mirror of
https://github.com/sky-systems/sky_phone.git
synced 2026-08-29 03:01:42 +00:00
536 lines
16 KiB
Lua
536 lines
16 KiB
Lua
local minimum_zoom = 0.5
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local maximum_zoom = 3.0
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local mouse_wheel_zoom_step = 0.08
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local first_person_view_mode = 4
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local front_camera_fov = 48.0
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local front_camera_distance = 1.45
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local front_camera_side_offset = 0.0
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local front_camera_height = 0.06
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local front_camera_target_height = -0.1
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local blocked_camera_controls = {
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0, -- INPUT_NEXT_CAMERA
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22, -- INPUT_JUMP
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24, -- INPUT_ATTACK
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25, -- INPUT_AIM
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37, -- INPUT_SELECT_WEAPON
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44, -- INPUT_COVER
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45, -- INPUT_RELOAD
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68, -- INPUT_VEH_AIM
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69, -- INPUT_VEH_ATTACK
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70, -- INPUT_VEH_ATTACK2
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91, -- INPUT_VEH_PASSENGER_AIM
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92, -- INPUT_VEH_PASSENGER_ATTACK
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140, -- INPUT_MELEE_ATTACK_LIGHT
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141, -- INPUT_MELEE_ATTACK_HEAVY
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142, -- INPUT_MELEE_ATTACK_ALTERNATE
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241, -- INPUT_CURSOR_SCROLL_UP
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242, -- INPUT_CURSOR_SCROLL_DOWN
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257, -- INPUT_ATTACK2
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261, -- INPUT_PREV_WEAPON
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262, -- INPUT_NEXT_WEAPON
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263, -- INPUT_MELEE_ATTACK1
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264, -- INPUT_MELEE_ATTACK2
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}
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local camera_look_controls = {
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1, -- INPUT_LOOK_LR
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2, -- INPUT_LOOK_UD
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}
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local camera_state = {
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active = false,
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enforcing = false,
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flash_enabled = false,
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flash_thread = false,
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focus_watcher = false,
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front_camera = false,
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front_camera_handle = nil,
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front_camera_offset = nil,
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front_camera_target_offset = nil,
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game_input = false,
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landscape = false,
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locked = false,
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applied_nui_focus = true,
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nui_focused = true,
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previous_ped_view = nil,
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previous_radar_hidden = nil,
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previous_vehicle_view = nil,
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zoom = 1.0,
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}
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local function rotation_to_direction(rotation)
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local z = math.rad(rotation.z)
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local x = math.rad(rotation.x)
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local horizontal = math.abs(math.cos(x))
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return vector3(-math.sin(z) * horizontal, math.cos(z) * horizontal, math.sin(x))
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end
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local function draw_flash_light()
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local camera_coords = GetGameplayCamCoord()
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local direction = rotation_to_direction(GetGameplayCamRot(2))
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local light_position = camera_coords + (direction * 0.8)
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DrawLightWithRange(light_position.x, light_position.y, light_position.z, 255, 255, 255, 12.0, 8.0)
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end
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local function set_flash_enabled(enabled)
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camera_state.flash_enabled = enabled
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if not enabled or camera_state.flash_thread then
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return
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end
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camera_state.flash_thread = true
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CreateThread(function()
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while camera_state.flash_enabled do
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draw_flash_light()
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Wait(0)
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end
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camera_state.flash_thread = false
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end)
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end
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local function capture_front_camera_transform(ped)
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local ped_position = GetEntityCoords(ped)
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local head_position = GetPedBoneCoords(ped, 31086, 0.0, 0.0, 0.0)
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local head_height = head_position.z - ped_position.z
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local forward = GetEntityForwardVector(ped)
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local forward_vector = vector3(forward.x, forward.y, 0.0)
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local right_vector = vector3(forward_vector.y, -forward_vector.x, 0.0)
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local camera_offset = (forward_vector * front_camera_distance)
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+ (right_vector * front_camera_side_offset)
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+ vector3(0.0, 0.0, head_height + front_camera_height)
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local target_offset = (right_vector * (front_camera_side_offset * 0.25))
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+ vector3(0.0, 0.0, head_height + front_camera_target_height)
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return camera_offset, target_offset
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end
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local function apply_front_camera(ped)
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if not camera_state.front_camera_handle or not DoesCamExist(camera_state.front_camera_handle) then
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camera_state.front_camera_offset, camera_state.front_camera_target_offset =
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capture_front_camera_transform(ped)
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camera_state.front_camera_handle = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
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SetCamFov(camera_state.front_camera_handle, front_camera_fov)
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SetCamActive(camera_state.front_camera_handle, true)
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RenderScriptCams(true, false, 0, true, true)
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end
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local ped_position = GetEntityCoords(ped)
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local camera_position = ped_position + camera_state.front_camera_offset
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local target_position = ped_position + camera_state.front_camera_target_offset
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SetCamCoord(
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camera_state.front_camera_handle,
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camera_position.x,
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camera_position.y,
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camera_position.z
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)
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PointCamAtCoord(
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camera_state.front_camera_handle,
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target_position.x,
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target_position.y,
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target_position.z
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)
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end
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local function clear_front_camera()
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if camera_state.front_camera_handle and DoesCamExist(camera_state.front_camera_handle) then
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RenderScriptCams(false, false, 0, true, true)
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DestroyCam(camera_state.front_camera_handle, false)
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end
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camera_state.front_camera_handle = nil
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camera_state.front_camera_offset = nil
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camera_state.front_camera_target_offset = nil
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end
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local function apply_rear_camera_view()
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if camera_state.front_camera then
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return
