Files
sky_phone-sky-systems/sky_phone/source/client/radio.lua
T
DerEchteAlec a9143b0fba ADD - add in-game phone administration and configuration (#25)
* ADD - build in-game admin command center

* ADD - open admin panel by command

* ENH - rebuild admin panel as standalone editor

* ENH - compact admin workspace navigation

* ENH - expand admin device controls

* ENH - refine admin panel navigation style

* ADD - add SQL phone configurator

* FIX - expose complete phone configuration

* FIX - make company jobs freely configurable

* FIX - align configurator tables to left

* ENH - organize configurator collection controls

* ENH - organize nested configurator sections

* ENH - add configurator field descriptions

* FIX - hide fixed configurator add controls

* ENH - refine configurator editing experience

* ENH - refine admin configurator controls

* FIX - apply configurator settings instantly

* FIX - close live activity command registration

---------

Co-authored-by: Leon.Schmidt <leonmauricewill15@gmail.com>
2026-08-22 03:26:52 +02:00

384 lines
12 KiB
Lua

local current_volume = math.max(0, math.min(100, tonumber(Config.Radio.DefaultVolume) or 50))
local current_primary = 0
local current_secondary = 0
local radio_settings = {
autoRejoin = Config.Radio.AutoRejoin,
notifications = Config.Radio.Notifications,
}
local auto_rejoin_pending = false
local hud_members = { [1] = {}, [2] = {} }
local hud_talking = {}
local function get_hud_config()
local hud = type(Config.Radio.Hud) == "table" and Config.Radio.Hud or {}
local position = type(hud.Position) == "table" and hud.Position or {}
return {
enabled = hud.Enabled == true,
horizontal = position.Horizontal == "left" and "left" or "right",
vertical = position.Vertical == "bottom" and "bottom" or "top",
horizontalOffset = math.max(0.0, math.min(100.0, tonumber(position.HorizontalOffset) or 2.0)),
verticalOffset = math.max(0.0, math.min(100.0, tonumber(position.VerticalOffset) or 30.0)),
speakerPersistMilliseconds = math.max(
0,
math.min(10000, math.floor(tonumber(hud.SpeakerPersistMilliseconds) or 3000))
),
}
end
local function send_hud_config()
SendNUIMessage({ type = "radio:hud-config", data = get_hud_config() })
end
AddEventHandler("sky_phone:configurator:updated", function()
send_hud_config()
end)
local function send_hud_members()
local combined = {}
for channel_id = 1, 2 do
for player_id, member in pairs(hud_members[channel_id]) do
if not combined[player_id] then
local talking = hud_talking[player_id]
combined[player_id] = {
id = player_id,
name = member.name,
badge = member.badge,
talking = talking and talking.state or false,
channel = talking and talking.channel or channel_id,
}
end
end
end
local members = {}
for _, member in pairs(combined) do
members[#members + 1] = member
end
table.sort(members, function(left, right)
return left.name:lower() < right.name:lower()
end)
SendNUIMessage({ type = "radio:hud-update", data = { members = members } })
end
local function clear_hud_members()
hud_members = { [1] = {}, [2] = {} }
hud_talking = {}
send_hud_members()
end
local function set_hud_members(channel_id, members)
local channel_members = {}
if type(members) == "table" then
for _, member in ipairs(members) do
local player_id = tonumber(member.id)
if player_id then
channel_members[player_id] = {
name = tostring(member.name or ("ID " .. player_id)),
badge = tostring(member.badge or ""),
}
end
end
end
hud_members[channel_id] = channel_members
send_hud_members()
end
local function set_hud_talking(player_id, state, channel_id)
player_id = tonumber(player_id)
if not player_id then
return
end
hud_talking[player_id] = state and { state = true, channel = channel_id == 2 and 2 or 1 } or nil
send_hud_members()
end
local function request(name, data)
local result = Bridge.Callbacks.Trigger("sky_phone:radio:" .. name, data or {})
if type(result) ~= "table" then
return { success = false, error = "request_failed" }
end
return result
end
local function apply_server_state(data)
