Files
sky_phone-sky-systems/sky_phone/source/bridge/server/housing/esx_property.lua
T

273 lines
9.5 KiB
Lua

local resource_name = "esx_property"
local function property_list()
local success, properties = pcall(function()
return exports[resource_name]:GetProperties()
end)
if not success or type(properties) ~= "table" then
Bridge.Debug("error", "[sky_phone] esx_property:GetProperties failed: %s", tostring(properties))
return nil
end
return properties
end
local function online_source(identifier)
if type(identifier) ~= "string" or identifier == "" then
return nil
end
for _, player_source in ipairs(Bridge.Framework.GetPlayers()) do
if Bridge.Framework.GetIdentifier(player_source) == identifier then
return player_source
end
end
return nil
end
local function player_name(player_source)
local first_name = Bridge.Framework.GetFirstname(player_source)
local last_name = Bridge.Framework.GetLastname(player_source)
local name = table.concat({ tostring(first_name or ""), tostring(last_name or "") }, " ")
:match("^%s*(.-)%s*$")
if name ~= "" then
return name
end
return GetPlayerName(player_source) or tostring(player_source)
end
local function valid_coords(value)
return type(value) == "table"
and tonumber(value.x) ~= nil
and tonumber(value.y) ~= nil
and tonumber(value.z) ~= nil
end
local function valid_camera(property)
local cctv = property.cctv
return type(cctv) == "table"
and cctv.enabled == true
and valid_coords(property.Entrance)
and valid_coords(cctv.rot)
end
local function access_for(property, identifier)
if property.Owned ~= true then
return nil
end
if property.Owner == identifier then
return "owner"
end
if type(property.Keys) == "table" and property.Keys[identifier] then
return "keyholder"
end
return nil
end
local function normalized_keys(property)
local keys = {}
if type(property.Keys) ~= "table" then
return keys
end
for identifier, value in pairs(property.Keys) do
if type(identifier) == "string" and type(value) == "table" then
local online = online_source(identifier) ~= nil
keys[#keys + 1] = {
identifier = identifier,
name = tostring(value.name or identifier),
online = online,
revocable = online,
}
end
end
table.sort(keys, function(left, right)
return string.lower(left.name) < string.lower(right.name)
end)
return keys
end
local function normalized_property(index, property, access)
local entrance = property.Entrance
local garage = type(property.garage) == "table" and property.garage or nil
local stored_vehicles = garage and type(garage.StoredVehicles) == "table"
and #garage.StoredVehicles or 0
return {
id = ("esx_property:%s"):format(index),
providerId = tostring(index),
name = tostring(property.setName and property.setName ~= "" and property.setName or property.Name or ("Property %s"):format(index)),
access = access,
locked = property.Locked == true,
entrance = {
x = tonumber(entrance.x),
y = tonumber(entrance.y),
z = tonumber(entrance.z),
},
capabilities = {
lock = true,
keys = access == "owner",
waypoint = true,
cctv = valid_camera(property),
garageStatus = garage ~= nil,
},
cctv = {
enabled = valid_camera(property),
},
garage = garage and {
enabled = garage.enabled == true,
storedVehicles = stored_vehicles,
} or nil,
keys = access == "owner" and normalized_keys(property) or nil,
}
end
local function resolve_property(source, data)
if type(data) ~= "table" or type(data.propertyId) ~= "string" then
return nil, nil, nil, "invalid_request"
end
local provider_id = data.propertyId:match("^esx_property:(%d+)$")
local index = tonumber(provider_id)
if not index or index < 1 or index ~= math.floor(index) then
return nil, nil, nil, "invalid_property"
end
local properties = property_list()
local property = properties and properties[index]
if type(property) ~= "table" or not valid_coords(property.Entrance) then
return nil, nil, nil, "property_not_found"
end
local identifier = Bridge.Framework.GetIdentifier(source)
local access = identifier and access_for(property, identifier) or nil
if not access then
return nil, nil, nil, "property_access_denied"
end
return property, tostring(index), access
end
local function key_candidates(source, property)
local candidates = {}
local seen = {}
for _, value in pairs(property.plysinside or {}) do
local target = tonumber(value)
local target_identifier = target and Bridge.Framework.GetIdentifier(target) or nil
if target and target ~= source and target_identifier and not seen[target]
and target_identifier ~= property.Owner
and not (type(property.Keys) == "table" and property.Keys[target_identifier])
then
seen[target] = true
candidates[#candidates + 1] = {
id = target,
name = player_name(target),
}
end
end
table.sort(candidates, function(left, right)
return string.lower(left.name) < string.lower(right.name)
end)
return candidates
end
Bridge.Housing.RegisterProvider("esx_property", {
resource_name = resource_name,
is_available = function()
return Bridge.Framework.GetName() == "esx"
and GetResourceState(resource_name) == "started"
end,
get_overview = function(source)
local identifier = Bridge.Framework.GetIdentifier(source)
if not identifier then
return nil, "housing_unavailable"
end
local properties = property_list()
if not properties then
return nil, "provider_error"
end
local result = {}
for index, property in ipairs(properties) do
local access = type(property) == "table" and access_for(property, identifier) or nil
if access and valid_coords(property.Entrance) then
result[#result + 1] = normalized_property(index, property, access)
if #result >= Config.Housing.MaximumProperties then
break
end
end
end
table.sort(result, function(left, right)
if left.access ~= right.access then
return left.access == "owner"
end
return string.lower(left.name) < string.lower(right.name)
end)
return result
end,
prepare = function(source, action, data)
local property, provider_id, access, error_code = resolve_property(source, data)
if not property then
return nil, error_code
end
if action == "key_candidates" then
if access ~= "owner" then
return nil, "owner_required"
end
return { candidates = key_candidates(source, property) }
end
if action == "toggle_lock" then
return { providerId = provider_id }
end
if action == "set_waypoint" then
return {
coords = {
x = tonumber(property.Entrance.x),
y = tonumber(property.Entrance.y),
z = tonumber(property.Entrance.z),
},
}
end
if action == "open_cctv" then
if not valid_camera(property) then
return nil, "cctv_unavailable"
end
return {
camera = {
coords = {
x = tonumber(property.Entrance.x),
y = tonumber(property.Entrance.y),
z = tonumber(property.Entrance.z) + Config.Housing.Camera.HeightAboveEntrance,
},
rotation = {
x = tonumber(property.cctv.rot.x),
y = tonumber(property.cctv.rot.y),
z = tonumber(property.cctv.rot.z),
},
maximumLeft = tonumber(property.cctv.maxleft),
maximumRight = tonumber(property.cctv.maxright),
},
}
end
if access ~= "owner" then
return nil, "owner_required"
end
if action == "grant_key" then
local target = tonumber(data.target)
if not target then
return nil, "invalid_target"
end
local candidates = key_candidates(source, property)
for _, candidate in ipairs(candidates) do
if candidate.id == target then
return { providerId = provider_id, target = target }
end
end
return nil, "target_not_in_property"
end
if action == "revoke_key" then
local identifier = data.identifier
if type(identifier) ~= "string" or type(property.Keys) ~= "table" or not property.Keys[identifier] then
return nil, "key_not_found"
end
if not online_source(identifier) then
return nil, "keyholder_offline"
end
return { providerId = provider_id, identifier = identifier }
end
return nil, "invalid_action"
end,
})