mirror of
https://github.com/sky-systems/sky_phone.git
synced 2026-08-29 01:08:59 +00:00
feat: unify phone apps with Sky UI
This commit is contained in:
+27
-20
@@ -1,14 +1,9 @@
|
||||
local disabled_control_group = nil
|
||||
local enabled_controls = {}
|
||||
local disabled_controls = {}
|
||||
local firing_disabled = false
|
||||
|
||||
function DisableAllControlActions(group)
|
||||
disabled_control_group = group
|
||||
end
|
||||
|
||||
function EnableControlAction(group, control, enabled)
|
||||
assert(group == 0 and enabled, "movement controls must be enabled in the primary input group")
|
||||
enabled_controls[control] = true
|
||||
function DisableControlAction(group, control, disabled)
|
||||
assert(group == 0 and disabled, "phone controls must be disabled in the primary input group")
|
||||
disabled_controls[control] = true
|
||||
end
|
||||
|
||||
function PlayerId()
|
||||
@@ -29,6 +24,7 @@ local function resolve(overrides)
|
||||
call_focus = false,
|
||||
camera_active = false,
|
||||
camera_nui_focused = true,
|
||||
cursor_disabled = false,
|
||||
is_open = false,
|
||||
notification_focus = false,
|
||||
payphone_focus = false,
|
||||
@@ -66,19 +62,30 @@ assert(
|
||||
movable_phone.cursor
|
||||
and movable_phone.focused
|
||||
and movable_phone.keep_input
|
||||
and movable_phone.movement_only,
|
||||
"an open phone must keep only movement input when movement is enabled"
|
||||
and movable_phone.game_input,
|
||||
"an open phone must keep GTA input when movement is enabled"
|
||||
)
|
||||
|
||||
SkyPhoneFocus.ApplyMovementOnlyControls()
|
||||
assert(disabled_control_group == 0, "movement filtering must disable the primary input group")
|
||||
for _, control in ipairs({ 21, 30, 31, 32, 33, 34, 35 }) do
|
||||
assert(enabled_controls[control], ("movement control %d must stay enabled"):format(control))
|
||||
local cursor_disabled_phone = resolve({
|
||||
allow_movement = true,
|
||||
cursor_disabled = true,
|
||||
is_open = true,
|
||||
})
|
||||
assert(
|
||||
not cursor_disabled_phone.cursor
|
||||
and cursor_disabled_phone.focused
|
||||
and cursor_disabled_phone.keep_input,
|
||||
"toggling Alt must release the NUI cursor while preserving phone and GTA input"
|
||||
)
|
||||
|
||||
SkyPhoneFocus.ApplyGameInputControls()
|
||||
for _, control in ipairs({ 19, 24, 140, 141, 142, 257, 263, 264 }) do
|
||||
assert(disabled_controls[control], ("phone control %d must remain disabled"):format(control))
|
||||
end
|
||||
assert(not enabled_controls[1] and not enabled_controls[2], "look controls must stay disabled")
|
||||
assert(not enabled_controls[24] and not enabled_controls[25], "combat controls must stay disabled")
|
||||
assert(not enabled_controls[22], "jump must stay disabled")
|
||||
assert(firing_disabled, "player firing must remain disabled while the phone is open")
|
||||
assert(not disabled_controls[1] and not disabled_controls[2], "look controls must stay enabled")
|
||||
assert(not disabled_controls[21] and not disabled_controls[22], "sprint and jump must stay enabled")
|
||||
assert(not disabled_controls[30] and not disabled_controls[31], "movement axes must stay enabled")
|
||||
assert(firing_disabled, "player attacks must remain disabled while the phone is open")
|
||||
|
||||
local movable_notification = resolve({ allow_movement = true, notification_focus = true })
|
||||
assert(
|
||||
@@ -95,7 +102,7 @@ assert(
|
||||
not camera_game_input.cursor
|
||||
and camera_game_input.focused
|
||||
and camera_game_input.keep_input
|
||||
and not camera_game_input.movement_only,
|
||||
and not camera_game_input.game_input,
|
||||
"camera movement must keep keyboard focus without retaining the NUI cursor"
|
||||
)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user