Files
sky_phone-sky-systems/sky_phone/source/server/payphones.lua
T
2026-08-12 18:59:05 +02:00

106 lines
3.1 KiB
Lua

SkyPhonePayphones = {}
local maximum_horizontal_coordinate = 10000.0
local maximum_vertical_coordinate = 2000.0
local function finite_number(value)
if type(value) ~= "number" or value ~= value or value == math.huge or value == -math.huge then
return nil
end
return value
end
local function normalize_coordinates(value, allow_vector)
local value_type = type(value)
if value_type ~= "table" and (not allow_vector or value_type ~= "vector3") then
return nil
end
local x = finite_number(value.x)
local y = finite_number(value.y)
local z = finite_number(value.z)
if not x or not y or not z
or math.abs(x) > maximum_horizontal_coordinate
or math.abs(y) > maximum_horizontal_coordinate
or math.abs(z) > maximum_vertical_coordinate
then
return nil
end
return { x = x, y = y, z = z }
end
local function normalize_location(location, allowed_models)
if type(location) ~= "table" or type(location.model) ~= "string" or not allowed_models[location.model] then
return nil
end
local coords = normalize_coordinates(location.coords, false)
if not coords then
return nil
end
return {
model = location.model,
coords = coords,
}
end
function SkyPhonePayphones.ValidateLocations(locations, allowed_models)
if type(locations) ~= "table" or type(allowed_models) ~= "table" then
return {}, 0
end
local validated = {}
local rejected = 0
for index, location in pairs(locations) do
local valid_index = type(index) == "number" and index >= 1 and index % 1 == 0
local normalized = valid_index and normalize_location(location, allowed_models) or nil
if normalized then
normalized.index = index
validated[#validated + 1] = normalized
else
rejected = rejected + 1
end
end
table.sort(validated, function(left, right)
return left.index < right.index
end)
for index = 1, #validated do
validated[index].index = nil
end
return validated, rejected
end
function SkyPhonePayphones.FindNearest(locations, player_coords, maximum_distance)
if type(locations) ~= "table" then
return nil
end
local coords = normalize_coordinates(player_coords, true)
local distance = finite_number(maximum_distance)
if not coords or not distance or distance <= 0 then
return nil
end
local nearest = nil
local nearest_distance_squared = distance * distance
for index = 1, #locations do
local location = locations[index]
if type(location) == "table" and type(location.coords) == "table" then
local dx = coords.x - location.coords.x
local dy = coords.y - location.coords.y
local dz = coords.z - location.coords.z
local distance_squared = dx * dx + dy * dy + dz * dz
if distance_squared <= nearest_distance_squared then
nearest = location
nearest_distance_squared = distance_squared
end
end
end
return nearest
end