Files
sky_phone-sky-systems/sky_phone/source/bridge/server/inventory/jpr.lua
T
Leon.Schmidt 7aa4677b81 ADD - support extended inventory metadata bridges (#23)
* ADD - support extended inventory metadata bridges

* FIX - align inventory contract tests
2026-08-21 22:04:15 +02:00

110 lines
3.8 KiB
Lua

if Bridge.Inventory.Name ~= "jpr" then
return
end
if Bridge.Framework.GetName() ~= "qb" then
error("[sky_phone] jpr-inventory is only supported with QBCore.")
end
local inventory = exports["jpr-inventory"]
local QBCore = exports["qb-core"]:GetCoreObject()
local function normalize(item, fallback_slot)
local normalized = Bridge.Inventory.NormalizeItem(item, "info", fallback_slot)
if not normalized or not normalized.name or normalized.amount < 1 then
return nil
end
return normalized
end
local function get_inventory(source)
local player = QBCore.Functions.GetPlayer(tonumber(source))
return player and player.PlayerData.items or {}
end
local function restore_slot(source, slot, metadata)
local restored = inventory:AddItem(source, slot.name, slot.amount, slot.slot, metadata, "sky_phone:metadata-rollback")
if not restored then
Bridge.Debug(
"error",
"[sky_phone] jpr-inventory could not restore item '%s' in slot %s after a metadata update failed.",
tostring(slot.name),
tostring(slot.slot)
)
end
return restored == true
end
function Bridge.Inventory.GetResourceName()
return "jpr-inventory"
end
function Bridge.Inventory.GetSlot(source, slot_id)
local numeric_slot = tonumber(slot_id)
return numeric_slot and normalize(inventory:GetItemBySlot(source, numeric_slot), numeric_slot) or nil
end
function Bridge.Inventory.GetSlotsWithItem(source, item_name, metadata)
local matches = {}
for index, item in pairs(get_inventory(source)) do
local normalized = normalize(item, tonumber(index) or index)
if normalized and normalized.name == item_name
and Bridge.Inventory.MetadataMatches(normalized.metadata, metadata) then
normalized.slot = normalized.slot or tonumber(index) or index
matches[#matches + 1] = normalized
end
end
return matches
end
function Bridge.Inventory.SetSlotMetadata(source, slot_id, metadata)
local slot = Bridge.Inventory.GetSlot(source, slot_id)
if not slot or slot.amount < 1 then
return false
end
local previous_metadata = slot.metadata
local requested_metadata = type(metadata) == "table" and metadata or {}
if inventory:RemoveItem(source, slot.name, slot.amount, slot.slot, "sky_phone:metadata-update") ~= true then
return false
end
if inventory:AddItem(source, slot.name, slot.amount, slot.slot, requested_metadata, "sky_phone:metadata-update") ~= true then
restore_slot(source, slot, previous_metadata)
return false
end
local updated = Bridge.Inventory.GetSlot(source, slot.slot)
if updated and Bridge.Inventory.MetadataMatches(updated.metadata, requested_metadata) then
return true
end
inventory:RemoveItem(source, slot.name, slot.amount, slot.slot, "sky_phone:metadata-rollback")
restore_slot(source, slot, previous_metadata)
return false
end
function Bridge.Inventory.CanCarryItem()
return true
end
function Bridge.Inventory.AddItem(source, item_name, count, slot, metadata)
return inventory:AddItem(source, item_name, count, slot, metadata or {}, "sky_phone") == true
end
function Bridge.Inventory.RemoveItem(source, item_name, count, slot, metadata)
if metadata and not slot then
local slots = Bridge.Inventory.GetSlotsWithItem(source, item_name, metadata)
slot = slots[1] and slots[1].slot or nil
if not slot then
return 0
end
end
return inventory:RemoveItem(source, item_name, count, slot, "sky_phone") == true and count or 0
end
function Bridge.Inventory.RegisterUsableItem(item_name, callback)
return Bridge.Framework.RegisterUsableItem(item_name, function(source, ...)
callback(source, normalize(Bridge.Inventory.ResolveUsableItem(...)))
end)
end