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end
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local ped = PlayerPedId()
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if IsPedInAnyVehicle(ped, false) then
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SetFollowVehicleCamViewMode(first_person_view_mode)
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return
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end
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SetFollowPedCamViewMode(first_person_view_mode)
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end
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local function restore_camera_view()
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if camera_state.previous_ped_view ~= nil then
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SetFollowPedCamViewMode(camera_state.previous_ped_view)
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end
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if camera_state.previous_vehicle_view ~= nil then
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SetFollowVehicleCamViewMode(camera_state.previous_vehicle_view)
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end
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if camera_state.previous_radar_hidden ~= nil then
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DisplayRadar(not camera_state.previous_radar_hidden)
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end
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end
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local function apply_camera_controls()
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for _, control in ipairs(blocked_camera_controls) do
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DisableControlAction(0, control, true)
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end
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if camera_state.locked or camera_state.front_camera then
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for _, control in ipairs(camera_look_controls) do
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DisableControlAction(0, control, true)
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end
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end
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DisablePlayerFiring(PlayerId(), true)
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end
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local function update_camera_focus_claim()
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TriggerEvent("sky_phone:client:setCameraFocus", {
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active = camera_state.active,
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nuiFocused = camera_state.nui_focused,
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})
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end
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local set_camera_focus
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local function set_camera_zoom(zoom)
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if not zoom or zoom < minimum_zoom or zoom > maximum_zoom then
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return false
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end
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zoom = math.floor((zoom * 100.0) + 0.5) / 100.0
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if camera_state.zoom == zoom then
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return true
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end
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camera_state.zoom = zoom
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SendNUIMessage({ type = "camera:zoom", data = { zoom = zoom } })
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return true
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end
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local function watch_camera_controls()
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if camera_state.focus_watcher then
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return
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end
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camera_state.focus_watcher = true
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CreateThread(function()
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while camera_state.active do
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apply_camera_controls()
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if camera_state.game_input then
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if
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IsDisabledControlJustPressed(0, 241)
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or IsDisabledControlJustPressed(0, 261)
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then
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set_camera_zoom(
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math.min(maximum_zoom, camera_state.zoom + mouse_wheel_zoom_step)
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)
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elseif
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IsDisabledControlJustPressed(0, 242)
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or IsDisabledControlJustPressed(0, 262)
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then
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set_camera_zoom(
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math.max(minimum_zoom, camera_state.zoom - mouse_wheel_zoom_step)
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)
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end
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if IsDisabledControlJustReleased(0, 22) then
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set_camera_focus(true)
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end
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end
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Wait(0)
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end
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camera_state.focus_watcher = false
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end)
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end
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set_camera_focus = function(focused)
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camera_state.nui_focused = focused
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update_camera_focus_claim()
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end
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AddEventHandler("sky_phone:client:cameraFocusApplied", function(data)
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if type(data) ~= "table"
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or type(data.active) ~= "boolean"
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or type(data.cursor) ~= "boolean"
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or type(data.focused) ~= "boolean"
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or type(data.gameInput) ~= "boolean"
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then
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return
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end
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camera_state.game_input = data.gameInput
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if camera_state.applied_nui_focus ~= data.focused then
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camera_state.applied_nui_focus = data.focused
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SendNUIMessage({ type = "camera:focus", data = { focused = data.focused } })
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end
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if data.active and data.gameInput then
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watch_camera_controls()
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end
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end)
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local function set_camera_active(active)
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if camera_state.active == active then
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return
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end
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camera_state.active = active
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if active then
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camera_state.front_camera = false
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camera_state.landscape = false
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camera_state.locked = false
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camera_state.zoom = 1.0
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clear_front_camera()
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camera_state.previous_ped_view = GetFollowPedCamViewMode()
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camera_state.previous_radar_hidden = IsRadarHidden()
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camera_state.previous_vehicle_view = GetFollowVehicleCamViewMode()
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DisplayRadar(false)
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set_camera_focus(true)
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apply_rear_camera_view()
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TriggerEvent("sky_phone:animation:camera", {
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active = true,
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front = camera_state.front_camera,
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landscape = camera_state.landscape,
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})
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if camera_state.enforcing then
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return
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end
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camera_state.enforcing = true
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CreateThread(function()
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while camera_state.active do
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HideHudAndRadarThisFrame()
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if camera_state.front_camera then
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apply_front_camera(PlayerPedId())
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else
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apply_rear_camera_view()
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end
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Wait(0)
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end
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camera_state.enforcing = false
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end)
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return
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end
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set_flash_enabled(false)
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camera_state.front_camera = false