if type(data) ~= "table" then
return
end
current_primary = tonumber(data.frequency) or current_primary
current_secondary = tonumber(data.secondaryFrequency) or current_secondary
if type(data.settings) == "table" then
radio_settings.autoRejoin = data.settings.autoRejoin == true
radio_settings.notifications = data.settings.notifications == true
end
end
local function join_radio(primary, secondary)
if not Bridge.Radio.SupportsSecondary() then
secondary = 0
end
local approved = request("connect", {
frequency = primary,
secondaryFrequency = secondary,
})
if not approved.success then
return approved
end
if type(approved.data) ~= "table" then
return { success = false, error = "request_failed" }
end
local data = approved.data
local approved_primary = tonumber(data.frequency) or 0
local approved_secondary = tonumber(data.secondaryFrequency) or 0
if not Bridge.Radio.Join(approved_primary, approved_secondary) then
request("disconnect")
return { success = false, error = "voice_unavailable" }
end
if current_primary ~= approved_primary or current_secondary ~= approved_secondary then
clear_hud_members()
end
current_primary = approved_primary
current_secondary = approved_secondary
Bridge.Radio.SetVolume(current_volume)
data.secondaryFrequency = approved_secondary
data.provider = Bridge.Radio.GetProvider()
data.secondarySupported = Bridge.Radio.SupportsSecondary()
data.speakerSupported = Bridge.Radio.SupportsSpeaker()
data.speakerEnabled = data.speakerSupported and data.speakerEnabled == true
if data.speakerSupported and Bridge.Radio.GetSpeaker() ~= data.speakerEnabled then
Bridge.Radio.SetSpeaker(data.speakerEnabled)
end
return { success = true, data = data }
end
local function leave_radio()
Bridge.Radio.Leave()
current_primary = 0
current_secondary = 0
clear_hud_members()
return request("disconnect")
end
AddEventHandler("sky_phone:client:radioProviderUpdated", function()
if current_primary <= 0 then
return
end
if not Bridge.Radio.Join(current_primary, current_secondary) then
request("disconnect")
current_primary = 0
current_secondary = 0
clear_hud_members()
return
end
Bridge.Radio.SetVolume(current_volume)
end)
RegisterNUICallback("radio:get", function(data, cb)
if type(data) ~= "table" then
cb({ success = false, error = "invalid_request" })
return
end
local result = request("get")
if result.success and type(result.data) == "table" then
apply_server_state(result.data)
result.data.volume = current_volume
result.data.provider = Bridge.Radio.GetProvider()
result.data.secondarySupported = Bridge.Radio.SupportsSecondary()
result.data.speakerSupported = Bridge.Radio.SupportsSpeaker()
result.data.speakerEnabled = result.data.speakerSupported and result.data.speakerEnabled == true
if result.data.speakerSupported and Bridge.Radio.GetSpeaker() ~= result.data.speakerEnabled then
Bridge.Radio.SetSpeaker(result.data.speakerEnabled)
end
elseif result.success then
result = { success = false, error = "request_failed" }
end
cb(result)
end)
RegisterNUICallback("radio:connect", function(data, cb)
if type(data) ~= "table" then
cb({ success = false, error = "invalid_request" })
return
end
cb(join_radio(data.frequency, data.secondaryFrequency))
end)
RegisterNUICallback("radio:disconnect", function(data, cb)
if type(data) ~= "table" then
cb({ success = false, error = "invalid_request" })
return
end
cb(leave_radio())
end)
RegisterNUICallback("radio:set-volume", function(data, cb)
local volume = type(data) == "table" and tonumber(data.volume) or nil
if not volume then
cb({ success = false, error = "invalid_volume" })
return
end
current_volume = math.max(0, math.min(100, math.floor(volume + 0.5)))
Bridge.Radio.SetVolume(current_volume)
cb({ success = true, data = { volume = current_volume } })
end)
RegisterNUICallback("radio:set-speaker", function(data, cb)
if type(data) ~= "table" or type(data.enabled) ~= "boolean" then
cb({ success = false, error = "invalid_request" })
return
end
local result = request("set-speaker", { enabled = data.enabled })
