Files
sky_phone-sky-systems/sky_phone/source/client/payphones.lua
T
2026-08-21 16:48:54 +02:00

754 lines
25 KiB
Lua

local payphone_open = false
local nearest_payphone = nil
local active_booth = nil
local active_call_id = nil
local active_call_state = nil
local active_call_number = nil
local active_call_elapsed_seconds = 0
local active_call_elapsed_updated_at = 0
local active_call_payload = nil
local call_channel = 0
local replacement_prop = nil
local hidden_prop = nil
local animation_scene = nil
local network_animation_scene = nil
local animation_ped = nil
local animation_floor_z = nil
local visuals_starting = false
local visuals_ending = false
local hangup_requested = false
local remote_visuals = {}
local custom_payphone_props = {}
local configured_models = {}
local function refresh_configured_models()
configured_models = {}
for _, model_name in ipairs(Config.Payphones.Props or {}) do
configured_models[joaat(model_name)] = model_name
end
end
refresh_configured_models()
local function valid_visual_number(value, maximum)
local number = tonumber(value)
if not number or number ~= number or math.abs(number) > maximum then
return nil
end
return number
end
local function restore_remote_visual(id)
local visual = remote_visuals[id]
if not visual then
return
end
remote_visuals[id] = nil
if not visual.hidden_entity or not DoesEntityExist(visual.hidden_entity) then
return
end
for _, other in pairs(remote_visuals) do
if other.model_hash == visual.model_hash and #(other.coords - visual.coords) < 0.5 then
other.hidden_entity = other.hidden_entity or visual.hidden_entity
return
end
end
SetEntityVisible(visual.hidden_entity, true, false)
end
RegisterNetEvent("sky_phone:payphone:visual:start", function(data)
if type(data) ~= "table" or type(data.id) ~= "string" or type(data.model) ~= "string"
or tonumber(data.callerSource) == GetPlayerServerId(PlayerId())
then
return
end
local model_hash = joaat(data.model)
if not configured_models[model_hash] or type(data.coords) ~= "table" then
return
end
local x = valid_visual_number(data.coords.x, 10000.0)
local y = valid_visual_number(data.coords.y, 10000.0)
local z = valid_visual_number(data.coords.z, 2000.0)
if not x or not y or not z then
return
end
restore_remote_visual(data.id)
remote_visuals[data.id] = {
coords = vector3(x, y, z),
model_hash = model_hash,
hidden_entity = nil,
}
end)
RegisterNetEvent("sky_phone:payphone:visual:stop", function(data)
if type(data) ~= "table" or type(data.id) ~= "string" then
return
end
restore_remote_visual(data.id)
end)
local locale = SkyPhoneLocales.Resolve(Config.Bridge.Locale)
local function load_model(model_hash)
if HasModelLoaded(model_hash) then
return true
end
RequestModel(model_hash)
local deadline = GetGameTimer() + Config.Payphones.ModelLoadTimeoutMs
while not HasModelLoaded(model_hash) and GetGameTimer() < deadline do
Wait(0)
end
return HasModelLoaded(model_hash)
end
local function spawn_custom_payphones()
local locations = Config.Payphones.CustomLocations or {}
if not Config.Payphones.Enabled or #locations == 0 then
return
end
local model_name = Config.Payphones.CustomProp
local model_hash = type(model_name) == "string" and joaat(model_name) or 0
if not configured_models[model_hash] then
Bridge.Debug(
"error",
"[sky_phone] Config.Payphones.CustomProp must also be listed in Config.Payphones.Props.",
{ always = true }
)
return
end
if not load_model(model_hash) then
Bridge.Debug("error", "[sky_phone] The configured custom payphone prop could not be loaded.", {
always = true,
})
return
end
for index, coords in ipairs(locations) do
local coords_type = type(coords)
local x = (coords_type == "vector4" or coords_type == "table")
and valid_visual_number(coords.x, 10000.0) or nil
local y = x and valid_visual_number(coords.y, 10000.0) or nil
local z = y and valid_visual_number(coords.z, 2000.0) or nil
local heading = z and valid_visual_number(coords.w, 360000.0) or nil
if not heading then
Bridge.Debug(
"error",
"[sky_phone] Ignored invalid Config.Payphones.CustomLocations entry %s; use vector4(x, y, z, heading).",
index,
{ always = true }
)
else
local entity = CreateObjectNoOffset(model_hash, x, y, z, false, true, false)
if entity == 0 or not DoesEntityExist(entity) then
Bridge.Debug(
"error",
"[sky_phone] Failed to spawn custom payphone %s.",
index,
{ always = true }
)
else
SetEntityHeading(entity, heading % 360.0)
FreezeEntityPosition(entity, true)