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camera_state.game_input = false
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camera_state.landscape = false
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camera_state.locked = false
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clear_front_camera()
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restore_camera_view()
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camera_state.nui_focused = true
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update_camera_focus_claim()
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TriggerEvent("sky_phone:animation:camera", {
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active = false,
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front = false,
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landscape = false,
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})
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end
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local function set_front_camera(active)
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if camera_state.front_camera == active then
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return
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end
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camera_state.front_camera = active
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if not camera_state.active then
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return
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end
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if active then
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apply_front_camera(PlayerPedId())
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else
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clear_front_camera()
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apply_rear_camera_view()
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end
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TriggerEvent("sky_phone:animation:camera", {
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active = true,
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front = camera_state.front_camera,
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landscape = camera_state.landscape,
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})
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end
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local function set_camera_landscape(active)
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if camera_state.landscape == active then
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return
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end
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camera_state.landscape = active
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if camera_state.active then
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TriggerEvent("sky_phone:animation:camera", {
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active = true,
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front = camera_state.front_camera,
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landscape = camera_state.landscape,
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})
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end
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end
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RegisterNUICallback("camera:setActive", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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set_camera_active(data.active == true)
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cb({ success = true })
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end)
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RegisterNUICallback("camera:setFocus", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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if camera_state.active then
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set_camera_focus(data.focused == true)
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end
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cb({ success = true })
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end)
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RegisterNUICallback("camera:setLocked", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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camera_state.locked = data.locked == true
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cb({ success = true })
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end)
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RegisterNUICallback("camera:setFlash", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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set_flash_enabled(data.enabled == true)
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cb({ success = true })
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end)
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RegisterNUICallback("camera:setFacing", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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set_front_camera(data.front == true)
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cb({ success = true })
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end)
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RegisterNUICallback("camera:setOrientation", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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set_camera_landscape(data.landscape == true)
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cb({ success = true })
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end)
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RegisterNUICallback("camera:setZoom", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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cb({ success = set_camera_zoom(tonumber(data.zoom)) })
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end)
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RegisterNUICallback("media:requestUpload", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:media:request-upload", data)
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cb({ success = true })
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end)
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RegisterNUICallback("media:completeUpload", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:media:complete-upload", data)
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cb({ success = true })
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end)
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RegisterNUICallback("media:cancelUpload", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:media:cancel-upload", data)
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cb({ success = true })
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end)
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RegisterNUICallback("media:failUpload", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:media:fail-upload", data)
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cb({ success = true })
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end)
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RegisterNUICallback("gallery:delete", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:media:delete", data)
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cb({ success = true })
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end)
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RegisterNUICallback("gallery:delete-many", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:media:delete-many", data)
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cb({ success = true })
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end)
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RegisterNUICallback("memos:requestUpload", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:memos:request-upload", data)
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cb({ success = true })
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end)
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RegisterNUICallback("memos:completeUpload", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:memos:complete-upload", data)
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cb({ success = true })
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end)
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RegisterNUICallback("memos:cancelUpload", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:memos:cancel-upload", data)
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cb({ success = true })
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end)
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RegisterNUICallback("memos:failUpload", function(data, cb)
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if type(data) ~= "table" then
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cb({ success = false, error = "invalid_request" })
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return
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end
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TriggerServerEvent("sky_phone:memos:fail-upload", data)
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cb({ success = true })
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end)
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RegisterNetEvent("sky_phone:media:upload-ready", function(data)
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SendNUIMessage({ type = "media:uploadReady", data = data })
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end)
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RegisterNetEvent("sky_phone:media:upload-result", function(data)
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SendNUIMessage({ type = "media:uploadResult", data = data })
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end)
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RegisterNetEvent("sky_phone:media:delete-result", function(data)
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SendNUIMessage({ type = "media:deleteResult", data = data })
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end)
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RegisterNetEvent("sky_phone:media:delete-many-result", function(data)
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SendNUIMessage({ type = "media:deleteManyResult", data = data })
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end)
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RegisterNetEvent("sky_phone:memos:upload-ready", function(data)
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SendNUIMessage({ type = "memos:uploadReady", data = data })
|
|
end)
|
|
|
|
RegisterNetEvent("sky_phone:memos:upload-result", function(data)
|
|
SendNUIMessage({ type = "memos:uploadResult", data = data })
|
|
end)
|
|
|
|
AddEventHandler("sky_phone:nuiClosed", function()
|
|
set_flash_enabled(false)
|
|
set_camera_active(false)
|
|
end)
|
|
|
|
AddEventHandler("onResourceStop", function(resource_name)
|
|
if resource_name == GetCurrentResourceName() then
|
|
set_flash_enabled(false)
|
|
set_camera_active(false)
|
|
end
|
|
end)
|