0,0 +1,360 @@
<script setup lang="ts">
import fixWebmDuration from 'fix-webm-duration'
import { onBeforeUnmount, onMounted, ref } from 'vue'
import type { UploadReady } from '@/types/media'
import { createGameView, type GameView } from '@/utils/gameView'
import { nuiCall } from '@/utils/nui'
type RecordingChunk = { blob: Blob; durationMs: number }
type PendingVideo = { blob: Blob; fileName: string }
const canvasRef = ref<HTMLCanvasElement | null>(null)
const pendingVideos = new Map<string, PendingVideo>()
const captureFps = 30
const maxCaptureEdge = 720
const portraitAspect = 3 / 4
const landscapeAspect = 16 / 9
let bitrateBps = 1_500_000
let landscape = false
let gameView: GameView | null = null
let renderFrameId: number | undefined
let lastRenderAt = 0
let recorder: MediaRecorder | null = null
let stream: MediaStream | null = null
let chunks: RecordingChunk[] = []
let lastChunkAt = 0
let lastChunkTimecode: number | null = null
let flushTimer: number | undefined
function captureDimensions(): { height: number; width: number } {
return landscape
? {
height: Math.round(maxCaptureEdge / landscapeAspect),
width: maxCaptureEdge,
}
: {
height: maxCaptureEdge,
width: Math.round(maxCaptureEdge * portraitAspect),
}
}
function postRecordState(active: boolean, saving = false): void {
window.postMessage(
{ data: { active, saving }, type: 'camera:recordState' },
'*',
)
}
function ensureGameView(): GameView {
if (!canvasRef.value) throw new Error('capture_failed')
if (gameView && !gameView.isLost()) return gameView
gameView?.dispose()
const dimensions = captureDimensions()
gameView = createGameView(canvasRef.value)
gameView.resize(
dimensions.width,
dimensions.height,
window.innerWidth,
window.innerHeight,
)
return gameView
}
function startRenderLoop(): void {
const view = ensureGameView()
if (renderFrameId !== undefined) return
const render = (now: number) => {
if (!gameView || gameView.isLost()) {
renderFrameId = undefined
return
}
renderFrameId = window.requestAnimationFrame(render)
if (now - lastRenderAt < 1000 / captureFps) return
lastRenderAt = now
view.render()
}
lastRenderAt = 0
renderFrameId = window.requestAnimationFrame(render)
}
function stopRenderLoop(): void {
if (renderFrameId !== undefined) {
window.cancelAnimationFrame(renderFrameId)
renderFrameId = undefined
}
}
function resetRecording(): void {
chunks = []
lastChunkAt = 0
lastChunkTimecode = null
}
function stopTracks(): void {
stream?.getTracks().forEach((track) => track.stop())
stream = null
}
function cleanupRecording(): void {
if (recorder && recorder.state !== 'inactive') recorder.stop()
recorder = null
stopTracks()
if (flushTimer !== undefined) window.clearInterval(flushTimer)
flushTimer = undefined
stopRenderLoop()
resetRecording()
postRecordState(false)
}
function startRecording(data: Record<string, unknown>): void {
if (recorder) return
if (typeof MediaRecorder === 'undefined') {
window.postMessage(
{
data: { error: 'unsupported', success: false },
type: 'camera:recordError',
},
'*',
)
return
}
const configuredBitrate = Number(data.bitrateKbps)
if (Number.isFinite(configuredBitrate) && configuredBitrate > 0) {
bitrateBps = Math.round(configuredBitrate * 1000)
}
startRenderLoop()
resetRecording()
stream = canvasRef.value?.captureStream(captureFps) ?? null
if (!stream) {
cleanupRecording()
return
}
recorder = new MediaRecorder(stream, {
mimeType: 'video/webm',
videoBitsPerSecond: bitrateBps,
})
recorder.ondataavailable = (event) => {
if (!event.data.size) return
const now = Date.now()
let durationMs = Math.max(0, now - lastChunkAt)
if (typeof event.timecode === 'number') {
durationMs =
lastChunkTimecode === null
? 0
: Math.max(0, event.timecode - lastChunkTimecode)
lastChunkTimecode = event.timecode
}
lastChunkAt = now
chunks.push({ blob: event.data, durationMs })
}
recorder.start()
flushTimer = window.setInterval(() => {
if (recorder?.state === 'recording') recorder.requestData()
}, 1000)
postRecordState(true)
}
async function stopRecording(data: Record<string, unknown>): Promise<void> {
const correlationId = String(data.correlationId ?? '')
if (!recorder || recorder.state === 'inactive' || !correlationId) return
postRecordState(false, true)
recorder.requestData()
await new Promise((resolve) => window.setTimeout(resolve, 120))
recorder.stop()
await new Promise((resolve) => window.setTimeout(resolve, 120))
if (flushTimer !== undefined) window.clearInterval(flushTimer)
flushTimer = undefined
stopTracks()
recorder = null
stopRenderLoop()