custom_payphone_props[#custom_payphone_props + 1] = entity
end
end
end
SetModelAsNoLongerNeeded(model_hash)
end
CreateThread(spawn_custom_payphones)
local function clear_custom_payphones()
for _, entity in ipairs(custom_payphone_props) do
if DoesEntityExist(entity) then
SetEntityAsMissionEntity(entity, true, true)
DeleteEntity(entity)
end
end
custom_payphone_props = {}
end
AddEventHandler("sky_phone:configurator:updated", function()
locale = SkyPhoneLocales.Resolve(Config.Bridge.Locale)
refresh_configured_models()
clear_custom_payphones()
CreateThread(spawn_custom_payphones)
end)
local function load_animation(dictionary)
if HasAnimDictLoaded(dictionary) then
return true
end
RequestAnimDict(dictionary)
local deadline = GetGameTimer() + Config.Payphones.ModelLoadTimeoutMs
while not HasAnimDictLoaded(dictionary) and GetGameTimer() < deadline do
Wait(0)
end
return HasAnimDictLoaded(dictionary)
end
local function leave_call_voice()
if call_channel == 0 then
return
end
Bridge.Calls.Leave()
call_channel = 0
end
local function join_call_voice(channel)
local next_channel = tonumber(channel) or 0
if not Bridge.Calls.Join(next_channel) then
Bridge.Debug("error", "[sky_phone] The payphone call could not join the configured voice provider.", {
always = true,
})
return false
end
call_channel = next_channel
return call_channel > 0
end
local function stop_call_visuals()
local animation = Config.Payphones.Animation
local ped = animation_ped or PlayerPedId()
local visuals_active = animation_scene ~= nil or replacement_prop ~= nil
visuals_starting = false
visuals_ending = false
if visuals_active and DoesEntityExist(ped) then
StopAnimTask(ped, animation.Dictionary, animation.PedClip, 0.0)
ClearPedTasksImmediately(ped)
end
if network_animation_scene then
NetworkStopSynchronisedScene(network_animation_scene)
network_animation_scene = nil
animation_scene = nil
elseif animation_scene then
SetSynchronizedSceneHoldLastFrame(animation_scene, false)
DisposeSynchronizedScene(animation_scene)
animation_scene = nil
end
animation_ped = nil
animation_floor_z = nil
if replacement_prop and DoesEntityExist(replacement_prop) then
StopEntityAnim(replacement_prop, animation.PropClip, animation.Dictionary, 0.0)
SetEntityVisible(replacement_prop, false, false)
SetEntityAsMissionEntity(replacement_prop, true, true)
DeleteEntity(replacement_prop)
end
replacement_prop = nil
if hidden_prop and DoesEntityExist(hidden_prop) then
SetEntityVisible(hidden_prop, true, false)
end
hidden_prop = nil
RemoveAnimDict(animation.Dictionary)
end
local function keep_animation_ped_grounded()
if not animation_ped or not animation_floor_z or not DoesEntityExist(animation_ped) then
return
end
local coords = GetEntityCoords(animation_ped)
if coords.z >= animation_floor_z - 0.15 then
return
end
SetEntityCoordsNoOffset(animation_ped, coords.x, coords.y, animation_floor_z, false, false, false)
SetEntityVelocity(animation_ped, 0.0, 0.0, 0.0)
end
local function play_hangup_visuals()
if visuals_ending then
return
end
if not animation_scene or not animation_ped or not DoesEntityExist(animation_ped) then
stop_call_visuals()
active_booth = nil
return
end
visuals_ending = true
local scene = animation_scene
local starting_phase = math.max(0.0, math.min(1.0, GetSynchronizedScenePhase(scene)))
local duration_ms = math.max(250, math.floor(tonumber(Config.Payphones.Animation.HangupDurationMs) or 2000))
local started_at = GetGameTimer()
SetSynchronizedSceneRate(scene, 0.0)
CreateThread(function()
while animation_scene == scene do
local progress = math.min(1.0, (GetGameTimer() - started_at) / duration_ms)
local phase = starting_phase * (1.0 - progress)
SetSynchronizedScenePhase(scene, phase)
keep_animation_ped_grounded()
if progress >= 1.0 then
break
end
Wait(0)
end
if animation_scene == scene then
stop_call_visuals()
active_booth = nil
end
end)
end
local function start_call_visuals()
if visuals_starting or replacement_prop or not active_call_id
or not active_booth or not DoesEntityExist(active_booth.entity)
then
return
end
visuals_starting = true
local expected_call_id = active_call_id
local booth = active_booth
local replacement_hash = joaat(Config.Payphones.ReplacementProp)
local animation = Config.Payphones.Animation
if not load_model(replacement_hash) or not load_animation(animation.Dictionary) then
Bridge.Debug("error", "[sky_phone] The payphone animation assets could not be loaded.")