if not result.success then
cb(result)
return
end
Bridge.Radio.SetSpeaker(data.enabled)
result.data = {
speakerEnabled = data.enabled,
speakerSupported = true,
}
cb(result)
end)
RegisterNUICallback("radio:save-settings", function(data, cb)
if type(data) ~= "table" then
cb({ success = false, error = "invalid_request" })
return
end
local result = request("save-settings", data)
if result.success then
apply_server_state({ settings = result.data })
end
cb(result)
end)
RegisterNUICallback("radio:save-badge", function(data, cb)
if type(data) ~= "table" then
cb({ success = false, error = "invalid_request" })
return
end
cb(request("save-badge", data))
end)
RegisterNUICallback("radio:save-display-name", function(data, cb)
if type(data) ~= "table" then
cb({ success = false, error = "invalid_request" })
return
end
cb(request("save-display-name", data))
end)
RegisterNetEvent("sky_phone:radio:members", function(data)
if type(data) ~= "table" then
return
end
local frequency = tonumber(data.frequency)
local channel_id = frequency == current_primary and 1 or frequency == current_secondary and 2 or nil
if not channel_id then
return
end
set_hud_members(channel_id, data.members)
if channel_id == 1 then
SendNUIMessage({ type = "radio:updated", data = data })
end
end)
RegisterNetEvent("yaca:external:isRadioReceiving", function(state, channel, player_id)
if Bridge.Radio.GetProvider() ~= "yaca" then
return
end
set_hud_talking(player_id, state == true, tonumber(channel) or 1)
end)
RegisterNetEvent("yaca:external:isRadioTalking", function(state, channel)
if Bridge.Radio.GetProvider() ~= "yaca" then
return
end
set_hud_talking(GetPlayerServerId(PlayerId()), state == true, tonumber(channel) or 1)
end)
RegisterNetEvent("yaca:external:isRadioEnabled", function(state)
if Bridge.Radio.GetProvider() == "yaca" and not state then
clear_hud_members()
end
end)
AddEventHandler("sky_phone:client:nuiReady", function()
send_hud_config()
send_hud_members()
end)
RegisterNetEvent("sky_phone:radio:notification", function(data)
if not radio_settings.notifications or current_primary <= 0 then
return
end
local locale = SkyPhoneLocales.Resolve(Config.Bridge.Locale).Nui.Apps.radio
local template = data.joined and locale.memberJoined or locale.memberLeft
SendNUIMessage({
type = "notification:show",
data = {
appId = "radio",
title = locale.name,
text = template:gsub("{name}", tostring(data.playerName or locale.unknownMember)),
},
})
end)
local function try_auto_rejoin()
if auto_rejoin_pending or current_primary > 0 then
return
end
auto_rejoin_pending = true
local result = request("get")
if result.success then
apply_server_state(result.data)
local data = result.data or {}
if radio_settings.autoRejoin and tonumber(data.savedFrequency) and tonumber(data.savedFrequency) > 0 then
local joined = join_radio(data.savedFrequency, data.savedSecondaryFrequency)
if not joined.success then
Bridge.Debug("warn", "[sky_phone] Radio auto-rejoin failed: %s", tostring(joined.error))
end
end
end
auto_rejoin_pending = false
end
AddEventHandler("playerSpawned", function()
SetTimeout(2000, try_auto_rejoin)
end)
AddEventHandler("onResourceStart", function(resource_name)
if resource_name == GetCurrentResourceName() then
SetTimeout(5000, try_auto_rejoin)
end
end)
RegisterNetEvent("yaca:external:setRadioFrequency", function(channel, frequency)
if Bridge.Radio.GetProvider() ~= "yaca" then
return
end
local channel_id = tonumber(channel)
local value = math.max(0, tonumber(frequency) or 0)
if channel_id == 1 then
hud_members[1] = {}
current_primary = value
if value == 0 then
current_secondary = 0
hud_members[2] = {}
hud_talking = {}
request("disconnect")
else
request("connect", { frequency = current_primary, secondaryFrequency = current_secondary })
end
elseif channel_id == 2 then
hud_members[2] = {}
current_secondary = value == current_primary and 0 or value
if current_primary > 0 then
request("connect", { frequency = current_primary, secondaryFrequency = current_secondary })
end
end
send_hud_members()
end)