Files
sky_phone-sky-systems/sky_phone/source/bridge/server/housing/quasar.lua
T
2026-08-19 20:11:36 +02:00

238 lines
7.0 KiB
Lua

local provider_name = "quasar"
local resource_name = "qs-housing"
local function table_like(value)
local value_type = type(value)
return value_type == "table" or value_type == "vector3" or value_type == "vector4"
end
local function field(value, key)
if not table_like(value) then
return nil
end
local success, result = pcall(function()
return value[key]
end)
return success and result or nil
end
local function decode_object(value)
if table_like(value) then
return value
end
if type(value) ~= "string" or value == "" then
return nil
end
local success, decoded = pcall(json.decode, value)
return success and table_like(decoded) and decoded or nil
end
local function normalized_coords(value)
value = decode_object(value)
return value and Bridge.Normalize.Coordinates(value) or nil
end
local function property_tables(property)
if not table_like(property) then
return {}
end
local result = { property }
for _, key in ipairs({ "data", "houseData", "house_data", "propertyData", "property_data" }) do
local nested = decode_object(field(property, key))
if nested and nested ~= property then
result[#result + 1] = nested
end
end
return result
end
local function entrance_for(property)
for _, candidate in ipairs(property_tables(property)) do
for _, key in ipairs({ "entrance", "Entrance", "entry", "Entry" }) do
local coords = normalized_coords(field(candidate, key))
if coords then
return coords
end
end
for _, key in ipairs({ "coords", "coordinates", "location", "position" }) do
local container = decode_object(field(candidate, key))
if container then
for _, nested_key in ipairs({ "entrance", "Entrance", "entry", "Entry", "enter", "door" }) do
local coords = normalized_coords(field(container, nested_key))
if coords then
return coords
end
end
local coords = normalized_coords(container)
if coords then
return coords
end
end
end
end
return nil
end
local function non_empty_string(value)
if type(value) ~= "string" and type(value) ~= "number" then
return nil
end
local text = tostring(value):match("^%s*(.-)%s*$")
return text ~= "" and text or nil
end
local function house_reference(key, property)
local direct = non_empty_string(property)
if direct then
return direct
end
if table_like(property) then
for _, name in ipairs({
"house", "houseName", "house_name", "name", "identifier",
}) do
local value = non_empty_string(field(property, name))
if value then
return value
end
end
end
if type(key) == "string" and not tonumber(key) then
return non_empty_string(key)
end
if table_like(property) then
for _, name in ipairs({ "propertyId", "property_id", "id" }) do
local value = non_empty_string(field(property, name))
if value then
return value
end
end
end
return nil
end
local function property_name(property, house)
for _, candidate in ipairs(property_tables(property)) do
for _, key in ipairs({ "label", "address", "adress", "displayName", "display_name", "name" }) do
local value = non_empty_string(field(candidate, key))
if value then
return value
end
end
end
return house
end
local function get_player_properties(source)
local success, properties = pcall(function()
return exports[resource_name]:GetPlayerHouses(source)
end)
if success and type(properties) == "table" then
return properties
end
Bridge.Debug(
"error",
"[sky_phone] qs-housing:GetPlayerHouses failed for source %s: %s",
tostring(source),
tostring(properties)
)
return nil, "provider_error"
end
local function normalized_properties(source)
local properties, error_code = get_player_properties(source)
if not properties then
return nil, error_code
end
local result = {}
local seen = {}
for key, property in pairs(properties) do
local house = house_reference(key, property)
if house and not seen[house] then
local entrance = entrance_for(property)
seen[house] = true
result[#result + 1] = {
id = provider_name .. ":" .. house,
providerId = house,
name = property_name(property, house),
access = "owner",
locked = false,
entrance = entrance,
capabilities = {
lock = false,
keys = false,
waypoint = true,
cctv = false,
garageStatus = false,
},
cctv = { enabled = false },
garage = nil,
keys = nil,
}
end
end
table.sort(result, function(left, right)
return string.lower(left.name) < string.lower(right.name)
end)
local maximum = math.max(0, math.floor(tonumber(Config.Housing.MaximumProperties) or 0))
while #result > maximum do
result[#result] = nil
end
return result
end
local function find_property(source, property_id)
if type(property_id) ~= "string" then
return nil, "invalid_property"
end
local house = property_id:match("^quasar:(.+)$")
if not house or house == "" then
return nil, "invalid_property"
end
local properties, error_code = normalized_properties(source)
if not properties then
return nil, error_code
end
for _, property in ipairs(properties) do
if property.providerId == house then
return property
end
end
return nil, "property_access_denied"
end
Bridge.Housing.RegisterProvider(provider_name, {
resource_name = resource_name,
is_available = function()
return GetResourceState(resource_name) == "started"
end,
get_overview = normalized_properties,
prepare = function(source, action, data)
if action == "toggle_lock" or action == "grant_key" or action == "revoke_key"
or action == "key_candidates"
then
return nil, "capability_unavailable"
end
if action == "open_cctv" then
return nil, "cctv_unavailable"
end
if action ~= "set_waypoint" then
return nil, "invalid_action"
end
local property, error_code = find_property(source, data and data.propertyId)
if not property then
return nil, error_code
end
return {
providerId = property.providerId,
coords = property.entrance,
}
end,
})