visuals_starting = false
SetModelAsNoLongerNeeded(replacement_hash)
RemoveAnimDict(animation.Dictionary)
return
end
if active_call_id ~= expected_call_id or active_booth ~= booth or not DoesEntityExist(booth.entity) then
visuals_starting = false
SetModelAsNoLongerNeeded(replacement_hash)
RemoveAnimDict(animation.Dictionary)
return
end
local original = booth.entity
local coords = GetEntityCoords(original)
local rotation = GetEntityRotation(original, 2)
local replacement = CreateObjectNoOffset(
replacement_hash,
coords.x,
coords.y,
coords.z,
true,
true,
false
)
if replacement == 0 or not DoesEntityExist(replacement) then
Bridge.Debug("error", "[sky_phone] The animated payphone replacement prop could not be created.")
visuals_starting = false
SetModelAsNoLongerNeeded(replacement_hash)
RemoveAnimDict(animation.Dictionary)
return
end
SetEntityRotation(replacement, rotation.x, rotation.y, rotation.z, 2, false)
FreezeEntityPosition(replacement, true)
SetEntityCollision(replacement, false, false)
local replacement_network_id = NetworkGetNetworkIdFromEntity(replacement)
if replacement_network_id == 0 then
Bridge.Debug("error", "[sky_phone] The animated payphone replacement prop is not networked.")
SetEntityAsMissionEntity(replacement, true, true)
DeleteEntity(replacement)
visuals_starting = false
SetModelAsNoLongerNeeded(replacement_hash)
RemoveAnimDict(animation.Dictionary)
return
end
SetNetworkIdCanMigrate(replacement_network_id, false)
SetEntityVisible(original, false, false)
hidden_prop = original
replacement_prop = replacement
local ped = PlayerPedId()
network_animation_scene = NetworkCreateSynchronisedScene(
coords.x,
coords.y,
coords.z,
rotation.x,
rotation.y,
rotation.z,
2,
true,
false,
1.0,
0.0,
1.0
)
if not network_animation_scene or network_animation_scene == -1 then
Bridge.Debug("error", "[sky_phone] The payphone network synchronized scene could not be created.")
network_animation_scene = nil
stop_call_visuals()
return
end
animation_ped = ped
local ped_coords = GetEntityCoords(animation_ped)
local found_ground, ground_z = GetGroundZFor_3dCoord(
ped_coords.x,
ped_coords.y,
ped_coords.z + 1.0,
false
)
animation_floor_z = found_ground and ground_z or ped_coords.z
NetworkAddPedToSynchronisedScene(
ped,
network_animation_scene,
animation.Dictionary,
animation.PedClip,
8.0,
-8.0,
2,
0,
1000.0,
0
)
NetworkAddEntityToSynchronisedScene(
replacement,
network_animation_scene,
animation.Dictionary,
animation.PropClip,
8.0,
-8.0,
0
)
NetworkStartSynchronisedScene(network_animation_scene)
local scene_deadline = GetGameTimer() + 1000
repeat
animation_scene = NetworkGetLocalSceneFromNetworkId(network_animation_scene)
if animation_scene and animation_scene ~= -1 then
break
end
Wait(0)
until GetGameTimer() >= scene_deadline
if not animation_scene or animation_scene == -1 then
Bridge.Debug("error", "[sky_phone] The local handle for the payphone network scene was not created.")