const durationMs = chunks.reduce((sum, entry) => sum + entry.durationMs, 0)
let blob = new Blob(
chunks.map((entry) => entry.blob),
{ type: 'video/webm' },
)
blob = await (
fixWebmDuration as unknown as (
source: Blob,
duration: number,
options: { logger: boolean },
) => Promise<Blob>
)(blob, durationMs, { logger: false })
resetRecording()
pendingVideos.set(correlationId, {
blob,
fileName: `camera-${correlationId}.webm`,
})
await nuiCall('media:requestUpload', {
correlationId,
mediaType: 'video',
})
}
async function renderFrames(view: GameView, count: number): Promise<void> {
for (let index = 0; index < count; index += 1) {
await new Promise<void>((resolve) => {
window.requestAnimationFrame(() => {
view.render()
resolve()
})
})
}
}
async function capturePhotoBlob(ready: UploadReady): Promise<Blob> {
const { height, width } = captureDimensions()
const canvas = document.createElement('canvas')
canvas.width = width
canvas.height = height
const view = createGameView(canvas, { preserveDrawingBuffer: true })
try {
view.resize(width, height, window.innerWidth, window.innerHeight)
await renderFrames(view, 3)
const output = document.createElement('canvas')
output.width = width
output.height = height
const context = output.getContext('2d')
if (!context) throw new Error('capture_failed')
context.drawImage(canvas, 0, 0)
const encoding = ready.photo?.Encoding ?? 'jpg'
const mimeType =
encoding === 'png'
? 'image/png'
: encoding === 'webp'
? 'image/webp'
: 'image/jpeg'
return await new Promise<Blob>((resolve, reject) => {
output.toBlob(
(blob) => (blob ? resolve(blob) : reject(new Error('capture_failed'))),
mimeType,
ready.photo?.Quality ?? 0.95,
)
})
} finally {
view.dispose()
}
}
async function failUpload(requestId: string, error: string): Promise<void> {
await nuiCall('media:failUpload', { error, requestId })
}
async function uploadReady(ready: UploadReady): Promise<void> {
let blob: Blob
let fileName: string
try {
if (ready.mediaType === 'video') {
const pending = pendingVideos.get(ready.correlationId)
if (!pending) throw new Error('capture_failed')
pendingVideos.delete(ready.correlationId)
blob = pending.blob
fileName = pending.fileName
} else {
blob = await capturePhotoBlob(ready)
fileName = `camera-${ready.correlationId}.${ready.photo?.Encoding ?? 'jpg'}`
}
} catch {
await failUpload(ready.requestId, 'capture_failed')
return
}
const form = new FormData()
form.append('file', blob, fileName)
form.append(
'metadata',
JSON.stringify({ captureToken: ready.captureToken, source: 'sky_phone' }),
)
const controller = new AbortController()
const timeout = window.setTimeout(
() => controller.abort(),
ready.uploadTimeoutMs ?? 25000,
)
try {
const response = await fetch(ready.presignedUrl, {
body: form,
method: 'POST',
signal: controller.signal,
})
const text = await response.text()
const body = JSON.parse(text) as {
data?: { id?: string; url?: string }
id?: string
url?: string
}
const uploaded = body.data ?? body
if (!response.ok || !uploaded.id || !uploaded.url) {
throw new Error('upload_failed')
}
await nuiCall('media:completeUpload', {
remoteId: uploaded.id,
requestId: ready.requestId,
url: uploaded.url,
})
} catch (error) {
await failUpload(
ready.requestId,
error instanceof DOMException && error.name === 'AbortError'
? 'upload_timeout'
: 'upload_failed',
)
} finally {
window.clearTimeout(timeout)
}
}
function onMessage(event: MessageEvent): void {
const message = event.data as {
data?: Record<string, unknown>
type?: string
}
if (message.type === 'camera:recordStart') {
startRecording(message.data ?? {})
} else if (message.type === 'camera:recordStop') {
void stopRecording(message.data ?? {})
} else if (message.type === 'camera:recordCancel') {
cleanupRecording()
} else if (message.type === 'camera:orientation') {
landscape = message.data?.landscape === true
if (gameView && !gameView.isLost()) {
const dimensions = captureDimensions()
gameView.resize(
dimensions.width,
dimensions.height,
window.innerWidth,
window.innerHeight,
)
}
} else if (message.type === 'media:uploadReady') {
void uploadReady(message.data as UploadReady)
}
}
onMounted(() => window.addEventListener('message', onMessage))
onBeforeUnmount(() => {
window.removeEventListener('message', onMessage)
cleanupRecording()
pendingVideos.clear()
gameView?.dispose()
gameView = null
})
</script>
<template>
<canvas
ref="canvasRef"
class="phone-media-capture"
aria-hidden="true"
></canvas>
</template>
<style scoped>
.phone-media-capture {
position: fixed;
width: 0;
height: 0;
opacity: 0;
pointer-events: none;
}
</style>