animation_scene = nil
stop_call_visuals()
return
end
visuals_starting = false
SetModelAsNoLongerNeeded(replacement_hash)
end
local function booth_payload(booth)
local coords = booth.coords
return {
model = booth.model,
coords = { x = coords.x, y = coords.y, z = coords.z },
}
end
local function payphone_open_payload()
return {
currency = Config.Payphones.Currency,
maxNumberLength = Config.Sim.NumberLength,
pricePerSecond = Config.Payphones.PricePerSecond,
locales = locale.Nui.Payphone,
}
end
local function close_payphone()
local was_open = payphone_open
payphone_open = false
if was_open then
TriggerEvent("sky_phone:client:setPayphoneFocus", false)
SendNUIMessage({ type = "payphone:close" })
end
if not active_call_id then
active_booth = nil
end
end
local function format_duration(seconds)
local duration = math.max(0, math.floor(tonumber(seconds) or 0))
return ("%02d:%02d"):format(math.floor(duration / 60), duration % 60)
end
local function replace_placeholder(value, placeholder, replacement)
return value:gsub("{" .. placeholder .. "}", tostring(replacement))
end
local function current_call_elapsed_seconds()
if active_call_state ~= "connected" then
return 0
end
return active_call_elapsed_seconds
+ math.max(0, math.floor((GetGameTimer() - active_call_elapsed_updated_at) / 1000))
end
local function call_help_message()
local payphone_locale = locale.Payphone
local message
if active_call_state == "connected" then
local elapsed_seconds = current_call_elapsed_seconds()
message = payphone_locale.ConnectedHelp
message = replace_placeholder(message, "duration", format_duration(elapsed_seconds))
message = replace_placeholder(message, "currency", Config.Payphones.Currency)
message = replace_placeholder(message, "cost", elapsed_seconds * (tonumber(Config.Payphones.PricePerSecond) or 0))
else
message = payphone_locale.RingingHelp
end
return replace_placeholder(message, "number", active_call_number or "")
end
local function apply_active_call_state(data)
if active_call_id ~= data.id then
hangup_requested = false
end
active_call_id = data.id
active_call_state = data.state
active_call_number = data.otherNumber or active_call_number
if data.state == "connected" then
active_call_elapsed_seconds = math.max(0, math.floor(tonumber(data.elapsedSeconds) or 0))
active_call_elapsed_updated_at = GetGameTimer()
else
active_call_elapsed_seconds = 0
active_call_elapsed_updated_at = 0
end
active_call_payload = data
end
local function clear_active_call_state()
active_call_id = nil
active_call_state = nil
active_call_number = nil
active_call_elapsed_seconds = 0
active_call_elapsed_updated_at = 0
active_call_payload = nil
hangup_requested = false
end
local function open_payphone(booth)
if payphone_open or active_call_id or IsNuiFocused() then
return
end
active_booth = booth
payphone_open = true
TriggerEvent("sky_phone:client:setPayphoneFocus", true)
SendNUIMessage({
type = "payphone:open",
data = payphone_open_payload(),
})
end
RegisterNUICallback("payphone:dial", function(data, cb)
if type(data) ~= "table" or not payphone_open or not active_booth or active_call_id then
cb({ success = false, error = "invalid_request" })
return
end
local payload = booth_payload(active_booth)
payload.phoneNumber = data.phoneNumber
local result = Bridge.Callbacks.Trigger("sky_phone:payphone:dial", payload)
local call_started = type(result) == "table" and result.success and type(result.data) == "table"
and (result.data.state == "ringing" or result.data.state == "connected")
if call_started then
apply_active_call_state(result.data)
end
cb(type(result) == "table" and result or { success = false, error = "request_failed" })
if call_started then
close_payphone()
start_call_visuals()
end
end)
RegisterNUICallback("payphone:hangup", function(data, cb)
if type(data) ~= "table" then
cb({ success = false, error = "invalid_request" })
return
end
if not active_call_id then
cb({ success = false, error = "call_not_found" })
return
end
local result = Bridge.Callbacks.Trigger("sky_phone:payphone:hangup", { id = active_call_id })
cb(type(result) == "table" and result or { success = false, error = "request_failed" })
end)
RegisterNUICallback("payphone:close", function(data, cb)
if type(data) ~= "table" then
cb({ success = false, error = "invalid_request" })
return
end
if active_call_id then
Bridge.Callbacks.Trigger("sky_phone:payphone:hangup", { id = active_call_id })
end
close_payphone()
cb({ success = true })
end)
RegisterNetEvent("sky_phone:payphone:state", function(data)
if type(data) ~= "table" or type(data.id) ~= "string" or type(data.state) ~= "string" then
return
end
if data.state == "ringing" or data.state == "connected" then
apply_active_call_state(data)
close_payphone()
start_call_visuals()
if data.state == "connected" and data.channel and call_channel ~= tonumber(data.channel)
and not join_call_voice(data.channel)
then
hangup_requested = true
Bridge.Callbacks.Trigger("sky_phone:payphone:hangup", { id = active_call_id })
end
else
clear_active_call_state()
leave_call_voice()
play_hangup_visuals()
end
SendNUIMessage({ type = "payphone:state", data = data })
end)
AddEventHandler("sky_phone:client:nuiReady", function()
if payphone_open then
TriggerEvent("sky_phone:client:setPayphoneFocus", true)
SendNUIMessage({ type = "payphone:open", data = payphone_open_payload() })
else
TriggerEvent("sky_phone:client:setPayphoneFocus", false)
SendNUIMessage({ type = "payphone:close" })
end
if active_call_payload then
local payload = {}
for key, value in pairs(active_call_payload) do
payload[key] = value
end
payload.elapsedSeconds = current_call_elapsed_seconds()
SendNUIMessage({ type = "payphone:state", data = payload })
end
end)
CreateThread(function()
while true do
if not Config.Payphones.Enabled or payphone_open or active_call_id or visuals_ending then
nearest_payphone = nil
Wait(Config.Payphones.ScanIntervalMs)
else
local ped_coords = GetEntityCoords(PlayerPedId())
local closest = nil
local closest_distance = Config.Payphones.ScanDistance + 0.01
for model_hash, model_name in pairs(configured_models) do
local entity = GetClosestObjectOfType(
ped_coords.x,
ped_coords.y,
ped_coords.z,
Config.Payphones.ScanDistance,
model_hash,
false,
false,
false
)
if entity ~= 0 and DoesEntityExist(entity) then
local coords = GetEntityCoords(entity)
local distance = #(ped_coords - coords)
if distance < closest_distance then
closest_distance = distance
closest = { entity = entity, coords = coords, model = model_name, distance = distance }
end
end
end
nearest_payphone = closest
Wait(Config.Payphones.ScanIntervalMs)
end
end
end)
CreateThread(function()
while true do
if nearest_payphone and nearest_payphone.distance <= Config.Payphones.InteractionDistance and not IsNuiFocused() then
Bridge.Framework.ShowHelpNotification(locale.Payphone.Interact, "E")
if IsControlJustReleased(0, 38) then
open_payphone(nearest_payphone)
end
Wait(0)
else
Wait(250)
end
end
end)
CreateThread(function()
while true do
local has_visuals = next(remote_visuals) ~= nil
if has_visuals then
local player_coords = GetEntityCoords(PlayerPedId())
for _, visual in pairs(remote_visuals) do
if visual.hidden_entity and not DoesEntityExist(visual.hidden_entity) then
visual.hidden_entity = nil
end
if #(player_coords - visual.coords) <= Config.Payphones.ScanDistance then
if not visual.hidden_entity then
local entity = GetClosestObjectOfType(
visual.coords.x,
visual.coords.y,
visual.coords.z,
1.0,
visual.model_hash,
false,
false,
false
)
if entity ~= 0 and DoesEntityExist(entity) then
visual.hidden_entity = entity
end
end
if visual.hidden_entity then
SetEntityVisible(visual.hidden_entity, false, false)
end
end
end
Wait(250)
else
Wait(1000)
end
end
end)
CreateThread(function()
while true do
local call_id = active_call_id
local booth = active_booth
if call_id and booth then
keep_animation_ped_grounded()
Bridge.Framework.ShowHelpNotification(call_help_message(), "E")
if IsControlJustReleased(0, 38) and not hangup_requested then
hangup_requested = true
Bridge.Callbacks.Trigger("sky_phone:payphone:hangup", { id = call_id })
end
if active_call_id == call_id and active_booth == booth then
local distance = #(GetEntityCoords(PlayerPedId()) - booth.coords)
if distance > Config.Payphones.MaximumCallDistance and not hangup_requested then
hangup_requested = true
Bridge.Callbacks.Trigger("sky_phone:payphone:hangup", { id = call_id })
end
end
Wait(0)
elseif visuals_ending then
keep_animation_ped_grounded()
Wait(0)
else
Wait(250)
end
end
end)
AddEventHandler("onResourceStop", function(resource_name)
if resource_name ~= GetCurrentResourceName() then
return
end
TriggerEvent("sky_phone:client:setPayphoneFocus", false)
leave_call_voice()
stop_call_visuals()
clear_active_call_state()
local visual_ids = {}
for id in pairs(remote_visuals) do
visual_ids[#visual_ids + 1] = id
end
for _, id in ipairs(visual_ids) do
restore_remote_visual(id)
end
clear_custom_payphones()
end)